The Mugen Fighters Guild

M.U.G.E.N Central => Projects => Topic started by: Knuckles8864 on February 14, 2017, 03:34:40 am

Title: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: Knuckles8864 on February 14, 2017, 03:34:40 am
Next is Maki Genryusai from Final Fight!

(https://i.imgur.com/jgrrVNT.png)

Past creations:

Iori Yagami
http://mugenguild.com/forum/topics/iori-yagami-176504.0.html

Dhalsim
http://mugenguild.com/forum/topics/dhalsim-179992.0.html

Raiden
Coming Soon
Title: Re: Knuckles8864's WiPs
Post by: The Sudden Rarity on February 14, 2017, 03:47:24 am
Make her a config.  Some people want her and others don't.  Why not cater to that?  If it isn't too much trouble, of course.

And I'd set Yoga Catastrophe as a different kind of motion (ie D, DB, B, D, DF, F, 3p) since it might interfere with Yoga Teleport.

I'm excited to see this coming to PotS/Infinite style ^..^
Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on February 14, 2017, 04:19:03 am
Exactly what I was thinking of Sally.

That is also true for Yoga Catastrophe. I'll also have it for F, B, DB, D, DF, F (similar to Jmorphman's Rolento and Rajaa's Dhalsim.) I'll see how it goes when I get the supers ready.


Edit: I've also added some sprites that were not included, and now we have some pretty cool things (in my opinion anyway).

Vertical Spinning
(http://i.imgur.com/YH2UDs5.gif)

And the Clashes

(http://i.imgur.com/BlaD5Q5.gif)

(http://i.imgur.com/VemuxQ7.gif)

(http://i.imgur.com/zi9cjfZ.gif)

(Note: The last first sprite of the last clash was an edit since it basically took the second one's first frame for some reason, but that may be expected to change back to that.)
Title: Re: Knuckles8864's WiPs
Post by: Prime SC on February 14, 2017, 05:18:27 am
yo nice work cant wait to see this guy finished
Title: Re: Knuckles8864's WiPs
Post by: The Sudden Rarity on February 14, 2017, 05:40:04 am
Yeah, using the Haoh Shokoken motion (F, B, DB, D, DF, F) for Yoga Catastrophe is a great idea, better than mine ^..^

And those additional sprites will make him fit in nicely.
Title: Re: Knuckles8864's WiPs
Post by: Kingxroyo on February 14, 2017, 06:34:49 am
Finally, thanks Knuckles8864 for your work bro! I can't wait for Dhalsim'S Release
Title: Re: Knuckles8864's WiPs
Post by: oraora? on February 14, 2017, 06:45:11 am
Make her a config.  Some people want her and others don't. 
I agree with this too, looking forward to Dhalsim  :vugoi:
Title: Re: Knuckles8864's WiPs
Post by: YugaCurry on February 14, 2017, 08:24:01 am
(http://i.imgur.com/PaSYFX1.jpg)

Dhalsims say, thank you.
Title: Re: Knuckles8864's WiPs
Post by: BahamianKing242 on February 14, 2017, 12:05:24 pm
hey wow nice man! i just was wondering earlier if you was going to do a w.i.p thread. but hey i notice rajaa boy gave him some new moves and supers to. please it would be cool if you gave him them as well. like the move from sfex where he pulls you in. i see he has a move like e.honda by keep pressing any punch. he could yoga blast and yoga fire in the air. the yoda blast in the air would be cool. dont really need yoga fire in the air. and for supers he has the super from sfex the teleport super. that would be cool to give him to. would make dhalsim ever more fun to play with those new stuff
Title: Re: Knuckles8864's WiPs
Post by: AuMiO VXC on February 14, 2017, 02:28:09 pm
agreed with what he said ^    ...and really surprised to you working with others chars bcz i liked your iori/orochi iori so much! thats got better than quickfist's one! keep these good job up bro!
Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on February 14, 2017, 02:38:20 pm
Thank you for the kind words, friends. As for the the suggestions (SFEX stuff, the headbutts, etc.), I wouldn't want to be too much like Rajaa's Dhalsim, but good ideas, nonetheless. I'll think about it while I work on him.

(http://i.imgur.com/PaSYFX1.jpg)

Dhalsims say, thank you.

I am grateful the Dhalsims are thankful.  :)

Basics are basically done. (Hehe) On to the Attacks.

Edit of an edit: Speaking of Iori/Orochi Iori, that reminds me. He's been updated a bit. (Basically, a couple of animation fixes and some Orochi Iori fixes. (Haven't updated the A.I. yet, in case you're wondering, but I'll get on it when I get the chance.))
Title: Re: Knuckles8864's WiPs
Post by: YugaCurry on February 14, 2017, 03:05:42 pm
thats got better than quickfist's one!

C'mon, you know that's rude bro. No need for such put downs.
Title: Re: Knuckles8864's WiPs
Post by: BahamianKing242 on February 14, 2017, 04:27:43 pm
Thank you for the kind words, friends. As for the the suggestions (SFEX stuff, the headbutts, etc.), I wouldn't want to be too much like Rajaa's Dhalsim, but good ideas, nonetheless. I'll think about it while I work on him.

yea im sure rajaa wouldnt mind if you ask him to use the new moves. but oh well any event i know you still will do a good job!

As for quickfist iori he is good but i perfer jmorphman coding of pots style which you did with iori. infinite race akira quickfist all use that style.

Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on February 15, 2017, 01:23:40 am
Okay, that one is rude, mate. Quickfist made his first, and he's the inspiration in which made me make Iori in the first place. We're all equals here, and there's no need to pull a quote from me and another from long ago.
Although I like Quickfist's style on specific characters, like Infinite's Deadpool and Dr. Doom for example.
Title: Re: Knuckles8864's WiPs
Post by: Memo on February 15, 2017, 02:06:25 am
frame data and hitbox info

frame data
http://wiki.shoryuken.com/Street_Fighter_V/Dhalsim

sfv hitboxes
(http://i.imgur.com/K4FgXlQ.jpg)

Title: Re: Knuckles8864's WiPs
Post by: Duos.act on February 15, 2017, 02:12:27 am
DO NOT use SF5 frame data if you're making a CVS influenced character.  SF5 is a much slower game and the frame data is slower to match.  For example, the average jab in old school Capcom games is 2 frames with very few exceptions.  In SF5 jabs are usually 3 frames at minimum with many characters having 4 or even 5 frame jabs.  Projectile startup and recovery is also much slower.  I would suggest using his frame data from CVS2 and working from there.
Title: Re: Knuckles8864's WiPs
Post by: Memo on February 15, 2017, 03:00:30 am
http://wiki.shoryuken.com/Dhalsim_(CvS2)

Cvs2 dhalsim is alot slower, startup of 6 vs 4 for sfv on lp check It out.


Edit:  12 start up on crouching LP vs 4 on sfv, 12 ticks of start is ridiculous
Sfv dhalsim is faster than cvs2 version
Title: Re: Knuckles8864's WiPs
Post by: Niitris on February 15, 2017, 03:14:20 am
That's when he stretches his limbs, his short range basics have normal start times.
Title: Re: Knuckles8864's WiPs
Post by: Memo on February 15, 2017, 03:41:44 am
That's when he stretches his limbs, his short range basics have normal start times.

That cvs2 table is incomplete then because theres no short range basics, I dont play dhalsim
Much so I don't remember if he has any close range attacks
Title: Re: Knuckles8864's WiPs
Post by: Niitris on February 15, 2017, 04:42:39 am
It's the moves where you hold back or down+back. He does his non-streching basics that have much faster startup.
Title: Re: Knuckles8864's WiPs
Post by: Memo on February 15, 2017, 04:45:09 am
Oh ok I see them now
Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on February 15, 2017, 09:48:46 am
CvS2 sprites don't have what SF4/5 have, so a mixed variety of SFA3 and CvS2 will have to do.
Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on February 16, 2017, 03:28:42 pm
Okay, friends. I have a little question for you guys. What do you prefer the Standing Light Punch should be?

(http://i.imgur.com/13eHtBY.gif)

(http://i.imgur.com/mymTw4y.gif)

I ask because difference mattered in SFA3 and CvS2. SFA3 had the first one be the main one while the second being a forward punch motion, which also made room for the first being delayable via back punch. CvS2 used the second one as the main while the first was used in back motion (assuming as an overhead.) and used today like SFIV.

Title: Re: Knuckles8864's WiPs
Post by: Trololo on February 16, 2017, 03:33:23 pm
I suggest you to go here in CvS ways.
And just want to wish you good luck. I'll defenetely wait for this Dhalsim.
Title: Re: Knuckles8864's WiPs
Post by: YugaCurry on February 16, 2017, 03:38:11 pm
CvS2. Has a Dhalsim feel to it.
Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on February 16, 2017, 03:46:13 pm
Alright then. Should I make the other the option to be delayable? And I mean the first animation up there?
Title: Re: Knuckles8864's WiPs
Post by: YugaCurry on February 16, 2017, 04:26:32 pm
Yes, in a similar fashion to akuma's zugaihasatsu.
Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on February 17, 2017, 09:32:26 am
You got it.

There's a quote Dhalsim has that applies to people that wear karate gi in SVC: Chaos (except Violent Ken for some reason, weird.) Should I count all fighters that have that outfit on (Ex. Ryu, Ryo, Chang, Goku), or just tone it down to like a couple of characters?
Title: Re: Knuckles8864's WiPs
Post by: YugaCurry on February 17, 2017, 02:32:55 pm
Well, I feel that since dhalsim has history with street fighter gi wearers, you could use regular quotes that he uses against them. In case of non street fighter characters, using the gi quote seems appropriate as he is unfamiliar with them and it could be a generic quote against these fighters. Keep it restricted to a couple if fighters like Ryo, Mr Karate/ Takuma and the like). I hope It makes sense.
Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on February 17, 2017, 03:47:18 pm
So, basically, Street Fighters don't get the quote, and Non-Street Fighters get the quote?
Title: Re: Knuckles8864's WiPs
Post by: YugaCurry on February 17, 2017, 03:50:10 pm
Lol yes. As simple as that.
Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on February 17, 2017, 04:55:32 pm
Cool. Fun Fact: Apparently Chang wore a karate gi the whole time. (Except his appearance in KoF XIV.)
Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on February 18, 2017, 04:43:08 pm
Hey guys. So far, I've gotten all his Standing and Crouching Hits done. At this rate, I'd say, I'm only halfway there.

(http://media.tumblr.com/tumblr_m2853sJOAP1r2o2c2.png)

Also, if you guys wanna make some palettes, here you are (thanks to Froz, whom I'll credit).

