I made a JOJO'S IKEMEN for me and my cousin, it's still online, but i don't know if people would be interested on it...
Alright so It's finally time I get around to it. I'm more so asking for someone else with better creative expertise to help us come up with a concept idea for what I have now deemed "Capcom Vs. Snk Universe". Generic yes, but if anyone has any better ideas I'd like to discuss them haha.
TheFclass97 has done much more in terms of editing the screenpack so I'd advise looking at their game for reference. As it covers much of what you need in the files. You can also pretty much just copy & paste code apparently. So in short it's not as complicated as we first thought.Spoiler, click to toggle visibiltySpoiler, click to toggle visibilty
There is also this tutorial Electro made for me.Spoiler, click to toggle visibilty
Just trying to put some ideas on the table & so you can get a general idea of what is possible. Also hope to possibly inspire others to use this engine in it's greatness. Even if you don't use either of our projects we both in our own ways have expanded upon ikemen in general. A great deal of work has gone into both our works. Be sure to check out the projects in this thread though & if anyone hopes to start using this themselves feel free to ask any questions etc. One by one I've been eliminating issues we once thought were unavoidable. Screenpack & portrait makers this is where I need your help! lol
Let me ask you a few things Shinrei.. Is the IKEMAN pretty much like mugen 1.0 and only uses pcx sprites
or are png sprites compatible like in 1.1??
I ask this because have mad skills :sunny: in the SP/Portrait department lol
Is the coding part any different from coding a screenpack in mugen??
I'll send you a beta of my WIP SP later today via PM once I upload a copy for you here are a few videos the videos are old but makes a point.
Like I mentioned to you over in Youtube I planned on converting my SP into a full game with characters that have the pots style and new art for the select/VS/Victory/ and Continue Screen. Enough talk.
[youtube]1ezQMhXGCPU[/youtube]
updated option screen
[youtube]zt8VEyZ4u0k[/youtube]
Let me ask you a few things Shinrei.. Is the IKEMAN pretty much like mugen 1.0 and only uses pcx sprites
or are png sprites compatible like in 1.1??
I ask this because have mad skills :sunny: in the SP/Portrait department lol
Is the coding part any different from coding a screenpack in mugen??
I'll send you a beta of my WIP SP later today via PM once I upload a copy for you here are a few videos the videos are old but makes a point.
Like I mentioned to you over in Youtube I planned on converting my SP into a full game with characters that have the pots style and new art for the select/VS/Victory/ and Continue Screen. Enough talk.
[youtube]1ezQMhXGCPU[/youtube]
updated option screen
[youtube]zt8VEyZ4u0k[/youtube]
Ikemen is a winmugen mod with the ability to use 1.0 and 1.1 assets. Also, PNG, BMP and PCX are usable.
Let me ask you a few things Shinrei.. Is the IKEMAN pretty much like mugen 1.0 and only uses pcx sprites
or are png sprites compatible like in 1.1??
I ask this because have mad skills :sunny: in the SP/Portrait department lol
Is the coding part any different from coding a screenpack in mugen??
I'll send you a beta of my WIP SP later today via PM once I upload a copy for you here are a few videos the videos are old but makes a point.
Like I mentioned to you over in Youtube I planned on converting my SP into a full game with characters that have the pots style and new art for the select/VS/Victory/ and Continue Screen. Enough talk.
[youtube]1ezQMhXGCPU[/youtube]
updated option screen
[youtube]zt8VEyZ4u0k[/youtube]
Ikemen is a winmugen mod with the ability to use 1.0 and 1.1 assets. Also, PNG, BMP and PCX are usable.
Interesting.. I'm going to start messing with it.
Thanks TheFclass97
Alright so It's finally time I get around to it. I'm more so asking for someone else with better creative expertise to help us come up with a concept idea for what I have now deemed "Capcom Vs. Snk Universe". Generic yes, but if anyone has any better ideas I'd like to discuss them haha.
