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Commander Keen Blasts Off! (ONE FINAL HYPER!!!) (Read 17652 times)

Started by RoySquadRocks, March 12, 2017, 04:55:36 pm
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Commander Keen Blasts Off! (ONE FINAL HYPER!!!)
#1  March 12, 2017, 04:55:36 pm
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Commander Keen Blasts Off!

Commander Keen is finally back in action and he's ready to blast off into MUGEN! What better way to celebrate the revival of the eight year-old space ranger by taking a look of a new W.I.P I'm working on.
Last Edit: December 21, 2017, 11:32:00 pm by RoySquadRocks
Re: Commander Keen Blasts Off!
#2  March 12, 2017, 05:12:46 pm
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It's finally time, my dude!

So far, he looks like a rather different kind of Mugen character. It'll be interesting to see how versatile Keen will be.

Also, here's a suggestion. Give Keen a special/hyper move where he uses the Neural Stunner to stun the opponent.
If there are any problems, let me know. I will try to fix them as soon as possible. I plan on making more stages, and eventually characters, down the line.
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Re: Commander Keen Blasts Off!
#3  March 12, 2017, 05:15:06 pm
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I'll see that I can do. :)
Re: Commander Keen Blasts Off!
#4  March 12, 2017, 06:31:31 pm
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love the pogo stick....this is gonna be fun! good luck on this bro!
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Re: Commander Keen Blasts Off!
#5  March 12, 2017, 07:46:54 pm
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Really nice.

Some suggestions...

 - as a last round win animation use his yellow "K" flag... let it fall on the stage (or onto p2) and Keen walks off
 - maybe you can recreated the source game (well, from what I´ve seen the one from Episode 4 - Secret of the Oracle) death animation as a last round k.o. animation for Keen
 - one special should stun p2 after a shot from Keens Neural Stunner ... maybe even with the source game stars
 - how about Mortimer McMire as a assist? Mortimer tries to harm Keen, but he jumps/ducks out of the way and it will hurt p2
 - level 3 super : Dopefish attack  :yaoming: Should swallow p2 and burp. Use the You've Got to Eat Your Vegetables (a.k.a. "The Dopefish Theme") track for that super
 - any sort of DOOM reference
 - a special from Commander Keen in Keen Dream... He throws flower power pellets to temporarily turn p2 into a flower
Last Edit: March 12, 2017, 07:52:34 pm by Staubhold
Re: Commander Keen Blasts Off!
#6  March 12, 2017, 08:07:31 pm
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Re: Commander Keen Blasts Off!
#7  March 12, 2017, 08:55:20 pm
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Since when did Commander Keen learn Tatsumaki Senpukyaku?

For a taunt, how about he moons the player? Or is that already in?

DopeFish idea sounds fun, but would be weird if he just randomly jumps in without water.

"You must defeat my flaming
dragon punch to stand a chance."
Re: Commander Keen Blasts Off!
#8  March 12, 2017, 09:04:29 pm
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Re: Commander Keen Blasts Off!
#9  March 13, 2017, 06:39:36 am
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Re: Commander Keen Blasts Off!
#10  April 01, 2017, 09:07:40 am
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iam glad someone is working on another commander keen
Re: Commander Keen Blasts Off! (Small Update + Flower Power Special)
#11  April 16, 2017, 10:14:21 pm
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A small update for Commander Keen including the Flower Power special. Slow progress...
Re: Commander Keen Blasts Off! (Small Update + Flower Power Special)
#12  June 10, 2017, 03:15:35 pm
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This wip is a great idea.

I love the pc speaker effect!

Waiting more news on this one :-)
Re: Commander Keen Blasts Off!
#13  September 15, 2017, 10:33:19 pm
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I haven't updated Commander Keen for a while, because I was too busy with other stuff and such.

So, to resume my MUGEN project, I have two big W.I.Ps planned. One is Commander Keen (which I am working on right now), and my newest W.I.P, Sonic Mania, will have a preview next week.

In a meantime, here is what Commander Keen's second intro and death animation look like. More to come for an eight-year-old space ranger.
Re: Commander Keen Blasts Off!
#14  September 16, 2017, 10:42:41 pm
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Awesome!

