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QuickFist

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Messages by QuickFist

    

Re: Itachi NSF (Naruto Shinobi Fighters)

 October 26, 2020, 04:32:51 am View in topic context
 Posted by QuickFist  in Itachi NSF (Naruto Shinobi Fighters) (Started by Alchemist October 07, 2020, 11:37:27 am
 Board: Projects

that looks really amazing. Looking forward to the next release.
I think the Amaterasu following for so long is a bit broken, maybe it could be faster but only track in one direction (where it was shot). I know you made it how it works in canon, but in a fighting game it's kinda busted. It's also busted in canon tho, that's why it has a cost.
    

Re: Avengers: United Battle Force

 October 23, 2020, 11:23:42 pm View in topic context
 Posted by QuickFist  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 pm
 Board: Gaming

Hey I downloaded the current public version and my gamepad won't work. It lets me map it but as soon as I hit OK it wont read the inputs. I'm using a PS4 pad
    

Re: ROCKET RACCOON MVC2 STYLE!

 October 16, 2020, 08:19:24 pm View in topic context
 Posted by QuickFist  in ROCKET RACCOON MVC2 STYLE! (Started by VBISON October 16, 2020, 07:17:21 pm
 Board: Your Releases, 1.0+

Hey bro, si lo que hiciste fue editarlo, esto va en Edits & Add-Ons. Lo voy a probar a ver que tal.
ENG: If what you did was editing, this goes in Edits & Add-Ons. I'll try it out
    

Re: Avengers: United Battle Force

 October 14, 2020, 06:36:56 am View in topic context
 Posted by QuickFist  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 pm
 Board: Gaming

that is really really cool.
Will the game be able to be played with Gamepad? Cause I tried using gamepad for a BOR game and I just couldn't
    

Re: Happy Birthday to...

 October 12, 2020, 06:48:32 pm View in topic context
 Posted by QuickFist  in Happy Birthday to... (Started by TempesT January 11, 2010, 04:27:19 am
 Board: All That's Left

Thanks guys <3
    

Re: Happy Birthday to...

 October 10, 2020, 06:05:30 pm View in topic context
 Posted by QuickFist  in Happy Birthday to... (Started by TempesT January 11, 2010, 04:27:19 am
 Board: All That's Left

Oh hey, I turn 25 today, that's neat, I guess
    

Re: JoJo's QuickFist Mugen WIP

 September 23, 2020, 03:40:37 pm View in topic context
 Posted by QuickFist  in JoJo's QuickFist Mugen WIP (Started by QuickFist September 10, 2020, 03:01:30 am
 Board: Projects

Pretty cool to see my lifebars being use for a fullgame! I was gonna updated them but I kind of lost motivation lol.
Here the new look I was going for.


Hey that looks great man

I've been playing around with the Jonathan you put out a while ago and I'm really enjoying what you did. I'm looking forward to seeing you continue this, and what you have planned for the other characters.

I'm in a bit of a struggle right now cause It's hard to implement that same system on Stand users. But I'm looking into OHMSBY's Persona chars for ideas
    

Re: Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20)

 September 20, 2020, 08:29:57 am View in topic context
 Posted by QuickFist  in Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20) (Started by Kamekaze April 15, 2020, 05:00:52 pm
 Board: Your Releases, 1.0+

Sorry about the necro, I'm trying to dl the game but when I click the link it says it can't access the site
    

Re: Hitsparks not showing in the move

 September 13, 2020, 07:36:48 pm View in topic context
 Posted by QuickFist  in Hitsparks not showing in the move (Started by QuickFist September 09, 2020, 11:32:51 pm
 Board: M.U.G.E.N Development Help

I don't understand what you mean. Whenever the trigger is MoveHit, the sparks don't pop up
    

Re: Hitsparks not showing in the move

 September 11, 2020, 05:52:58 pm View in topic context
 Posted by QuickFist  in Hitsparks not showing in the move (Started by QuickFist September 09, 2020, 11:32:51 pm
 Board: M.U.G.E.N Development Help

Ok the explod stops popping up when I add MoveHit as a trigger. It works If I use P2MoveType = H. But in my sistem that has a lot of chain combos it looks wrong.
The problem seems to be MoveHit as a trigger.
    