TheFclass97 has done much more in terms of editing the screenpack so I'd advise looking at their game for reference. As it covers much of what you need in the files. You can also pretty much just copy & paste code apparently. So in short it's not as complicated as we first thought.Spoiler, click to toggle visibiltySpoiler, click to toggle visibilty
There is also this tutorial Electro made for me.Spoiler, click to toggle visibilty
Just trying to put some ideas on the table & so you can get a general idea of what is possible. Also hope to possibly inspire others to use this engine in it's greatness. Even if you don't use either of our projects we both in our own ways have expanded upon ikemen in general. A great deal of work has gone into both our works. Be sure to check out the projects in this thread though & if anyone hopes to start using this themselves feel free to ask any questions etc. One by one I've been eliminating issues we once thought were unavoidable. Screenpack & portrait makers this is where I need your help! lol
So damn, it's like that? You could just idk, ask for the help of a screenpack rather than "copy paste." When I said that, I meant that the codes I put and did myself on the ikemen engine could work for future builds, and what I did was "copy and paste" some of the codes from my revival project screenpack to see if it was compatible (as well as the sprites cause you can't have a screenpack without sprites)... and it was. If you wanted, I could assist you in a screenpack and even other stuff (since I also do balancing/editing on chars and stuff like that)...
However, I do agree on expanding Ikemen's engine, since I myself thought stuff was impossible, and I never even knew jack shit on anything (I taught myself everything)... It's just a engine with tons of exploration in it, you just gotta work with it...
I'm just saying, I did a little bit more than just "editing" screenpacks, since I kinda made them (although with some done assets of some of the sprites of course).
Alright so It's finally time I get around to it. I'm more so asking for someone else with better creative expertise to help us come up with a concept idea for what I have now deemed "Capcom Vs. Snk Universe". Generic yes, but if anyone has any better ideas I'd like to discuss them haha.
TheFclass97 has done much more in terms of editing the screenpack so I'd advise looking at their game for reference. As it covers much of what you need in the files. You can also pretty much just copy & paste code apparently. So in short it's not as complicated as we first thought.Spoiler, click to toggle visibiltySpoiler, click to toggle visibilty
There is also this tutorial Electro made for me.Spoiler, click to toggle visibilty
Just trying to put some ideas on the table & so you can get a general idea of what is possible. Also hope to possibly inspire others to use this engine in it's greatness. Even if you don't use either of our projects we both in our own ways have expanded upon ikemen in general. A great deal of work has gone into both our works. Be sure to check out the projects in this thread though & if anyone hopes to start using this themselves feel free to ask any questions etc. One by one I've been eliminating issues we once thought were unavoidable. Screenpack & portrait makers this is where I need your help! lol
So damn, it's like that? You could just idk, ask for the help of a screenpack rather than "copy paste." When I said that, I meant that the codes I put and did myself on the ikemen engine could work for future builds, and what I did was "copy and paste" some of the codes from my revival project screenpack to see if it was compatible (as well as the sprites cause you can't have a screenpack without sprites)... and it was. If you wanted, I could assist you in a screenpack and even other stuff (since I also do balancing/editing on chars and stuff like that)...
However, I do agree on expanding Ikemen's engine, since I myself thought stuff was impossible, and I never even knew jack shit on anything (I taught myself everything)... It's just a engine with tons of exploration in it, you just gotta work with it...
I'm just saying, I did a little bit more than just "editing" screenpacks, since I kinda made them (although with some done assets of some of the sprites of course).
That is what I was referring to... The code. You should have read that thoroughly. Doesn't mean that was "all" you did simply meant you went the extra mile with in. That was all in a positive context.
The roster looks complete man! Anything else would be considered DLC at this point.
So here is some progress.. Really been looking into "modes". Just been experimenting. Each mode has it's individual bgm which is cool. I've also made some minor adjustments to tatsu's tag system. Oh yeah, I must mention online tag is 1000% working no more debug keys. You can get a small taste of the roster which isn't final, but I'm content with it at the moment.
[youtube]https://www.youtube.com/watch?v=t6nSwah-70M&feature=youtu.be[/youtube]
So I'm finally ready to start making a screen-pack for this. Main menu, Select screen, Network Mode screen etc, etc. Message me "ONLY" if you are serious & would like to help.
P.SSpoiler, click to toggle visibilty
The roster looks complete man! Anything else would be considered DLC at this point.You basically are looking at your DLC lol.