Can't wait for Keen!!! :-) :-) :-) :-)
Re: Commander Keen Blasts Off!
#15  September 18, 2017, 04:00:10 am
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Looks Great. His jump with his pogo stick resembles Scrooge McDuck's from DuckTales. I can already imagine a special intro between the two of them. Maybe you should consider Scrooge as a guest cameo character in one of Keen's Supers where they jump on the enemy with the pogo stick by taking turns or something. Good luck with this Character man.
Re: Commander Keen Blasts Off!
#16  December 01, 2017, 07:33:20 pm
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Working on assists for Commander Keen now. Here's Jazz Jackrabbit as his first helper. Others will be shown in the video soon.
Re: Commander Keen Blasts Off!
#17  December 01, 2017, 08:08:24 pm
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First Commander Keen and now Jazz Jackrabbit as his helper. This is good DOS action man. I like it alot.
Re: Commander Keen Blasts Off!
#18  December 01, 2017, 08:24:12 pm
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Thanks, pal! Gotta add some more helpers soon. :)
Re: Commander Keen Blasts Off!
#19  December 01, 2017, 08:37:22 pm
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Nice.
What MS-DOS helpers can we expect? Duke Nukem? Leisure Suit Larry? The Prince of Persia? Guybrush Threepwood? Some Lemmings?  ;D
Re: Commander Keen Blasts Off!
#20  December 01, 2017, 08:43:21 pm
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You'll just have to wait and see... :)
Re: Commander Keen Blasts Off!
#21  December 01, 2017, 08:44:06 pm
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Maybe some doom heretic warcraft monsters!

Excellent job man
Re: Commander Keen Blasts Off!
#22  December 01, 2017, 08:56:05 pm
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Re: Commander Keen Blasts Off!
#23  December 01, 2017, 09:24:06 pm
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That's Great. What about Johnny Dash from Monster Bash? Just a suggestion man. There are some good Games to choose from really.
Re: Commander Keen Blasts Off!
#24  December 01, 2017, 09:27:52 pm
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Like I said, you'll just have to wait and see. They will be randomly chosen.
Re: Commander Keen Blasts Off! (All assists DONE!)
#25  December 11, 2017, 02:01:28 pm
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All assists are DONE!! See Jazz Jackrabbit, Mylo, Dangerous Dave, Johnny Dash, Duke Nukem, and B.J. Blazkowicz in action!
Re: Commander Keen Blasts Off! (Release Date REVEALED!)
#26  December 14, 2017, 08:00:32 pm
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It has been decided.

Also, Commander Keen celebrates his 27th birthday today!
Last Edit: December 14, 2017, 08:10:35 pm by RoySquadRocks
Re: Commander Keen Blasts Off! (New Hypers!!!)
#27  December 17, 2017, 08:57:58 pm
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Everything is done! Win poses, Intros, Specials, and Hypers! There's only one more thing to go:
Spoiler, click to toggle visibilty
Re: Commander Keen Blasts Off! (Enemy Summon, Minesweeper, Parries)
#28  December 18, 2017, 07:10:58 pm
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One week to go!
Re: Commander Keen Blasts Off! (Enemy Summon, Minesweeper, Parries)
#29  December 19, 2017, 10:45:25 pm
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We are getting close to a Christmas release!!!
Re: Commander Keen Blasts Off! (ONE FINAL HYPER!!!)
#30  December 21, 2017, 11:32:46 pm
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ONE, FINAL, HYPER!!!!!!!!!!
Re: Commander Keen Blasts Off! (ONE FINAL HYPER!!!)
#31  December 21, 2017, 11:44:48 pm
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LUL The Dopefish! Neat!

Though he seems to move too slowly there than usual. Don't know if that was for dramatic effect or something. Should swim a bit faster on swallowing the opponent.
Don't get the Doom reference, other than made by the same company that did Commander Keen. Not familiar with the whole story on that.

Otherwise, neat! Actually a decent Dopefish recreation. :)

"You must defeat my flaming
dragon punch to stand a chance."
Re: Commander Keen Blasts Off! (ONE FINAL HYPER!!!)
#32  December 21, 2017, 11:57:05 pm
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Don't worry, pal. Dopefish will not have any DOOM reference.
Re: Commander Keen Blasts Off! (ONE FINAL HYPER!!!)
#33  December 22, 2017, 12:03:19 am
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I was referring to one of your Commander Keen super moves where he summons that red monster thing from Doom.

"You must defeat my flaming
dragon punch to stand a chance."
Re: Commander Keen Blasts Off! (ONE FINAL HYPER!!!)
#34  December 22, 2017, 12:05:30 am
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Well, everyone already suggested me to add that, only once.
Last Edit: December 22, 2017, 12:50:48 am by RoySquadRocks
Re: Commander Keen Blasts Off! (ONE FINAL HYPER!!!)
#35  December 23, 2017, 05:04:00 pm
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So cool bro! Dopefish gives me good memories. It will be an Excellent Character. Great job.