JoJo's QuickFist Mugen WIP

 September 10, 2020, 03:01:30 am View in topic context
 Posted by QuickFist  in JoJo's QuickFist Mugen WIP (Started by QuickFist September 10, 2020, 03:01:30 am
 Board: Projects

I'm making a JoJo's Bizarre Adventure full game. Using Iver Stone and Naza15's as a base. I'm heavily editing every char to not only give them the same system but also a custom system.

System:
(X) - Normal Attack - Press up to three times to perform a short auto combo
(Y) - Weak Special - An attack much stronger than a normal. You can perform different moves by holding a direction while you press the button
(Z) - Strong Special - The character's iconic move. Ex: Jotaro's Ora Ora. Same directions system is applied
(A) - Stand. Toggle Stand Mode On or Off. Characters like Mista, Diavolo and Jonathan perform different actions in this button.
(B) - Super. Same direction system. The char's Ultra/SDM is performed pressing DOWN and this button. Some characters posses more than one SDM.
(C) - Evade. In this button most chars perform an evasion. Jonathan, Jolyna and Kosaku do not posses this. While Diavolo teleports

-Each char has 2 bars of energy. These are used for Supers, Guard Cancels, and Counter Specials.
-Ultra/SDM can only be used with a third of total life and 2 bars of energy.
-When the char gets to a third of its life it will get a colored aura to signal the availability of the SDM. For technical reasons DIO does not possess
this aura

Here is Jolyne Cujoh's move set.
    

Hitsparks not showing in the move

 September 09, 2020, 11:32:51 pm View in topic context
 Posted by QuickFist  in Hitsparks not showing in the move (Started by QuickFist September 09, 2020, 11:32:51 pm
 Board: M.U.G.E.N Development Help

I'm trying to change the hitsparks in this Jotaro. But they won't show up. I've tried turning them into helpers but it doesn't work either.
Spoiler, click to toggle visibilty
    

Re: Character loading only one palette

 September 09, 2020, 10:06:18 pm View in topic context
 Posted by QuickFist  in Character loading only one palette (Started by QuickFist September 09, 2020, 09:24:25 pm
 Board: M.U.G.E.N Development Help

Yeah, that did it. Thanks a lot
    

Character loading only one palette

 September 09, 2020, 09:24:25 pm View in topic context
 Posted by QuickFist  in Character loading only one palette (Started by QuickFist September 09, 2020, 09:24:25 pm
 Board: M.U.G.E.N Development Help

I'm making more palettes for some characters I have but for some reason It only loads the default. I list the pals in the Def to no effect.

Here's the def

; ---- Created by Uno Tag Team Patcher ---- ;

[Info]
name = "Giorno Giovanna"
displayname = "Giorno Giovanna" ;�\�������L�����̖��O
versiondate = 02,16,2013
mugenversion = 1.1
author = "� �܂���"
pal.defaults = 1,2,3,4,5,6


[Files]
cmd   =amaAI_unotag\Giorno.cmd
cns     =amaAI_unotag\Giorno.cns
st      =amaAI_unotag\Giorno.cns
st1      = amaAI\tandem.cns
st2 = normal.cns
st3 = helper.cns
st4 = stand_normal.cns
st5 = custom.cns
st6 = hyper.cns
stcommon = amaAI\giogiocommon.cns
sprite  = Giorno.sff
anim    = Giorno.air
sound   = Giorno.snd
pal1    = G001.act
pal2    = G001.act
pal3    = G001.act
pal4    = QF_Manga.act
pal5    = QF_ArakiArt1.act
pal6    = QF_BossGiorno.act
st9=amaAI_unotag\tag_system.cns