We def need to have a test session. Trying to make everyone viable rather it be increasing their speed, startup, etc. I've been learning a lot as well so a lot of my older stuff have seen a lot of improvements. Also guys.. How cool would it be to have... Tag-Team Supers? Exclusive.. Capcom Vs. Snk Universe... Let's go! LOLThe roster looks complete man! Anything else would be considered DLC at this point.
Dude you got brains or something because that's a great idea!
So here is some progress.. Really been looking into "modes". Just been experimenting. Each mode has it's individual bgm which is cool. I've also made some minor adjustments to tatsu's tag system. Oh yeah, I must mention online tag is 1000% working no more debug keys. You can get a small taste of the roster which isn't final, but I'm content with it at the moment.
[youtube]https://www.youtube.com/watch?v=t6nSwah-70M&feature=youtu.be[/youtube]
So I'm finally ready to start making a screen-pack for this. Main menu, Select screen, Network Mode screen etc, etc. Message me "ONLY" if you are serious & would like to help.
P.SSpoiler, click to toggle visibilty
Not bad I suppose...I see that you've kinda cleaned up the look in a few spots. Also, as for the suggestions part, I was messing with a few things on varo_hades birdie (which I have seen in the select) and if you want, I can pm you what I did and maybe show a vid on what exactly I did messing with him, see if you're interested in it...
The roster looks complete man! Anything else would be considered DLC at this point.You basically are looking at your DLC lol.We def need to have a test session. Trying to make everyone viable rather it be increasing their speed, startup, etc. I've been learning a lot as well so a lot of my older stuff have seen a lot of improvements. Also guys.. How cool would it be to have... Tag-Team Supers? Exclusive.. Capcom Vs. Snk Universe... Let's go! LOLThe roster looks complete man! Anything else would be considered DLC at this point.
Dude you got brains or something because that's a great idea!So here is some progress.. Really been looking into "modes". Just been experimenting. Each mode has it's individual bgm which is cool. I've also made some minor adjustments to tatsu's tag system. Oh yeah, I must mention online tag is 1000% working no more debug keys. You can get a small taste of the roster which isn't final, but I'm content with it at the moment.
[youtube]https://www.youtube.com/watch?v=t6nSwah-70M&feature=youtu.be[/youtube]
So I'm finally ready to start making a screen-pack for this. Main menu, Select screen, Network Mode screen etc, etc. Message me "ONLY" if you are serious & would like to help.
P.SSpoiler, click to toggle visibilty
Not bad I suppose...I see that you've kinda cleaned up the look in a few spots. Also, as for the suggestions part, I was messing with a few things on varo_hades birdie (which I have seen in the select) and if you want, I can pm you what I did and maybe show a vid on what exactly I did messing with him, see if you're interested in it...
Let me tell ya. Making a screenpack has been that last thing on my mind, but it's the presentation :/. I'm more so into working on the characters & gameplay than cosmetics. In that sense I haven't changed much of anything I just added more music. Now I can really start coming up with concepts now that my roster size is closer to finalizing *cough* You can help me if you want in that department expert. Birdie huh.. Not a character I care for, but open to anything I suppose.
The roster looks complete man! Anything else would be considered DLC at this point.You basically are looking at your DLC lol.We def need to have a test session. Trying to make everyone viable rather it be increasing their speed, startup, etc. I've been learning a lot as well so a lot of my older stuff have seen a lot of improvements. Also guys.. How cool would it be to have... Tag-Team Supers? Exclusive.. Capcom Vs. Snk Universe... Let's go! LOLThe roster looks complete man! Anything else would be considered DLC at this point.
Dude you got brains or something because that's a great idea!So here is some progress.. Really been looking into "modes". Just been experimenting. Each mode has it's individual bgm which is cool. I've also made some minor adjustments to tatsu's tag system. Oh yeah, I must mention online tag is 1000% working no more debug keys. You can get a small taste of the roster which isn't final, but I'm content with it at the moment.
[youtube]https://www.youtube.com/watch?v=t6nSwah-70M&feature=youtu.be[/youtube]
So I'm finally ready to start making a screen-pack for this. Main menu, Select screen, Network Mode screen etc, etc. Message me "ONLY" if you are serious & would like to help.