(https://lh5.googleusercontent.com/-PAWlR7UrpB0/VTg-q7dRQLI/AAAAAAAABTg/hjlTCThkbjw/w600-h588-no/Temp.png)

I remember making some myself when Mr. Karate JKA had his up (still got the SFIV made ones), so hopefully I can remake them as well.
Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on February 22, 2017, 08:40:05 pm
Hey guys, I'm up to throws now, and I'm in a little pickle.

Spoiler: Code (click to see content)

From this code, way in the beginning, if I time my attack just right, I can make the opponent freeze while Dhalsim can move around freely. Any suggestions on what to do?
Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on February 24, 2017, 09:35:38 am
All Normal Hits and Throws are done. On to the Specials.

First agenda: Yoga Fire fading after a bit, yay or nay?
Title: Re: Knuckles8864's WiPs
Post by: YugaCurry on February 24, 2017, 09:51:36 am
On regular stages a fade is fine but for stages involving zoom it'll be disadvantageous to dhalsim so probably no fade.
Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on February 26, 2017, 01:59:17 pm
I had an idea of Yoga Inferno. I could use the fire that is with Rajaa's and make it that, so I could make it like SFA3 or the Marvel Super Heroes vs Capcom/X-Men vs Street Fighter. The only problem is: Where am I gonna get new effects for the Yoga Fire?
Title: Re: Knuckles8864's WiPs
Post by: porcaro on March 05, 2017, 11:12:35 pm
sfa 3 for sure !!! Just finding someone for hi-resing the fx s ;)
Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on March 06, 2017, 01:07:10 am
That's the idea! Since XvSF/MSHvSF uses directional control to direct the flames, I thought that'd be pretty unique. I'm gonna have to have a placeholder for the Yoga Fire for now until I find some good fellow to hi-res that effect.
Title: Re: Knuckles8864's WiPs
Post by: porcaro on March 14, 2017, 05:01:21 pm
hi man, some news about dhalsim ?  try hoshi or froz for the hi-resing fxs ;)
Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on March 17, 2017, 08:26:49 am
Well, to answer your question, I'm having a bit of trouble with Yoga Flame right now. I've been a bit busy as well. However, I'll have more time this week to work on our friend, Dhalsim. I'll have to ask for some help with this.

1. Dhalsim just stops in place (more specifically in his Light command), and when he hits, he can't do the Yoga Flame again (it goes into when he stops the action.)
2. CvS2 has a... special case with Yoga Flame/Blast. This case if it goes for over a certain time, the Yoga Flame does less damage. (I have done this... sort of.) It looks like it's a multi-hit move when it should be just one.
3. I'm not sure how to approach the Flame in particular when it comes to scaling Dhalsim down to CvS size (same with Yoga Fire.)

I'll have this (http://www.mediafire.com/file/adnzfy9fybcam6k/DhalsimBeta.rar) here, if you guys can help, it would be fantastic. Meanwhile, I'll work on Iori's AI a bit more.

Oh, P.S. He's got moves from Guile, soooo, yeah. Still in progress.
Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on March 30, 2017, 12:58:17 am
Hey guys. Hope you're all doing well. So far, I'm getting everything in the Specials together. Only real trouble is Yoga Flame/Blast, mostly because I want to do two hits for the EX versions of them. If anyone has some ideas to throw around for them, I'd be more than happy to hear.

Also, some palettes for Dhalsim would be nice. No pressure though. :thumbsup:

Also also, the link on the top has been updated for those who want to try out the Beta. Planning on using the Yoga Grasp as well as Yoga Barrage (which is set right now), but I'm not 100% sure if I want to use Yoga Legend (that one move from SFAEX3, I believe?) What do you guys think?
Title: Re: Knuckles8864's WiPs
Post by: The Sudden Rarity on March 30, 2017, 01:52:03 am
You know what I think?  Go all out on him, man.  Make him as complete as you'd like him to be.  Maybe try and make an EX version of Dhalsim if you think it might be too much for a single version to have.
Title: Re: Knuckles8864's WiPs
Post by: Realra on March 30, 2017, 01:56:24 am
Palettes? You got it!

Spoiler, click to toggle visibilty
Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on March 30, 2017, 02:59:46 am
^

Ooo, some are fancy! Nice job! Would you like to name them?
Title: Re: Knuckles8864's WiPs
Post by: Realra on March 30, 2017, 04:05:55 am
Sure.
Creamcolate, Nightshade, Cotton Candy, R&B
Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on March 30, 2017, 04:33:13 am
Thank you kindly, mate!
Title: Re: Knuckles8864's WiPs
Post by: Staubhold on March 30, 2017, 06:16:38 pm
Nice work Knuckles8864.

Some suggestions...
 
 - yes to Yoga Grasp & Yoga Barrage & Yoga Legend
 - how about Yoga Strike, the throw super?
 - maybe add SFV Yoga Float to his arsenal or replace the Kuuchuu Chouhatsu, since Yoga Float is the superior technic
 - how about SFV Yoga Burner as MAX version of Yoga Stream?
 - SFV Yoga Gale?
 - yes to two hits on EX version of Yoga Flame & Yoga Blast
 - I really don´t like SFV versions of the Yoga Flame projectile going up and then back down diagonally in an arc, but you could add those as a second version of his Yoga Flame (p.e. by holding down the punch button while performing)... IMO it would give Dhalsim more tools

You know what I think?  Go all out on him, man.  Make him as complete as you'd like him to be.  Maybe try and make an EX version of Dhalsim if you think it might be too much for a single version to have.

