Stone-Wolf said, February 16, 2019, 03:36:00 pmparallax test, is not too bad, what do u guys think? any way to improve it?Spoiler, click to toggle visibiltymost of the ugly distortion is because of the small rocks on the original sprite, i think if i remove it and maybe put on another layer could become a little betterThe floor should be longer than the bound of the stage width wise so that it fits when it moves. You shouldn't see that light red/gray background on the bottom right corner.By the way when doing parallax the characters shouldn't slide across the floor. They should be more intact, when the characters move the floor moves with them. That's if you didn't know already. If you really want someone's opinion on the parallax then make a .gif image of the floor parallax next time.
Looks pretty good, bro! If anything, just increase the bottom value some more, so KFM foot doesn't "slide" when he's in his idle stance (you see it better when the camera zooms out).
NDSilva said, February 17, 2019, 11:15:48 amLooks pretty good, bro! If anything, just increase the bottom value some more, so KFM foot doesn't "slide" when he's in his idle stance (you see it better when the camera zooms out).i corrected the value as you suggested and looks better now, thanks
;x said, February 16, 2019, 11:14:16 amCan you name each reference?Credit to o ilusionista, your C.Comanndo inspired me to add some of the classic stuff.Spoiler, click to toggle visibilty119way!Spoiler, click to toggle visibiltyBig fan of your work, you kinda inspired me with your crazy edits, crazy in a good way.This is possibly the best looking version of Captain Commando I ever saw in mugen. Truly well maded, congratulations
Stone-Wolf said, February 16, 2019, 07:44:14 pmsorry for the framerate (low performance pc)If this is for a future release, I'm definately rushing to get my old hard drive fixxed for my KOF Mugen. You've got mad parallaxing skills Stone!
In gamehttp://mugenguild.com/forum/boardseen./topics/test-run-spritesheet-expansion-thread-addendum-request-thread-152752.msg2431501.html#newSpoiler, click to toggle visibiltySpoiler, click to toggle visibiltyShinZankuro said, February 18, 2019, 04:36:49 amSpoiler, click to toggle visibilty;x said, February 16, 2019, 11:14:16 amCan you name each reference?Credit to o ilusionista, your C.Comanndo inspired me to add some of the classic stuff.Spoiler, click to toggle visibilty119way!Spoiler, click to toggle visibiltyBig fan of your work, you kinda inspired me with your crazy edits, crazy in a good way.This is possibly the best looking version of Captain Commando I ever saw in mugen. Truly well maded, congratulations Thanks, almost as good as you. At some point, I want you to see some of my other MVC characters as well. I'm doing the same thing as you, just different type of gameplay.
;x said, February 16, 2019, 11:14:16 amCan you name each reference?Credit to o ilusionista, your C.Comanndo inspired me to add some of the classic stuff.Spoiler, click to toggle visibilty119way!Spoiler, click to toggle visibiltyBig fan of your work, you kinda inspired me with your crazy edits, crazy in a good way.It's an honour to have your praise. So kind of you to say that.I saw you posted a "ReixSeiryu's wips" subject, do you know ReixSeiryu? How can I download his CVS-yun? And did he make CVS-yang?
That was my alias back when I was making content for mugen. Did I?Spoiler, click to toggle visibiltyThe only way to get those would be Mugen Archive, you aren't missing out on anything with those anyway.Your Yun, gave me the idea for this. I know you'll appreciate that first part hahaSpoiler, click to toggle visibilty
;x said, February 18, 2019, 10:19:41 amThat was my alias back when I was making content for mugen. Did I?Spoiler, click to toggle visibiltyThe only way to get those would be Mugen Archive, you aren't missing out on anything with those anyway.Your Yun, gave me the idea for this. I know you'll appreciate that first part hahaSpoiler, click to toggle visibiltyI love your works, you are great!
Flowrellik said, February 18, 2019, 05:45:27 amStone-Wolf said, February 16, 2019, 07:44:14 pmsorry for the framerate (low performance pc)If this is for a future release, I'm definately rushing to get my old hard drive fixxed for my KOF Mugen. You've got mad parallaxing skills Stone!thanks mate, the parallax code is actually from Shiyo's dated2014 stage (good base for edits in my opinion), i just tweaked a bit for this particular sprite.hope u get ur stuff back btw.
Stone-Wolf said, February 16, 2019, 07:44:14 pmsorry for the framerate (low performance pc)Good job mate this looks great. Cant wait till its finished one of my fave stages by far.Tatsu adds zoom deltas to background stuff as well I suggest taking a peek at those so the whole thing zooms in and out correctly.
That isnt true at all, keep the retro alive! Creating in general, enjoy seeing it. You said that’s from clay fighters right? I’ve never seen that character before. Must have been before 64, assuming an snes version, did that character not make the cut?
Thanks He's from the first game of ClayFighter in SNES, sadly he couldn't get in the next games (the second SNES one and the N64 one), only appearing as cameo in one stage of ClayFighter 2. He was supposed to be one fo the returning characters of the new CF game released in 2016, but it was cancelled and Interplay died few time later.See my WIP thread, there're more details about him
I'm not so sure about placement of things near the lifebar (unless there is a redirect for absolute pos based on lifebar pos that I don't know of)Eyeballing it, would it overlap anyone's?