[Palette Keymap]
x  = 3
y  = 2
z  = 4
a  = 1
b  = 5
c  = 6
x2 = 7
y2 = 8
z2 = 9
a2 = 10
b2 = 11
c2 = 12
    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 08, 2020, 08:02:19 pm View in topic context
 Posted by QuickFist  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Is there any decent chars of Hermes Costello, Weather Report, Narcisso Annasui or Foo Fighters? Basically anyone from JoJo Part 6
    

Jonathan Joestar Custom Gameplay Edit by QuickFist

 September 06, 2020, 11:05:30 pm View in topic context
 Posted by QuickFist  in Jonathan Joestar Custom Gameplay Edit by QuickFist (Started by QuickFist September 06, 2020, 11:05:30 pm
 Board: Edits & Addons 1.0+

Hey ya! This is a custom gameplay Jonathan Joestar. Edited from Amarimono's.
I gave him a system inspired loosely by BlazBlue Cross Tag and Fantasy Strike. He has some added cosmetics like action kanji and different hitsparks. Inside his folder is a Read Me with his MoveSet
This could be the system for my JoJo's FullGame I'm working on. So I need all the feedback you guys can provide.

http://www.mediafire.com/file/xg5k4qku1xmhux7/Jonathan+Joestar.rar/file
Enjoy!
    

Re: How to apply scaling to an already coded AI

 September 03, 2020, 11:34:53 pm View in topic context
 Posted by QuickFist  in How to apply scaling to an already coded AI (Started by QuickFist September 03, 2020, 03:17:57 am
 Board: M.U.G.E.N Development Help

@KarmaCharmeleon: Does it not work if I put as a separate triggerall? Does it need to be in the trigger1/2?
    

How to make a HyperDBZ-style Cinematic Super

 September 03, 2020, 03:20:34 am View in topic context
 Posted by QuickFist  in How to make a HyperDBZ-style Cinematic Super (Started by QuickFist September 03, 2020, 03:20:34 am
 Board: M.U.G.E.N Development Help

I wanna make cinematic Supers for my JoJo's game, but I only know about zoom and stuff. What are the things I have to learn/look into in order to make a cinematic super in the style of Team Z2's HyperDBZ?
    

How to apply scaling to an already coded AI

 September 03, 2020, 03:17:57 am View in topic context
 Posted by QuickFist  in How to apply scaling to an already coded AI (Started by QuickFist September 03, 2020, 03:17:57 am
 Board: M.U.G.E.N Development Help

I have a lot of JoJo's chars that are just impossible to beat. So I need to apply AI scaling to them. I know about the AILevel trigger but I don't know how to handle it
    

Arcade Order not Working Properly

 August 28, 2020, 12:33:41 am View in topic context
 Posted by QuickFist  in Arcade Order not Working Properly (Started by QuickFist August 28, 2020, 12:33:41 am
 Board: M.U.G.E.N Configuration Help

I've set up the arcade order in a way that I like, the problem is, everytime I do the arcade mode, the order is completely ignored.

My select is like this:

jonathanASB, stages\Mittelbirge.def, order=2
joseph, stages\k-alessy-a.def, order=1
jotaro, stages\ERuins-1.def, order=2
Josuke, stages\MANU_Jo-06 [zoom].def, order=2
Giorno, stages\Vento-Aureo-Final-Battle.def, order=2
jolyne_asb, stages\Jo_Jo_part_6_Cytec_Denka.def, order=1
DIO_G/G_Dio.def, stages\bridgemoon.def, order=3
newkakyoin, stages\jjba-ctower.def, order=2
Polnareff_G/G_Polnareff, stages\jba_tiger.def, order=2
Koichi, stages\bridgemoon1.def, order=2
buch, stages\KOFXI_Italy_Stage.def, order=2
fugo, stages\Ruins.def, order=2
newmista, stages\KOF2001_Italy_Stage.def, order=2
trish una, stages\PASS.def, order=1
KawajiriKosaku\amaAI, stages\MANU_Jo-06 [zoom].def, order=3
Diavolo, stages\Rome.def, order=3

arcade.maxmatches = 3,2,1,0,0,0,0,0,0,0