 This!!

Have fun Knuckles8864.  ;)
Title: Re: Knuckles8864's WiPs
Post by: porcaro on March 30, 2017, 07:06:18 pm
sf5 stuff is not necessary according to me when you have stuff from street fighter alpha 3, cvs2 or sf4... I ll test the beta this week ;)
Title: Re: Knuckles8864's WiPs
Post by: ,mem on March 30, 2017, 07:08:19 pm
Going with the ex mode idea from before you could have a classic dhalsim with moves from older games, and the ex dhalsim can have moves from newer ones. You could if you want to then add like a master dhalsim with the moves of both but whatever just giving my thoughts.
Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on April 02, 2017, 02:36:06 pm
Nice work Knuckles8864.

Some suggestions-desudesu
 
 - yes to Yoga Grasp & Yoga Barrage & Yoga Legend
 - how about Yoga Strike, the throw super?
 - maybe add SFV Yoga Float to his arsenal or replace the Kuuchuu Chouhatsu, since Yoga Float is the superior technic
 - how about SFV Yoga Burner as MAX version of Yoga Stream?
 - SFV Yoga Gale?
 - yes to two hits on EX version of Yoga Flame & Yoga Blast
 - I really don´t like SFV versions of the Yoga Flame projectile going up and then back down diagonally in an arc, but you could add those as a second version of his Yoga Flame (p.e. by holding down the punch button while performing)-desudesu  IMO it would give Dhalsim more tools

You know what I think?  Go all out on him, man.  Make him as complete as you'd like him to be.  Maybe try and make an EX version of Dhalsim if you think it might be too much for a single version to have.

 This!!

Have fun Knuckles8864.  ;)


-Finished Yoga Barrage, working on Yoga Grasp, Yoga Legend will be there.
-Yoga Strike will be there too, as I put in the first moveset I had planned.
-I'll probably stay away from the SFV stuff, since some sprites aren't there for the aerial sets for him.
-Still working on the 2 hits for the EX Yoga Flame/Blast. Trying some things for the regular versions right now (if one is good, the other will be a piece of cake.)

Anyway, link is updated, though there are some issues.

-Use of Yoga Flame after knocking down the opponent will cause him to freeze in place. (Yoga Blast is coded differently, hoping to change it to Yoga Flame's code after that gets fixed.)
-Trying to figure out how to get Yoga Flame's Custom Combo mechanics working properly.
-Custom Combo doesn't seem to work sometimes, and I haven't figured out why yet.

Also, I was thinking his Midnight Bliss from SNK Chaos would be pretty neat. Anyone up to the task?
Title: Re: Knuckles8864's WiPs
Post by: porcaro on April 02, 2017, 06:01:40 pm
http://xenomic.deviantart.com/art/Midnight-Bliss-Dhalsim-CvS-Spritesheet-Unpaletted-492003595

with this ?
Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on April 02, 2017, 06:49:36 pm
^ That might work.
Title: Re: Knuckles8864's WiPs
Post by: Knuckles8864 on April 03, 2017, 07:00:39 am
Progress on Midnight Bliss's Color Separation:
(http://i.imgur.com/sLClr64.png)

Thoughts?
Title: Re: Knuckles8864's WiPs
Post by: porcaro on April 03, 2017, 08:27:09 pm
seems good :). did you solve your fx s attemp ?
Title: Re: Knuckles8864's WiPs
Post by: DW on April 04, 2017, 03:21:29 am
Too KoF/SvC looking. Post it in that spriter's request thread and see if anyone may hook you up with editing it. Or commission it be touched up.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Knuckles8864 on April 12, 2017, 03:36:11 pm
seems good :). did you solve your fx s attemp ?

To answer your question: No, I did not.

Anyway, Specials are all done. On to the Supers. I hate to be a request guy, but I'd like two things.

1. A new main portrait (to make it different from Rajaa's)
2. The Super Move Names.

-Yoga Inferno
-Yoga Legend
-Yoga Strike
-Yoga Stream
-Yoga Catastrophe
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: SOLIDUS SNAKE on April 12, 2017, 08:24:33 pm
On the port main, what size are we talking about. Let me know, and I could hook you up with something.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Knuckles8864 on April 13, 2017, 04:41:08 am
Hyper-wise, this one:
http://www.hitcombo.com/imagesblog/streetxtekken/Dhalsim.png

Main-wise.... not really sure.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Aldo on April 13, 2017, 05:52:28 am
Main portrait could be this one, the SSF4 one:

http://www.fightersgeneration.com/np2/char2/char/dhalsim-s4.png
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Cruz on April 13, 2017, 06:18:06 am
Hope these super move names are okay:

http://www.mediafire.com/file/trgqcwmcweaww1w/YogaHyperFonts.zip (http://www.mediafire.com/file/trgqcwmcweaww1w/YogaHyperFonts.zip)
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: HexagoN on April 19, 2017, 03:55:15 am
I've made some palettes for you.

Spoiler, click to toggle visibilty


Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: HUNGRY WOLF on April 19, 2017, 04:39:32 am
Big port

Preview:
(http://i.imgur.com/s7lAPT1.png)

Link:
http://www.mediafire.com/file/63m3k388ncjjnyh/DHALSIM.pcx

Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Knuckles8864 on April 19, 2017, 06:59:25 am
I've made some palettes for you.

