The Mugen Fighters Guild

M.U.G.E.N Central => Sprite Projects => Topic started by: rgveda99 on November 20, 2013, 03:52:50 am

Title: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on November 20, 2013, 03:52:50 am
Need both critique and feedback. Been working on this in the last 2 months. Its not easy being a perfectionist. You just don't want to finish what you've started especially knowing you its not going to look right. The walking sprites I'm not too happy about them also. I'll most likely redo them again sometime but I'd rather just move on to the other sprites like attacks, victory and lose animations.

(http://s6.postimg.org/45d9mpzdt/stunwalkidleuranus.png)

Biggest problem I have are the straps on the shoes. They kind of limit the optical illusion to make it more eye pleasing. The company that draw them was Angel and I just hate it when they draw. Almost all of them look flat especially when I'm converting them to arcade style. I need another color for that I guess. I might as well get rid of them. I don't really think its a big deal to keep those straps but what do you guys think?
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on November 24, 2013, 11:40:49 am
(http://i744.photobucket.com/albums/xx82/rgveda99/uranusstandjumpviclose_zps51094acb.png)

I'm done with all the fall, stun, crouch, jump, recover, victory and lose animations.
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on November 26, 2013, 06:47:51 pm
(http://i744.photobucket.com/albums/xx82/rgveda99/uranpunchstandcrouch_zpscba16379.png)

Standing and crouching punch done.
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: DJ_HANNIBALROYCE on November 26, 2013, 06:54:29 pm
cant wait til the uranus world shaking sprites r done. sailor uranus was my fav next to venus
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on November 26, 2013, 08:29:13 pm
Glad you like them. Just wished someone would make something other than Sakuraka style.

Anyone have Teothos sprites? Not the 3d0 one but the snes style. I just need the walking sprites.
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on November 28, 2013, 08:21:20 am
(http://i744.photobucket.com/albums/xx82/rgveda99/uranusstandkick_zps2ab784b1.png)

Standing kicks done.
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on November 29, 2013, 04:51:44 am
(http://i744.photobucket.com/albums/xx82/rgveda99/uranusblocksweep_zps9db44cc9.png)

Blocking and crouching kicks done.
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on December 10, 2013, 02:48:02 pm
(http://s6.postimg.org/uhagaj1i5/turnuran.png)

(http://s6.postimg.org/6l2q504m9/uranairpunch.png)

Turn and punch (air) done.
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: Bastard Mami on December 10, 2013, 03:56:39 pm
nice turn sprites.
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on December 15, 2013, 12:56:35 am
(http://s6.postimg.org/vbseitjz1/uran_jump_kick.png)

Jumping weak kick done.
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on February 02, 2014, 02:49:38 am
(http://s6.postimg.org/ga1eafbkx/frankenspriteairkickuranus.png)

Did a little frankenspriting for more aerial kicks.
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: mistico on February 23, 2014, 01:17:12 pm
nice progress so far  looking good  ^^
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: ThatIdahoGuy on February 23, 2014, 06:11:16 pm
These look amazing. I may make a patch that uses these sprites for those who prefer arcade-style sprites over the original SNES sprites.
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on February 23, 2014, 09:43:44 pm
I'll try making an update this week. Too busy procrastinating.

If only I had those walking sprites Teothos made years ago.
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on March 01, 2014, 01:20:24 am
Got bad news. My netbook finally crashed.
(http://s23.postimg.org/ikw01dxc7/IMG_00000048.jpg)

(http://s23.postimg.org/6x1y6u87b/IMG_00000049.jpg)

(http://s23.postimg.org/oodklanlz/IMG_00000050.jpg)

The good news is I was able to save the last update.
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on March 02, 2014, 04:52:02 am
Need critique and feedback. Do you get that KOF vibe when seeing this?

(http://s6.postimg.org/sfus2qb8d/uranus_run_1.png)

Base Sprites were made by ShinaUsagi777
(http://s28.postimg.org/4ddsl91ll/uranusrunrv.jpg)

(http://s6.postimg.org/51z3yttnl/frankenspriterunuran.png)
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: DW on March 02, 2014, 08:52:45 pm
Looks nice. That's a good basis to use for her, for a running animation.
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on March 03, 2014, 09:50:31 am
Looks nice. That's a good basis to use for her, for a running animation.

Thanks. I had to trim her legs a little since the original SNES sprites really skinny legs despite Mai being skinny already. And also copy how Mai's legs were shaded while still going for the SM arcade style.

(http://s6.postimg.org/96xpcpr35/uranusrunupdate.png)
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on March 12, 2014, 02:19:29 pm
This was tough even with Shinausagi's help. Mixing Vice and Mai's running leg animation is a bad thing as it makes the running animation look choppy so instead of having 6 frames of animation I had to add 2 more. I'm never gonna mix and match running frames again.

I could have gone with Yung Mie's  running animation with only 3 frames but I want to have my Uranus sprites to have that King of Fighters flair. I don't want any akward looking or average poses.

This is just a preview and not final yet.
(http://i.picasion.com/pic76/d589eeb171eb2edf41e12f8b9a193bbd.gif)
As you can see I misaligned one sprite frame.

