The Mugen Fighters Guild

M.U.G.E.N Central => Projects => Topic started by: M206 on December 06, 2017, 04:56:42 pm

Title: M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick
Post by: M206 on December 06, 2017, 04:56:42 pm
Hello Everyone, during the last "fixes" on my sagat, i've started devoloping my own custom Zangief.

The base is the one from varo hades/shinrei.

As for Sagat, my plan is to create the definitive version of zangief, with all the possible moves/thorws appeared in his previous appareances.

As for now, i've added a throwing system like red cyclone, i've added some of his attacks, i've added something from zangief by infinite too.

the only new throw i created by myself (code from el stingray by infinite) is the classic vertical suplex.

there's a looooong list of things to do, but i'd like to show my progress so far:



what do you think?
Title: Re: Supreme Zangief by M206
Post by: Stone-Wolf on December 06, 2017, 05:29:45 pm
that really cool stuff, good luck with this project, can't wait to play with.
Spoiler, click to toggle visibilty
Title: Re: Supreme Zangief by M206
Post by: President Devon on December 06, 2017, 08:48:01 pm
Infinite's Zangief is one of my most favorite characters, so I'm watching out for this one ;)
Title: Re: Supreme Zangief by M206
Post by: PeXXeR on December 06, 2017, 10:08:14 pm
the base you're using is horrible, but it is what it is,  good luck.
Looking forward to progress.
Title: Re: Supreme Zangief by M206
Post by: 2Dee4ever on December 06, 2017, 11:29:51 pm
The base was made by Lost Avenger fyi that disrespect heh, someone else added those names to get downloads for their site.. If you can somehow pull off that Kinnikuman styled ultra 2, that'd be cool to see.
Title: Re: Supreme Zangief by M206
Post by: Jmorphman on December 06, 2017, 11:44:32 pm
The base was made by Lost Avenger fyi that disrespect heh
How many times are we gonna have to do this? How many warnings do you need to stop coming into other people's project/release threads and derailing shit because you perceived a slight against you?

Do not reply to this post. Any future posts in this thread must only contain stuff relating to the character, or they will be deleted.
Title: Re: Supreme Zangief by M206
Post by: Jmorphman on December 07, 2017, 12:20:25 am
Perhaps I wasn't clear enough, Rei. Do not reply to this post. Any future posts in this thread must only contain stuff relating to the character, or they will be deleted.

PeXXeR doesn't have a long, long history of butting into other people's threads and derailing them. If this were another situation, and PeXXeR mentioned a base made by User X, and then User X came in and posted what you said? That wouldn't be a problem; it'd go by without incident. But context is important. History is important. You've been banned twice before over this stuff. You don't get the benefit of the doubt here.

EDIT: well, I'm not sure what you were expecting besides a ban. See you in a month!
Title: Re: Supreme Zangief by M206
Post by: Infinite kyo on December 07, 2017, 12:50:01 am
.....well that stuff aside Gief looks great so far man, i loved your sagat im sure Gief will be the same
Title: Re: Supreme Zangief by M206
Post by: Mr.Karate JKA on December 07, 2017, 01:29:38 am
Nice CS! Will you separate the legs too?
Title: Re: Supreme Zangief by M206
Post by: Empawk on December 07, 2017, 03:10:37 am
This Sagat is looking epic. I look forward to seeing what you do with the rest of the Street Fighter characters.
Title: Re: Supreme Zangief by M206
Post by: M206 on December 07, 2017, 09:02:00 am
thanks everyone, i'm sorry but i didn't want to create a flame between moderators and the author (if i've well understood the user ;x is shinrei?).

I choose this base since it was the only one (at least known by me) already color separated. i've added xcostume patch too. some edited sprites need to be properly C-separated, and maybe yes, i can consider to C-separate the legs too. ;) ;)
Title: Re: Supreme Zangief by M206
Post by: Trololo on December 07, 2017, 09:33:00 am
Well, good luck with Gief, pal. I'm looking forward to seeing an upcoming extras.
Title: Re: Supreme Zangief by M206
Post by: M206 on December 07, 2017, 10:34:57 am
thanks, but don't expect the same amount of new moves (sprites) like sagat, i'm mainly focusing on throws/ throw system, or some other move already existent from infinite zangief or red cyclone. ;) ;) and of course on a new lev1,2, and supers. ;)

I've started the legs color separation, it'll took a lot of time.. ;) ;)
Title: Re: Supreme Zangief by M206
Post by: PeXXeR on December 07, 2017, 11:13:33 am
thanks everyone, i'm sorry but i didn't want to create a flame between moderators and the author (if i've well understood the user ;x is shinrei?).

I choose this base since it was the only one (at least known by me) already color separated. i've added xcostume patch too. some edited sprites need to be properly C-separated, and maybe yes, i can consider to C-separate the legs too. ;) ;)

Sprite wise, yes, the reason I said its bad its cause I remember before the same Gief freezing and glitching and whatnot, it has nothing to do with who made it, there's no disrespect here at all, I just pointed out how it was. I would love  to be proved wrong.

I really like some of the stuff you've done with sagat, granted he does need some tweaking but he is good, again looking forward to progress and good luck.
Title: Re: Supreme Zangief by M206
Post by: morbidjoe on December 07, 2017, 09:41:20 pm
looks great wish you luck
Title: Re: Supreme Zangief by M206
Post by: Knuckles8864 on December 09, 2017, 04:38:12 am
Oooo, a Zangief. How nice. What I would change is the timing of his sounds for Ultimate Atomic Buster, cause it sounds weird when it's not in full sync to the game that it's coming from. Hopefully some more SF5 stuff comes into play as well, especially with the new update coming around soon. ;)
Title: Re: Supreme Zangief by M206
Post by: Prime SC on December 09, 2017, 06:06:52 am
Yeah man your sagat was beastly and I loved the tekken influence on it can't wait to see what u do with this
Title: Re: Supreme Zangief by M206
Post by: M206 on December 11, 2017, 06:24:23 pm
thanks everyone, here you are some fun: :D :D :D :D



of course it's just a test. ;)
Title: Re: Supreme Zangief by M206
Post by: Trololo on December 11, 2017, 06:34:17 pm
Dude... That's wild... In both good and bad ways.
I like the idea with an extra grappling system... But I kinda find it a cheating to let Zangief/Player to simply grapple the enemy to death, ESPECIALLY since grapple is an unblockable move by definition... You definitely need do balance this feature somehow!
Title: Re: Supreme Zangief by M206
Post by: R565 on December 11, 2017, 06:49:06 pm
Dude... That's wild... In both good and bad ways.
I like the idea with an extra grappling system... But I kinda find it a cheating to let Zangief/Player to simply grapple the enemy to death, ESPECIALLY since grapple is an unblockable move by definition... You definitely need do balance this feature somehow!

Can it be like King's system or you can break out if you do the same inputs as the grappler?
Title: Re: Supreme Zangief by M206
Post by: Trololo on December 11, 2017, 06:56:51 pm
Dude... That's wild... In both good and bad ways.
I like the idea with an extra grappling system... But I kinda find it a cheating to let Zangief/Player to simply grapple the enemy to death, ESPECIALLY since grapple is an unblockable move by definition... You definitely need do balance this feature somehow!

Can it be like King's system or you can break out if you do the same inputs as the grappler?

Unfortunately, I can't give a definitive answer here. But Throw Techs were made in MUGEN somehow, so maybe...
Title: Re: Supreme Zangief by M206
Post by: M206 on December 12, 2017, 08:03:05 am
Dude... That's wild... In both good and bad ways.
I like the idea with an extra grappling system... But I kinda find it a cheating to let Zangief/Player to simply grapple the enemy to death, ESPECIALLY since grapple is an unblockable move by definition... You definitely need do balance this feature somehow!

thanks. ;) as i told, it's just a test. maybe i can keep it as it is and create a new lv.3 super (lowering the damage of course).
another option (more difficult) is to create a special command list to perform after every throw to be able to obtain the next one (with low timings etc), just like the red cyclone throw combo system. ;)
Title: Re: Supreme Zangief by M206
Post by: Momotaro on December 13, 2017, 12:24:03 pm
Interesting.

But beware. visually some animations seems to have a very different display ratio, or to have been turned 90°.
They have to be fixed, otherwise it wil look strange.
Title: Re: Supreme Zangief by M206
Post by: M206 on December 14, 2017, 07:39:01 am
thanks for your feedback. :)

but what animations are you referring to??

the only one i could think to try to wide up is the vertical suplex, all the other comes from the original sized sprites resized in the cns with cvs aspect ratio. ;)
Title: Re: Supreme Zangief by M206
Post by: Odb718 on December 15, 2017, 03:08:45 am
You have some backwards Velocities for your throws. You can see at 1:55 in your 1st video Sagat bounces into Zangief.
The slam at 0:20 gets up way to fast for Zangief. The throw at 0:25 barely rolls away from P2. It's sound FX are that of punches instead of air.

I think there needs to be far more screen shakes and the sound FX need to be that of bombs for his ultras. The "normal" sounds you have now are lacking.

A FAST Zangief shouldn't be a thing.
A powerful, fully equipped Geif sounds amazing.
I think if he's going to have this much, his walk speed needs to be dropped to that of Dhalsim's or maybe a bit faster. Like the slam at 0:20. He's 90% back to P2 before he can get up. There has to be an even match up on throws. P1 and P2 should recover around the same time, with a slight advantage to P1. Maybe have the frame where his hand's on his knee be longer. Something that shows it took a lot of strength to do the move(s).
Either you're going to have to nerf the damage the throws do, or reduce the speed at which Zangief can close his distance. Or do both. Or make the moves impossible to perform. Which only helps AI out.

Zangief was a character you needed a ton of skill to play as. As a reward his damage was high. But the risk of being zoned by fireballs was always there. A fast Zangief kind of kills the negative of playing him. You may want to drop his health to normal or something. He's the tank. Slow moving but extremely powerful. He's supposed to be hard as heck to kill up close, and fireballs aren't supposed to do that much damage to him. If he's constantly in your face, something needs to change.

I like the multi-slam option. It's fun for P1 to be able to do. I'd just suggest making the 3rd hit do minimal damage. Maybe 5 points. From the 4th on it should be 1 point of damage for each slam. But again, the moves should be pretty hard to perform, but should be able to be found out. Something like each additional move should be a 360 motion. Timed out nicely I think it'd bring a lot of fun and life to the character. Missing the additional throws wouldn't be that detrimental either.

Looking forward to the changes you make on him.

I think he means the throw at 1:29. It seems to slide past P2 a bit and then snap back into position. Might want to look that over. Add some sound FX of him grabbing P2.
Title: Re: Supreme Zangief by M206
Post by: Momotaro on December 16, 2017, 09:21:36 am
thanks for your feedback. :)

but what animations are you referring to??

the only one i could think to try to wide up is the vertical suplex, all the other comes from the original sized sprites resized in the cns with cvs aspect ratio. ;)

I cannot remember all of them.
But in the anims where Zangief seems more "thin" than the others it's pretty obvious, they could be scalled to have more "width".
I think one of them is this custom wrestling move "brain buster-like" or something...
Title: Re: Supreme Zangief by M206
Post by: Staubhold on December 16, 2017, 01:05:14 pm
A FAST Zangief shouldn't be a thing.
...
Zangief was a character you needed a ton of skill to play as. As a reward his damage was high. But the risk of being zoned by fireballs was always there. A fast Zangief kind of kills the negative of playing him.
...
If he's constantly in your face, something needs to change.
^ This!!
Try to capture the essence of Zangief.
Title: Re: Supreme Zangief by M206
Post by: Prime SC on December 16, 2017, 03:41:30 pm
I mean it seems he has a different vision for him ya know it doesn't hurt to try new things with old characters
Title: Re: Supreme Zangief by M206
Post by: sluigi123 on December 17, 2017, 03:17:58 am
Dude... That's wild... In both good and bad ways.
I like the idea with an extra grappling system... But I kinda find it a cheating to let Zangief/Player to simply grapple the enemy to death, ESPECIALLY since grapple is an unblockable move by definition... You definitely need do balance this feature somehow!

Can it be like King's system or you can break out if you do the same inputs as the grappler?

Unfortunately, I can't give a definitive answer here. But Throw Techs were made in MUGEN somehow, so maybe...

If I recall correctly, Darun Meister from Street Fighter EX2 had a Meteor Combo where it was multiple command grabs in a row, while in the middle of it, Darun has to do multiple 360 motions with either a punch or a kick and the opponent has to just input a punch or a kick. If Darun's input of either punch or kick is the same as the target's input, then the move ends; but if not, then Darun continues doing one command grab after another, thus repeating the process of inputs, until the finisher, dealing a total of ~80% of damage. This way, it's like flipping a coin of some sort. I might be wrong on this one, but who knows.
Title: Re: Supreme Sagat BETA 2.1 FIX 15 December
Post by: M206 on December 20, 2017, 05:02:12 pm
Heya, would you mind making any future update posts on Sagat in your Zangief project thread? (http://mugenguild.com/forum/topics/supreme-zangief-m206-182116.0.html). Topics in the release section should generally only be posted in when there's a new release out. Keeping everything sorted into projects and releases is important, after all.

Yes, you're right, sorry. No future Sagat updates in Zangief 3d. ;)

love your sagat...it's like a blend of tekken and mvc...always a new way to play.

great work

many thanks.

in the meanwhile, i've added 2 new tiger thrust kicks (thanks rotsprite):

(https://i.imgur.com/11np2zZ.gif)

(https://i.imgur.com/lpcpUfg.gif)

here you are them in action, + new counter lev.3 (sort of) super (thanks infinite sagat edit):



Title: Re: Re: Supreme Sagat BETA 2.1 FIX 15 December
Post by: Trololo on December 20, 2017, 05:24:32 pm
I dunno, man. The animation and sprinting are good, even though the low one looks slightly stiff... But man, these kicks are SO nit Muay Thai. In fact, they are SO KARATE it looks really funny to see from Sagat!
And man, you SO need to finish that super... xD
Title: Re: Re: Supreme Sagat BETA 2.1 FIX 15 December
Post by: ReduxMercenaryT on December 21, 2017, 02:15:21 am
I like the new kicks a lot. They add more flair to his move set. Do you plan to copy some new moves from SFV Sagat?
Title: Re: Re: Supreme Sagat BETA 2.1 FIX 15 December
Post by: Toxic Masculinity on December 21, 2017, 04:23:22 am
I agree with Trololo about the new kicks. They do look cool, but they don't look like any kicks that would be used in Muay Thai, at least traditionally. As far as other feedback, all I can offer is gameplay related.

- Awesome if his F+LK attack could also be used during a run so you could dash in and leg kick quickly.

- Fireball effects don't look that great. They just look too cut out, and the anti aliasing around the edges doesn't look very smooth, leaving semi transparent hard edges. Much better effects are available.

- I like the new stance, but maybe you could try one where his arms are right in front of his head with his fists held close together, so he
looks like he's covering his head and torso a little more. Here is a perfect example, the stance in the middle shows what I mean very well. Pretty similar to Sagat's current stance, and would require little editing for the most part.
Spoiler, click to toggle visibilty

- Also, referencing the Muay Thai stance image I just showed above, with his current stance, his front foot should be raising up and down, not side to side.

- Might look a lot better if his after image effects were the same sprites/colors as Sagat himself, but transparent and blurred. The solid color after
images just don't look as cool in my opinion, and are very distracting when they are active.

- Why does his standing LK hit the enemy twice? If it's a 2 part attack, such as the knee hits first then the leg snap kicks second, the transition
needs to be more apparent. If it is 2 attacks, it's very hard to tell, and just looks like he's getting 2 for 1 hits counted. If it is a 2 part attack,
 maybe you could have the second part of the attack only activate if you press LK 2 times in a row, and not just on a single press. More mix up potential.

- When Sagat does his parry/counter on an enemy, it would be way cooler if when he picked the enemy up, he would then slam them
 on the ground instead of just throwing them. It would basically just be the current throw anim of him picking the enemy up, then reverse it and add a few more follow through sprites to show him slamming them into the ground.

- With Sagat's grab that grabs the opponent, then knees the crap out of them, would it be possible to only have it do a single knee attack, but if
you keep pushing the kick button then he will continue to do more knee attacks, but use special meter for each additional knee? This would be very cool, and having additional knees cost special meter would eliminate the ability to spam them.

- Attack idea: Foot stomp. While Sagat is in his parry position with his knee raised in front of his body, you could hit a kick button to end the parry stance early and do a foot stomp by slamming his raised knee down quickly in front of him onto the enemies foot. This would allow you to bait your opponent by making them think you are waiting to parry, but instead you catch them off guard by ending it early with an attack instead. This would allow for some good mix ups, especially if the parry could be canceled into from a basic attack, then ended early with the foot stomp. Keep them guessing so much they'd be scared to attack.

- Attack idea:  May be hard to sprite, but the massive knee that Ong Bak used on the running man in the Ong Bak 1 that stops the guy
dead in his tracks would be an awesome attack for Sagat to do after a successful parry/counter. That knee is devastating.
at 56 second mark in video:
Spoiler, click to toggle visibilty

- Also might be hard, but it would look awesome if you could redraw his hand wraps to be roped wraps instead of the normal
bandage wraps. This might be overboard, but he could then have a power-up hyper where he dips them in glass during the hyper effect, then can beat the enemy down with shattered glass wraps until his special meter runs out doing extra damage, or still do normal damage, but with additional bleed damage and extra chip damage if attacks are blocked e.g. Erron Black MKX.
Spoiler, click to toggle visibilty

- It's probably just me, but I think the palette select color orders should be reorganized. If they're all there, maybe it could be all his official game palettes first, followed by cosplays, followed by random color schemes. As it is now, they all seem to be in random order. Totally not a big deal, but it would be a nice additional touch.

Just my two cents. I do love what you've done to him so far, and have been a fan of this project since you started it a ways back. He plays very well, but as anything in life, there's always some room for improvement. No matter what you do, keep up the good work, and keep on keeping on.

Last thing, I made a new Sagat portrait a while ago that you are more than welcome to use it if you'd like.

Example has black bg, actual portrait has pink transparent bg.
(https://i.imgur.com/rGXponU.png)
http://www.mediafire.com/file/c3zc2q3kc0rsw85/Sagat_portrait.rar
Title: Re: Re: Supreme Sagat BETA 2.1 FIX 15 December
Post by: PeXXeR on December 21, 2017, 04:32:47 am
I have not tested him yet but from the videos he looks cool with them combos BUT make sure you nerf his projectiles if you keep them in like DW's sagat he's gonna be mental and absurd to play against.