Spoiler, click to toggle visibilty


Sweet palettes, mate! Would you like to name them?

Big port

Preview:
(http://i.imgur.com/s7lAPT1.png)

Link:
http://www.mediafire.com/file/63m3k388ncjjnyh/DHALSIM.pcx



Cool port, Hungry Wolf. Could I have Dhalsim flipped to the right?
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Trololo on April 19, 2017, 07:38:37 am
Here is reversed version. (http://www.mediafire.com/file/4zlk26c2222rch8/DHALSIM.pcx)
And I dunno, maybe I'll try to make SFA3 palettes, if you still don't have them... I'm just unoriginal in plan of palettes.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Knuckles8864 on April 19, 2017, 08:46:15 am
By all means, go ahead. And thanks.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Trololo on April 19, 2017, 11:19:40 am
So, here is the load of basic, but nessecary palettes.
-A-Ism 1 (AKA Default).
(http://i.imgur.com/pwR5xXe.png)
-A-Ism 2.
(http://i.imgur.com/11w8Ynm.png)
-X-Ism 1.
(http://i.imgur.com/NzKnO05.png)
-X-Ism 2.
(http://i.imgur.com/s8yFaEN.png)
-V-Ism 1.
(http://i.imgur.com/p1Z8bNl.png)
-V-Ism 2.
(http://i.imgur.com/umCeOF9.png)
Have to tell you, these ones were pain in the ass because of Sally. Couldn't they just make her one and only palette instead of simular, but still unique for every palette of Dhalsim? XD
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Momotaro on April 19, 2017, 02:14:37 pm
really gorgeous palettes for this project!!
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: HexagoN on April 19, 2017, 03:01:04 pm
I've made some palettes for you.

Spoiler, click to toggle visibilty


Sweet palettes, mate! Would you like to name them?

Thanks man! Glad you like it!
I never name my palettes, to be honest, but I will try to come up with something this time and post here. XD

Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: HUNGRY WOLF on April 21, 2017, 05:39:23 am
Big port

Preview:
(http://i.imgur.com/s7lAPT1.png)

Link:
http://www.mediafire.com/file/63m3k388ncjjnyh/DHALSIM.pcx



Cool port, Hungry Wolf. Could I have Dhalsim flipped to the right?

Saw this late, your welcome and thanks  Trololo for flipping the port.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: PeXXeR on April 21, 2017, 06:01:05 am
Keep it up Knucks, you're an inspiration dude. :)
Looks dope as hell.
Thats the exact way I would go about making a char, betas and everything,good job.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: sethzel on April 21, 2017, 06:50:38 am
i help whit palletes if you want
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Knuckles8864 on April 24, 2017, 03:49:03 pm
Have to tell you, these ones were pain in the ass because of Sally. Couldn't they just make her one and only palette instead of simular, but still unique for every palette of Dhalsim? XD

Thank you, Trololo! XD
Thanks man! Glad you like it!
I never name my palettes, to be honest, but I will try to come up with something this time and post here. XD

No worries, man. If you don't come up with anything, then I'll make them L.E.O.N_Custom1 and so forth.

Keep it up Knucks, you're an inspiration dude. :)
Looks dope as hell.
Thats the exact way I would go about making a char, betas and everything,good job.

Thanks for the kind words, mate. :)

i help whit palletes if you want

All are welcome to make palettes.

Anyway, Yoga Stream and Yoga Strike are pretty much done. Working on Inferno, which I decided to make it not SFA3, but Yoga Tempest (don't need the Hyper Name for it, since Yoga Inferno was previously just Yoga Flame but 5 hits in SF2/SF4).

I'm still waiting on the Midnight Bliss from Hatter (take your time, friend) and then I can actually make a new Template (just for the Midnight Bliss, everything else will remain the same from above.)
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: MCX on April 24, 2017, 05:19:01 pm
I made a default one, hope you like it
(http://i63.tinypic.com/10pdduf.png)
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Trololo on April 24, 2017, 05:38:21 pm
Nice palette. But I have a better suggestion for Default.
(http://i.imgur.com/toGNrBi.png)
This palette WASN'T made by me. It just was default in Dhalsim i had with such CS. And IMHO that's the best variant for Default.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: sethzel on April 26, 2017, 05:15:17 am
or maybe my colors for cvs dhalsim i do long time ago
(http://www.image-share.com/upload/3530/125.png) (http://www.image-share.com/ipng-3530-125.html)
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: HexagoN on April 26, 2017, 04:52:23 pm
Is this a fight for the Default palette? XD
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: sethzel on April 27, 2017, 03:27:10 am
I do not think anyone is  fighting
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Knuckles8864 on May 03, 2017, 01:24:42 pm
No fighting here. You're all cool people!

Getting the Supers done. Now, how should the Lvl 1 and Lvl 2 of Yoga Legend work? Shall the first just be like how Rajaa did his Dhalsim, and then the Lvl. 2 be his Lvl. 3's, or should I try a different approach?

