Posted by GeorgeMP
in A site where to put mugen vid (Started by demongorne July 04, 2019, 12:29:20 pm
Board: Off-Topic Help
Board: Off-Topic Help
Never spoken of monetise
Never spoken of monetise
Send nudes.
Dude, really?
[Command]
name = "SpinDash"
command = ~D, DF, F, x
time = 30
[Command]
name = "SpinDash"
command = ~D, DF, F, y
time = 30
[Command]
name = "SpinDash"
command = ~D, DF, F, z
time = 30
;SpecialsAnd I STILL can't do Sonic's Spin Dash!
[State -1]
type = ChangeState
value = 1000
triggerall = command = "SpinDash"
triggerall = statetype != A && ctrl
triggerall = Roundstate = 2
trigger1 = stateno = 200 && movecontact
trigger2 = stateno = 210 && movecontact
trigger3 = stateno = 220 && movecontact
;Aerials
[State -1]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A && ctrl
[State -1]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A && ctrl
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 630 && movecontact
[State -1]
type = ChangeState
value = 650
triggerall = command = "c"
trigger1 = statetype = A && ctrl
trigger2 = stateno = 610 && movecontact
trigger3 = stateno = 640 && movecontact
[State -1]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A && ctrl
[State -1]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A && ctrl
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 630 && movecontact
[State -1]
type = ChangeState
value = 620
triggerall = command = "z"
trigger1 = statetype = A && ctrl
trigger2 = stateno = 610 && movecontact
trigger3 = stateno = 640 && movecontact
;Crouching Normals
[State -1]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C && ctrl
[State -1]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C && ctrl
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 430 && movecontact
[State -1]
type = ChangeState
value = 450
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C && ctrl
trigger2 = stateno = 410 && movecontact
trigger3 = stateno = 440 && movecontact
[State -1]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C && ctrl
[State -1]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C && ctrl
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 430 && movecontact
[State -1]
type = ChangeState
value = 420
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C && ctrl
trigger2 = stateno = 410 && movecontact
trigger3 = stateno = 440 && movecontact
;Normals
[State -1]
type = ChangeState
value = 230
triggerall = command = "a"
trigger1 = statetype = S && ctrl
trigger2 = stateno = 100
[State -1]
type = ChangeState
value = 240
triggerall = command = "b"
trigger1 = statetype = S && ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
[State -1]
type = ChangeState
value = 250
triggerall = command = "c"
trigger1 = statetype = S && ctrl
trigger2 = stateno = 210 && movecontact
trigger3 = stateno = 240 && movecontact
[State -1]
type = ChangeState
value = 255
triggerall = command = "fwd_c"
trigger1 = stateno = 100 && ctrl
[State -1]
type = ChangeState
value = 200
triggerall = command = "x"
trigger1 = statetype = S && ctrl
trigger2 = stateno = 100
[State -1]
type = ChangeState
value = 210
triggerall = command = "y"
trigger1 = statetype = S && ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
[State -1]
type = ChangeState
value = 220
triggerall = command = "z"
trigger1 = statetype = S && ctrl
trigger2 = stateno = 210 && movecontact
trigger3 = stateno = 240 && movecontact
;Run Fwd
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = command = "FF"
trigger1 = statetype = S && ctrl
;Run Back
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = command = "BB"
trigger1 = statetype = S && ctrl
[Statedef -1]Any help is much appreciated.
;Run Fwd
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = command = "FF"
trigger1 = statetype = S && ctrl
;Run Back
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = command = "BB"
trigger1 = statetype = S && ctrl
;Normals
[State -1]
type = ChangeState
value = 230
triggerall = command = "a"
trigger1 = statetype = S && ctrl
trigger2 = stateno = 100
[State -1]
type = ChangeState
value = 240
triggerall = command = "b"
trigger1 = statetype = S && ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
[State -1]
type = ChangeState
value = 250
triggerall = command = "c"
trigger1 = statetype = S && ctrl
trigger2 = stateno = 210 && movecontact
trigger3 = stateno = 240 && movecontact
[State -1]
type = ChangeState
value = 255
triggerall = command = "fwd_c"
trigger1 = stateno = 100 && ctrl
[State -1]
type = ChangeState
value = 200
triggerall = command = "x"
trigger1 = statetype = S && ctrl
trigger2 = stateno = 100
[State -1]
type = ChangeState
value = 210
triggerall = command = "y"
trigger1 = statetype = S && ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
[State -1]
type = ChangeState
value = 220
triggerall = command = "z"
trigger1 = statetype = S && ctrl
trigger2 = stateno = 210 && movecontact
trigger3 = stateno = 240 && movecontact
;Crouching Normals
[State -1]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = stateno = 11 && ctrl
[State -1]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = stateno = 11 && ctrl
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 430 && movecontact
[State -1]
type = ChangeState
value = 450
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = stateno = 11 && ctrl
trigger2 = stateno = 410 && movecontact
trigger3 = stateno = 440 && movecontact
[State -1]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = stateno = 11 && ctrl
[State -1]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = stateno = 11 && ctrl
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 430 && movecontact
[State -1]
type = ChangeState
value = 420
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = stateno = 11 && ctrl
trigger2 = stateno = 410 && movecontact
trigger3 = stateno = 440 && movecontact
;Aerials
[State -1]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = stateno = 50 && ctrl || stateno = 51 && ctrl
[State -1]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = stateno = 50 && ctrl || stateno = 51 && ctrl
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 630 && movecontact
[State -1]
type = ChangeState
value = 650
triggerall = command = "c"
trigger1 = stateno = 50 && ctrl || stateno = 51 && ctrl
trigger2 = stateno = 610 && movecontact
trigger3 = stateno = 640 && movecontact
[State -1]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = stateno = 50 && ctrl || stateno = 51 && ctrl
[State -1]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = stateno = 50 && ctrl || stateno = 51 && ctrl
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 630 && movecontact
[State -1]
type = ChangeState
value = 620
triggerall = command = "z"
trigger1 = stateno = 50 && ctrl || stateno = 51 && ctrl
trigger2 = stateno = 610 && movecontact
trigger3 = stateno = 640 && movecontact
;Specials
[State -1] ;This is the part you're probably looking for
type = ChangeState
value = 1000
triggerall = command = "SpinDash"
triggerall = statetype = S && ctrl
triggerall = Roundstate = 2
trigger1 = stateno = 200 && movecontact
trigger2 = stateno = 210 && movecontact
trigger3 = stateno = 220 && movecontact
Nice, now with the rule change for my character I'll pick Kinyo Roadshow by The_noneAmidweiz, your submission was rejected due to being overpowered.
Ok wat, and yet you don't state what is overpowered with it. The only criteria I've seen for being overpowered is no characters with null states or insta-kill... which Kinyo Roadshow has none of those. Also considering the_none's version of Kinyo is you know way more fair than the original by googoo64 if you've taken a look at that before, so I still don't really see what's overpowered with him.
Nice, now with the rule change for my character I'll pick Kinyo Roadshow by The_noneAmidweiz, your submission was rejected due to being overpowered.