P.SSpoiler, click to toggle visibilty
Not bad I suppose...I see that you've kinda cleaned up the look in a few spots. Also, as for the suggestions part, I was messing with a few things on varo_hades birdie (which I have seen in the select) and if you want, I can pm you what I did and maybe show a vid on what exactly I did messing with him, see if you're interested in it...
Let me tell ya. Making a screenpack has been that last thing on my mind, but it's the presentation :/. I'm more so into working on the characters & gameplay than cosmetics. In that sense I haven't changed much of anything I just added more music. Now I can really start coming up with concepts now that my roster size is closer to finalizing *cough* You can help me if you want in that department expert. Birdie huh.. Not a character I care for, but open to anything I suppose.
So have I in fact lol.... there's more I have been doing than just screenplays myself, just haven't had a chance to show changes due to my net issues... no need to be defensive there... jk but in all seriousness, sure. Just pm me on what you would like or whatever, and I'll try to get to it. As for birdie, I was just assuming since he's in the roster anyways, if you wanted some help or something... demonstrate also changes I made to the char that can make him more "interesting..." I'll tell you soon, since my net is giving me problems to the point uploading is a bitch.
The roster looks complete man! Anything else would be considered DLC at this point.You basically are looking at your DLC lol.We def need to have a test session. Trying to make everyone viable rather it be increasing their speed, startup, etc. I've been learning a lot as well so a lot of my older stuff have seen a lot of improvements. Also guys.. How cool would it be to have... Tag-Team Supers? Exclusive.. Capcom Vs. Snk Universe... Let's go! LOLThe roster looks complete man! Anything else would be considered DLC at this point.
Dude you got brains or something because that's a great idea!So here is some progress.. Really been looking into "modes". Just been experimenting. Each mode has it's individual bgm which is cool. I've also made some minor adjustments to tatsu's tag system. Oh yeah, I must mention online tag is 1000% working no more debug keys. You can get a small taste of the roster which isn't final, but I'm content with it at the moment.
[youtube]https://www.youtube.com/watch?v=t6nSwah-70M&feature=youtu.be[/youtube]
So I'm finally ready to start making a screen-pack for this. Main menu, Select screen, Network Mode screen etc, etc. Message me "ONLY" if you are serious & would like to help.
P.SSpoiler, click to toggle visibilty
Not bad I suppose...I see that you've kinda cleaned up the look in a few spots. Also, as for the suggestions part, I was messing with a few things on varo_hades birdie (which I have seen in the select) and if you want, I can pm you what I did and maybe show a vid on what exactly I did messing with him, see if you're interested in it...
Let me tell ya. Making a screenpack has been that last thing on my mind, but it's the presentation :/. I'm more so into working on the characters & gameplay than cosmetics. In that sense I haven't changed much of anything I just added more music. Now I can really start coming up with concepts now that my roster size is closer to finalizing *cough* You can help me if you want in that department expert. Birdie huh.. Not a character I care for, but open to anything I suppose.
So have I in fact lol.... there's more I have been doing than just screenplays myself, just haven't had a chance to show changes due to my net issues... no need to be defensive there... jk but in all seriousness, sure. Just pm me on what you would like or whatever, and I'll try to get to it. As for birdie, I was just assuming since he's in the roster anyways, if you wanted some help or something... demonstrate also changes I made to the char that can make him more "interesting..." I'll tell you soon, since my net is giving me problems to the point uploading is a bitch.
Not sarcasm, but praise you do great work that often goes unnoticed. I appreciate all & any help, no matter how small you consider it. For sure just let me know.
Welp, I'll leave it here then...
Some editing of mine to display real quick when I didn't have net
[Youtube]https://www.youtube.com/watch?v=ujosv1D96Qs[/YouTube]
Hope thats a good thing... If I do decide to release it, it's gonna need plenty of balance tweaks to it... Just wanted to show ya and get your opinion on the changes shown.Welp, I'll leave it here then...
Some editing of mine to display real quick when I didn't have net
[Youtube]https://www.youtube.com/watch?v=ujosv1D96Qs[/YouTube]
You should post this in the edits & addon's if you ever decide to release.