As for sagat doing spin kicks and whatnot I could give two shits about it, as long as its not as absurd as Ryu doing flash kicks im all for it.  Interesting take on Sagat, I like it, he just needs testing and ironing out.
Title: Re: Re: Supreme Sagat BETA 2.1 FIX 15 December
Post by: M206 on December 21, 2017, 03:23:43 pm
I dunno, man. The animation and sprinting are good, even though the low one looks slightly stiff... But man, these kicks are SO nit Muay Thai. In fact, they are SO KARATE it looks really funny to see from Sagat!
And man, you SO need to finish that super... xD

uhm, yes and no, i assure you that that kind of kicks are in muay thai too, absolutely. ;)
about the super, i know that the sounds are messed up.. :D :D :D

I like the new kicks a lot. They add more flair to his move set. Do you plan to copy some new moves from SFV Sagat?

thanks. ;) if there will be some new cool move in sfv why not? :) hopefully not too hard to sprite.. ;)

I agree with Trololo about the new kicks. They do look cool, but they don't look like any kicks that would be used in Muay Thai, at least traditionally. As far as other feedback, all I can offer is gameplay related.

- Awesome if his F+LK attack could also be used during a run so you could dash in and leg kick quickly.

- Fireball effects don't look that great. They just look too cut out, and the anti aliasing around the edges doesn't look very smooth, leaving semi transparent hard edges. Much better effects are available.

- I like the new stance, but maybe you could try one where his arms are right in front of his head with his fists held close together, so he
looks like he's covering his head and torso a little more. Here is a perfect example, the stance in the middle shows what I mean very well. Pretty similar to Sagat's current stance, and would require little editing for the most part.
Spoiler, click to toggle visibilty

- Also, referencing the Muay Thai stance image I just showed above, with his current stance, his front foot should be raising up and down, not side to side.

- Might look a lot better if his after image effects were the same sprites/colors as Sagat himself, but transparent and blurred. The solid color after
images just don't look as cool in my opinion, and are very distracting when they are active.

- Why does his standing LK hit the enemy twice? If it's a 2 part attack, such as the knee hits first then the leg snap kicks second, the transition
needs to be more apparent. If it is 2 attacks, it's very hard to tell, and just looks like he's getting 2 for 1 hits counted. If it is a 2 part attack,
 maybe you could have the second part of the attack only activate if you press LK 2 times in a row, and not just on a single press. More mix up potential.

- When Sagat does his parry/counter on an enemy, it would be way cooler if when he picked the enemy up, he would then slam them
 on the ground instead of just throwing them. It would basically just be the current throw anim of him picking the enemy up, then reverse it and add a few more follow through sprites to show him slamming them into the ground.

- With Sagat's grab that grabs the opponent, then knees the crap out of them, would it be possible to only have it do a single knee attack, but if
you keep pushing the kick button then he will continue to do more knee attacks, but use special meter for each additional knee? This would be very cool, and having additional knees cost special meter would eliminate the ability to spam them.

- Attack idea: Foot stomp. While Sagat is in his parry position with his knee raised in front of his body, you could hit a kick button to end the parry stance early and do a foot stomp by slamming his raised knee down quickly in front of him onto the enemies foot. This would allow you to bait your opponent by making them think you are waiting to parry, but instead you catch them off guard by ending it early with an attack instead. This would allow for some good mix ups, especially if the parry could be canceled into from a basic attack, then ended early with the foot stomp. Keep them guessing so much they'd be scared to attack.

- Attack idea:  May be hard to sprite, but the massive knee that Ong Bak used on the running man in the Ong Bak 1 that stops the guy
dead in his tracks would be an awesome attack for Sagat to do after a successful parry/counter. That knee is devastating.
at 56 second mark in video:
Spoiler, click to toggle visibilty

- Also might be hard, but it would look awesome if you could redraw his hand wraps to be roped wraps instead of the normal
bandage wraps. This might be overboard, but he could then have a power-up hyper where he dips them in glass during the hyper effect, then can beat the enemy down with shattered glass wraps until his special meter runs out doing extra damage, or still do normal damage, but with additional bleed damage and extra chip damage if attacks are blocked e.g. Erron Black MKX.
Spoiler, click to toggle visibilty

- It's probably just me, but I think the palette select color orders should be reorganized. If they're all there, maybe it could be all his official game palettes first, followed by cosplays, followed by random color schemes. As it is now, they all seem to be in random order. Totally not a big deal, but it would be a nice additional touch.

Just my two cents. I do love what you've done to him so far, and have been a fan of this project since you started it a ways back. He plays very well, but as anything in life, there's always some room for improvement. No matter what you do, keep up the good work, and keep on keeping on.

Last thing, I made a new Sagat portrait a while ago that you are more than welcome to use it if you'd like.

Example has black bg, actual portrait has pink transparent bg.
(https://i.imgur.com/rGXponU.png)
http://www.mediafire.com/file/c3zc2q3kc0rsw85/Sagat_portrait.rar


-uhm, there's already a running lk hit, i prefer this way.
-about fb effects, it was really my purpose to make them as they are to be very different from everything already seen before. ;)
-i think the close stance resemble enough the one you posted.. no?
-afterimages are opinionable, for now i like them in this way, but i'll keep in mind your suggestion.
-about stand lk, if you look closely, the first hit is with his knee, just like the original old one.
-about the counter, there is the low version that do exactly what you mean, did you miss it?? :)
-about the knee throw, it surely would be cool, but i think it's too hard to code for me.. :(
-foot stomp. sorry but i didn't understood what you mean, do you have a drawing or something to try to understand?
-onk bak high kick. in the past i've tried to do something like that (cobra sword from bruce irvin), but i didn't like the result cause there were too much sprite to create from scratch.. :( :(
-hand wraps. again, very cool idea, but hard to sprite/find time/will to do.. :(
-palette color reorganization. good point. i've always wanted to do this, but i dint' find the free time/will to..i'm very lazy.. in the future i hope to be able to order them.. ;)

many thanks for your feedbacks, really appreciated.

I love also your portrait, maybe i'll use it for some super background. ;) ;)


I have not tested him yet but from the videos he looks cool with them combos BUT make sure you nerf his projectiles if you keep them in like DW's sagat he's gonna be mental and absurd to play against.

As for sagat doing spin kicks and whatnot I could give two shits about it, as long as its not as absurd as Ryu doing flash kicks im all for it.  Interesting take on Sagat, I like it, he just needs testing and ironing out.

thanks, and yes, i've reduced a lot his proj, i was nearly plan to remove them completely, but then i've decided to keep them. ;)

test him and let me know. ;) ;)





Title: Re: M206's Supreme Project Thread of Supremacy
Post by: M206 on January 05, 2018, 11:50:42 am
hello, in the meanwhile i've fixed some Sagat bug, slighty redrawed superman punch, added the recovery from high kick combo ala bruce irvin, and added some new level.3 super portraits.

(https://i.imgur.com/0HFqJYe.gif)



i love the result. ;)

what do you think??
Title: Re: M206's Supreme Project Thread of Supremacy
Post by: ReduxMercenaryT on January 06, 2018, 03:36:38 am
Now that is what I wanted to see in this Sagat. If I wanted Sagat to take just 2 things from Bruce it would be the Leg Bazooka and the Pasart Stance combination. Awesome stuff. I don't like how rough and choppy the level 3 portraits look, unless its just placeholder and a work in progress.
Title: Re: M206's Supreme Project Thread of Supremacy
Post by: Infinite Daze on January 07, 2018, 07:40:48 am
This Zangief looks interesting, that color separation  ;D.
Title: Re: M206's Supreme Project Thread of Supremacy
Post by: M206 on January 09, 2018, 11:39:19 am
Now that is what I wanted to see in this Sagat. If I wanted Sagat to take just 2 things from Bruce it would be the Leg Bazooka and the Pasart Stance combination. Awesome stuff. I don't like how rough and choppy the level 3 portraits look, unless its just placeholder and a work in progress.

thanks. about the lev.3 portraits, i agree with you, they're not definitive, but i'm not able to change them in the right way.. :( :(

This Zangief looks interesting, that color separation  ;D.

thanks.

in the meanwhile, some new sagat punches/combo, boxing inspired, and pasart stance slightly improved

:



Title: Re: M206's Supreme Project Thread of Supremacy
Post by: warecus on January 09, 2018, 11:51:18 am
that's pretty nice work
Title: Re: M206's Supreme Project Thread of Supremacy
Post by: Trololo on January 09, 2018, 11:54:15 am
Indeed, it looks really nice. But his Hook (In most combos third punch) looks really strange...
Title: Re: M206's Supreme Project Thread of Supremacy
Post by: M206 on January 09, 2018, 06:27:04 pm
that's pretty nice work

thanks! ;)

Indeed, it looks really nice. But his Hook (In most combos third punch) looks really strange...

yes, i remember you don't like that "hook" punch.. :( :(

in the meanwhile, i've edited a new "elbowknee" move, obviously bruce irvin (tekken 6) inpired:

(http://i.imgur.com/l7QIAJ1.gif) (https://imgur.com/l7QIAJ1)




it's far from perfect, but i like the result. ;)

what do you think?

Title: Re: M206's Supreme Project Thread of Supremacy
Post by: Trololo on January 09, 2018, 07:11:11 pm
This hit looks really nice. But I would suggest you to slightly rotate his hand, right now it looks too straight.
You see, the motion of this hit is kinda Overhead-like. So, you could really use SUCH perspective of hand.
(https://i.imgur.com/PC7LVma.png)
Title: Re: M206's Supreme Project Thread of Supremacy
Post by: M206 on January 10, 2018, 11:34:29 am
thanks!! :)

good idea.

here you are the improved version:

(http://i.imgur.com/mQT4hkZ.gif) (https://imgur.com/mQT4hkZ)

and some combo implementation:

Title: Re: M206's Supreme Project Thread of Supremacy
Post by: warecus on January 10, 2018, 02:07:14 pm
looking sweeter
Title: Re: M206's Supreme Project Thread of Supremacy
Post by: M206 on January 10, 2018, 04:19:55 pm
thanks!

some combo showcase with the new elbowknee (+slightly improved far low kick):



i'm very satisfied with the result. ;)
Title: Re: M206's Supreme Project Thread of Supremacy
Post by: ReduxMercenaryT on January 11, 2018, 04:24:10 am
It is glorious. I'd say he's officially a Muay Thai go to character now. Everything I wanted for Sagat you included.
Title: Re: M206's Supreme Project Thread of Supremacy
Post by: warecus on January 11, 2018, 07:15:38 am
It is glorious. I'd say he's officially a Muay Thai go to character now. Everything I wanted for Sagat you included.
Title: Re: M206's Supreme Project Thread of Supremacy
Post by: M206 on January 11, 2018, 06:19:05 pm
It is glorious. I'd say he's officially a Muay Thai go to character now. Everything I wanted for Sagat you included.

It is glorious. I'd say he's officially a Muay Thai go to character now. Everything I wanted for Sagat you included.

thanks guys!! :) :)

in the meanwhile i've tried to create the 10 hit combo from bruce irvin tekken 6..



not sure if i've to keep it..
Title: Re: M206's Supreme Project Thread of Supremacy
Post by: Ethan The Human on January 12, 2018, 03:13:35 am
(https://i.imgur.com/gYP465l.png)
Title: Re: M206's Supreme Project Thread of Supremacy
Post by: M206 on January 12, 2018, 05:53:04 pm
 ;D  ;D  ;D  ;D

thanks!!

in the meanwhile, i've partially modified some elbow hits, and polished the rev.punch, to make them as close as possible to the original tekken 6 bruce irvin ones.

elbow 1
(http://i.imgur.com/bAzKzmA.gif) (https://imgur.com/bAzKzmA)

elbow 2
(http://i.imgur.com/eK1b1mt.gif) (https://imgur.com/eK1b1mt)

rev.punch
(http://i.imgur.com/nI4dq4o.gif) (https://imgur.com/nI4dq4o)

the timing of the punch is not correct, i think it's a imgur fault.. :/

here you are the new "flow" of the hits:



what do you think??
Title: Re: M206's Supreme Project Thread of Supremacy
Post by: Trololo on January 12, 2018, 05:59:42 pm
Well, that's a really neat combo. Good job like always.
Title: Re: M206's Supreme Project Thread of Supremacy
Post by: M206 on January 13, 2018, 11:14:36 am
thanks my friend.

here you are my last efforts on that 10 hit combo.

new starting punch:

(http://i.imgur.com/xcVTrtH.gif) (https://imgur.com/xcVTrtH)

new elbow 1:

(http://i.imgur.com/iSmRqQs.gif) (https://imgur.com/iSmRqQs)

new flaw:



Title: Re: M206's Supreme Project Thread of Supremacy
Post by: PeXXeR on January 13, 2018, 11:16:50 am
make sure you nerf his projectiles, he would be mental if you dont.
Title: Re: M206's Supreme Project Thread of Supremacy
Post by: Memo on January 13, 2018, 05:36:41 pm
Hmmmm I'm liking those punches, let me borrow some lol.
Title: Re: M206's Supreme Project Thread of Supremacy
Post by: warecus on January 14, 2018, 11:50:27 am
just when I thought I had the best sagat....here you go updating him
Title: Re: M206's Supreme Project Thread of Supremacy
Post by: M206 on January 15, 2018, 04:41:30 pm
make sure you nerf his projectiles, he would be mental if you dont.

yes of course, already done! ;)

Hmmmm I'm liking those punches, let me borrow some lol.

:D :D thanks, i feel honorated. ;)

just when I thought I had the best sagat....here you go updating him

;) ;)

anyone expert in convertin to SF4 sprites could help me in converting this new mid kick into cvs/sfa style??

(http://i.imgur.com/LEt0d2a.gif) (https://imgur.com/LEt0d2a)

in which 3d do you think it's better to ask help, to get as much feedbacks as possible from the sprite editor experts??

or do you think i've to open a completely new 3d to ask help?

here you are the animation i'm interested in:

(http://i.imgur.com/fCKb7Y6.gif) (https://imgur.com/fCKb7Y6)

then i'll edit the mk stand kick easily too. ;)

thanks in advance

Title: Re: M206's Supreme Project Thread of Supremacy
Post by: M206 on January 16, 2018, 11:38:33 am
uhmmm...

(http://i.imgur.com/7UUgUn6.png) (https://imgur.com/7UUgUn6)

some improvements.. :/ :/

(http://i.imgur.com/sjynqk3.png) (https://imgur.com/sjynqk3)

what do you think??
Title: Re: M206 Project Thread: help needed pag.3 new animation from sf4
Post by: warecus on January 17, 2018, 02:06:35 pm
I think you are getting there but I think you need to work/add his shoulder
Title: Re: M206 Project Thread: help needed pag.3 new animation from sf4
Post by: M206 on January 17, 2018, 05:40:45 pm
here you are the new Sf4 inspired kicks:

crouch mk:

(http://i.imgur.com/I8tfJcU.gif) (https://imgur.com/I8tfJcU)

stand mk:

(http://i.imgur.com/uNcJ8Lu.gif) (https://imgur.com/uNcJ8Lu)

stand high mk:

(http://i.imgur.com/6WlpyEq.gif) (https://imgur.com/6WlpyEq)

obviously also the gatling kicks and mid roundhouse get upgraded with the new sprites.

they're far from perfect but i'm pretty happy with the result. :)

here you are a video since imgur doesn't get the righ timings on some sprites. :/



what do you think?? :)
Title: Re: M206 Project Thread: NEW SF4 KICKS PAG.3
Post by: Trololo on January 17, 2018, 05:58:38 pm
Heh. Nice spriting work here, pal. The only thing I can suggest you is to fix his shading of head and closer to viewer hand in hitting frame. They shall be more lit.
Title: Re: M206 Project Thread: NEW SF4 KICKS PAG.3
Post by: warecus on January 17, 2018, 11:29:41 pm
Actually it looks pretty good...also with bruce Irvin gameplay I think if I remember right that during combos he hold/pause his mid and low round houses or maybe if was automatic then finish the string...will you be doing that?
Title: Re: M206 Project Thread: NEW SF4 KICKS PAG.3
Post by: M206 on January 19, 2018, 04:30:10 pm
Heh. Nice spriting work here, pal. The only thing I can suggest you is to fix his shading of head and closer to viewer hand in hitting frame. They shall be more lit.

thanks. i've tried to fix what you told me. ;)

Actually it looks pretty good...also with bruce Irvin gameplay I think if I remember right that during combos he hold/pause his mid and low round houses or maybe if was automatic then finish the string...will you be doing that?

uhm, i'm not sure i've understood what you mean, but i think i've tried to implement tha "pause".. when i'll release the next beta we'll see if i'm right or not. ;)

in the meanwhile i've started to implement the USF4 EX Cancel system.. i've taken inspiration from bochan sf4 videos..


of course it needs a lot of improvements but i like the idea. ;)

what do you think??

Title: Re: M206 Project Thread: NEW USF4 EX CANCEL System video pag.4
Post by: warecus on January 19, 2018, 05:59:35 pm
kicks and cancels are looking great...

i'm sorry about the kicks, I got bruce confused with baek and hwaorang
Title: Re: M206 Project Thread: NEW USF4 EX CANCEL System video pag.4
Post by: M206 on January 23, 2018, 03:51:11 pm
thanks. ;)

Ah ok.

here you are some AI improvements, even if it's still not perfect, at least he can match vs @Jadeeye Sagat AI ..  ;) ;)



do you like it?
Title: Re: M206 Project Thread: NEW AI TEST video pag.4
Post by: ReduxMercenaryT on January 24, 2018, 05:02:54 am
Wonderful A.I. so far. I love A.I. that utilizes all the character's moves to the point where it feels like you are playing against a real life player.
Title: Re: M206 Project Thread: NEW AI TEST video pag.4
Post by: M206 on February 02, 2018, 05:32:31 pm
thanks. :)

in the meanwhile, thanks to the new sf4 styled mid kicks, i've been able to improve some other kicks too:

step high kick:
(http://i.imgur.com/rSTcj1C.gif) (https://imgur.com/rSTcj1C)
step mid kick:
(http://i.imgur.com/6Wk3ZfH.gif) (https://imgur.com/6Wk3ZfH)
step low kick:
(http://i.imgur.com/qswQC6A.gif) (https://imgur.com/qswQC6A)
step slash low kick:
(http://i.imgur.com/kfHURRE.gif) (https://imgur.com/kfHURRE)
then i've started editing the SF4 high kick.. really hard for me to edit the shadings.. :( :( help would be really appreciated.. :D :D
(http://i.imgur.com/xtyv8wR.gif) (https://imgur.com/xtyv8wR)
Title: Re: M206 Project Thread: NEW SPRITES pag.4
Post by: warecus on February 08, 2018, 09:19:45 am
cool new sprites
Title: Re: M206 Project Thread: NEW SPRITES pag.4
Post by: Trololo on February 08, 2018, 11:12:41 am
Wow... That SF4 High Kick... It's incredible for unfinished animation. Seriously, keep it up!
Title: Re: M206 Project Thread: NEW SPRITES pag.4
Post by: BahamianKing242 on February 08, 2018, 05:46:27 pm
lol wow so many attacks and moves on this one sagat!
Title: Re: M206 Project Thread: NEW SPRITES pag.4
Post by: M206 on February 09, 2018, 05:44:23 pm
thanks everyone.

about the SF4 high kick, i've asked the great @sabokee to help me, of course with no hurry but he'll help me!!

in the meanwhile i've tried to edit the sf4 step low kick too:

(http://i.imgur.com/zgaVE13.gif) (https://imgur.com/zgaVE13)

i'm quite happy with the result.. ;)
Title: Re: M206 Project Thread: NEW SPRITES pag.4
Post by: BahamianKing242 on February 09, 2018, 09:45:52 pm
this sagat has so many moves! my god!
Title: Re: M206 Project Thread: NEW SPRITES pag.4
Post by: Lunchbillion on February 09, 2018, 10:44:43 pm
The new kick looks great!
Title: Re: M206 Project Thread: NEW SPRITES pag.4
Post by: M206 on February 12, 2018, 02:51:20 pm
thanks guys! ;) ;)
Title: Re: M206 Project Thread: NEW SPRITES pag.4
Post by: altoiddealer on February 12, 2018, 06:39:32 pm
It looks amazing, but it is overproduced for a LK.

