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Homura Akemi WIP (Read 2944 times)

Started by Nep Heart, November 09, 2018, 01:57:11 am
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Homura Akemi WIP
#1  November 09, 2018, 01:57:11 am
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https://streamable.com/4y088

 Yep, I'm already at it again with what will be my third character in the works using both Cyclops Beam and Kohaku's Homura for their resources, but otherwise build from the ground up. This time, my next project will be Homura Akemi, another Puella Magi. Her gameplay will focus on being a projectile heavy character who can manipulate time to teleport or create combos that are not normally possible, making her lean greatly on a keepaway and zoning fighting style. She's roughly 40% complete as of this post, but Homura has been turning out to be the easiest character to work on so far. Just like Sayaka and Akyuu before her, Homura will be made in the same custom style as them.

 Stay tune for more updates on her progress.
Re: Homura Akemi WIP
#2  November 10, 2018, 01:45:03 am
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I can't wait to see more progress on her, especially if they use the same custom style as your Sayaka and Akyuu. Good luck on her :)
Re: Homura Akemi WIP
#3  November 10, 2018, 11:28:50 pm
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 Definitely will stick with the same base gameplay mechanic I've used for the last two characters I made. I feel like it's a solid foundation to work with for all my future creations with exceptions of maybe character edits that I may or may not release in the future.

 Anyway, first super is done.



 AT-4 is a simple looking projectile super with low priority, but underneath the surface lies an interesting way of scaling its damage off a combo. The higher hitcount you end a combo with this super, the less it is actually scaled from previous hits. So, you'll get quite a hefty reward for ending lengthy combos with this move.
Re: Homura Akemi WIP
#4  November 14, 2018, 01:25:23 am
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Re: Homura Akemi WIP
#5  November 21, 2018, 12:16:22 pm
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It's only a matter of time before we get all five Madoka Magica girls from you.

I'm looking forward to this since Sayaka is fun to play with.