Also, anyone got a Lvl. 3 Hyper Portrait for me?  :P
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Trololo on May 03, 2017, 03:48:35 pm
I don't think there is need for thinking about how YL should look- Rajaa's version is accurate enough. Just use LVL1 as Normal Version and LVL3 as MAX Version.
And about portraits: they were made for looooong time ago... (http://mugenguild.com/forum/msg.2105364)
You will also find there some interesting loot. For example, SF4 palettes by yourself. Mustinclude. XD
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Knuckles8864 on May 16, 2017, 03:14:22 am
Hey all. An update on Dhalsim. All is pretty much done, A.I. included. Even Sally's ready to watch the fight with config included! I'm just waiting on the Midnight Bliss sprites from Hatter. In the meantime, I'll update Iori a bit by giving him a config of his own. (Just for his Lvl. 3 Supers, since I remember someone asking about it, having one or both) and his A.I.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Prime SC on May 16, 2017, 04:30:32 am
cant wait man
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: -Ash- on May 16, 2017, 04:43:21 am
And slowly we're about to have the entire CvS2 roster converted to PoTS style, looking forward your Dhalsim.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: ,mem on May 16, 2017, 05:41:22 am
Except for Raiden...nothing of worth will be lost without him.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Trololo on May 16, 2017, 06:34:31 am
Except for Raiden...nothing of worth will be lost without him.

Kind of agree. I'm still surprised nobody ever attempted him in P.o.T.S., even if he IS already from CvS.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Knuckles8864 on May 16, 2017, 06:49:15 am
Except for Raiden...nothing of worth will be lost without him.

Kind of agree. I'm still surprised nobody ever attempted him in P.o.T.S., even if he IS already from CvS.

I thought Chang wasn't made yet either. If so, who made him?
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Koopa901 on May 16, 2017, 07:47:02 am
Chang, Raiden, Todoh. and Vega (claw)
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Trololo on May 16, 2017, 08:00:52 am
Well, if we'll summarize, there is still NO in P.o.T.S. style:
-Raiden.
-Chang.
-Maki.
-Kyosuke (And NO, CFJ2 chars and edits of them DOESN'T count... At all. Even Infinite's Variation of P.o.T.S. style is closer, even if we got some unchangable difference there, like "LVL1 => LVL1").
-Zangief (The same. But I heard, someone is making him...).
-Vega (Claw, WIP of Varo).
-Yun Lee (Well, this one I easily could miss...)
-Hibiki Takane (Too...).
-Nakoruru (P.o.T.S.'s one is much more custom).
-Normal Rugal?
-Ryuhaku Todoh.
----------------------------------------------------
Also... Just addition...
Chars, made in Infinite's variation of P.o.T.S. style or in any INPROPER way, which makes them different from Proper/Classic P.o.T.S. style OR DW Style:
-...RYU (Yes, we still don't have M-F*cking RYU in CLEAR P.o.T.S. style, even though we got EVIL Ryu in DW Style by Victorys. But we DO have a great edit by MWRYLY, so...).
-Yamazaki (Inf.ver.).
-Benimaru (Inf.ver.).
-Yuri (by Quickfist, Inf.ver.).
-Terry (Well, he DO feels like proper P.o.T.S. style char, but some stuff like unability to combo supers at all makes him not so proper).
-God Rugal (Mr.Ansatsuken's edit is fine, but nope...).
-Dan (Inf.Ver.).
-Also I don't believe to my own Balrog... Even though he CAN'T combo LVL1 into LVL1 and so on...
----------------------------------------------------
All THESE chars are just listed here. If you DO want to count them as P.o.T.S. style- go on. After all, I'm NOT sayin' they ARE BAD. I just sayin' that they ARE too different for me to count as CLEAR P.o.T.S. styled.
And yes, I DO call DW style as a proper, cause it's ONLY massive difference with clear P.o.T.S. is MAX Mode. All in all it's the same system, like Genesis and Mega Drive.
So, yeah... For CvS based style P.o.T.S. style doesn't have a big part of it roster.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Koopa901 on May 16, 2017, 08:27:08 am
I did a Infinite Kyosuke edit a while back
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Kingxroyo on May 16, 2017, 09:10:00 am
Boryema was working on an Infinite Raiden
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: PeXXeR on May 16, 2017, 10:10:22 am
The infinite stuff plays nothing like POTS style, its style over substance for me. Trololo, POTS made a Dan and  Yuri dude.
Mwrly edits are also on POTS Ryu.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Trololo on May 16, 2017, 10:19:52 am
The infinite stuff plays nothing like POTS style, its style over substance for me. Trololo, POTS made a Dan and  Yuri dude.
Mwrly edits are also on POTS Ryu.

Yes, he did made, but they are not in style of his Cammy and Honda. They are like his Ryu, which is also different from what we're calling P.o.T.S. style. Play with three of them, and you will find out, that they ARE different, and fuse is not only about hitsparks.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: PeXXeR on May 16, 2017, 10:35:15 am
I have and still do, I get what you mean though, but all the mechanincs are there, they have excel and can super cancel.
I do understand where you're coming from though, Dan can super cancel a level 1 into a level 1 and stuff.
Its not just these though, we miss  a dicklaod of chars on both sides, its not worth counting tbh, lets take'em as they come.