The recovery time is way too long.  Perhaps it's just my browser slowing down the animation towards the end of the anim.
Title: Re: M206 Project Thread: NEW SPRITES pag.4
Post by: M206 on February 21, 2018, 08:19:56 am
It looks amazing, but it is overproduced for a LK.

The recovery time is way too long.  Perhaps it's just my browser slowing down the animation towards the end of the anim.

thanks. :)

about the recovery time, i've tried to emulate the sf4 one.. don't know if it matches the real one.. :/

in the meanwhile i've improved tiger uppercut, adding 4  (3 starting ones and 1 recovery) more frames from SVC (even if they're not perfectly converted to cvs style i think they work), and therefore the tiger genocides. ;)

(http://i.imgur.com/T4Z2EtQ.gif) (https://imgur.com/T4Z2EtQ)

then i've added combo breaker too. ;)
Title: Re: M206 Project Thread: NEW SPRITES pag.4
Post by: M206 on February 23, 2018, 10:20:43 am
find some time to finish a old anim i've always wanted to add:

new win/taunt:

(http://i.imgur.com/OLW3JQz.gif) (https://imgur.com/OLW3JQz)

new L.3 super charge:

(http://i.imgur.com/ZpbgX5a.gif) (https://imgur.com/ZpbgX5a)

i've used the muay thai man taunt as base.

i really love the result.
Title: Re: M206 Project Thread: NEW sf4 win/taunt/super charge animation pag.4
Post by: warecus on February 24, 2018, 12:18:33 am
Now that is great
Title: Re: M206 Project Thread: NEW sf4 win/taunt/super charge animation pag.4
Post by: Odb718 on February 24, 2018, 08:57:09 am
The new taunt is very nice. You should add him talking to put it over the top.
Title: Re: M206 Project Thread: NEW sf4 win/taunt/super charge animation pag.4
Post by: M206 on February 24, 2018, 10:29:12 am
The new taunt is very nice. You should add him talking to put it over the top.

already thought about that. ;) just the time of finishing the sprites:

(http://i.imgur.com/OmrhJrS.gif) (https://imgur.com/OmrhJrS)

here you are some example of the new taunt in action:

intro mode vs muay thai fighters:



intro, new standard taunt, new lev.3 super charge:

Title: Re: M206 Project Thread: NEW sf4 win/taunt/super charge animation pag.4
Post by: warecus on February 24, 2018, 12:45:28 pm
I like it but it looks like he will be super open to attack once the start up to his hyper
Title: Re: M206 Project Thread: NEW sf4 win/taunt/super charge animation pag.4
Post by: ReduxMercenaryT on February 25, 2018, 02:20:17 am
I like the new taunt and it being in the intro a lot, but if its going to be used for supers I recommend it only being used as a parry move or only supers that involve just knee strikes.
Title: Re: M206 Project Thread: NEW sf4 win/taunt/super charge animation pag.4
Post by: M206 on February 27, 2018, 05:03:36 pm
thanks for the feedbacks.. i'll see where it can be applied properly.. ;)

in the meanwhile here you are the dynamite punch from Joe higashi (Jmorphman edit):

(http://i.imgur.com/CKB9XqZ.gif) (https://imgur.com/CKB9XqZ)

as usually the timings aren't correctly showed.. :/ :/
Title: Re: M206 Project Thread: NEW Dynamite fist pag.5
Post by: M206 on March 13, 2018, 11:39:58 am
hello everyone,

in this period i've waited for @sabockee: to complete my sf4 high kick, the result is wonderful.

i've added the dynamite punch thanks @Jmorphman:

then, i've started study a possible porting of the cinematic sf5 vs ryu intro, alongside with the new sf4 winning pose (the one during the "A-B-C" type scoring).

here you are a video with all these news:



what do you think?

surely i'll need some help from some ryu authors to complete the sfv intro.. ;)
Title: Re: M206 Project Thread: NEW Dynamite fist pag.5
Post by: warecus on March 14, 2018, 01:11:01 am
Wow he looks really cool
Title: Re: M206 Project Thread: NEW Dynamite fist pag.5
Post by: FeLo_Llop on March 14, 2018, 01:21:23 am
Never a fan of his SFZ look but...dude, this is beyond awesome :O!
Title: Re: M206 Project Thread: NEW Dynamite fist pag.5
Post by: Odb718 on March 14, 2018, 09:38:38 am
Hitsparks at 0:47 need adjusting
Title: Re: M206 Project Thread: NEW Dynamite fist pag.5
Post by: M206 on March 15, 2018, 10:31:45 am
Wow he looks really cool

thanks! ;)

Never a fan of his SFZ look but...dude, this is beyond awesome :O!

thanks! ;)

Hitsparks at 0:47 need adjusting

you're right, i've to fix them alongside the sounds. ;)
Title: Re: M206 Project Thread: NEW Dynamite fist pag.5
Post by: GDPenguin on March 15, 2018, 05:11:50 pm
It looks like his combos chain a LOT smoother now. ;)
Title: Re: M206 Project Thread: NEW Dynamite fist pag.5
Post by: M206 on April 17, 2018, 09:09:40 am
thanks!! ;)

in the meanwhile, i've added a lot of things, mainly:

new reverse punch combos
new mid kick (from sf4 sprites)
new lev.3 super effects
new hook punch (@trololo:, better now? :D )
(http://i.imgur.com/tE7lW8j.gif) (https://imgur.com/tE7lW8j)

l.3 super counter improved (not the sounds)
clinch option



of course there're a lot of things to improve, i'm thinking how to implement further clinch options/finishers.

open to new ideas. ;)
Title: Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
Post by: warecus on April 17, 2018, 11:30:54 am
great stuff, just not a fan of the yellow effects
Title: Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
Post by: Trololo on April 18, 2018, 02:05:07 am
Man, it seems that FF wasted the original timing for this hook. In the GIF it looks not good because of how choppy this animation is.
As far as I can see, I can also suggest making a torso movement slightly more fluid on the swing's beginning. I hope I can see that animation with better timing next time.
Title: Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
Post by: M206 on April 18, 2018, 07:39:53 am
great stuff, just not a fan of the yellow effects

thanks, yes, i agree, i've already fixed that. ;)

Man, it seems that FF wasted the original timing for this hook. In the GIF it looks not good because of how choppy this animation is.
As far as I can see, I can also suggest making a torso movement slightly more fluid on the swing's beginning. I hope I can see that animation with better timing next time.

yes, as usually the gif hasn't the correct timings, if you check the video it's showed in action with the right timings.
of course it can be improved further, i'll try to do my best..
Title: Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
Post by: Trololo on April 18, 2018, 07:58:46 am
Yeah, was unable to watch that video before, a player didn't load.
My suggestion is the same: try to create a better transmission of the torso from the position of brase into the position of swing. All the other stuff is quite neat.
Title: Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
Post by: M206 on April 19, 2018, 05:11:54 pm
Yeah, was unable to watch that video before, a player didn't load.
My suggestion is the same: try to create a better transmission of the torso from the position of brase into the position of swing. All the other stuff is quite neat.

ok, i've added 1 transition frame.. i think it's better now. ;) thanks for you suggestion:

(https://i.imgur.com/HludyzK.gif)

new pasart kick:

(https://i.imgur.com/T97TTqO.gif)

as usually the timings aren't showed properly.. :( :(


here you are the new clinch backstep/switch option (tekken 6 bruce irvin inspired):



i'm very proud of the result. :) :)
Title: Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
Post by: ReduxMercenaryT on April 20, 2018, 04:35:46 am
That clinch backstep/switch option is freaking awesome dude. Just when I thought you were finished with him you make him better than what I imagined Sagat would play like in SFV. The wheel of successfully executed ideas just keeps on turning for you I see.
Title: Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
Post by: warecus on April 20, 2018, 07:14:23 am
I agree the clinch is dope but that yellow takes away from your art...if you have to have it ...shorten the time it appears on screen to a flash and add more transparency.  As it is now it doesn't really add anything visually or playstyle wise


but the sprites and game play is great
Title: Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
Post by: Trololo on April 20, 2018, 08:39:49 am
*Looking at whole this clinching*
(https://i.makeagif.com/media/11-18-2015/fHq2NI.gif)
Title: Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
Post by: M206 on April 20, 2018, 10:02:48 am
I agree the clinch is dope but that yellow takes away from your art...if you have to have it ...shorten the time it appears on screen to a flash and add more transparency.  As it is now it doesn't really add anything visually or playstyle wise


but the sprites and game play is great

thanks. you're right. i've fixed that yellow. ;) ;)

That clinch backstep/switch option is freaking awesome dude. Just when I thought you were finished with him you make him better than what I imagined Sagat would play like in SFV. The wheel of successfully executed ideas just keeps on turning for you I see.

too kind. many thanks ;) ;)

*Looking at whole this clinching*
(https://i.makeagif.com/media/11-18-2015/fHq2NI.gif)

:D :D

clinch improvements:

old:
(https://i.imgur.com/EWBkZxz.gif)

new:
(https://i.imgur.com/10xw4X8.gif)

in action:



really really happy with the new result. :) :)
Title: Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
Post by: Trololo on April 20, 2018, 10:09:09 am
It's perfect in the way of body movement. But I suggest you slightly tilt his head forward when his hands are getting low/are low.
Title: Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
Post by: M206 on April 20, 2018, 10:47:33 am
It's perfect in the way of body movement. But I suggest you slightly tilt his head forward when his hands are getting low/are low.

good suggestion!!

(https://i.imgur.com/h4piCsy.gif)
Title: Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
Post by: Odb718 on April 20, 2018, 12:23:41 pm
That does look a lot better.

The hook punch. His shorts flash BRIGHT and his thigh doesn't. It may just be me but does the thigh get the color change also? I think because the light source comes from above, when the hook is all the way to his chest, his shorts should be dark. His arm would be covering the light source. The last frame has his right thigh being a little darker at his hip. I'd think it'd be like that the entire time?
Title: Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
Post by: M206 on April 20, 2018, 02:57:48 pm
thanks! :)

about the hook.

yes you're right, thanks for the tip. ;) fixed:

(https://i.imgur.com/WwW1o6R.gif)
Title: Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
Post by: warecus on April 21, 2018, 02:01:37 am
With the clinch his is the undisputed emperor of muay Tai
Title: Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
Post by: M206 on April 24, 2018, 05:25:24 pm
With the clinch his is the undisputed emperor of muay Tai

eh eh eh eh many thanks!! ;) ;)

i'm planning to add new lev.1,2,3 supers with this new clinch system. :)

some further examples:

(https://i.imgur.com/SuxAkYw.gif)
(https://i.imgur.com/2TPoThD.gif)
(https://i.imgur.com/4gLzAS1.gif)
Title: Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
Post by: warecus on April 25, 2018, 01:06:38 am
Very excellent most true
Title: Re: M206 Project Thread: NEW SAGAT CLINCH GIFS pag.6
Post by: Mr.King Man!!! on April 26, 2018, 10:03:03 pm
those grabs are cool,syncerelly i like the wall throw
Title: Re: M206 Project Thread: NEW SAGAT CLINCH GIFS pag.6
Post by: O Ilusionista on April 26, 2018, 10:15:34 pm
Awesome animation.
Quote
i've added a throwing system like red cyclone
You mean the Red Cyclone I coded?
Title: Re: M206 Project Thread: NEW SAGAT CLINCH GIFS pag.6
Post by: M206 on April 27, 2018, 07:41:10 am
Very excellent most true

many thanks! :)

those grabs are cool,syncerelly i like the wall throw

Thanks, me too, i'll keep that! ;) ;)

Awesome animation.
Quote
i've added a throwing system like red cyclone
You mean the Red Cyclone I coded?

thanks! :)
Yes, absolutely, the only red cyclone i know is your one! :)

but lately(some months) i didn't found time to work on zangief.. :( :(
Title: Re: M206 Project Thread: NEW SAGAT CLINCH GIFS pag.6
Post by: KOFHƎRO77 on May 10, 2018, 10:24:49 pm
https://imgur.com/a/m7QAdGu A problem i found when patching your sagat with add004
Title: Re: M206 Project Thread: NEW SAGAT CLINCH GIFS pag.6
Post by: M206 on May 18, 2018, 07:49:41 am
yes i know, i think it's a problem of some of my special moves that have the same code of the ones used by the patch.. ;) maybe in the future i'll try to fix it..
Title: Re: M206 Project Thread: NEW SAGAT CLINCH GIFS pag.6
Post by: M206 on May 18, 2018, 07:52:34 am
i need some help..

i'd like to prepare a complete and fully detailed readme file with all the moves and the possible combination..

but there are too much possible combo to perform, i'm starting to forget some of these..

is there a way (like I saw in an old mugen video) to implement a tutorial system like sf4, tekken etc, where you see the arrows and the button you press??

so i could make a tutorial video instead of the readme file..

thanks in advance..
Title: Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial
Post by: FeLo_Llop on May 18, 2018, 01:56:36 pm
I think that's not possible in mugen. As much, you could do a youtube tutorial, such as Drewtony's.

https://youtu.be/dfNgse-TrK8
Title: Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial
Post by: Trololo on May 18, 2018, 02:04:25 pm
Nope, Felo. This IS possible, that's for sure:

But HOW it is possible is a different question... So I'll stick with your answer for now- it's better to do so with help of a montage.
Title: Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial
Post by: K4thos on May 18, 2018, 09:28:28 pm
Quote
But HOW it is possible is a different question... So I'll stick with your answer for now- it's better to do so with help of a montage.
it's add004 (http://mugenguild.com/forum/topics/add004basic-160242.0.html) feature implemented via common1.cns. It can by enabled by commenting out this line:
Code:
trigger1=1 || var(7):=(var(7)^128)      ;; 8th - show key_input
Title: Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial
Post by: M206 on May 21, 2018, 04:07:30 pm
Nope, Felo. This IS possible, that's for sure:
[youtube]https://www.youtube.com/watch?v=uZf79vnx5A8[/youtube]
But HOW it is possible is a different question... So I'll stick with your answer for now- it's better to do so with help of a montage.

that's exactly what i mean!! thanks!! ;)

Quote
But HOW it is possible is a different question... So I'll stick with your answer for now- it's better to do so with help of a montage.
it's add004 (http://mugenguild.com/forum/topics/add004basic-160242.0.html) feature implemented via common1.cns. It can by enabled by commenting out this line:
Code:
trigger1=1 || var(7):=(var(7)^128)      ;; 8th - show key_input

how can i implement it without the complete add004basic feature?? thanks! ;)

in the meanwhile i've upgraded the open/far stance (jmorphman joe higashi alt.stance base):

(https://i.imgur.com/QpW4Yf4.gif)

old one:

(https://i.imgur.com/Vg6IGc4.gif)

even if i love the old one, i think i prefer the new one..

which one would you keep?? :) :)
Title: Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial
Post by: Trololo on May 21, 2018, 04:42:41 pm
Nah, man. The new one looks much poorer. In some parts (Shorts shading and inconsistency of lines and shading in common for example) it even looks unfinished.
I suggest you stay close to old one. At least, until you'll put some more work into a new one.
Title: Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial
Post by: warecus on May 21, 2018, 05:09:08 pm
I like it but it isn't as polished as the old one which looks good...maybe if you cleaned it up real well, but also your old one looks original the new one is just joe without nuance.  Maybe a combination of the two or add it into the stances
Title: Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial
Post by: Akito on May 21, 2018, 06:06:40 pm
I prefer the old stance.
Title: Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial
Post by: M206 on May 22, 2018, 10:48:10 am
thanks for your opinions guys! ;)

of course i'll have to work on it a lot!! :D

but i think i prefer the new one, even if it's very similar to joe's one.. i think it's more accurate than my old one.. :/ :/
Title: Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial
Post by: Akito on May 23, 2018, 06:46:05 am
Put 2 stances in sff, is a good option.
Title: Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial
Post by: warecus on May 24, 2018, 10:59:24 am
I would definitely have someone help you with the shading like you did with that sf4 kick and I would mesh both stances or incorporate it by distance like you did with the other stances...maybe a low health stance or rage stance
Title: Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial
Post by: M206 on May 29, 2018, 10:58:22 am
uhm, i don't know..

there're already a lot of different stances.. we'll see.. in the meanwhile i'm tring to polish it..

i've found some time to fix/improve all the lev.3 supers, added some fx and fixe the super counter sounds.. :) :)



what do you think?

maybe a little bit dbz style, but i like it ;) ;)
Title: Re: M206 Project Thread: Pag.7 lev.3 supers improvements/fixes
Post by: warecus on May 29, 2018, 06:03:03 pm
got daym...best sagat ever...I like it a lot

On another note you have a lot of red and red lightning...have thought about instead of more orange yellows and blacks...also maybe during some super moves tiger scratches stripes and maybe a tiger image cuz that is what he is known for.   


