Binds the player's specified targets to a specified location relative to the player's axis.
Required parameters:
none
Optional parameters:
time = bind_time (int)
Specifies number of ticks that this binding should be in effect. Defaults to 1.
ID = bind_id (int)
Specifies the desired target ID to bind. Only targets with this target ID will be bound. Defaults to -1 (bind all targets.)
pos = x_pos, y_pos (float)
Specifies the offset from the player's axis to bind the target to. Defaults to 0,0 if omitted.
Example:
;Fighter Factory 3
[State 0, TargetBind]
type = TargetBind
trigger1 =
time = 1
id = -1
pos = 0,0
;ignorehitpause =
;persistent =
Related SCTRL:
BindToTarget (SCTRL) (http://mugenguild.com/forum/topics/bindtotarget-sctrl-170088.0.html)
TargetDrop (SCTRL) (http://mugenguild.com/forum/topics/targetdrop-sctrl-170205.0.html)
TargetFacing (SCTRL) (http://mugenguild.com/forum/topics/targetfacing-sctrl-170206.0.html)
TargetLifeAdd (SCTRL) (http://mugenguild.com/forum/topics/targetlifeadd-sctrl-169891.0.html)
TargetPowerAdd (SCTRL) (http://mugenguild.com/forum/topics/targetpoweradd-sctrl-169929.0.html)
TargetState (SCTRL) (http://mugenguild.com/forum/topics/targetstate-sctrl-169309.0.html)
TargetVelAdd (SCTRL) (http://mugenguild.com/forum/topics/targetveladd-sctrl-170207.0.html)
TargetVelSet (SCTRL) (http://mugenguild.com/forum/topics/targetvelset-sctrl-170208.0.html)
Related Triggers:
NumTarget (Triggers) (http://mugenguild.com/forum/topics/numtarget-triggers-169464.0.html)
Additional Notes: Issues may arise if your state does not have a movetype (http://mugenguild.com/forum/topics/movetype-cns-169456.0.html) value of "A."