Knucks, cant wait to try Dhalsim out bro.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Trololo on May 16, 2017, 10:44:32 am
Not only.
There is a almost feelfree super-chaining, abilities to combo into specials and supers even after connecting far standings and airbourne normals and by itself more orientation in way of supers not on their multileveling, but on their NUMBER. There is a looooooots of LVL1 supers of all kinds, but almost no MAX for them, instead having as LVL2 different moves, so THIS style is less pressed into something close to beign "like it's ripped from some kind of unknown to us game".
And yes... System effects, system sounds and the Infamous Hitsparks... Those ARE really different styles.
Edit: what Dan exactly was you talking about? I was about Dan, Ryu and Yuri by P.o.T.S.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: lui on May 16, 2017, 08:18:46 pm
*useless pots discussion*

I'm sorry but who the fuck are you to tell us that pots ryu isn't actually proper? how are you saying that pots' ryu isn't actually pots when it was actually made by, yknow, pots? pots changed his style over the years which is why his ryu is so different, its STILL pots style because it was made BY pots.
 you cant tell us that it's not actually *clear* pots style because that just sounds disrespectful to the shit he started.
 you don't even get the style down right yourself. as far as I know, pots style made by him is pots style and just because it doesn't have those shiny hitsparks and level 2's that you all love so much it means that it isn't considered that.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Speedpreacher on May 16, 2017, 08:33:46 pm
When people talk about the house style, they're commonly referring to the style used in the last set of the original author's characters

POTS, of course, changed his style constantly

His Hsien-ko, for instance, wouldn't be what is considered the house style today

Of course, this is all hugely off-topic and doesnt really belong in this WIP topic for a completely different author's set of characters
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Knuckles8864 on May 16, 2017, 11:56:11 pm
Look, I'm not the guy who like these kind of arguments, but I'd assume it'd go down just the same if I did characters in another style (MvC2 for example.)

I just like doing it because it appeals to me, and is one reason why I started this, you have POTS to thank for that, even with his old creations such as Ryu, Guy, Shin Gouki, Hsien-Ko and creative ones like Karin whom didn't have a new set like she does in SF5.

And yeah, this is completely off topic.

Also, thanks to those whom are eager for Dhalsim. I would've liked a few more palettes, but I had a plan for the colors of Midnight Bliss.

Edit: I feel so bad for Raiden not getting any love. Maybe.....
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: HexagoN on May 17, 2017, 12:06:33 am
I can make some more palettes including for Midnight Bliss if you want. The Midnight Bliss' template was that one you talked about the CS right? Can I use it for palettes?
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: PeXXeR on May 17, 2017, 02:02:23 am
Walrus, there's no need for that dude, again trololo has a point, they play differently even though the base is the same.

As for Pals, I tried doing like two I fucked up misrably, then other people started posting theirs and were way better then mine so I decided to scrap them. :/

Leon is pal beast  anyway so he has that.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: HexagoN on May 18, 2017, 03:19:24 am
I'm not a pal beast man, i'm far away from that, still need a lot of learning in shading styles and improvement in color combination, but thank you for the compliment anyway.  ;D
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: -Ash- on May 18, 2017, 03:29:47 am
Edit: I feel so bad for Raiden not getting any love. Maybe.....

Please...

Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: HexagoN on May 20, 2017, 10:19:07 pm
I made more palettes for you, I didn't do Midnight Bliss cause I don't know if the template is updated.
Spoiler, click to toggle visibilty

Hope you like it!!  ;D
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: BahamianKing242 on May 23, 2017, 05:40:40 am
wow awesome pals buddy!
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: HexagoN on May 24, 2017, 04:22:30 am
Thanks man! Glad you like it!
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Knuckles8864 on May 24, 2017, 05:04:04 am
Great palettes, L.E.O.N! And no, template hasn't been updated yet. Hatter is putting the finishing touches on the MB.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: PeXXeR on May 24, 2017, 09:00:49 pm
Leon,nice pals man, jesus.

Knucks, noticed something funny with Iori's uppercut ( down fierce punch)
When a char jumps and you uppercut him, he gets slammed to the grownd, I mean it looks iffy, dunno if its something on my end, but its like he gets pulled down.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: M206 on May 25, 2017, 05:58:51 pm
I made more palettes for you, I didn't do Midnight Bliss cause I don't know if the template is updated.
Spoiler, click to toggle visibilty

Hope you like it!!  ;D

hey man, many compliment for these palettes!! i noticed you've improved a lot with fx effect colors too.. :) :) maybe you could think again about my sagat when you find some time?? :D :D :D
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: HexagoN on May 26, 2017, 02:04:04 am
Great palettes, L.E.O.N!
Leon,nice pals man, jesus.
Thanks guys, much appreciated! ;D

hey man, many compliment for these palettes!! i noticed you've improved a lot with fx effect colors too.. :) :) maybe you could think again about my sagat when you find some time?? :D :D :D

Thanks Man! ;D
Uh, Sure Thing!! Actually that's my bad, I completely forgot about the FX's colors but I'll see what I can do and updated the palettes. ;)
Edit: One thing, do you have an indexed template that shows the FX? cause the one in the CS thread is not indexed and the indexed one only shows Sagat.






Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Knuckles8864 on May 26, 2017, 11:35:33 am
Here's the new template, with new Midnight Bliss.

(http://i.imgur.com/KNYzhOF.png)

And two palettes:

Default
(http://i.imgur.com/CecvfjQ.png)

Zenyatta
(http://i.imgur.com/VPmMbCT.png)
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: MCX on May 28, 2017, 07:45:48 pm
Another Default
(http://i.imgur.com/AzFob7v.png)

Custom 1
(http://i.imgur.com/632t6Iw.png)
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Knuckles8864 on May 29, 2017, 02:59:59 pm
Nice, MCX.

