[Statedef 11010]
type = U
movetype = I
ctrl = 0
anim = 6900
[State 220, 3]
type = DestroySelf
trigger1 = root,movetype = H
trigger2 = parent,movetype = H
[State 8500, 1]
type = varset
trigger1 = time = 0
var(1) = parent,stateno
[State 8500, 1]
type = varset
trigger1 = var(0) = 2
var(0) = 0
persistent = 1
[State 8500, 1]
type = varset
trigger1 = var(0) = 1
trigger1 = !parent,fvar(13)
var(0) = 2
persistent = 1
[State 8500, 1]
type = varset
trigger1 = parent,fvar(13) = 1
trigger2 = root,var(0) = -1
trigger3 = root,var(0) = 2
var(0) = 1
persistent = 1
[State 8500, 1]
type = ParentVarSet
trigger1 = 1
fvar(13) = 1
persistent = 1
[State 220, Voice]
type = PlaySnd
trigger1 = time = 1
value = 1000, 0
channel = 0
[State 220, Voice]
type = PlaySnd
trigger1 = time = 25
trigger2 = time > 25
trigger2 = var(0) = 2
value = 1000, 1
channel = 0
loop = 1
[State -2]
type = StopSnd
trigger1 = stateno != 220 ; the stateno of your move
channel = 4 ; the channel you set earlier
ignorehitpause = 1
[State 220, Voice]
type = PlaySnd
trigger1 = parent,stateno = 11000 && !parent,var(5) && parent,animelem = 20
trigger2 = parent,stateno = 11000 && parent,var(5) && parent,animelem = 19
trigger3 = parent,stateno = 1050 && parent,animelem = 34
trigger4 = parent,stateno = 1060 && parent,animelem = 34
trigger5 = parent,stateno = 52 && parent,prevstateno = 1060 && parent,time = 1
trigger6 = parent,stateno = 13000 && parent,anim = 13000 && parent,animelem = 50
trigger7 = parent,stateno = 11900 && parent,animelem = 12
trigger8 = parent,stateno = 3050 && !parent,IsHelper && parent,animelem = 34
trigger9 = parent,stateno = 3050 && parent,IsHelper && parent,animelem = 62
trigger10 = parent,stateno = 3060 && parent,animelem = 34
trigger11 = parent,stateno = 52 && parent,prevstateno = 3060 && parent,time = 1
value = 1000, 2
channel = 0
[State 220, Voice]
type = PlaySnd
trigger1 = parent,stateno = 3351 && parent,animelem = 166
trigger2 = parent,stateno = 14800 && parent,animelem = 120
value = 3100, 0
channel = 0
[State 220, Voice]
type = StopSnd
trigger1 = parent,stateno = 12200 || parent,stateno = 12300
trigger2 = root,movetype = H
trigger3 = parent,stateno = 1150
trigger4 = parent,stateno = 1160
trigger5 = parent,stateno = 1170
trigger6 = parent,stateno = 1180
trigger7 = var(0) = 1
channel = 0
[State 220, 3]
type = DestroySelf
trigger1 = var(1) != parent,stateno
trigger2 = parent,stateno = 1150 || parent,stateno = 1160 || parent,stateno = 1170 || parent,stateno = 1180 || parent,stateno = 12200 || parent,stateno = 12300
trigger3 = parent,stateno = 11000 && !parent,var(5) && parent,animelem = 20
trigger4 = parent,stateno = 11000 && parent,var(5) && parent,animelem = 19
trigger5 = parent,stateno = 1050 && parent,animelem = 34
trigger6 = parent,stateno = 1060 && parent,animelem = 34
trigger7 = parent,stateno = 52 && parent,prevstateno = 1060 && parent,time = 1
trigger8 = parent,stateno = 13000 && parent,anim = 13000 && parent,animelem = 50
trigger9 = parent,stateno = 3102 && parent,animelem = 63
trigger10 = parent,stateno = 3050 && !parent,IsHelper && parent,animelem = 34
trigger11 = parent,stateno = 3050 && parent,IsHelper && parent,animelem = 62
trigger12 = parent,stateno = 3060 && parent,animelem = 34
trigger13 = parent,stateno = 52 && parent,prevstateno = 3060 && parent,time = 1
trigger14 = parent,stateno = 3351 && parent,animelem = 166
trigger15 = parent,stateno = 14800 && parent,animelem = 120