Spoiler, click to toggle visibiltyhttps://www.dailymotion.com/video/x77py5m The sleeper runner makes her debut dash into the MUGEN world with her quick, yet straightforward playstyle welcoming to both beginner and veteran players alike! The timing is just right as she was made during the endpoint of Winter season, she'll surely chill your roster with her simple gameplay. Get her down below right here.https://1drv.ms/u/s!AvDqTmHZ37Dih121xaQyA9Wv6QiT
Been waiting for her! Nayuki was one of my fav girls from Kanon. All of your characters are just absolutely incredible and give attention to characters that are otherwise neglected. Love seeing EFZ characters get some love <3Fantastic work Nep and gratz on her release <3
Thanks, glad that you enjoyed her, I bet it feels good to have a simpler character again. Also ... found a minor bug in which Keropi.- Fixed minor bug in which Keropi failed to activate counter hits and spell bonuses. You can go redownload her to get the fix.
Spoiler, click to toggle visibiltyhttps://streamable.com/wep6bOther than that small bug, she is really fun Nep. Nice work as usual.
Turns out I found another bug, so, thanks for saving me the extra work while I made a different finding. Except this bug seems to be in every other character I made apparently, so, gonna make a quick update since this one is annoying the hell out of me. Seems the juggle timer and hitstun decay were the culprits to creating the new bug.- Fixed bug where invalid detector misread certain custom hit states while hitstun decay and juggle timers are active.- Fixed bug where V-Shaped Thrust version y messed with stage zoom in 1.1.
Thanks a lot Nep. I found a bug already.- When Nayuki did the Z dash attack, the opponent flies away.
Thanks for the check, just narrowed down the culprit and fixed the bug accordingly. Also, thanks to Mr. Fael for the second bug that will be mentioned in this post.- Fixed bug that caused opponents to fall through the floor from z version dash attack's custom state.- Fixed bug where all freeze attacks' caused the freezing FX to appear on P2 whenever they collide with helpers.
All Characters:- Overhauled every characters' read me text file.- Command for guard cancel counter has been changed to F+x+y.- Fixed burst bug that forced it even without input.- Fixed bugs for post-battle states.- Improved/fixed more sound aesthetics.- More normals are made incapable of jump canceling on block.- Tweaked custom knockdown to prevent alternative get-up options from ceasing their function.- Juggle timer reduced from 9 seconds down to 4 seconds. Juggle timer restoration with each hit and super pause are increased proportionately to compensate.- Revised Counter Hit from doing 100% bonus damage down to 25% bonus damage, however, damage scaling is mitigated by 25% for starting combos off a counter hit.- Mechanics are now divided into different tiers in terms of how commonly shared they are; Universal Abilities for mechanics in which all characters share, Series Abilities for mechanics in which only characters from a corresponding series share and Unique Abilities in which only that specific character has.- Introduced Guts.- Everyone's down.bounce.yaccel value has been practically doubled, emulating knockdowns closer to that of EFZ.- To compensate for introduction of Guts and juggle timer being lowered, all normals and most supers have their damage increased and damage scaling slightly increased and minimum damage scaling decreased.EFZ characters:- Introduced Instant Charge.- Introduced Recoil Guarding.Nayuki Minase:- Made it so that juggle timer freezes whenever clocks from Special Collection are active.
Quick update to correct a system mechanic as well as a Series Ability flaw.- Guts works correctly on first hit of being combo'd.- Fixed Recoil Guard bug.An example of what it looks like in action when properly working. Yes, that's the same exact combo.