Hope thats a good thing... If I do decide to release it, it's gonna need plenty of balance tweaks to it... Just wanted to show ya and get your opinion on the changes shown.Welp, I'll leave it here then...
Some editing of mine to display real quick when I didn't have net
[Youtube]https://www.youtube.com/watch?v=ujosv1D96Qs[/YouTube]
You should post this in the edits & addon's if you ever decide to release.
Hope thats a good thing... If I do decide to release it, it's gonna need plenty of balance tweaks to it... Just wanted to show ya and get your opinion on the changes shown.Welp, I'll leave it here then...
Some editing of mine to display real quick when I didn't have net
[Youtube]https://www.youtube.com/watch?v=ujosv1D96Qs[/YouTube]
You should post this in the edits & addon's if you ever decide to release.
Me specifically? Well not my cup of tea I'm afraid. I see what you've done, but some of which was unnecessary. Kinda changes characters play-style completely when you add chains(SFXT Vs. SF4 essentially). Don't take this as a negative it can be further improved as I'm sure you are already doing. I'm not against chain combos, but I never add them to characters. They'd have to already have had them, or simply implement them in the form of "target combos". There are a group of lads on here though that would welcome that with welcome arms which is why I recommended it.
Hope thats a good thing... If I do decide to release it, it's gonna need plenty of balance tweaks to it... Just wanted to show ya and get your opinion on the changes shown.Welp, I'll leave it here then...
Some editing of mine to display real quick when I didn't have net
[Youtube]https://www.youtube.com/watch?v=ujosv1D96Qs[/YouTube]
You should post this in the edits & addon's if you ever decide to release.
Me specifically? Well not my cup of tea I'm afraid. I see what you've done, but some of which was unnecessary. Kinda changes characters play-style completely when you add chains(SFXT Vs. SF4 essentially). Don't take this as a negative it can be further improved as I'm sure you are already doing. I'm not against chain combos, but I never add them to characters. They'd have to already have had them, or simply implement them in the form of "target combos". There are a group of lads on here though that would welcome that with welcome arms which is why I recommended it.
I see what you mean. I just preffer characters with chain combo, imo its a bit more fun, and still can add a level of competitive depth. And I've been messing around wih mugen a lot since I can't make my own characters due to sprite issues, so I might as well atleast edit the shit out of characters...
Hope thats a good thing... If I do decide to release it, it's gonna need plenty of balance tweaks to it... Just wanted to show ya and get your opinion on the changes shown.Welp, I'll leave it here then...
Some editing of mine to display real quick when I didn't have net
[Youtube]https://www.youtube.com/watch?v=ujosv1D96Qs[/YouTube]
You should post this in the edits & addon's if you ever decide to release.
Me specifically? Well not my cup of tea I'm afraid. I see what you've done, but some of which was unnecessary. Kinda changes characters play-style completely when you add chains(SFXT Vs. SF4 essentially). Don't take this as a negative it can be further improved as I'm sure you are already doing. I'm not against chain combos, but I never add them to characters. They'd have to already have had them, or simply implement them in the form of "target combos". There are a group of lads on here though that would welcome that with welcome arms which is why I recommended it.
I see what you mean. I just preffer characters with chain combo, imo its a bit more fun, and still can add a level of competitive depth. And I've been messing around wih mugen a lot since I can't make my own characters due to sprite issues, so I might as well atleast edit the shit out of characters...
That's exactly what you should do! Take my opinion with a grain of salt. I am just a hardcore SF whore.
this just gets better and better... i'll see what I can do!
Shinrei....you win. I'm convinced....Nightmare Geese coming soon....Finally gave in huh.. Ha nice! Looking forward to it. Hopefully you have more surprises *wink* *wink*
LoL yea other than a few bugs that may or may not be fixable on Ikemen, but I think for the most part 90% of it is going to work out. By the way those are some smooth screenpack Fonts. Probably the best I've seen in how they float around the screen. It would be easier for me if they were all in one folder. I see like 4 or 5 folders that may or not be them LoL.