But in any event I wish I could play as him now good job


And that joe stance could use a few more highlights to match his alpha sprites...I know you base the sprite work on joe but try to match it up a little more to the alpha sprites and maybe add a little tweak so it's not just a joe swap to make it your own...cuz right now I want to pretend your sagat is the king and originator that every Tai guy copies


Can't wait for a test
Title: Re: M206 Project Thread: Pag.7 lev.3 supers improvements/fixes
Post by: M206 on May 30, 2018, 07:46:00 am
thanks!!

about the super lighting, it's not a bad idea the orange/black colors, i've used mainly the red ones to keep the sfa/cvs feeling..

i don't know about tiger images.. :/ you mean something like MB02 super moves?? i can think about it.. ;)

about the joe stance maybe it can't be noticed but i've improved it a little bit, of course some more work needed.

i'm aware there are a couple of bugs still present, but i'm too lazy to write down the complete readme file with all the possible combo..

so maybe i'll release a pre-final beta to let you test him. ;) ;)
Title: Re: M206 Project Thread: Pag.7 lev.3 supers improvements/fixes
Post by: M206 on July 10, 2018, 03:43:33 pm
new roll back animation (rugal inspired):

(http://i.imgur.com/I4L2X1x.gif) (https://imgur.com/I4L2X1x)
Title: Re: M206 Project Thread: Pag.7 lev.3 supers improvements/fixes
Post by: Trololo on July 10, 2018, 03:55:47 pm
Damn that's pretty!
Title: Re: M206 Project Thread: Pag.7 lev.3 supers improvements/fixes
Post by: M206 on July 10, 2018, 04:09:06 pm
Damn that's pretty!

thanks, it's used as the 1st part of leg bazooka too. ;) ;) (ala bruce irvin)
Title: Re: M206 Project Thread: Pag.7 lev.3 supers improvements/fixes
Post by: M206 on July 18, 2018, 09:17:52 am
ok, i finally managed how to obtain the show key input feature.

i'm going to prepare a video with all the moves/combos instead of the readme files (of course i'll wait for your feedbacks about this). ;) ;)
Title: Re: M206 Project Thread: Pag.7 lev.3 supers improvements/fixes
Post by: ReduxMercenaryT on July 18, 2018, 08:04:48 pm
ok, i finally managed how to obtain the show key input feature.

i'm going to prepare a video with all the moves/combos instead of the readme files (of course i'll wait for your feedbacks about this). ;) ;)

I bet its such a long list of moves. Before I wanted you to wait for SFV Sagat before doing anything else, but I retract that notion. If I were to request something next for this Sagat it would be to produce a SFV version of Sagat separately. Then again I'm satisfied with this Sagat and I still believe this Sagat will be more fun than his yet to be reveal SFV counterpart. Kudos for a great character. You can polish him up for Tag mode if you have the patience.
Title: Re: M206 Project Thread: Pag.7 lev.3 supers improvements/fixes
Post by: M206 on July 20, 2018, 07:52:57 am
ok, i finally managed how to obtain the show key input feature.

i'm going to prepare a video with all the moves/combos instead of the readme files (of course i'll wait for your feedbacks about this). ;) ;)

I bet its such a long list of moves. Before I wanted you to wait for SFV Sagat before doing anything else, but I retract that notion. If I were to request something next for this Sagat it would be to produce a SFV version of Sagat separately. Then again I'm satisfied with this Sagat and I still believe this Sagat will be more fun than his yet to be reveal SFV counterpart. Kudos for a great character. You can polish him up for Tag mode if you have the patience.

yes. I fear most of you will argue that he'll have too much moves to remember/perform (sometimes i forgot some of them too).. i'll wait for your feedback.

About SFV sagat i fully agree with you, maybe i'll try to do an alternate quite accurate sfv version and delete the unused moves/combo/supers. ;) ;)
Title: Re: M206 Project Thread: Pag.7 lev.3 supers improvements/fixes
Post by: M206 on August 02, 2018, 12:30:39 pm
sf4 omega tiger raid

(http://i.imgur.com/dMZ3iRN.gif) (https://imgur.com/dMZ3iRN)

(http://i.imgur.com/7P5DIjM.gif) (https://imgur.com/7P5DIjM)
Title: Re: M206 Project Thread: Pag.7 Sagat USF4 OMEGA MODE Tiger Raid
Post by: KOFHƎRO77 on August 02, 2018, 08:14:37 pm
Good job, is it me or the two first kicks are a little bit fast ?
Title: Re: M206 Project Thread: Pag.7 Sagat USF4 OMEGA MODE Tiger Raid
Post by: M206 on August 03, 2018, 06:22:57 pm
thanks. maybe it's the gif, i dont know.

in action:



reference:



0.34 and 0.51
Title: Re: M206 Project Thread: Pag.7 Sagat USF4 OMEGA MODE Tiger Raid
Post by: M206 on August 06, 2018, 08:44:09 am
Finally SFV SAGAT has become true!!



the moveset showed in the trailer seem quite standard, i think i've already done all the showed moves included in my sagat. Maybe in the future i'll try to release a sfv accurate version. ;) ;)

only some effects are missing.. oh and the big tiger during the first intro.. :D :D
Title: Re: M206 Project Thread: Pag.7 Sagat USF4 OMEGA MODE Tiger Raid
Post by: Trololo on August 06, 2018, 08:59:34 am
Well, my congratulations. While he indeed is not Tekken-styled in the game, he is in his V-Trigger 2 really reminded me of what were you trying to create.
Title: Re: M206 Project Thread: Pag.7 Sagat USF4 OMEGA MODE Tiger Raid
Post by: M206 on August 06, 2018, 09:18:50 am
Well, my congratulations. While he indeed is not Tekken-styled in the game, he is in his V-Trigger 2 really reminded me of what were you trying to create.

thanks my friend!! ;) ;) what do you think about omega mode tiger raid / tiger claws??
Title: Re: M206 Project Thread: Pag.7 Sagat USF4 OMEGA MODE Tiger Raid
Post by: Trololo on August 06, 2018, 10:33:29 am
Well, MK version of Tiger Claw feels slightly off in his 2 hits. Does he not have a more classic kneeling kick animation so, like in his HK version, the first kick went for a knee while second kick for an unfolded leg?
And man, you did a neat job on Tiger Raid... Bug GDI it's strange, even original version!
Title: Re: M206 Project Thread: Pag.7 Sagat USF4 OMEGA MODE Tiger Raid
Post by: M206 on August 06, 2018, 11:21:21 am
i fully agree with you about the mk version. but i wanted to stay as more accurate as possible.. if you check 0.42 of the video you'll see what i mean..

about tiger raid, thanks! but what do you mean with GDI??  :???:
Title: Re: M206 Project Thread: Pag.7 Sagat USF4 OMEGA MODE Tiger Raid
Post by: Trololo on August 06, 2018, 11:51:49 am
That's my own abbreviation for "God Damn It".
Title: Re: M206 Project Thread: Pag.7 Sagat USF4 OMEGA MODE Tiger Raid
Post by: M206 on August 06, 2018, 12:28:16 pm
That's my own abbreviation for "God Damn It".

ah ok. :D :D

anyway it's very simple to make it more similar to HK version where the first hit is the knee.. uhmm.. :)
Title: Re: M206 Project Thread: Pag.7 Sagat USF4 OMEGA MODE Tiger Raid
Post by: ReduxMercenaryT on August 07, 2018, 06:37:06 am
M206 I just saw Sagat's trials in SFV and he has some unique poses but that's about it. Your Sagat is far more ambitious and unique from the move list alone. I even think the Muay Thai fighter in the Shaolin vs Wutang game is more interesting than SFV Sagat.
Title: Re: M206 Project Thread: Pag.7 Sagat USF4 OMEGA MODE Tiger Raid
Post by: M206 on August 07, 2018, 08:32:41 am
thanks.. sincerely i agree with you, having seen only the trailer, honestly i was expecting some more muai thai moves instead of tiger shot tiger shot tiger shot.. :( :(

maybe when i'll be able to test him more in depth i could change my mind.. ;) ;)

Title: Re: M206 Project Thread: Pag.7 Sagat USF4 OMEGA MODE Tiger Raid
Post by: Trololo on August 07, 2018, 08:52:48 am
BTW, while you're here: any plans for making SF5-like stance for Sagat?
(https://game.capcom.com/cfn/sfv/as/character/costume/sgt/ngc/001.png?h=ec7eb38b944247fdcdbcd86b9984e926)
Title: Re: M206 Project Thread: Pag.7 Sagat USF4 OMEGA MODE Tiger Raid
Post by: M206 on August 07, 2018, 09:03:32 am
uhm, it could be interesting, but it seems quite hard to edit.. maybe i'll could give it a try. ;) ;)
Title: Re: M206 Project Thread: Pag.7 Sagat USF4 OMEGA MODE Tiger Raid
Post by: AlexSin on August 07, 2018, 11:02:37 am
How many stance does he need? Doesn't the SFV one look close to his other stances you have? Why need another one?
Title: Re: M206 Project Thread: Pag.7 Sagat USF4 OMEGA MODE Tiger Raid
Post by: M206 on August 07, 2018, 11:53:31 am
here you are a fast SFV test:

(http://i.imgur.com/qUzHnEw.gif) (https://imgur.com/qUzHnEw)

standard one:

(http://i.imgur.com/AMnHnyY.gif) (https://imgur.com/AMnHnyY)
Title: Re: M206 Project Thread: Pag.8 Sagat SFV Stance Test
Post by: Trololo on August 07, 2018, 12:20:54 pm
You've got the motion in the wrong way.
(https://i.imgur.com/Z9KrJRY.png)
It can be barely seen since Sagat is mostly moving here, but you can catch his standing animation for a couple of moments. (https://www.youtube.com/watch?v=3vb_LXavPtY)
But yeah, maybe you got the motion in the wrong way, but again, those are some really good sprites! Good job!
P.S.: expect a lil' present soon.
;==============================================
A present: SF5 (For SF2 Costume) palettes. All are PNG and situated in respective order:
(https://i.imgur.com/p7H6TwQ.png)(https://i.imgur.com/Lwv0reS.png)(https://i.imgur.com/mNpj1wm.png)(https://i.imgur.com/ULNpsCE.png)(https://i.imgur.com/pq2Sb65.png)(https://i.imgur.com/ZgDk860.png)(https://i.imgur.com/qA0OwGV.png)(https://i.imgur.com/hkErZIu.png)(https://i.imgur.com/euPLSVG.png)(https://i.imgur.com/nzB0kuG.png)
Title: Re: M206 Project Thread: Pag.8 Sagat SFV Stance Test
Post by: M206 on August 07, 2018, 02:00:41 pm
great!! many thanks!! i didn't notice you posted them here too, i've replied to you in divinewips too.. :D :D :D
Title: Re: M206 Project Thread: Pag.8 Sagat SFV Stance Test
Post by: M206 on August 07, 2018, 03:30:41 pm
here you are a small improved version with your palettes and some showcase:

Title: Re: M206 Project Thread: Pag.8 Sagat SFV Stance Test
Post by: Trololo on August 07, 2018, 03:37:19 pm
Neat video, man. But yeah, still looking forward to right motion for that stance. xD
Title: Re: M206 Project Thread: Pag.8 Sagat SFV Stance Test
Post by: M206 on August 07, 2018, 03:49:32 pm
ok, if you find some videos where sagat is not moving for some seconds let me know so i can try to better understand. ;) ;)
Title: Re: M206 Project Thread: Pag.8 Sagat SFV Stance Test
Post by: Trololo on August 07, 2018, 04:17:51 pm
ok, if you find some videos where sagat is not moving for some seconds let me know so i can try to better understand. ;) ;)

Well, technically he does a full loop at 3:35 of the video I send to you in that message with palettes. Yeah, might be not much, but enough.
Title: Re: M206 Project Thread: Pag.8 Sagat SFV Stance Test
Post by: M206 on August 07, 2018, 04:23:58 pm
Great, thanks. ;) ;)
Title: Re: M206 Project Thread: Pag.8 Sagat SFV Stance Test
Post by: KOFHƎRO77 on August 07, 2018, 08:26:00 pm
Awsome job M206,so are you planning to make him compatible with add004? (I don't use it anymore just asking)
Title: Re: M206 Project Thread: Pag.8 Sagat SFV Stance Test
Post by: M206 on August 07, 2018, 11:46:06 pm
thanks! :) :) Uhm, about add004 i think i'll use it only to show the combos (instead of the readme file).. ;) ;)
Title: Re: M206 Project Thread: Pag.8 Sagat SFV Stance Test
Post by: M206 on August 09, 2018, 09:21:09 am
sfv stance v2:

(http://i.imgur.com/KMP5uHY.gif) (https://imgur.com/KMP5uHY)

Title: Re: M206 Project Thread: Pag.8 Sagat SFV Stance Test
Post by: BahamianKing242 on August 09, 2018, 03:40:13 pm
ain't look bad at all!
Title: Re: M206 Project Thread: Pag.8 Sagat SFV Stance Test
Post by: Trololo on August 09, 2018, 04:11:13 pm
Yes, it looks nice, pal. But my suggestion still stands: while Sagat is supposed to "angle" himself backward and forward at the same degree, your animation seems to make Sagat to "angle" himself backward much more, while he barely moves forward. Besides, his loop is supposed to start in the middle while in your animation it again starts from a backward position. But it's a good job anyway, if you won't handle it better- you can leave it like that.
Title: Re: M206 Project Thread: Pag.8 Sagat SFV Stance Test
Post by: M206 on August 11, 2018, 01:38:20 am
thanks.. i've tried to improve it a little bit:

(http://i.imgur.com/nxxjTTr.gif) (https://imgur.com/nxxjTTr)

new SFV light stop kick:

(http://i.imgur.com/eGeVOla.gif) (https://imgur.com/eGeVOla)
Title: Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick
Post by: Trololo on August 11, 2018, 02:51:29 am
Damn, that kick is PERFECT!
And you almost got the stance. Now the only things left are hands. No real problem with them, but it would be better if his hands would have lower downpoints at his Forward-Angled moments. Somewhere like hands on his Backward-Angled moments.
And man, sorry for pushing you like that about that stance. I know, I'm looking bad. xD
Title: Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick
Post by: ReduxMercenaryT on August 11, 2018, 05:09:56 am
M206 I'm thinking his fist should be open on that stance but it's your call. SFV Sagat has a new charging flame kick that he holds and releases if you want to add that one in somehow.
Title: Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick
Post by: Trololo on August 11, 2018, 08:41:19 am
M206 I'm thinking his fist should be open on that stance but it's your call. SFV Sagat has a new charging flame kick that he holds and releases if you want to add that one in somehow.

He already has a similar kick, even though without Tiger Spike in mind since it was made for a long time ago. P.S.: DAMN THAT 1-TICK BUG!
(https://i.imgur.com/fQHF8dt.gif)
The only difference here is in charge sprite, even then I found a similar sprite either, good legs and needed to edit body...
(https://i.imgur.com/yDEvMEw.png)
Hell, he already has good amount animations to create a more-or-less close to SF5 Sagat, the differences are small enough. And he have left-handed Tiger Uppercut for EX Version, and Second Knee for EX Tiger Crash, and Downing Jab, and Right-Handed Hooky Elbow, and more classic Clinch for throws. He doesn't have EVERYTHING, but he has a lot.
;==================================
Edit: here, pal. I decided to SLIGHTLY pimp your animation for myself. Slightly repositioned his left hand between frames and added one extra frame for his forward-down point. It could still use fixing, but I hope that's the material to work with. Another problem here is that I'm not the huge spriter and animator around, so I made that down-pointing choppy, an extra frame between the last of yours and mine to make it more fluid would be just perfect.
(https://i.imgur.com/I2J9HZ1.gif)
(https://i.imgur.com/M6VNdNF.png)
Title: Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick
Post by: ReduxMercenaryT on August 11, 2018, 09:15:04 pm
(https://i.imgur.com/I2J9HZ1.gif)
(https://i.imgur.com/M6VNdNF.png)

Awesome I like it Trololo. He looks like he's ready to kick some azz. I figured he already had that mid roundhouse kick. It's just the way SFV executes it makes it something special. 
Title: Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick
Post by: M206 on August 13, 2018, 01:14:16 am
thanks pals. ;)

about the stop kick i've improved it a little:

(http://i.imgur.com/7R8P4Xv.gif) (https://imgur.com/7R8P4Xv)

about the stance, i've tried to merge your improvements with mine:

(http://i.imgur.com/R2ANE8j.gif) (https://imgur.com/R2ANE8j)

and about the sfv moveset, my actual version of sagat has 99% of the SFV moves i've seen so far, i think it'll be quite easy to prepare the sfv lev 3 super too: slash knee-mid kick mid kick-hook(??)-rising elbow-ex tiger uppercut. ;)
Title: Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick
Post by: Trololo on August 13, 2018, 03:39:40 am
and about the sfv moveset, my actual version of sagat has 99% of the SFV moves i've seen so far, i think it'll be quite easy to prepare the sfv lev 3 super too: slash knee-mid kick mid kick-hook(??)-rising elbow-ex tiger uppercut. ;)

Can't say about that though, bro.
You see, DrewTony'Z from YouTube didn't make his "Move List" video for Sagat yet, and all others are much more trying to introduce combos instead of the simple demonstration of his Normal Attacks, so we can't verify that yet. For example, I DO remember Sagat having something like Hard Elbow (Like I used for my Adon), but it goes deeper by movement, and you don't have such animation. But I can't remember where did I see that move and did I see it in SF5 video at all. xD
So, yeah. It's better to wait for proper moves showcase for us to see, what you DO have, and what you don't.
Title: Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick
Post by: warecus on August 13, 2018, 11:36:15 am
I think you are talking about one of his unique attacks which is forward and fierce punch

@M206

nice step kick but his right leg seems to stiff and his foot would pivot a little more
Title: Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick
Post by: Fob1aZ on August 17, 2018, 02:20:34 am
99%? Wow it's definitely a SFV version!

Quick question: does It have "Tiger Storm"?  I don't remember! ^^°
Title: Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick
Post by: Flowrellik on August 17, 2018, 07:28:00 am
whoa this is incredible! Sagat's definately gonna be a lot more aggressive combatwise huh?
Title: Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick
Post by: M206 on August 20, 2018, 04:02:03 pm
I think you are talking about one of his unique attacks which is forward and fierce punch

@M206

nice step kick but his right leg seems to stiff and his foot would pivot a little more

yes, in the meanwhile i've fixed it a little bit.. ;)

99%? Wow it's definitely a SFV version!

Quick question: does It have "Tiger Storm"?  I don't remember! ^^°

well, now that i've saw some sagat videos, maybe it's 90%, not 99.. :D :D :D

lev.3 tiger storm it's already included in my last december 2017 release. ;) ;) it was one of my first lev.3 edited supers. ;) ;)

whoa this is incredible! Sagat's definately gonna be a lot more aggressive combatwise huh?

thanks, yes, i hope so.

in the meanwhile i'm preparing the SFV new super.

Here you are the charge:

(http://i.imgur.com/qw5bvEk.gif) (https://imgur.com/qw5bvEk)

and here you are a video with some progress:


Title: Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick
Post by: KOFHƎRO77 on August 20, 2018, 04:18:15 pm
Cool,the multicolored hitsparks look nice on him
Title: Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick
Post by: Trololo on August 20, 2018, 04:24:19 pm
Once more, Good Job. But in your Super Charge animation shading for a viewer's left leg (to be precise, on his shorts) could have more consistent shading. Besides, that super would be better if it was made in Custom States instead of being straightforward one.
Title: Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick
Post by: M206 on August 21, 2018, 12:11:49 am
yes i've fixed that pants shading, thanks. ;)

i agree with you, i'll try to create a custom state about that sfv lev.3 super. :)

here you are an improved sfv focus attack charge:

(http://i.imgur.com/U7Q605R.gif) (https://imgur.com/U7Q605R)

and what do you think about this sfv high punch?

(http://i.imgur.com/8ei3w6Y.gif) (https://imgur.com/8ei3w6Y)
Title: Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick
Post by: Trololo on August 21, 2018, 02:34:44 am
DAAAAAAM', DAT PUNCH! The charge is good too, but I suggest you give his viewer's left hand more movement.
Also, a lil' suggestion I forgot yesterday: If I remember correctly, you had a Gatling Kicks for his right leg back in the days. I think for his kicking part of his super they would fit better.
Title: Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick
Post by: warecus on August 21, 2018, 02:58:20 pm
I think when he is crouching all the way down during that charge his torso grows...way too big..i would keep it the same size all the way through
Title: Re: M206 Project Thread: Pag.9 Sagat new SFV strong Punch
Post by: KOFHƎRO77 on August 25, 2018, 10:44:48 am
Hey M206 i found a bug, when you are in the continue screen you can still move sagat
Title: Re: M206 Project Thread: Pag.9 Sagat new SFV strong Punch
Post by: M206 on August 30, 2018, 06:07:31 pm
I think when he is crouching all the way down during that charge his torso grows...way too big..i would keep it the same size all the way through

thanks, tried to fix it..

