This looks incredible. Best Undertale characters in MUGEN these sure could be. Get these finished NOW so I can check them out. Just kidding, can't wait to see the finished products.
Is that an in-game screen recording? Looks great!
My only suggestion would be to play around with the Screenbound controllers a bit more, to try and get rid of that weird vertical camera jump. It looks like P1 loses Screenbound once P2 starts flying, snapping the camera back down - should probably just keep it applied until P2 hits the last wall.
A noob vet :P I've made one character and one stage hehholy fuckoli a vet commented on this i'm gonna
I've already fixed that issue, but thanks a lot for the help!
This looks pretty cool. What other Undertale characters are planned after Sans is released?
If I may ask how is this going now?
Fuuuuuuuuuuuuuck that sucks ass my dude... I really hope to see you bounce back cause I like your work (and I was afraid shit like this would happen). Shit always look promising and fun. Real quick tho, you gonna upload your stuff to a cloud now?
Awesome stuff, it's good to see Undertale getting some love. I mean I know people have tried to replicate the static sprites but it just doesn't work in a 2D fighter...goodluck and good job so far.
wow, she looks pretty cool! i'm curious, though; do you plan on having the protagonist be playable?
Already calling it; her level 3 Super is gonna be Undyne the Undying.
Looks great! That first floor jab thing looks perfect, but I think the other 2 moves fall short a bit with her movement.
I adjusted the timing, increasing the speed of most frames, but added a pause to the start/end swing frames.
I also added a frame to the end of the swing to make the spear stop smearing before she recovers.
The jabs would pack more punch if you follow this principle.
ALRIGHT! Showing some real determination here Taffy, I'd love to help but I can't access Photoshop...yet. I think the customizations are a really cool Idea and the sprites are still looking great as ever. Also this is a bit bias but if it were me spriting I would make Undyne look more angry when she strikes 'cause it adds to her character; Y'know, she's kind of the fierce warrior type, but that's only a suggestion. This is YOUR character.
ALRIGHT! Showing some real determination here Taffy, I'd love to help but I can't access Photoshop...yet. I think the customizations are a really cool Idea and the sprites are still looking great as ever. Also this is a bit bias but if it were me spriting I would make Undyne look more angry when she strikes 'cause it adds to her character; Y'know, she's kind of the fierce warrior type, but that's only a suggestion. This is YOUR character.
I make her smirk because she does enjoy fighting. She smirks through the first parts of her battle with Frisk too. I've had ideas to make it so when the battle goes on longer, she'll start to get angry (like in game) though.
Taking the game itself as a reference is even better please disregard my comment and of course an angry mechanic could work, just do what you feel
very nice animation. The jab looks kinda heavy. It is an excellent animation, but it looks odd that she can return to previous position so quickly after putting so much weight on the front leg.
something just occured to me: will these characters have voice acting? or will the sounds used for when they are speaking in game be used in place of voice work?
Off topic but when my hard drive crashed I was able to
aaccess my hard drive, I was fiddling with reinstalling
windows of a thumb drive and it gave me access to the
documents and I transferred my stuff over, might work
for you I don't remember 100% the steps I took tho.
do you think you would ever release a full game like shades of manhattan or hyper dbz with the undertale characters you make, or do you just plan on keeping them all separate?