Are these filters over the game itself, or is it editing of the sprites/editing of the vids you recorded. If so, they are nice. My personal favorite would be the CRT look (reminds me of the GGPO Capcom remake games when they have the arcade and scan lines to it look). The HDR imo looks like the sharpness and exposure ate the sprites when I look at squall (jk), but overall it's a nice touch.
Are these filters over the game itself, or is it editing of the sprites/editing of the vids you recorded. If so, they are nice. My personal favorite would be the CRT look (reminds me of the GGPO Capcom remake games when they have the arcade and scan lines to it look). The HDR imo looks like the sharpness and exposure ate the sprites when I look at squall (jk), but overall it's a nice touch.
It's over the game itself. It works Online as well, but its not something that is mandatory; a personal preference for those who want to spice up their game. I released a video of showing the CRT better. It looks really nice on big displays.
]Are these filters over the game itself, or is it editing of the sprites/editing of the vids you recorded. If so, they are nice. My personal favorite would be the CRT look (reminds me of the GGPO Capcom remake games when they have the arcade and scan lines to it look). The HDR imo looks like the sharpness and exposure ate the sprites when I look at squall (jk), but overall it's a nice touch.
It's over the game itself. It works Online as well, but its not something that is mandatory; a personal preference for those who want to spice up their game. I released a video of showing the CRT better. It looks really nice on big displays.
Well, it all looks nice... Just hope it won't desync online
I love making ports and messing with photoshop and re-vamping my SP to look even better! But the reason why I got into Mugen was for the love & obsession with fighting games, specially to play against ppl, my cousins and friends would come over and we would have a tournament and kick each others asses and drink beers & bbq but everybody's busy, that and their waiting on me to have my SP all loaded with characters/stages/art lol
A few weeks ago I went with my girlfriend to her sisters house and her nephew was playing Marvel VS Capcom and I was like give me a controller I'll play with you, then his dad and his brother were like I'll woop your ass lol It was hilarious the ass beating I gave them, I'm like 10 years older than them, I was like shit I grew up on fighting games come get your asses kicked. Playing against ppl is what fighting games are all about with me and a good story line from characters I'm a sucker for intros/ending. This all might be totally off topic lol
Just stopping in to say hello Rei. Believe you answered some of my noob questions on the youtube page a couple days ago. This game is getting addicting, so figured I'd make an account here and get some matches in with you guys sometime. Again, great work dude(s).Welcome! Glad you could make it & thank you. Be sure to check the main post & let me know if you need any assistance setting things up.
Why wolverine seems not attack me as ai? :( anyone have an AI for him?
Shinrei....you win. I'm convinced....Nightmare Geese coming soon....
Shinrei....you win. I'm convinced....Nightmare Geese coming soon....
i wonder how's the progress going?
Shinrei....you win. I'm convinced....Nightmare Geese coming soon....
i wonder how's the progress going?
Thirsty
Shinrei....you win. I'm convinced....Nightmare Geese coming soon....
i wonder how's the progress going?
Thirsty
Yeah me too ;)
Anywho.. This is a question for anyone..
So I'm just curious.. What Marvel Vs. Capcom 2 character would you like to see in this?
Wellllllll... I actually do want to do some marvel characters so it's not far from it. I'll make a poll, though I can tell you that SonSon has already been started on. I think I just need high-res fx for her giant ape breath.QuoteAnywho.. This is a question for anyone..
So I'm just curious.. What Marvel Vs. Capcom 2 character would you like to see in this?
hummm hard to pick one but, SonSon will be fun, or if I can be exotic maybe Black Heart
Shinrei....you win. I'm convinced....Nightmare Geese coming soon....
i wonder how's the progress going?
Thirsty
Yeah me too ;)
lol I was talking about you.
Anywho.. This is a question for anyone..
So I'm just curious.. What Marvel Vs. Capcom 2 character would you like to see in this?
About the 3vs3 tag system that you have mentioned about in another thread, is this really a thing? who is working on it?This is the vid I always show because it's on youtube. The rest of their stuff is on Nico
Is there any place where can i download stuff for ikemen? (lifebar, backgrounds, fonts, etc.)
About the 3vs3 tag system that you have mentioned about in another thread, is this really a thing? who is working on it?This is the vid I always show because it's on youtube. The rest of their stuff is on Nico
Is there any place where can i download stuff for ikemen? (lifebar, backgrounds, fonts, etc.)