Hey M206 i found a bug, when you are in the continue screen you can still move sagat

uhm, never noticed something like that, i'll try to see..

in the meanwhile, i've improved the sfv super:



what do you think?? :) :)
Title: Re: M206 Project Thread: Pag.9 Sagat new SFV strong Punch
Post by: KOFHƎRO77 on August 30, 2018, 10:20:21 pm
Pretty Good
Title: Re: M206 Project Thread: Pag.9 Sagat new SFV strong Punch
Post by: Trololo on August 31, 2018, 02:37:25 am
That looks great. But suggestion about Super: keep that Super-Flashy Hitspark only for his Uppercut. His knee and Kicks are looking undeservingly powerful, while his most impactful move in that super is supposed to be an uppercut.
Title: Re: M206 Project Thread: Pag.9 Sagat new SFV strong Punch
Post by: warecus on August 31, 2018, 05:39:35 am
I agree with trolo...great progress btw...I'm really curious about the shock sprites...electricity never really seem to be dagat's thing...I thought just fire and tiger
Title: Re: M206 Project Thread: Pag.9 Sagat new SFV strong Punch
Post by: M206 on August 31, 2018, 07:52:45 am
Pretty Good

thanks!! ;)

That looks great. But suggestion about Super: keep that Super-Flashy Hitspark only for his Uppercut. His knee and Kicks are looking undeservingly powerful, while his most impactful move in that super is supposed to be an uppercut.

thanks! ;) about the Super-flashy hitsparks, i could agree with you, but since i've used them in all my lev.3 super, i'd like to keep them in this one too..

I agree with trolo...great progress btw...I'm really curious about the shock sprites...electricity never really seem to be dagat's thing...I thought just fire and tiger

thanks! ;) about the electricity, it all started with tiger storm lev.3, taken from sf ex series.. in that game it have electricity too.. and then i've kept it only for lev.3 supers alongside the fire effect. :)

Title: Re: M206 Project Thread: Pag.9 Sagat new SFV strong Punch
Post by: Trololo on August 31, 2018, 08:03:08 am
Well, I never told you to delete them at all. I just suggested you keep it in that super only for the last hit.
But it's all right if you don't want to.
Title: Re: M206 Project Thread: Pag.9 Sagat new SFV strong Punch
Post by: M206 on September 04, 2018, 02:52:26 pm
yes yes no problem don't worry!! ;) ;) i dind't took it bad! ;) ;)
Title: Re: M206 Project Thread: Pag.9 Sagat new SFV strong Punch
Post by: M206 on September 08, 2018, 11:09:25 am
new sfv jump strong kick.

(http://i.imgur.com/sX10qfi.gif) (https://imgur.com/sX10qfi)

in the coding i've added a -5 angledraw in the middle sprites to improve the similarities with the sfv one.

;) ;)

in action:

Title: Re: M206 Project Thread: Pag.10 Sagat new SFV jump strong kick
Post by: Trololo on September 08, 2018, 12:13:53 pm
Man, that's GREAT! Like to see that you even didn't forget for his longer recovery for missed Super. Good job!
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV jump strong kick
Post by: Fob1aZ on September 08, 2018, 02:09:16 pm
I don't have words, I'll just use this: O_O
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV jump strong kick
Post by: M206 on September 09, 2018, 12:18:44 pm
Man, that's GREAT! Like to see that you even didn't forget for his longer recovery for missed Super. Good job!

thanks! yes, it's been quite difficult to finish the longer recovery, but i'm quite satisfied with the result. ;) ;)

I don't have words, I'll just use this: O_O

thanks!!

anyone has ripped the sfv sounds??


Title: Re: M206 Project Thread: Pag.10 Sagat new SFV jump strong kick
Post by: M206 on September 12, 2018, 11:33:34 am
here you are the clinch options showcase (i've tried to simulate even the SFV throws):



what do you think??
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV clinch options upgrade
Post by: Trololo on September 12, 2018, 11:58:44 am
Like always, that looks WILD.
But I suggest you nerf this clinching somehow, because, at least from what have I seen, it can lead to LOADS of undeserved damage. That 8-Hit Knee Combo at 0:48-0:59 was a BEAST of a damaging move, especially since you don't pay a thing to execute that combo and deal LVL3 Super Damage...
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV clinch options upgrade
Post by: M206 on September 12, 2018, 02:55:57 pm
yes i know, you're right, i'd like to introduce a hitcount or something similar to avoid the "infinite" knee, but i don't know how to do.. :( :( :(
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV clinch options upgrade
Post by: M206 on September 14, 2018, 11:13:07 am
adon-ish elbow:

(http://i.imgur.com/f6DYdOw.gif) (https://imgur.com/f6DYdOw)


SFV inspired elbow:

(http://i.imgur.com/p4y4j6L.gif) (https://imgur.com/p4y4j6L)
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV clinch options upgrade
Post by: Trololo on September 14, 2018, 11:55:48 am
You lagged out...
And man, love that SF5 Elbow. But you've got to make the animation SLIGHTLY more fluid, it feels choppy.
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV clinch options upgrade
Post by: M206 on September 14, 2018, 12:18:48 pm
thanks!! :)

better??

(http://i.imgur.com/1bz2GuR.gif) (https://imgur.com/1bz2GuR)
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV clinch options upgrade
Post by: Trololo on September 14, 2018, 01:23:35 pm
Timing is slightly off, nut overall is MUCH better.
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV SLASH ELBOW
Post by: M206 on September 18, 2018, 10:17:15 am
thanks.

here you are a slightly improved sfv stance:

(http://i.imgur.com/a85j5ul.gif) (https://imgur.com/a85j5ul)

crouch:

(http://i.imgur.com/upbxPNr.gif) (https://imgur.com/upbxPNr)

what do you think? :)
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS
Post by: KOFHƎRO77 on September 18, 2018, 01:26:48 pm
Great,in the crouch animation the legs look a bit weird
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS
Post by: Trololo on September 18, 2018, 01:52:46 pm
Well, I would personally speak about his HANDS as about weird things in Crouching Anim.  At least, about viewer's left. I don't think it's good for it to move Forward-backward in such motion. But I didn't see his Crouching anim in SF5, so who knows... But, all in all, both animations are good, Pal, keep it up!
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV SLASH ELBOW
Post by: ReduxMercenaryT on September 19, 2018, 06:30:21 am
thanks.

here you are a slightly improved sfv stance:

(http://i.imgur.com/a85j5ul.gif) (https://imgur.com/a85j5ul)


That's more like it. I always love more motion and expression with hands. Maybe animate the fingers on the left hand so he wont look like he's holding an invisible pistol.
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS
Post by: KOFHƎRO77 on September 19, 2018, 09:48:23 pm
Here are the palettes you requested me:
(https://i.imgur.com/nytGKCz.png)(https://i.imgur.com/QjkG6cH.png)(https://i.imgur.com/D3ycz5z.png)
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS
Post by: M206 on September 20, 2018, 09:34:09 am
Great,in the crouch animation the legs look a bit weird

yes i know, i'll try to fix it ;)

Well, I would personally speak about his HANDS as about weird things in Crouching Anim.  At least, about viewer's left. I don't think it's good for it to move Forward-backward in such motion. But I didn't see his Crouching anim in SF5, so who knows... But, all in all, both animations are good, Pal, keep it up!

yes, it's just the base, i'll try to improve it in the future. ;) ;)

thanks.

here you are a slightly improved sfv stance:

(http://i.imgur.com/a85j5ul.gif) (https://imgur.com/a85j5ul)


That's more like it. I always love more motion and expression with hands. Maybe animate the fingers on the left hand so he wont look like he's holding an invisible pistol.

thanks. @ReduxMercenaryT: and @Trololo: i've tried to improve it a little bit:

(http://i.imgur.com/w7OOn6v.gif) (https://imgur.com/w7OOn6v)



Here are the palettes you requested me:
(https://i.imgur.com/1biaFQr.png)(https://i.imgur.com/QjkG6cH.png)(https://i.imgur.com/D3ycz5z.png)


many thanks!! ;) ;)

Title: Re: M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS
Post by: KOFHƎRO77 on September 20, 2018, 02:29:02 pm
Here are the palettes you requested me:
(https://i.imgur.com/nytGKCz.png)(https://i.imgur.com/QjkG6cH.png)(https://i.imgur.com/D3ycz5z.png)


many thanks!! ;) ;)



No problem,i fixed something in the first palette so if you downloaded it already re download it
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS
Post by: M206 on September 20, 2018, 04:16:57 pm
thanks, but i can't see it.. :/ :/ :/
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS
Post by: KOFHƎRO77 on September 20, 2018, 07:44:01 pm
Can't see the difference or the image ?
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS
Post by: M206 on September 24, 2018, 07:58:45 am
the image, now it's ok thanks!! ;) ;)
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS
Post by: MS_Todd on September 28, 2018, 06:54:51 am
interesting, indeed!
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS
Post by: ReduxMercenaryT on October 14, 2018, 04:19:07 am
Awesome stance improvement. Loving the fingers.
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS
Post by: M206 on October 15, 2018, 08:45:18 am
thanks, in the meanwhile i've polished all the sprites, focusing on the belt, and removed all the old/unused ones (i've kept a backup version anyway) ;) ;)
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS
Post by: M206 on December 10, 2018, 11:45:48 am
Hello everyone, I'm planning to release the new version next saturday 15th december, exactly one year after my last release. Stay tuned. ;) ;)
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS
Post by: Adnan on December 10, 2018, 12:21:46 pm
Thanks for your hard Work.Also do you have any plan to Add attacks about grounded oppenents?
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS
Post by: ReduxMercenaryT on December 11, 2018, 04:56:08 am
Wonderful news M206. Oddly enough I'm more excited for that than I am for Mortal Kombat 11.
Title: Re: M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS
Post by: M206 on December 11, 2018, 08:08:45 am
Thanks for your hard Work.Also do you have any plan to Add attacks about grounded oppenents?

thanks!! uhm, never thought about that, could be an interensting idea for future! ;) ;) thanks!! ;)

Wonderful news M206. Oddly enough I'm more excited for that than I am for Mortal Kombat 11.

:D :D :D :D thanks my friend.

the only left to do is:
-finish sf4 step light kick (i've asked some help from @FeLo_Llop: maybe in the future he'll find some time ;) ;) )
-finish the readme with move list

within next saturday i hope to be able to finish the basic move list in the readme, about all the possible combo i'll post a video with add004 when i'll find some time. ;) ;)

Title: Re: M206 Project Thread: Pag.11 Sagat RELEASE NEWS (planned 15/12/2018)
Post by: M206 on December 15, 2018, 05:27:32 pm
sagat 3.6 released:

http://mugenguild.com/forum/topics/sfv-supreme-sagat-3-6-185555.0.html (http://mugenguild.com/forum/topics/sfv-supreme-sagat-3-6-185555.0.html)

wait for your feedbacks thanks ;) ;)
Title: Re: M206 Project Thread: Pag.11 Sagat 3.6 RELEASED
Post by: M206 on January 30, 2019, 12:14:12 am
new combos from sfv arcade edition:



what do you think?
Title: Re: M206 Project Thread: Pag.11 Sagat SFV ARCADE EDITION COMBOS VIDEO
Post by: M206 on January 30, 2019, 07:12:50 am
little changes:

(http://i.imgur.com/3X8RiYo.gif) (https://imgur.com/3X8RiYo)
Title: Re: M206 Project Thread: Pag.11 Sagat SFV ARCADE EDITION COMBOS VIDEO
Post by: M206 on February 03, 2019, 03:08:01 pm
new sfv tiger knee

(http://i.imgur.com/3GKcjEY.gif) (https://imgur.com/3GKcjEY)

new sfv ex tiger uppercut v.3

(http://i.imgur.com/WY8PuJw.gif) (https://imgur.com/WY8PuJw)

in action:

Title: Re: M206 Project Thread: Pag.11 NEW SFV T.KNEE + SFV EX T.UPPERCUT
Post by: M206 on February 07, 2019, 02:43:44 pm
new sagat "Dillinger Hanuman" from tekken 6 bruce irvin:



starting punch:
(http://i.imgur.com/LKxzuNM.gif) (https://imgur.com/LKxzuNM)
final knee v1:
(http://i.imgur.com/BM90NFr.gif) (https://imgur.com/BM90NFr)
final knee v2:
(http://i.imgur.com/T4ZRsfs.gif) (https://imgur.com/T4ZRsfs)
reference (3:07):



i'm not sure maybe i prefer knee v2.. what do you think??
Title: Re: M206 Project Thread: Pag.11 NEW SAGAT "DILLINGER HANUMAN" FROM TEKKEN 6 BRUCE
Post by: M206 on February 12, 2019, 09:05:51 am
final knee v.3:

(http://i.imgur.com/9OOq4Ap.gif) (https://imgur.com/9OOq4Ap)

@trololo:

what do you think??
Title: Re: M206 Project Thread: Pag.11 NEW SAGAT "DILLINGER HANUMAN" FROM TEKKEN 6 BRUCE
Post by: Trololo on February 12, 2019, 09:21:56 am
Well, that actually looks quite nice. Keep it up!
Title: Re: M206 Project Thread: Pag.11 NEW SAGAT "DILLINGER HANUMAN" FROM TEKKEN 6 BRUCE
Post by: M206 on February 12, 2019, 11:18:38 am
Well, that actually looks quite nice. Keep it up!

thanks!

Thinking about future projects, i'm thinking if it's a better idea to split 2 different sagat version, one SFV pure (or closest to that), and one mixed with all other things..

the best i'd love to do is to create the same "FDR Neo Mode Configuration" system @Falcon Rapper: used with his chun-li, but i think it's too late, i've coded too many things without order, and i think it's really hard now to retrofit that system in my sagat.. :(

Furthermore, it came to my mind that i could extrapolate all the tekken stuffs and create a new "bruce irvin" (of course with x and y scaled).. but then a lot of sprite edits would be needed to remove the eyepatch..

:/ :/ :/
Title: Re: M206 Project Thread: Pag.11 NEW SAGAT "DILLINGER HANUMAN" FROM TEKKEN 6 BRUCE
Post by: M206 on February 25, 2019, 08:16:00 am
in these days i've improved a little bit the tiger shot, to make it more sfv-ish.

i've replaced the last 3 sprites:

(http://i.imgur.com/r4UuzyC.gif) (https://imgur.com/r4UuzyC)

and i've worked on a sfv high kick:

(http://i.imgur.com/upIVPTX.gif) (https://imgur.com/upIVPTX)

of course the result can't be compared with the superb sf4 high kick @sabockee:  did for me last year, i'm unsure if keep this for some special combo or delete it..

what do you think?
Title: Re: M206 Project Thread: Pag.11 *SFV TIGER SHOT + SFV HIGH KICK*
Post by: TiE on February 25, 2019, 08:18:15 am
These look very good.
Keep it - even if it's just for a combo!

Just my 2 cents...
Title: Re: M206 Project Thread: Pag.11 *SFV TIGER SHOT + SFV HIGH KICK*
Post by: M206 on February 25, 2019, 08:19:14 am
These look very good.
Keep it - even if it's just for a combo!

Just my 2 cents...

thanks for your opinion! ;) ;)
Title: Re: M206 Project Thread: Pag.11 *SFV TIGER SHOT + SFV HIGH KICK*
Post by: 2Dee4ever on February 25, 2019, 08:59:44 am
I realize that you may have already done this, but it’ll be easier for me to start from the beginning to do this. Basically, a checklist. I need to see everything done thus far. As I was telling you, you’ve probably improved a lot since the beginning, let’s look over some of your older stuff, canon only moves. This is part of what I do, of course I also own all of the games to verify. If you don’t mind showing me each of any of the unique moves you’ve made for each iteration. No movelist video for the EX series, but I’m sure you also have looked there. Once you assemble everything here, we can see about improving each individual thing.

Alpha 3
Spoiler, click to toggle visibilty

SFIV
Spoiler, click to toggle visibilty

SFV
Spoiler, click to toggle visibilty
Title: Re: M206 Project Thread: Pag.11 *SFV TIGER SHOT + SFV HIGH KICK*
Post by: Trololo on February 25, 2019, 09:37:58 am
Man, that kick is good. Even if you won't use it, I think it's a good idea to keep it anyway.
Title: Re: M206 Project Thread: Pag.11 *SFV TIGER SHOT + SFV HIGH KICK*
Post by: BahamianKing242 on February 26, 2019, 03:14:40 pm
hey man does your sagat share same sff as divinewolf sff?
Title: Re: M206 Project Thread: Pag.11 *SFV TIGER SHOT + SFV HIGH KICK*
Post by: M206 on February 26, 2019, 05:03:53 pm
I realize that you may have already done this, but it’ll be easier for me to start from the beginning to do this. Basically, a checklist. I need to see everything done thus far. As I was telling you, you’ve probably improved a lot since the beginning, let’s look over some of your older stuff, canon only moves. This is part of what I do, of course I also own all of the games to verify. If you don’t mind showing me each of any of the unique moves you’ve made for each iteration. No movelist video for the EX series, but I’m sure you also have looked there. Once you assemble everything here, we can see about improving each individual thing.

Alpha 3
Spoiler, click to toggle visibilty

SFIV
Spoiler, click to toggle visibilty

SFV
Spoiler, click to toggle visibilty

well, my goal was to create the "ultimate" Sagat, with every possible moves appeared in all the games where Sagat is present.

