;---------------------------------------------------------------------------
;Blaster Shot
[StateDef 300]
type = S
movetype= A
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 300
poweradd = 20
[State 300, 1]
type = Projectile
trigger1 = AnimElem = 4
projanim = 301
projhitanim = 0
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 52,-18
velocity = 8
attr = S, SP
damage = 30
animtype = medium
guardflag = MA
hitflag = MAFDP
pausetime = 80,10
hitsound = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = High
ground.slidetime = 25
ground.hittime = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0
[State 300, EnvShake]
type = EnvShake
trigger1 = GameTime%5
time = 10
freq = 10
ampl = -3
phase = 120
[State 300, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;---------------------------------------------------------------------------