trigger1 = enemynear,!animexist(9741)
Crashes mugen. Replace ! with = 0 at the end.
text = "Check http://www.mugenguild.com/forum/index.php?board=22;action=display;threadid=9151;start=0 for details."
Also crashes, since the ; in the link indicates a comment start.
The state that goes to statedef -2 will flood the debug screen if there is no helper. ishelper trigger should help.
trigger1 = var(0) = 50 && var(0) = 4060
<= doesn't work, since it checks if the var(0) is 50 and 4060 in the exact same time. Edit: perhaps this would be better:
trigger1 = var(0) = [50,4000]
and an additional ">" in the last displaytoclipboard. :P
Var(1) gets added even if the condition is false. Moving the enemynear part to a separate trigger should help. the := method dislikes being used in the same line with other triggers.
After all those fixes it worked right and dubbed KFM as:
edit 2:
trigger1 = ((enemynear, animexist(5910) && enemynear, animexist(5911)) || enemynear, animexist(5912) || enemynear, animexist(5915)) && enemynear, animexist(5920) && enemynear, animexist(5930)
The guard crush detector refuses to work, if there are no crouch/air anims. Putting the last 3 anims in a bracket should fix it.