It's quite hard for me to reply to your message, since i've add a lot of moves, anyway I'll try to. ;) ;)

Man, that kick is good. Even if you won't use it, I think it's a good idea to keep it anyway.

thanks @trololo: , do you think it's a good idea to replace the sf4 sabockee standard high kick with this, and keep the sf4 for some special combos or vice-versa?

hey man does your sagat share same sff as divinewolf sff?

hi, no absolutely not, i've add tons of sprites/palette CS. ;) why?? :)
Title: Re: M206 Project Thread: Pag.11 *SFV TIGER SHOT + SFV HIGH KICK*
Post by: M206 on March 12, 2019, 01:35:30 pm
working on sfv moves.

high kick:

(http://i.imgur.com/lCeDeay.gif) (https://imgur.com/lCeDeay)

connect:

(http://i.imgur.com/vBGdg5O.gif) (https://imgur.com/vBGdg5O)

in action:



t knee:

(http://i.imgur.com/0NIgbYq.gif) (https://imgur.com/0NIgbYq)

in action:



what do you think?
Title: Re: M206 Project Thread: Pag.12 *SFV HIGH KICK v.2 + SFV T. KNEE*
Post by: Trololo on March 12, 2019, 01:54:11 pm
These anims looks nice, man.
Title: Re: M206 Project Thread: Pag.12 *SFV HIGH KICK v.2 + SFV T. KNEE*
Post by: M206 on June 28, 2019, 03:55:48 pm
..in the meanwhile i've worked on 3.8 release.. i've improved:
- sfv high kick (mainly connected animation)
new: (http://i.imgur.com/4OS4jza.gif) (https://imgur.com/4OS4jza) (http://i.imgur.com/7QaUogG.gif) (https://imgur.com/7QaUogG)
- sfv right knee combo
new: (http://i.imgur.com/u5LW2u8.gif) (https://imgur.com/u5LW2u8)
- sfv left mid kick combo
old: (http://i.imgur.com/6H9IfX8.gif) (https://imgur.com/6H9IfX8) new: (http://i.imgur.com/WPSdDfl.gif) (https://imgur.com/WPSdDfl)
- sfv right mid kick combo (and therefore sfv focus attack)
old: (http://i.imgur.com/1lMSPny.gif) (https://imgur.com/1lMSPny) new: (http://i.imgur.com/fFcBTUT.gif) (https://imgur.com/fFcBTUT)
- sfv tiger rampage final landing
old:(http://i.imgur.com/XPpddMq.gif) (https://imgur.com/XPpddMq) (http://i.imgur.com/Plkviab.gif) (https://imgur.com/Plkviab)
new: (http://i.imgur.com/Kl1GjwG.gif) (https://imgur.com/Kl1GjwG) (http://i.imgur.com/9uREZuw.gif) (https://imgur.com/9uREZuw)
- sfv tiger knee (mainly the landing animation)
old: (http://i.imgur.com/osls5lL.gif) (https://imgur.com/osls5lL) new: (http://i.imgur.com/69SBkq9.gif) (https://imgur.com/69SBkq9)
new complete: (http://i.imgur.com/jU5ME5t.gif) (https://imgur.com/jU5ME5t)
- tiger raid lev.1 and lev.2 with new sprites from improved focus attack anim.
- added some sfv palettes

later i'll post some anim / videos. ;) ;)

and here all of that in action:


Title: Re: M206 Project Thread: Pag.12 *TONS OF SFV SAGAT IMPROVEMENTS GIF*
Post by: M206 on June 28, 2019, 11:19:04 pm
Sorry some troubles.. maybe i'll retry later.. :/ :/
Title: Re: M206 Project Thread: Pag.12 *TONS OF SFV SAGAT IMPROVEMENTS GIF*
Post by: ReduxMercenaryT on June 29, 2019, 08:28:58 am
Nice updates man. Glad to see him still getting fleshed out to look more fluid.
Title: Re: M206 Project Thread: Pag.12 *TONS OF SFV SAGAT IMPROVEMENTS GIF*
Post by: M206 on July 01, 2019, 08:12:27 am
thanks man! I'd like to improve further the tiger rampage landing.. ;) let's see..
Title: Re: M206 Project Thread: Pag.12 *TONS OF SFV SAGAT IMPROVEMENTS GIF*
Post by: YugaCurry on July 01, 2019, 08:46:01 am
Man, when do you plan on releasing this update? He looks good now.
Title: Re: M206 Project Thread: Pag.12 *TONS OF SFV SAGAT IMPROVEMENTS GIF*
Post by: M206 on July 01, 2019, 05:30:03 pm
thanks. :) :)

If everything goes like I hope, I think I'll be able to release the 3.8 version within the end of July. ;) ;)
Title: Re: M206 Project Thread: Pag.12 *TONS OF SFV SAGAT IMPROVEMENTS GIF*
Post by: M206 on July 19, 2019, 09:10:22 am
hi, i've been working on the z-counter sfv version and left teep high kick (bruce irvin style).

here you are the differences:

old:

(https://i.imgur.com/CK5hD3U.gif)

new:

(https://i.imgur.com/MutdW9z.gif)

old:

(https://i.imgur.com/7c04pj2.gif)

new:

(https://i.imgur.com/s5NEMxk.gif)

what do you think?? :) :)
Title: Re: M206 Project Thread: Pag.12 *SFV Z-COUNTER NEWS*
Post by: Momotaro on July 19, 2019, 10:25:18 am
Nice!!
We can clearly see inspiration in Joe, but the result is good!!

The last kick anim looks strange, It's like if top body move too much compared to the standing leg.
or standing leg don't move enough, I cannot say.

Also, I'm really curious to know how you work for animations ?
Do you trace over sprites, use frankensprite ???
Can you explain a bit ?

Thanks
Title: Re: M206 Project Thread: Pag.12 *SFV Z-COUNTER NEWS*
Post by: Trololo on July 19, 2019, 11:06:31 am
Well, his V-Reversal looks still pretty strange, but good overall. Really like that Tip Kick. Keep it up!
Title: Re: M206 Project Thread: Pag.12 *SFV Z-COUNTER NEWS*
Post by: Ysaquerai on July 19, 2019, 02:30:50 pm
would love to try your sagat in the latest add004, 3.6 version of yours have a problem with add004, it auto tags the character itself
Title: Re: M206 Project Thread: Pag.12 *SFV Z-COUNTER NEWS*
Post by: ReduxMercenaryT on July 19, 2019, 04:38:26 pm
Yeah M206 if you can make your Sagat work well with the latest add004 this is hands down character of the year for me.
Title: Re: M206 Project Thread: Pag.12 *SFV Z-COUNTER NEWS*
Post by: M206 on July 19, 2019, 04:57:05 pm
Nice!!
We can clearly see inspiration in Joe, but the result is good!!

The last kick anim looks strange, It's like if top body move too much compared to the standing leg.
or standing leg don't move enough, I cannot say.

Also, I'm really curious to know how you work for animations ?
Do you trace over sprites, use frankensprite ???
Can you explain a bit ?

Thanks

thanks, yes, i've used Joe as base, then i've tried to modify it to resamble a little bit sagat's dimensions.

About the metod of animation i'm unsure what you mean with trace over sprites. :/
Yes, of course i've used frankensprite, then final polishing. ;)


Well, his V-Reversal looks still pretty strange, but good overall. Really like that Tip Kick. Keep it up!

thanks, you're right, i've checked again the sfv V-reversal, i've modified it a little bit:

new1:
(https://i.imgur.com/MutdW9z.gif)

new2:
(https://i.imgur.com/JWHk0QJ.gif)

i prefer this 2nd version. ;) thanks for your suggestion.

would love to try your sagat in the latest add004, 3.6 version of yours have a problem with add004, it auto tags the character itself

thanks, i don't know so much add004, maybe it got some conflicts with numbers of statedefs? add004 adds automatically some statedef if i remember correctly??

Yeah M206 if you can make your Sagat work well with the latest add004 this is hands down character of the year for me.

thanks, i feel honored, about add004 if i can i'll try to solve the problem.

could you guys post some video/screen or log about the errors?

thanks ;)

edit:

here you are new3:

(https://i.imgur.com/eM07Dz1.gif)

some improvements on upper hand and pectorals. ;)

Title: Re: M206 Project Thread: Pag.12 *SFV Z-COUNTER NEWS*
Post by: Ysaquerai on July 20, 2019, 02:50:24 am
https://gifyu.com/image/EUuz (https://gifyu.com/image/EUuz) here's a gif image, after the first attack it auto tags continuously, even after i haven't touch a button, it just auto tags
Title: Re: M206 Project Thread: Pag.12 *SFV Z-COUNTER NEWS*
Post by: Trololo on July 20, 2019, 04:53:42 am
I was talking not about his upper part, even though it IS improved.
I was talking about that hit itself. You see, Sagat there is supposed to hit with KNEE. Your knee lacks speed and sharpness, it much more looks like a fake-out.
Title: Re: M206 Project Thread: Pag.12 *SFV Z-COUNTER NEWS*
Post by: ReduxMercenaryT on July 20, 2019, 05:30:54 am
https://gifyu.com/image/EUuz (https://gifyu.com/image/EUuz) here's a gif image, after the first attack it auto tags continuously, even after i haven't touch a button, it just auto tags

That might be because the controls for Sagat are interfering with the buttons for tag.
Title: Re: M206 Project Thread: Pag.12 *SFV Z-COUNTER NEWS*
Post by: M206 on July 22, 2019, 05:01:15 pm
I was talking not about his upper part, even though it IS improved.
I was talking about that hit itself. You see, Sagat there is supposed to hit with KNEE. Your knee lacks speed and sharpness, it much more looks like a fake-out.

here you are v.4. how would you improve it? @TROLOLO:

(https://i.imgur.com/tTK1OlJ.gif)

here you are in action, maybe it's better showed.. :/



https://gifyu.com/image/EUuz (https://gifyu.com/image/EUuz) here's a gif image, after the first attack it auto tags continuously, even after i haven't touch a button, it just auto tags

That might be because the controls for Sagat are interfering with the buttons for tag.

Yes, maybe it could be the controls.. i've a lot of moves and special controls.. which control tags out the other character in add004??

thanks


Title: Re: M206 Project Thread: Pag.12 *SFV V-REVERSAL NEWS*
Post by: Ysaquerai on July 23, 2019, 09:32:41 am
https://ibb.co/cv2mcKS (https://ibb.co/cv2mcKS) Y+A button, Forward Y+A & Back Y+A button
Title: Re: M206 Project Thread: Pag.12 *SFV V-REVERSAL NEWS*
Post by: Trololo on July 23, 2019, 03:06:25 pm
It actually looks better in real motion. Good job!
Title: Re: M206 Project Thread: Pag.12 *SFV V-REVERSAL NEWS*
Post by: M206 on July 23, 2019, 05:30:36 pm
https://ibb.co/cv2mcKS (https://ibb.co/cv2mcKS) Y+A button, Forward Y+A & Back Y+A button

thanks. :)

It actually looks better in real motion. Good job!

thanks. ;)

I've tried to check the add004 problem, but i can't understand what could be the problem..
anyone can help?

thanks..

Title: Re: M206 Project Thread: Pag.12 *SFV V-REVERSAL NEWS*
Post by: ReduxMercenaryT on July 24, 2019, 06:54:49 am
Try changing the controls to anything other than Y+A button, Forward Y+A & Back Y+A button for the A.I. I hope you figure it out otherwise I'll be stuck with the old Divine Wolf Sagat for tag mode.
Title: Re: M206 Project Thread: Pag.12 *SFV V-REVERSAL NEWS*
Post by: Adnan on July 24, 2019, 07:39:26 am
You guys should use Ikemen go as it has 2 more buttons for tag.So no more mess for M206'S saggatte.
Title: Re: M206 Project Thread: Pag.12 *SFV V-REVERSAL NEWS*
Post by: M206 on July 25, 2019, 12:00:54 pm
Try changing the controls to anything other than Y+A button, Forward Y+A & Back Y+A button for the A.I. I hope you figure it out otherwise I'll be stuck with the old Divine Wolf Sagat for tag mode.

I've tried and checked, but i've no such commands in my Sagat (Y+A or A+Y).

the strange thing is that the old 3.1 version run well and has no problem in tag mode with add004..

anyone could help me in solve the problem in my 3.6 Sagat? @Odb718: @Trololo: @Mr. Giang: @2Dee4ever: @【MFG】gui0007;

thanks in advance..
Title: Re: M206 Project Thread: Pag.13 Help needed with add004 problem
Post by: Mr. Giang on July 26, 2019, 06:34:26 am
It's better to pin point your problem and ask them in the Dev section than just tagging a few people who had helped you before. I'm not familiar with your style so I don't understand what you were talking about, what is the problem, why does it happen, etc... I suggest you asking this in the Dev section instead here and if I have time to look into it, I might come up with a solution.
Title: Re: M206 Project Thread: Pag.13 Help needed with add004 problem
Post by: AiRiC on July 26, 2019, 05:22:27 pm
Sagat is looking really solid but at this point he is going so past normal sagat. Ever think of making a skin for him possibly giving him a story that he's sagats teacher?

Zanigef- So people will be asking for a tombstone pile driver or a stone cold stunner but these will be hard maybe giving him a mandible claw move edit wouldn't be to rough. Anyways great work :)
Title: Re: M206 Project Thread: Pag.13 Help needed with add004 problem
Post by: M206 on July 31, 2019, 06:05:19 pm
It's better to pin point your problem and ask them in the Dev section than just tagging a few people who had helped you before. I'm not familiar with your style so I don't understand what you were talking about, what is the problem, why does it happen, etc... I suggest you asking this in the Dev section instead here and if I have time to look into it, I might come up with a solution.

ok thanks, i'll do that. ;) ;) I hope you'll find some time to help me, i'd be very grateful! ;) ;)

Sagat is looking really solid but at this point he is going so past normal sagat. Ever think of making a skin for him possibly giving him a story that he's sagats teacher?

Zanigef- So people will be asking for a tombstone pile driver or a stone cold stunner but these will be hard maybe giving him a mandible claw move edit wouldn't be to rough. Anyways great work :)


thanks. it could be a good idea but i think i'll keep him as sagat, maybe in the future i'll take only certain moves and i'll try to create a tekken styled bruce irvin version. ;)

about zangief i could think about it, but i want to finish sagat first. ;)

anyway here you are my sfv Ex tiger knee:



I love the result, i'll continue working on the landing sprites. ;) ;)

what do you think?


Title: Re: M206 Project Thread: Pag.13 *NEW SFV EX TIGER KNEE VIDEO*
Post by: Trololo on August 01, 2019, 05:47:08 am
Shit, man. Animation-wise it's just PERFECT! Keep it up!
Title: Re: M206 Project Thread: Pag.13 *NEW SFV EX TIGER KNEE VIDEO*
Post by: Fob1aZ on August 01, 2019, 10:09:07 pm
What a fluidness! I'm shocked! *_*
Title: Re: M206 Project Thread: Pag.13 *NEW SFV EX TIGER KNEE VIDEO*
Post by: M206 on August 02, 2019, 02:31:19 pm
Shit, man. Animation-wise it's just PERFECT! Keep it up!

many thanks!! ;) ;)

What a fluidness! I'm shocked! *_*

thanks man! ;) ;)

here you are an enhanced sfv high kick version:

old one:
(https://i.imgur.com/4OS4jza.gif)

new one:
(https://i.imgur.com/1voGwYR.gif)

connected old one:
(https://i.imgur.com/7QaUogG.gif)

connected new one:
(https://i.imgur.com/4JUrnWA.gif)

in action:



as you may notice i've upgraded the 2 tiger rampage mid kicks too. ;) ;)

what do you think??
Title: Re: M206 Project Thread: Pag.13 *NEW SFV EX TIGER KNEE VIDEO*
Post by: M206 on August 06, 2019, 05:09:07 pm
here you are one of the last sfv moves still missing:

crouching light elbow:

(https://i.imgur.com/gTItaZj.gif)

I quite like the result.

In action is far better. ;)

What do you think? @trololo:
Title: Re: M206 Project Thread: Pag.13 *NEW SFV high kick + crouching Light Elbow*
Post by: 2Dee4ever on August 07, 2019, 01:07:37 am
I have to play him more in SFV, then I'll get back to you.
Title: Re: M206 Project Thread: Pag.13 *NEW SFV high kick + crouching Light Elbow*
Post by: Trololo on August 07, 2019, 02:51:50 am
Nice kick and elbow, Pal! But for Tiger Rampage I would suggest you leave the old sprites. Sharper torso movement would fit the Super Move better.
Overall, good job as always! Keep it up!
Title: Re: M206 Project Thread: Pag.13 *NEW SFV high kick + crouching Light Elbow*
Post by: M206 on August 27, 2019, 03:13:19 pm
thanks everyone. ;)

sorry for my late, i've been on holidays and i'm having some personal troubles too.. :/ :/

anyway here you are the new ex tnt punch:

old:

(https://i.imgur.com/P9qtw49.gif)

new:

(https://i.imgur.com/f7YTpAx.gif)

the "old" one will remain as standard non EX moves.  ;) ;)
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: M206 on October 04, 2019, 05:17:36 pm
newer one, from JJ bizarre adventure base:

(http://i.imgur.com/k4bme7E.gif) (https://imgur.com/k4bme7E)

I really love the result!!

what do you think??

@trololo:

@sabockee:

etc etc??
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: RagingRowen on October 04, 2019, 05:26:41 pm
Scar's a bit jiggly but it works.
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: sabockee on October 04, 2019, 09:30:54 pm
What Rowen said plus head looks little jumpy too, but it doesn't look bad overall - just needs few touch-ups.
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: Trololo on October 05, 2019, 04:29:59 am
Damn, quality-wise that's a new level for you, pal!  really like how you did it.
But damn, JoJo? I think this choice is too bizarre to use for Sagat. Still, keep it.
P.S.: really, I do understand, how much you enjoy doing Sagat, and I respect that, but MAYBE it's time to actually try a different char? Like, the same Zangief is waiting for you for so long, god damn it! xD
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: M206 on October 08, 2019, 01:29:59 pm
Scar's a bit jiggly but it works.

thanks.

What Rowen said plus head looks little jumpy too, but it doesn't look bad overall - just needs few touch-ups.

thanks, in the meanwhile i've polished it a little bit. ;)

Damn, quality-wise that's a new level for you, pal!  really like how you did it.
But damn, JoJo? I think this choice is too bizarre to use for Sagat. Still, keep it.
P.S.: really, I do understand, how much you enjoy doing Sagat, and I respect that, but MAYBE it's time to actually try a different char? Like, the same Zangief is waiting for you for so long, god damn it! xD

thanks man, yes, maybe it's borderline using that JJ sprites, but i think it work.
You're right about that poor Zangief.. :D :D
I hope he can wait.. :D :D 

Anyway here you are a preview of the new specials + lev.3 super tiger claw (thanks evilruy by @vyn: )



what do you think??

Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: Trololo on October 08, 2019, 03:47:58 pm
I think this super combines real badly with Projectile Throw Finisher. You need or something melee for that, or drop the finisher entirely.
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: M206 on October 08, 2019, 04:55:17 pm
I think this super combines real badly with Projectile Throw Finisher. You need or something melee for that, or drop the finisher entirely.

Yes i agree, i've choosen something already done to try the finisher.

I'm open to ideas to get some melee finisher.

Possibly something already sprited. :D :D :D
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: ShadowHand BXR on October 09, 2019, 06:27:56 am
this is beast, you should prolly make the regular ones hit only a couple of times that way you can feel Sagats hardness. Super seems good
 also, come hang out with us on our ps4 network in Battleborn, we need more great members
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: M206 on October 09, 2019, 04:24:19 pm
this is beast, you should prolly make the regular ones hit only a couple of times that way you can feel Sagats hardness. Super seems good
 also, come hang out with us on our ps4 network in Battleborn, we need more great members

thanks pal, i'm sorry but i don't have time to use the ps4 in this period. I feel honorated anyway! :)

here you are the TIGER CLAW V.2:



I took the tiger sprites from the @duracelleur: rehyped version. thanks ;)

what do you think @trololo: ??
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: Adnan on October 09, 2019, 04:52:22 pm
I think this new move doesnt fit sagat well but it still nice work.
Hwa jai's dragon tail move might be better to add into sagat's movelist.Because i think it will look more better than this.
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: M206 on October 09, 2019, 05:09:56 pm
I think this new move doesnt fit sagat well but it still nice work.
Hwa jai's dragon tail move might be better to add into sagat's movelist.Because i think it will look more better than this.