[youtube]https://www.youtube.com/watch?v=I196MDOvsUI[/youtube]
Ikemen is basically winmugen with mugen 1.1 features
You can use anything from either of those, though for the latter expect to have to edit things.
IKEMEN has a unique feature where is you change the (localcord) to say 1920x1080p it'll completely resize everything.(You can play around with it to get it to your personal preference)
Here are a few examples.. You can easily tell the difference. You can also adjust the zoom indepth as well as exact stage bounds etc.Spoiler, click to toggle visibilty
Looking at these videos damn! We've come a longgggg way! LOL
I JUST FOUND A WAY TO CODE INTROS TO IKEMEN!!!!sweet. love to see how that look :D
You know, like a normal video game has the whole "press start" thingy? Welp, I got it to work!
sweet. love to see how that look :D
You know, like a normal video game has the whole "press start" thingy? Welp, I got it to work!
sweet. love to see how that look :D
You know, like a normal video game has the whole "press start" thingy? Welp, I got it to work!
So like with IKEMEN, does unoshe works properly like add004?The Kof game on this board. I just updated the link. Check it out. It uses that system. IKEMEN isn't as limited as some may think you just have to do a few workarounds, but in the end it is truly worth it. Never has something inspired me so wholeheartedly. The only true drawback as of now is the lack of modes, though with online capabilities I could care less.
Truuuuue, after watching that video you posted about the 3v3 tag I almost cried lol, the i saw a couple vidz of it on youtube. It looks great, can't wait for a tutorial on it.....It inspired me on a project i've secretly been working on off and on......so Rei with your CvS-U is there a storyline/storyboard?There is a way to do it now. I'm pretty sure they edited some tag system to work with it. IKEMEN could do the 4v4 or 3v3 before mugen could. There hasn't been anyone interested in it enough to mess with it though. As for the other question.. It's like this.. CvS-U is my fantasy crossover. I have another "Shin" full game in the works. In which I'll combine the two together the latter being for online. You know the Ex mode thing? That's one of the core mechanics I've been working with basically turning that into a system similar to V-Skill. This shin one will have a storyboard as well as all the intros & stuff in here & I may change it to be consistent with an actual plot. I've done some stuff for certain characters like Karin/Sakura, but still writing a novel lol(metaphor). This all is really just a big experiment & dream match that will never happen. All of your favorite 2d fighters in one game, with one system, with online. Also putting in that work to show IKEMEN's superiority haha
This guy... lol Tryna show us up ehhhhhhh.
I'm geeked to see XDDD. Man I haven't done anything for my screen-pack as of late I need to get on you guys level haha
Rei in your demo videos (Ikari vs Shadow Detectives) what tag system where you using?
i know you prefer add004 but it kinda looked like unoshe.....
Just asking here if somebody knows what's new in the latest ikemen release
What API does IKEMEN use ? Open GL or Direct X or both ?
What API does IKEMEN use ? Open GL or Direct X or both ?
I THINK it's both, but it's been known not to have the total Open GL thing going on (what with the stretching the window and everything since I'm not sure if winmugen plus had that back in the day), but I could be mistaken. It does tend to have a little bit of both in it from my experience.
Progress on 3v3 & 4v4, but guess whaaaa.. Only on add004. XD Yes!
[youtube]https://www.youtube.com/watch?v=E1oflfe2hsU[/youtube]
Somebody knows how to make 3x3/4x4 tag add004 work with ikemen?
I can not read opengl, my pc is not terrible...^^
I opened a topic saint seiya ultimate cosmo, if the moderator can delete it because I do not want to pollute the forum.
I have a simple question for novice ikemen
Do I like Mugen delete modes???it's possible,if yes, how?
watchMode = createTextImg (jgFnt, 0, 1, 'Watch Mode', 100, 80)
p1VsComTxt = createTextImg (jgFnt, 0, 1, '1P vs. Com', 100, 100) ------------------->I would like to remove this mode
p1VsP2 = createTextImg
netplay = createTextImg
portChange = createTextImg
comVsP1 = createTextImg ------------------->I would like to remove this mode
replay = createTextImg
autoRandomTest = createTextImg
How would I get Ikeman to run smooth?
