The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: TTA on July 09, 2013, 08:21:13 pm

Title: Pan Transform
Post by: TTA on July 09, 2013, 08:21:13 pm
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Title: Re: Pan Transform
Post by: AlexSin on July 11, 2013, 07:39:34 pm
Someone ripped her voices, if you know what I mean. (I did)
- It's impossible to make palettes;
- I find the commands for the supermoves very simple (D, any button), but I don't thing it's an issue, although I see your Vegeta has D,B,F etc. motions, that's why it is one of the points of my feedback;
- D,c :  Kamehameha x 10?   :-\
- the required sprites are not appropriate.
Title: Re: Pan Transform
Post by: Mr. Shaggy on July 20, 2013, 07:20:30 pm
I'm really happy for this char, thx.

My point of view:

pros:
 - SSJ Pan  ;D
 - some nice moves
 - I think her fighting balance is near optimal (timings of attacks)

cons:
 - REALLY too much simple combos
 - D+c -> I can imagine this kind of blast with some SSJ4, but Pan??
 - little bit strong AI for Pan
 - she doing too much power blasts instead of fighting
 - there isn't attackmulset for base/SSJ states
 - power blasts do same damage in both modes base/SSJ (same issue with your Vegeta)
 - when comparing to your Vegeta Transform she has much lesser different moves (because of lesser transformations). Maybe she may have more moves with more triggers (example: when  life<50% -> use other set of animations/sounds,...). Just idea...