Thanks for your feedback. do you have any reference (video, sprites, etc) about hwa jai dragon tail??

thanks ;) ;)
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: Adnan on October 09, 2019, 06:08:22 pm
https://m.youtube.com/watch?v=U_cfhOGUQzM here you go.
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: Umezono on October 09, 2019, 06:26:00 pm
Honestly have to agree but I think you should keep it in anyways because Sagat Platinum owns
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: M206 on October 09, 2019, 11:07:43 pm
https://m.youtube.com/watch?v=U_cfhOGUQzM here you go.

thanks. i saw the video and i think that dragon tail doesn't "fit" sagat style, instead i've found very interesting the "final dragon kick", i've taken some inspiration and tried to adapt that to sagat.

here you are the result (of course it's still wip and needs tweaks).



Honestly have to agree but I think you should keep it in anyways because Sagat Platinum owns

thanks ;)
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: Adnan on October 10, 2019, 05:42:11 pm
https://m.youtube.com/watch?v=U_cfhOGUQzM here you go.

thanks. i saw the video and i think that dragon tail doesn't "fit" sagat style, instead i've found very interesting the "final dragon kick", i've taken some inspiration and tried to adapt that to sagat.

here you are the result (of course it's still wip and needs tweaks).

[youtube]https://youtu.be/RVC8tmetyZg[/youtube]

Honestly have to agree but I think you should keep it in anyways because Sagat Platinum owns

thanks ;)

Actually that move used several times in real life but if you think like that than its ok.The best sagat in mugen is your sagat.
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: RagingRowen on October 10, 2019, 05:54:22 pm
If you're gonna use 2 superpauses at once I'd suggest duplicating the superpause helper but without the portrait code so it doesn't have a contrast increase.
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: M206 on October 11, 2019, 11:32:08 am
thanks for your suggestions ;)

here you are ver.4:




what do you think?? :)
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: Mr. Giang on October 11, 2019, 11:39:59 am
Lmao, this is amazing.
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: RagingRowen on October 11, 2019, 11:44:46 am
Are you fixing the misplaced hitsparks maybe?
And are you aware it's missing super and hit sounds?
And Tiger Claw doesn't really suit the super because of the TNT Punch part.
I'd suggest somethin' like "Tiger Gatling" for "Tiger Firecracker".
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: M206 on October 11, 2019, 05:14:29 pm
Lmao, this is amazing.

Thanks. ;) ;)

Are you fixing the misplaced hitsparks maybe?
And are you aware it's missing super and hit sounds?
And Tiger Claw doesn't really suit the super because of the TNT Punch part.
I'd suggest somethin' like "Tiger Gatling" for "Tiger Firecracker".

Yes, I'll try, right now i can't understand why the get messed up.. :( :(
Yes, I'm aware about sounds, i've to work on them too. ;)

Thanks for your suggestion, maybe Tiger Gatling could be used. ;) ;)
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: ShadowHand BXR on October 13, 2019, 08:44:24 am
the  finishing blow feels amazing. How about have those punches do blasts with each punch? That can prolly work
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: M206 on October 15, 2019, 12:55:25 pm
thanks. :)

what do you mean with "do blasts"??
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: ShadowHand BXR on October 15, 2019, 01:28:35 pm
you know the small blast he does when he says Tiger shot? that one. With each punch, he can shoot those, and just add some nice effects and sound. 
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: R@CE AKIR@ on October 15, 2019, 03:44:21 pm
IMO Tiger Rampage sounds like a better fit for that move to me
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: RagingRowen on October 15, 2019, 03:53:10 pm
IMO Tiger Rampage sounds like a better fit for that move to me

But Tiger Rampage was his the name of his SFV Critical Art.
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: M206 on October 15, 2019, 05:29:23 pm
you know the small blast he does when he says Tiger shot? that one. With each punch, he can shoot those, and just add some nice effects and sound. 

maybe i've understood.. i'll see if i can do it.. ;)

IMO Tiger Rampage sounds like a better fit for that move to me

But Tiger Rampage was his the name of his SFV Critical Art.

Yes, @RagingRowen: Is right, I've already used Tiger Rampage, there's alredy that SFV Critical Art in my sagat. ;) ;) Check some post ago (last year ones), there should be some videos too. ;) ;)
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: R@CE AKIR@ on October 16, 2019, 04:10:28 am
Sorry as I havent paid attention to SFV5 yet. How about Tiger Onslaught then? Or Wild Tiger Assault? Or Tiger Domination. Just some ideas
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: M206 on October 17, 2019, 07:59:24 am
Don't worry!! :)

Thanks for your suggestion, tiger onslaught or tiger domination are really cool!!

I think I'll use one of them for sure!! ;) ;) ;)
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: TiE on October 17, 2019, 09:45:54 am
Quote
I took the tiger sprites from the @duracelleur: rehyped version.

I'm late to the party, I know... Sorry!

Personally I prefer this version over v4 you showed later. Somewhat the standing knee kick pose you use for the finisher destroys the flow for me in your later videos.
So why not take both? First for weak version and second for strong version?
As I don't mind edits to go far astray from the source, I don't really buy the "it doesn't fit Sagat" argument...
Though on the other hand, I'd stick with the brawling excluding the tiger shot energy. I'd say it will look more brutal without additional SFX.

This spoiler is just in case you might be still interested in another melee finisher idea.
Spoiler, click to toggle visibilty

Despite my redundant 2 cents here, I like this crazy fiend of yours! Thank you!
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: M206 on October 18, 2019, 04:47:25 pm
Quote
I took the tiger sprites from the @duracelleur: rehyped version.

I'm late to the party, I know... Sorry!

Personally I prefer this version over v4 you showed later. Somewhat the standing knee kick pose you use for the finisher destroys the flow for me in your later videos.
So why not take both? First for weak version and second for strong version?
As I don't mind edits to go far astray from the source, I don't really buy the "it doesn't fit Sagat" argument...
Though on the other hand, I'd stick with the brawling excluding the tiger shot energy. I'd say it will look more brutal without additional SFX.

This spoiler is just in case you might be still interested in another melee finisher idea.
Spoiler, click to toggle visibilty

Despite my redundant 2 cents here, I like this crazy fiend of yours! Thank you!

thanks for your feedback anyway. ;)
Yes maybe you're a little late, cause i've sprited a lot of new frames to finish the super in the way you see in v.4.

About your spoiler, i think i will not use something like that with sagat, but absolutely in the future with zangief. thanks for your help/ support.

;) ;) ;)
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: RagingRowen on October 22, 2019, 06:13:04 pm
Oh I should warn you that 'Tiger Claw' is a name for his new special in his Omega Mode in USF4.
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: M206 on October 24, 2019, 08:14:36 am
Oh I should warn you that 'Tiger Claw' is a name for his new special in his Omega Mode in USF4.

yes thanks, i forgot that too.. i've already included usf4 omega mode tiger claw some months ago in my sagat (light, med, high, ex). ;) ;)

i'll use tiger onslaught.

but i'd need another name, i'm preparing another lev.3 super (taking inspiration from violentken by @vyn: ).

later i'll post my progress. ;) ;)
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: M206 on October 30, 2019, 05:31:54 pm
here you are some new lev 3. supers (inspired by evilken by @vyn: ):

(https://i.imgur.com/NIRZWhy.gif)

here in action:

Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: RagingRowen on October 30, 2019, 05:34:53 pm
He doesn't need that many Level 3s, the Vyn inspired one for example could work as a Level 1/2 if the execution was good.
Title: Re: M206 Project Thread: Pag.13 *NEW EX TNT PUNCH*
Post by: M206 on October 30, 2019, 06:00:12 pm
He doesn't need that many Level 3s, the Vyn inspired one for example could work as a Level 1/2 if the execution was good.

Yes i was thinking about that, but i'm unsure about the special effetcs.. lev.1/2 shouldn't have so many.. and i love the tiger, the flames, etc etc.. :/ :/ :/
Title: Re: M206 Project Thread: Pag.15 *3 NEW LEV.3 SUPERS (EVIL KEN INSPIRED)*
Post by: vyn on November 03, 2019, 07:41:10 pm
dude those are awsome
Title: Re: M206 Project Thread: Pag.15 *3 NEW LEV.3 SUPERS (EVIL KEN INSPIRED)*
Post by: M206 on November 05, 2019, 07:54:50 am
dude those are awsome

thanks man! :)

and forgive me if i've pasted and copied some moves from your evil ken. :D :D
Title: Re: M206 Project Thread: Pag.15 *3 NEW LEV.3 SUPERS (EVIL KEN INSPIRED)*
Post by: Trololo on November 05, 2019, 10:22:08 am
Sorry for a late reply.
Really like your Tiger Claw move. The only thing I could suggest there is to make both enemy and Sagat himself keep some forward momentum. Sure, this might look too Adon'y, but still.
That Ken-imported super looks nice, but I kinda doubt it. And dude, sorry, but I think that Sagat shouldn't do a freakin' Shinbu Messatsu...
Title: Re: M206 Project Thread: Pag.15 *3 NEW LEV.3 SUPERS (EVIL KEN INSPIRED)*
Post by: M206 on November 05, 2019, 03:37:37 pm
Sorry for a late reply.
Really like your Tiger Claw move. The only thing I could suggest there is to make both enemy and Sagat himself keep some forward momentum. Sure, this might look too Adon'y, but still.
That Ken-imported super looks nice, but I kinda doubt it. And dude, sorry, but I think that Sagat shouldn't do a freakin' Shinbu Messatsu...

thanks man. ;) ;)

about the forward momentum i could think about it, it seems a good idea.. ;) ;)
about the ken supers, don't worry, i respect your opinion, simply avoid use them when i'll release him. :D :D :D :D
Title: Re: M206 Project Thread: Pag.15 *3 NEW LEV.3 SUPERS (EVIL KEN INSPIRED)*
Post by: M206 on November 12, 2019, 01:20:26 pm
hello everyone, i've added another fatal clinch finish option, i've included that evil ken fire punch finisher.

i love the result. ;)

Title: Re: M206 Project Thread: Pag.15 *3 NEW LEV.3 SUPERS (EVIL KEN INSPIRED)*
Post by: Shin DANZEY on November 12, 2019, 08:45:31 pm

impressive work ! congratulations !
Your Sagat is great but i have  suggestions :
you could add a dark mode or transformation ! it will be so well ! it could justify the aggressiveness
and also to complete your superb character add intro/interactions with some famous or rival character ( ex: dan street fighter from phanthom server)
but i let you do what you think better. keep going on and good luck
Title: Re: M206 Project Thread: Pag.15 *3 NEW LEV.3 SUPERS (EVIL KEN INSPIRED)*
Post by: M206 on November 13, 2019, 08:04:57 am
thanks!

about dark mode/transformation i think i'll not add them..for now.. ehehehehe

about intros/interactions, they're already there, vs. dan, adon, joe, ryu/evil ryu, bison,akuma, eagle etc etc.. ;) ;)
Title: Re: M206 Project Thread: Pag.15 *3 NEW LEV.3 SUPERS (EVIL KEN INSPIRED)*
Post by: Fauxcry on November 18, 2019, 07:43:37 pm
Wait so will there be a more aggressive state for this guy oh boy. hopefully it won't be like my first encounter with nightmare Broly all those years ago beat me around the screen with ease first round. Had me on defense helplessly trying to achieve counters second round then his win pose powerup took up all my ram and my laptop overheated and turned off complete Nightmare experience lol. So far Sagat has this Ong Bak killer vibe that puts his SFA3 version to shame I feel his rival should be ryu but a special intro for Vyn's Evil Ryu they seem to have the same amount of bloodlust to their fighting styles.
Title: Re: M206 Project Thread: Pag.15 *3 NEW LEV.3 SUPERS (EVIL KEN INSPIRED)*
Post by: M206 on November 19, 2019, 04:37:50 pm
no, with new modes i'm referring to some particular temporary state like sfv V-Skills 1/2, something like custom combo state or similar..
it depens if my coding skills are enough or not.. :/ :/ :/

i'm quite sure they're not.. :( :(
Title: Re: M206 Project Thread: Pag.15 *3 NEW LEV.3 SUPERS (EVIL KEN INSPIRED)*
Post by: M206 on November 20, 2019, 01:56:41 pm
dynamite upper improved:

old:

(https://i.imgur.com/DJXPd7d.gif)

new:

(https://i.imgur.com/tXmECkE.gif)

i love the result.

what do you think??
Title: Re: M206 Project Thread: Pag.16 *IMPROVED DYNAMITE UPPER ANIMATION*
Post by: bass30655 on December 01, 2019, 07:22:54 pm
love the new dynamite upper
Title: Re: M206 Project Thread: Pag.16 *IMPROVED DYNAMITE UPPER ANIMATION*
Post by: M206 on January 09, 2020, 08:21:15 am
thanks. I've improved it in the meanwhile.

Here you are a beta of SFV crouch mid kick.

(https://i.imgur.com/o2a4ig8.gif)

I want to show you my progess so far, i've to finish the recovery sprites, but i like the result.

what do you think??

Title: Re: M206 Project Thread: Pag.16 *NEW SFV CROUCH MID KICK*
Post by: Trololo on January 09, 2020, 02:11:46 pm
Heh. Nice anim, pal.
Title: Re: M206 Project Thread: Pag.16 *NEW SFV CROUCH MID KICK*
Post by: M206 on January 09, 2020, 05:24:14 pm
Heh. Nice anim, pal.

thanks my friend, some improvements:

(https://i.imgur.com/RaN02Rn.gif)

in action:

Title: Re: M206 Project Thread: Pag.16 *NEW SFV CROUCH MID KICK*
Post by: M206 on January 28, 2020, 12:20:51 pm
Found some time to redraw SF4 Focus Attack:

(http://i.imgur.com/ObmYY5z.gif) (https://imgur.com/ObmYY5z)


I love the result.

Here you are in action. ;) ;)



what do you think??
Title: Re: M206 Project Thread: Pag.16 *NEW USF4 FOCUS ATTACK REDRAWN*
Post by: Trololo on January 29, 2020, 11:26:13 am
Damn, that looks indeed nice now. Good job!
Title: Re: M206 Project Thread: Pag.16 *NEW USF4 FOCUS ATTACK REDRAWN*
Post by: M206 on January 30, 2020, 09:56:26 pm
thanks my friend.

i'm trying to improve some moves to get them more SFV accurate.

here you are the SFV Tiger Cannon. (I've never noticed before that in SFV it's different stance compared to standard tiger shot)..

old one:                                                                                                                      new one:

(http://i.imgur.com/sN0ukfU.gif) (https://imgur.com/sN0ukfU) (http://i.imgur.com/PjImFRF.gif) (https://imgur.com/PjImFRF)

standard tiger shot:

(http://i.imgur.com/xVk2Hhn.gif) (https://imgur.com/xVk2Hhn)

i like the result. ;) ;)

what do you think??
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: Trololo on January 31, 2020, 06:05:08 am
Well, with standard Tiger Shot, you could work some more on the viewer's left leg, it transits too snappy comparing to torso. Really like new Tiger Cannon.
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: M206 on January 31, 2020, 11:49:21 am
thanks, yes i think i'll take a look on that standard tiger shot too. ;) ;)

i'd like to know the feedback of @Sabockee: @RagingRowen: etc etc too :D :D :D
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: RagingRowen on January 31, 2020, 11:56:53 am
Aren't there too many frames when his when he's going from charging to firing, when he starting moving his hands forwards?
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: M206 on January 31, 2020, 05:27:35 pm
yeah i Know what you mean, but don't worry, thet're all 1 tick sprites, the imageur doesn't show them properly, in action everything's fine, soon you'll be able to see it by yourselves ;) ;)
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: sabockee on February 01, 2020, 02:33:46 pm
I suppose I am not the best person for giving feedback about animating sprites lol, but the new animation is rather a neat improvement.
Although it could benefit from changing the delay of particular frames.

Belt area is a bit jumpy and his left pantleg seems a bit too wide in the last frames, but overall it looks pretty decent.
It will look good in game.
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: M206 on February 03, 2020, 05:20:07 pm
I suppose I am not the best person for giving feedback about animating sprites lol, but the new animation is rather a neat improvement.
Although it could benefit from changing the delay of particular frames.

Belt area is a bit jumpy and his left pantleg seems a bit too wide in the last frames, but overall it looks pretty decent.
It will look good in game.

thanks my friend.

here you are my attempt to improve the belt and pants area:

(http://i.imgur.com/1ilZbe0.gif) (https://imgur.com/1ilZbe0)


old:

(http://i.imgur.com/PjImFRF.gif) (https://imgur.com/PjImFRF)

then i've developed a new elbow move, i've used it in "gatling elbows", in a new elbow finisher, and in a lev.2 super (replacing the old bothering knees):

gatling elbows (imagine it with the right speeds):

(http://i.imgur.com/AWXmrxM.gif) (https://imgur.com/AWXmrxM)

finishing elbow:

(http://i.imgur.com/xIp5yHk.gif) (https://imgur.com/xIp5yHk)

in action:



can't wait for your feedbacks :D :D :D @trololo: , @sabockee:,  @RagingRowen:, @Odb718: , @S. Jetstream: @reduxmercenaryt: etc etc etc
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: RagingRowen on February 03, 2020, 05:24:11 pm
You may wanna calm with the notifications.
I also noticed that his Tiger Cannons come out during the Superpause, so they don't move forwards for a split second, it's weird.
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: Trololo on February 04, 2020, 07:46:54 am
Tiger Cannon animation- great.
Elbow animation- now here we have problems. The viewer's right ankle shall NOT be static in a movement like this. And look at the viewer's left toes, you need to fix them too to be more straight on the ground instead of spinning with the leg like that.
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: M206 on February 04, 2020, 06:08:42 pm
Tiger Cannon animation- great.
Elbow animation- now here we have problems. The viewer's right ankle shall NOT be static in a movement like this. And look at the viewer's left toes, you need to fix them too to be more straight on the ground instead of spinning with the leg like that.