Yeah that helps. thanks man. I don't think my Laptop isn't all that great anyway
I downloaded Rei's Capcom Vs. SNK Universe. I run
Processor AMD E1-1200 APU with Redeon 1.40 GHz
Ram 4.00
64-bit operating system
AMD Radeon HD 7310 Graphics
GB 297
ssz>config.ssz>scroll down and change OpenGL = True to False.
So did you ever discuss this yet? Or nah? What else has been discovered, I'm trying to save time researching.
So hold on to your butts, cause this engine just surprises me
So hold on to your butts, cause this engine just surprises me
Great, now im afraid that ikemen will surprise assrape me when i boot it up
A pretty shitty budget pc where it can run 1.1 fine but not 1.0 or ikemen past 25fps lol
He is talking about OpenGL's option on IKEMEN, lol.
You need to go to config.ssz, scroll down and change opengl true to false.
How different is character development in this compared to MUGEN? Pros, cons, differences in coding in general?
Now that sounds promising! I'll see if I can cross program if it's so similar.
If you'd like you can go through MUGEN class and make sure what all is the same in Ikemen. It'd be nice if we could make the class notate stuff about Ikemen.
I apologize if this was asked before, but when it comes to managing images in IKEMEN screenpack (namely main.lua file), suppose that I have three images:
Img0 = animNew(sysSff, [[500,0, 0,0, -1]])
Img1 = animNew(sysSff, [[500,1, 0,0, -1]])
Img2 = animNew(sysSff, [[500,2, 0,0, -1]])
and then I want to display a random one out of three with animDraw, what is the correct way to write this?
Wouldn't it be something like animDraw(Img+random%2) ?
I apologize if this was asked before, but when it comes to managing images in IKEMEN screenpack (namely main.lua file), suppose that I have three images:Learn the basics of LUA syntax. Tons of tutorials around and it will make working on the project much easier. As for the question here is example solution:
Img0 = animNew(sysSff, [[500,0, 0,0, -1]])
Img1 = animNew(sysSff, [[500,1, 0,0, -1]])
Img2 = animNew(sysSff, [[500,2, 0,0, -1]])
and then I want to display a random one out of three with animDraw, what is the correct way to write this?
Wouldn't it be something like animDraw(Img+random%2) ?
local rand = math.random(0,2)
if rand == 0 then
animDraw(Img0)
elseif rand == 1 then
animDraw(Img1)
else
animDraw(Img2)
end
Learn the basics of LUA syntax. Tons of tutorials around and it will make working on the project much easier. As for the question here is example solution:Code:local rand = math.random(0,2)
if rand == 0 then
animDraw(Img0)
elseif rand == 1 then
animDraw(Img1)
else
animDraw(Img2)
end
Yeah, the approach seems to be essentially same as C, just a bit different syntax (and me not yet knowing the complete list of functions already available in Ikemen). Is there any quick way for enabling Ikemen window resize function?
New version released https://pt.osdn.net/users/supersuehiro/pf/ikemen/wiki/FrontPage (https://pt.osdn.net/users/supersuehiro/pf/ikemen/wiki/FrontPage)
Did he add arcade mode?
Boo on no arcade mode, so mugen chars are more compatible?
We need a translator I want to see all that's been updated
I wouldn't even know how to code a arcade mode, I haven't seen anybody
have one either, its like a fable ill believe it when I see it.
And yes arcade is very important in a fighting game.
Fix not hit by priority of reversaldef
Fixed the rotation reversed when angledraw is negative display scale
Fixed that ctrl is forced to 0 when KO is done
Fixed that command entry of keyctrl helper command is not independent
Fix unhittable of superpause
Corner push does not work unless it is perfect for the screen edge
Fixed that bindtoroot etc. becomes invalid during hit pause
I dont know why you would use ikemen for just 1p vs com at the start
Can IKEMEN handle 32-bit support? on characters and screenpacks?
Can IKEMEN handle 32-bit support? on characters and screenpacks?
Oh shit, that is the latest version (for now) of the engine... Welp, time to mess around with it when I can. Thanks in advanced : )