Will work on the skirt a little more as it needs to follow the flow of the leg that's flexed.

I'm kind of thinking making the upper body move just a little but Vice or Mai don't need one. What do you guys think?
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: DW on March 12, 2014, 06:04:52 pm
Giving her upper body some movement would be nice, as it looks too static right now, compared to her lower body. Since the upper body is mainly based on Mature's run, I'd look to her's for reference. The lower body is good to go. I also want to note that you have some pixel flicker on the blue base of her gloves between some of the frames.
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on March 23, 2014, 12:34:06 am
Overhead attack.

(http://s6.postimg.org/8w0051izl/uranoverheadtry.png)

http://rgveda99.deviantart.com/art/Uranoverheadtry-442136628

Having trouble with the left leg. I wouldn't even noticed the original sprites misalignment if I hadn't worked on this.

And should I shave off some of the pixels of her skirt?
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: Neocargalpha on April 19, 2014, 03:12:23 am
looking good :)
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on May 10, 2014, 11:31:48 am
Something is still not right.

(http://s6.postimg.org/70zrur8m5/uranrun.gif)


Edit:
Made a new one.
(http://s6.postimg.org/6lxot81gd/uranrun2.gif)
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on June 08, 2014, 11:57:18 am
Decided to bump this again after seeing this.

https://www.youtube.com/watch?v=SlmtglWX5R4

Didn't know the game was somewhat popular next to TMNT. I hope the game makes it in EVO.

Working on a move from Guy. I wasn't satisfied with frankenspriting since I know I can do better.
(http://s6.postimg.org/n4j6kpopt/uranguy.png)
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: DW on June 10, 2014, 05:27:30 pm
Her legs look a tad bit longer than they should be for that kick. Though other than that, it looks good. Nice work.
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on July 18, 2018, 12:16:44 pm
Finally got back into spriting again. Got to overcome my INFP artist's block thanks to the superbetter app.

Here's just a frame of Uranus having her very own anti-air which I based off of Gallon's Climb Razor.

(https://s6.postimg.cc/a50hxvcmp/uranus_flash_kick_base_sprite.png)
(https://s6.postimg.cc/9r0jjzmnl/flash_kick_uranus_initial_edit_1.png)
(https://s6.postimg.cc/cjvmxh335/uranus_climb_razor_1.png)

Not perfect in my eyes but I learned not to be too hypercritical and just get things moving. I even feel like editing one of Ray's moves.


Decided to bump this again after seeing this.

https://www.youtube.com/watch?v=SlmtglWX5R4

Didn't know the game was somewhat popular next to TMNT. I hope the game makes it in EVO.

Dream come true. Sailormoon S makes it to Animevo.

Edit:

Did one more final edit to make her legs look more organic and her posture more natural.
(https://s6.postimg.cc/7nsgpa1wx/uranus_climb_razor_sprite_evolution.png)

Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on July 24, 2018, 09:20:32 am
2 down three to go.

(https://s6.postimg.cc/kj1ty2gj5/wheel_kick.png)
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on July 25, 2018, 12:33:25 pm
(https://s6.postimg.cc/ywrfk65sx/Wheel_Kick_3rd_frame.png)

3rd frame done. :)
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on July 26, 2018, 09:44:02 am
Second to the last one.  ;)

(https://s6.postimg.cc/ozz8tpvw1/uranus_wheel_kick_4th.png)
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on July 30, 2018, 10:45:40 am

Strange that its been years since I've worked on this. Was always scared to try something new using other characters as base sprite and now I'll be working with more King of Fighters characters.  :hyo:

(https://s6.postimg.cc/lju9hd001/Vanessa_Stance_neutral.png)

This will be the last one I'll be using a Fighter's History character as base sprite.
(https://s6.postimg.cc/647cf50qp/uranus_wheel_kick_finale.png)

I also listen to Kpop when doing my sprite work.  :drummer:
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on August 01, 2018, 06:40:58 pm
Jumping strong punch done.  ;)

(https://s6.postimg.cc/aoqt9dy69/Uranus_Jumping_Strong_Punch.png)
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: Iori730 on August 02, 2018, 06:21:35 am
Not into Sailor Moon, like at all.
Where's your tattoo? Somebody give this man a contributor medal, now.
:muttrox: :muttrox:
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on August 02, 2018, 06:04:18 pm
Not into Sailor Moon, like at all.
Where's your tattoo? Somebody give this man a contributor medal, now.
:muttrox: :muttrox:

Thanks. I forgotten to ask for one.  :bjugoi:


Here's her new jumping weak punch.
(https://s6.postimg.cc/7q7c2iwb5/Uranus_jumping_weak_punch.png)
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: rgveda99 on August 10, 2018, 06:24:24 am
(https://s6.postimg.cc/sdke6barl/Uranus_jumping_punch.png)
Title: Re: Sailor Uranus Sprites (arcade SNES style hybrid)
Post by: Pingu91 on August 10, 2018, 06:39:55 am
Nice Job ! Looking forward =)