@trololo: thanks, I think i've understood what you mean.

better?
new:
(http://i.imgur.com/grgyhyw.gif) (https://imgur.com/grgyhyw)

old:
(http://i.imgur.com/xIp5yHk.gif) (https://imgur.com/xIp5yHk)
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: S. Jetstream on February 04, 2020, 06:10:29 pm
Cool
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: Trololo on February 05, 2020, 05:59:25 am
You fixed the viewer's left angle, but you still need to work on the viewer's right ankle. Try it like that:
(https://i.imgur.com/Qmv9s4A.png)
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: M206 on February 05, 2020, 03:29:54 pm
You fixed the viewer's left angle, but you still need to work on the viewer's right ankle. Try it like that:
(https://i.imgur.com/Qmv9s4A.png)

if you check carefully i've "improved" the right ankle too.. are you able to check it frame by frame? so you can suggest me the exact sprite number to fix in the animation.. ;) ;)

thanks in advance. ;) ;)
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: M206 on February 11, 2020, 08:13:40 pm
@trololo:

i've improved it a little bit:

(http://i.imgur.com/JB5Y11z.gif) (https://imgur.com/JB5Y11z)

and improved sfv strong punch too:

old:

(http://i.imgur.com/tbdUzuG.gif) (https://imgur.com/tbdUzuG)

new:

(http://i.imgur.com/0jNjwxU.gif) (https://imgur.com/0jNjwxU)
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: Trololo on February 12, 2020, 09:45:07 am
Yeah, that Elbow looks nicer now.
And I dunno, I think the newer HP animation looks worse than the older one. The legs shading change in one single frame is a sore in the eye, while in older anim the shading is consistent. Bandages on the feet change their forms too. Again, unlike the older anim.
You better try and look at the previous frame while making a new one to try and make it all more consistent, OK?
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: M206 on February 13, 2020, 03:55:46 pm
thanks for your feedback, yes i knew it has to be improved in some parts ;)

here you are rev.3:

(http://i.imgur.com/zveSvYk.gif) (https://imgur.com/zveSvYk)
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: Trololo on February 13, 2020, 11:13:18 pm
Now this one looks much better. But there is still a problem with the viewer's right foot's bandages. Sure, you prolonged it for some frames, but it still blinks as something shorter at the beginning and the end.
Well, other than that it's a really good job.
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: Fauxcry on February 15, 2020, 04:12:02 pm
most fluid fight I've ever seen Legendary terry bogard versus this creation it almost looks like a grudge fight. These are definitely fighters of the same tier.
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: MAO11 on February 16, 2020, 07:47:35 am
You fixed the viewer's left angle, but you still need to work on the viewer's right ankle. Try it like that:
(https://i.imgur.com/Qmv9s4A.png)

if you check carefully i've "improved" the right ankle too.. are you able to check it frame by frame? so you can suggest me the exact sprite number to fix in the animation.. ;) ;)

thanks in advance. ;) ;)

funny thing is muay thai teachers would wack you with a stick if they saw you lifting your foot like that. especially in linear kicks since it's one of the common movements a seasoned muay thai practitioners would watch to see where the attack would be coming from.
that's why you see a lot of muay thai practitioners practice to be flat footed instead on toes, plus being flat foot give you more balance too.  but then again on toe kicks in visual looks more natural.
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: Trololo on February 16, 2020, 09:16:38 am
You fixed the viewer's left angle, but you still need to work on the viewer's right ankle. Try it like that:
(https://i.imgur.com/Qmv9s4A.png)

if you check carefully i've "improved" the right ankle too.. are you able to check it frame by frame? so you can suggest me the exact sprite number to fix in the animation.. ;) ;)

thanks in advance. ;) ;)

funny thing is muay thai teachers would wack you with a stick if they saw you lifting your foot like that. especially in linear kicks since it's one of the common movements a seasoned muay thai practitioners would watch to see where the attack would be coming from.
that's why you see a lot of muay thai practitioners practice to be flat footed instead on toes, plus being flat foot give you more balance too.  but then again on toe kicks in visual looks more natural.

Please, look at the animation I was referring to before saying something completely irrelevant.
(http://i.imgur.com/grgyhyw.gif)
I don't think any Muai Thai teacher will object to basic mechanics.
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: M206 on February 18, 2020, 05:55:59 pm
thanks everyone for the feedback.

find some time to improve sfv "tiger spike"

old:

(http://i.imgur.com/dOZYafy.gif) (https://imgur.com/dOZYafy)

new:

(http://i.imgur.com/YGCMgvZ.gif) (https://imgur.com/YGCMgvZ)

it's not perfect but i like the result. what do you think??
Title: Re: M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN*
Post by: walt on February 18, 2020, 09:01:12 pm
It's getting close to perfection, but you definitely have to change the areas that suffer no alterations between a couple of frames, like his lower back, or the waist of his shorts. Any small change will make a difference in the right direction for the full animation to look legit :thumbsup:
Title: Re: M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN*
Post by: Trololo on February 19, 2020, 05:38:11 am
I like the quality of that new animation. It's smooth and fluid.
But have to admit, it kinda feels wrong: I just don't feel his hitting leg. Like it skips the mainframe of animation, the moment to connect, and goes straight to recovery. Also because of that, his leg feels short.
Besides, you gave too dark likes to his muscles. It's not really a minus, but this will clash with the rest of sprites being SFA Style and all...
Title: Re: M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN*
Post by: malevka1 on February 19, 2020, 08:17:18 am
Cool
Title: Re: M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN*
Post by: M206 on February 19, 2020, 04:31:50 pm
thanks everyone.

@trololo: maybe in action you could change your view:



i've added one small attack frame.. in the future i'd like to finish some recovery sprites that are missing. :) :)
Title: Re: M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN*
Post by: M206 on May 08, 2020, 10:42:56 am
seems that someone at BANDAI NAMCO played with my sagat in mugen, liked it, and then developed a new fighter in tekken 7 named  Fahkumram taking some inspirations. :D :D :D

here a pc mod with a lot of combos that i've already inlcuded in my sagat through the years.


Title: Re: M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN*
Post by: Momotaro on May 08, 2020, 11:33:10 am
seems that someone at BANDAI NAMCO played with my sagat in mugen, liked it, and then developed a new fighter in tekken 7 named  Fahkumram taking some inspirations. :D :D :D

here a pc mod with a lot of combos that i've already inlcuded in my sagat through the years.

[youtube]https://www.youtube.com/watch?v=Aqc2K8VaVZs[/youtube]

It always happens.
Back in days SNK playmore almost ripped a sprite edit from MFG of Boxer.
And they took inspiration to make the actual SVC Boxer in the official game.
Title: Re: M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN*
Post by: RagingRowen on May 08, 2020, 01:26:05 pm
seems that someone at BANDAI NAMCO played with my sagat in mugen, liked it, and then developed a new fighter in tekken 7 named  Fahkumram taking some inspirations. :D :D :D

here a pc mod with a lot of combos that i've already inlcuded in my sagat through the years.

I actually thought you'd take inspiration from him with new moves at first.
Unless it's just a classic coincidence, it's a small world lemme tell ya.

There was actually a rumor that he's a leftover from a planned Tekken X Street Fighter (Not SFxT) Sagat.

Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: Mastertkof on May 08, 2020, 02:52:07 pm
new:

(http://i.imgur.com/YGCMgvZ.gif) (https://imgur.com/YGCMgvZ)

it's not perfect but i like the result. what do you think??

seems fine for me, you need to keep the frame rate, and this fits the style, if you put very much frames, it will be life sf3, and it need to be more CVS or SFA. timing and frames looks right to the style of char, good stance too.

It always happens.
Back in days SNK playmore almost ripped a sprite edit from MFG of Boxer.
And they took inspiration to make the actual SVC Boxer in the official game.

oh man! idk about that, do you had screens or the story with more details, will be pretty cool to see it
Title: Re: M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN*
Post by: AlexSin on May 08, 2020, 07:41:10 pm
Yeah, they totally took your Sagat moves for their character... :-\
Hopefully that was a joke.
Title: Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*
Post by: Momotaro on May 08, 2020, 08:32:17 pm
idk about that, do you had screens or the story with more details, will be pretty cool to see it

Sorry, it was a looooong time ago now.
I certainly still have the sprite in one of my old HDD...
If I find some opportunity I check.


also, yes, the y definitely took inspiration on your Sagat.
It's not just a coincidence
Title: Re: M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN*
Post by: AlexSin on May 08, 2020, 10:06:57 pm
also, yes, they definitely took inspiration on your Sagat.
It's not just a coincidence

What is your opinion based on?
The same moves?
Never mind that Muay Thai is an actual martial art in the real world, so they could have copied from that instead (which is the more logical conclusion).
Title: Re: M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN*
Post by: M206 on September 02, 2020, 05:58:59 pm
here you are some news:

I've worked on the slash low kick, I've tried to make it looks more sfv-ish

old:

(https://i.imgur.com/caGWLLZ.gif)

new:

(https://i.imgur.com/GtIjIWg.gif)

maybe some recovery sprites (in the very last part) are still missing, but I love the result.

What do you think??
Title: Re: M206 Project Thread: Pag.18 *NEW SFV SLASH LOW KICK REDRAWN*
Post by: Trololo on September 03, 2020, 02:22:34 pm
Damn, man. It looks really good! Though it kinda less resemples CPS-2 style, but animation itself is top notch. Keep it up!
Title: Re: M206 Project Thread: Pag.18 *NEW SFV SLASH LOW KICK REDRAWN*
Post by: M206 on September 04, 2020, 09:48:52 am
Damn, man. It looks really good! Though it kinda less resemples CPS-2 style, but animation itself is top notch. Keep it up!

thanks man! ;)

Yes i know that the sprites aren't so CPS-2 style, but i did my best. ;)

Obviously, other anims will take advantage from these new sprites, tiger raid/tiger raid max, tiger claw low, tiger claw EX. ;)
Title: Re: M206 Project Thread: Pag.18 *NEW SFV SLASH LOW KICK REDRAWN*
Post by: Nate on September 04, 2020, 05:27:36 pm
I really like it!
Title: Re: M206 Project Thread: Pag.18 *NEW SFV SLASH LOW KICK REDRAWN*
Post by: M206 on September 04, 2020, 05:40:59 pm
I really like it!

thanks! ;)

here you are new video with some news:



- new ex counter from Fahkumram tekken
- slash sfv kicks /sf4 tiger claws in action
- new super inspired from samchay by R@CE  (still wip).
Title: Re: M206 Project Thread: Pag.18 *NEW SFV SLASH LOW KICK REDRAWN* + VIDEO IN ACTION
Post by: Momotaro on September 04, 2020, 06:20:35 pm
Wow! Looks pretty good.
Soon you can rename this Sagat : "Muay Thai in fighting games : The character" ^^;

How many dozens of special/super moves he have now ?
Title: Re: M206 Project Thread: Pag.18 *NEW SFV SLASH LOW KICK REDRAWN* + VIDEO IN ACTION
Post by: RagingRowen on September 04, 2020, 06:41:49 pm
The lack of sounds is still very odd. (Especially on the Pauses and EX Sparks).
Title: Re: M206 Project Thread: Pag.18 *NEW SFV SLASH LOW KICK REDRAWN* + VIDEO IN ACTION
Post by: M206 on September 07, 2020, 09:34:36 am
Wow! Looks pretty good.
Soon you can rename this Sagat : "Muay Thai in fighting games : The character" ^^;

How many dozens of special/super moves he have now ?

thanks. ;)
ehehehehe you're right, i've took inspiration from a lot of fighting games..
Really I can't count, they're a lot anyway. ;)
You'll find out very soon. ;)

The lack of sounds is still very odd. (Especially on the Pauses and EX Sparks).

Yes I know, i wrote wip for that reason. ;)

Title: Re: M206 Project Thread: Pag.18 *NEW SFV SLASH LOW KICK REDRAWN* + VIDEO IN ACTION
Post by: M206 on September 29, 2020, 05:00:28 pm
Hello everyone, i've added some effects on slash sfv kicks.



then notice i've added 2 variants of low slash kick.

I love the result. ;)

I'VE RELEASED MY SAGAT, CHECK RELEASE 1.0 SECTION. ;) ;)
Title: Re: M206 Project Thread: Pag.18 SUPREME SAGAT 5.3 RELEASED.
Post by: M206 on October 30, 2020, 05:35:48 pm
here you are some news.

i've fixed some of the bugs reported in the release thread, then i've added projectiles flames particles, (thanks to @JtheSaltyy: ), and i've added the lev.1 super "shijou saikyou no low kick" from KOF2002 Joe higashi (credit to "H" for his great kof2002 joe). Lastly, I've added new intro, inspired from SFV one, with the tiger (roar is still missing) sprites took from sagat rehyped (thanks @duracelleur: ) and sligtly modified.



what do you think?
Title: Re: M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick
Post by: Fob1aZ on October 30, 2020, 10:36:59 pm
Good news! :)

Perhaps some Tiger Shot particles's trasparency isn't well settled (I believe I saw black strike around them).
Title: Re: M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick
Post by: M206 on November 02, 2020, 09:25:25 am
Good news! :)

Perhaps some Tiger Shot particles's trasparency isn't well settled (I believe I saw black strike around them).

thanks. :)
No, no mismatch, it's exactly my purpose to keep them with the black strike around them, if you notice all projectiles too are settled in this way. ;)
Title: Re: M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick
Post by: R@CE AKIR@ on November 02, 2020, 03:15:17 pm
 On the Zangied, if your still working on him

If you use anything from the old Infinite Versus characters. Remember to turn the shake code down.

If you need the certain values to make it so its reasonable, let me know
Title: Re: M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick
Post by: M206 on November 02, 2020, 05:08:19 pm
On the Zangied, if your still working on him

If you use anything from the old Infinite Versus characters. Remember to turn the shake code down.

If you need the certain values to make it so its reasonable, let me know

thanks my friend, i didn't quit on zangief, in the future when i'll find some time to work on him too i'll let you know.

thanks for your help. ;)
Title: Re: M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick
Post by: M206 on September 06, 2022, 04:23:51 pm
hello everyone..

how are you guys?

In these 2 years of "silence", i've found some time to continue my work on Sagat and Zangief, despite a lot of personal troubles (i lost my mother in february  :'( ).

anyway, here you are a small preview of the news:

New sfv v-shift move (with 3 different animations low mid high)
New close low kick
New wide low kick combo (bruce Irvin)
New ex mid kick option combo after 2 low kicks
New gatling low kicks
2 kind of standing defensive anim (depending if the attack come from ground or air)
New cobra sword kick (bruce Irvin)
New sf2 animation when life <300
New light air kick (knee will remaing holding down)
Some new pals :D

i'm thinking to stop posting animation gifs, since i found out that some others "creators" use my works and sometimes (often) they forgot to "credit" me.. :/ :/

In the meantime, i saw some videos of a "bearded ryu", it gave me an idea to implement beard on Sagat too..
the main problem is that there are no more free color slots in the palette, so i'd have to choose to adapt the beard in the same colour of other already C.S. parts.. don't know if you understand what i mean.. what do you think about this?
Title: Re: M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick
Post by: Trololo on September 06, 2022, 04:41:35 pm
Hey, welcome back, pal! Too bad we won't be having them as GIFs, but, I guess, I can understand you here. Looking forward for these new anims.
And no, you better not make that beard happen if it's going to use the colors of something else. That's the whole point of CS, is that you can customize every part of it with colors you like, and having 2 deparate parts have the same color set is breaking it. If you don't have the colors for the beard, then give it up.
Title: Re: M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick
Post by: RagingRowen on September 06, 2022, 04:44:52 pm
hello everyone..

how are you guys?

In these 2 years of "silence", i've found some time to continue my work on Sagat and Zangief, despite a lot of personal troubles (i lost my mother in february  :'( ).

anyway, here you are a small preview of the news:

New sfv v-shift move (with 3 different animations low mid high)
New close low kick
New wide low kick combo (bruce Irvin)
New ex mid kick option combo after 2 low kicks
New gatling low kicks
2 kind of standing defensive anim (depending if the attack come from ground or air)
New cobra sword kick (bruce Irvin)
New sf2 animation when life <300
New light air kick (knee will remaing holding down)
Some new pals :D

i'm thinking to stop posting animation gifs, since i found out that some others "creators" use my works and sometimes (often) they forgot to "credit" me.. :/ :/

In the meantime, i saw some videos of a "bearded ryu", it gave me an idea to implement beard on Sagat too..
the main problem is that there are no more free color slots in the palette, so i'd have to choose to adapt the beard in the same colour of other already C.S. parts.. don't know if you understand what i mean.. what do you think about this?

Glad you're still rocking.
Might I ask if you've done anything cool to 'Gief sprite-wise? He could do with more custom sprites, IMO.

I also have a big suggestion that I'll PM you. Be on the lookout.
Title: Re: M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick
Post by: M206 on September 06, 2022, 04:58:12 pm
Hey, welcome back, pal! Too bad we won't be having them as GIFs, but, I guess, I can understand you here. Looking forward for these new anims.
And no, you better not make that beard happen if it's going to use the colors of something else. That's the whole point of CS, is that you can customize every part of it with colors you like, and having 2 deparate parts have the same color set is breaking it. If you don't have the colors for the beard, then give it up.

thanks my friend. ;) the last 2 years have been really tought.. :( :( hard problems with my mother and some phisical issues on me (which i've solved with surgery only some weeks ago). anyway i'm back, about posting gifs i'm still thinking, maybe i'll make a youtube video to show them as i've already done.
about beard, i agree with you.. but i've made some small test using the leg colors.. not bad, maybe only with few palettes, ex. black leg and black beard.. maybe i'll post the result and we'll see..

hello everyone..

how are you guys?

In these 2 years of "silence", i've found some time to continue my work on Sagat and Zangief, despite a lot of personal troubles (i lost my mother in february  :'( ).

anyway, here you are a small preview of the news:

New sfv v-shift move (with 3 different animations low mid high)
New close low kick
New wide low kick combo (bruce Irvin)
New ex mid kick option combo after 2 low kicks
New gatling low kicks
2 kind of standing defensive anim (depending if the attack come from ground or air)
New cobra sword kick (bruce Irvin)
New sf2 animation when life <300
New light air kick (knee will remaing holding down)
Some new pals :D

i'm thinking to stop posting animation gifs, since i found out that some others "creators" use my works and sometimes (often) they forgot to "credit" me.. :/ :/

In the meantime, i saw some videos of a "bearded ryu", it gave me an idea to implement beard on Sagat too..
the main problem is that there are no more free color slots in the palette, so i'd have to choose to adapt the beard in the same colour of other already C.S. parts.. don't know if you understand what i mean.. what do you think about this?

Glad you're still rocking.
Might I ask if you've done anything cool to 'Gief sprite-wise? He could do with more custom sprites, IMO.

I also have a big suggestion that I'll PM you. Be on the lookout.

thanks mate, yes, i've found some time to sprite on zangief too, lot of custom sprites on him too (not as many as Sagat anyway) :D

you're welcome, send me your suggestion by PM, many thanks ;) ;)
Title: Re: M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick
Post by: M206 on September 07, 2022, 11:11:25 am

New sfv v-shift move (with 3 different animations low mid high)
New close low kick
New wide low kick combo (bruce Irvin)
New ex mid kick option combo after 2 low kicks
New gatling low kicks
2 kind of standing defensive anim (depending if the attack come from ground or air)
New cobra sword kick (bruce Irvin)
New sf2 animation when life <300
New light air kick (knee will remaing holding down)
Some new pals :D


forgot some other news.. :D

- new dillinger anuman final knee animation (bruce irvin combo)
- new knee combo animation after close mid elbow
Title: Re: M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick
Post by: Karl/Karla on September 08, 2022, 07:54:21 am
is there a link? I feel like I'm missing something. If you haven't coded it in, that's fine. Just say that hasn't been done yet. I thought the char had a definite update and there were an actual link.
Title: Re: M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick
Post by: M206 on September 08, 2022, 02:39:40 pm
is there a link? I feel like I'm missing something. If you haven't coded it in, that's fine. Just say that hasn't been done yet. I thought the char had a definite update and there were an actual link.

sorry, it's all ready, but i didn't release it yet.. i want to finish some details before the release..

i'll let you know when i'll be ready. ;) ;)