===<Late August(Post-RagingRowen's Update 2019>===
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-Made Both Messatsu Goushoryu viable when cancelled from Shoryuken
-Brought back Nidan Shoryuu Tsuki(and Metsu Shoryuken) along with its followups although it can't be cancellable into MAX Supers
-Metsu Shoryuken is available option for Normal Ryu
-Shin Shoryuken(LV3 Only) and Metsu Shoryuken shares same specific winpose after KO-ing the Opponent
-Adjusted Shinkuu Hadouken(MAX) hit pause.
-Medium and Heavy Joudan Sokutou Geri cannot be cancellable
-Some Changes in the Command.
-Redo Sprite File. (Might have some stuff missing, let me know about that)
2nd Update:
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- EX Shoryuken damage reduced.
- Nidan Shoryuu Tsuki is performed by D,DF,F,D,DF,F,LK or MK
- Made Nidan Shoryu Tsuki cancellable into MAX Supers except for Metsu Shoryuken
- Normal Ryu Metsu Shoryuken is available through D,DF,F,D,DF,F,HK
- Messatsu Goushoryu now can be cancelled into MAX Super
- Shin Messatsu Goushoryu has a better juggle properties such as: can guarantee after cancelling from Shoryuken
- Fixed Messatsu Goushoryu inputs (previously cannot be performed by D,DF,F,D,DF,F,HK due to changes for Metsu Shoryuken)
- Added SF3 Stance
- Fixed Shinkuu Tatsumaki Senpuu Kyaku FX
3rd Update:
- Metsu Shoryuken has a small aesthetic change
-Ryu.def Metsu Shoryuken has remapping palette effect with palette fx during remapping.
-NormalRyu.def has glowing palette fx due to no Evil Ryu palette available to remap with.
- Metsu Shoryuken can be performed by Evil Ryu by D,DF,F,D,DB,B,2k
- Removed Aura like the past-games(SFZ2-CVS2) iterations
- Removed Classic Kuuchu Tatsumaki Senpuu Kyaku for Normal Ryu
- Balanced out Damage of Shoryuken
- Impeferct Shin Shoryuken damage increased
- Shin Shoryuken damage decreased
- Sounds Added in some moves
- SF4 Voices have been removed for CVS lines
Revert to CVS Update:
- Fixed Midnight Bliss Animation
- Removed Moves like (Nidan Shoryuu Tsuki, Reppuu Jinrai Shou, Seichuu Nidan Tsuki)
to have focus for Street Fighter and CvS mixed moveset.
- Ashura Senkuu is reverted back to 2p/2k button
- A.I Fix (still not new, only fixes super cancels)
- Removed Super Text in Shun Goku Satsu Kanji Background
To Do:
-Better and Updated AI
-Option for Denjin as LV2 Super with Mixed Properties of SF5 and SF3
-Extended Color Seperation
-EX Ryu(?)
-Normal Ryu only mode fixed Evil Ryu palette when remapping palette during Metsu Shoryuken
-OG Shakunetsu Hadouken
-SF5/SF4 Voice Pack clean and repacked
The answer lies in the heart of battle. (https://onedrive.live.com/embed?cid=8FCD7EC29811989A&resid=8FCD7EC29811989A%21123&authkey=APr0pOwD1-lofyY)
Thanks to:
RagingRowen: for his edit of my edit of mrwly's edit
PotS: for the OG Character
Victorys: for the CS Sprites and Shin Messatsu Goushoryu Move codes
MFG for supporting and giving feedback
If you add palfx to transition your transformation, it’ll look cleaner.
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(https://i.imgur.com/967NZvz.gif)