Also,  I updated the temp, mostly to the Midnight Bliss (the eyes were a bit messy there, and the skin matched with Dhalsim's regular skin.)

(http://i.imgur.com/gvZTbDI.png)
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: porcaro on May 29, 2017, 03:34:32 pm
Nice,  can t waiting to play with !!! ;)
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: HexagoN on May 29, 2017, 03:53:04 pm
Knuckles, the bone's color of Shock State is matched with one color of the Fire FX. You'll have to update again. lol XD
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Knuckles8864 on May 29, 2017, 04:05:47 pm
Of the new one?
Edit: Never mind, I see it.

Edit of an edit:
(http://i.imgur.com/Bc2anXn.png)
Better?
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: M206 on May 29, 2017, 05:55:35 pm
ehi knuckles, could I borrow some of your palettes and apply them to my sagat? :) :)
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Knuckles8864 on May 30, 2017, 12:52:48 am
ehi knuckles, could I borrow some of your palettes and apply them to my sagat? :) :)

Yeah, no problem, mate. :)
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: HexagoN on May 30, 2017, 04:29:16 am
Damn, that Default palette is awesome! Nice one MCX!



Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

Palettes updated with the new template :)


Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: M206 on May 30, 2017, 08:01:15 am
ehi knuckles, could I borrow some of your palettes and apply them to my sagat? :) :)

Yeah, no problem, mate. :)

Great!! many thanks! ;) ;)
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: Knuckles8864 on May 30, 2017, 09:45:07 am
ehi knuckles, could I borrow some of your palettes and apply them to my sagat? :) :)

Yeah, no problem, mate. :)

Great!! many thanks! ;) ;)

You're welcome!

Also updated all my previous palettes from Dhalsim, including Realra and Trololo's palettes.
Title: Re: Knuckles8864's WiPs - Dhalsim
Post by: M206 on May 30, 2017, 09:52:59 am
you can check the result. :D :D

http://mugenguild.com/forum/msg.2353867 (http://mugenguild.com/forum/msg.2353867)
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: Knuckles8864 on July 10, 2017, 12:53:37 pm
Hey guys. Haven't posted for a while. Real life got to me. Anyway, I'm thinking of making a new character. I'll let you choose the destiny!
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: ,mem on July 10, 2017, 12:58:47 pm
Why is there a third option that does nothing?
Oh and a bit off topic but in case you missed it your Dhalsim was on a COTM review thing they have now.
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: Trololo on July 10, 2017, 01:43:10 pm
Right now Raiden needs more love from CvS fans than Yamazaki...
And people... If you chose "Third Option", then I suggest you... to simply NAME your options. Well, mine's Raiden.
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: BurningSoul on July 10, 2017, 03:33:56 pm
I choosed Third Option and I really suggest you to make a Hulk,A Marvel character would make a lot difference
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: PeXXeR on July 10, 2017, 03:37:51 pm
I voted for Yamazaki, but I dont care tbh, both chars are welcomed editions, even a 3rd option, its all good.
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: oraora? on July 10, 2017, 04:26:19 pm
Yamazaki, he is my favorite character  :truestory: and third option would be Rugal  :8):
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: Prime SC on July 10, 2017, 04:37:01 pm
I would love to see Adel
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: Momotaro on July 10, 2017, 04:57:30 pm
A true POTS Raiden would be cool!
And about third option, I'm still thinking about Angel as a POTS character as well ^^
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: sethzel on July 10, 2017, 07:14:41 pm
Raiden for sure
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: bis1994 on July 10, 2017, 07:17:41 pm
Raiden plz!!!!!
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: Mr.Karate JKA on July 11, 2017, 12:39:44 am
Raiden!
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: Kingxroyo on July 11, 2017, 02:01:47 am
I voted for 3rd Option, but everyone is right, RAIDEN NEEDS LOVE!
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: drewski90 on July 11, 2017, 02:08:00 am
if anything raiden's level 3 super should be his neomax move from kof 13
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: GTOAkira on July 11, 2017, 02:39:54 am
Raiden for the win.
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: NDSilva on July 11, 2017, 02:41:28 am
It's Raiden time!
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: drewski90 on July 11, 2017, 02:48:22 am
question about raiden: are raiden and big bear the same character?
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: ,mem on July 11, 2017, 02:49:40 am
They are the same character.
Edit: Also seeing as how it looks like Raiden will win I hope that he has a lot of time effort and all that stuff put in.
So good luck with the project and don't forget debug and hitbox mode. Also playtesting
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: drewski90 on July 11, 2017, 02:51:24 am
They are the same character.

thanks
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: Knuckles8864 on July 11, 2017, 06:06:01 am
Man, you guys are loving Raiden. :) My only gripe with him right now is his lack of CS. I know there are some examples, like Froz's version, which was really good. However, that might take me an eternity to do so, unlike Dhalsim who was a bit more simple, and Iori already having one with some minor edits. But, hey, one problem at a time. As for the Neo-Max from XIII? Looks cool to replicate.

Also, my thoughts on some of your suggestions.
I choosed Third Option and I really suggest you to make a Hulk,A Marvel character would make a lot difference

Hulk, eh? I liked him in MvC3. And Marvel does have a big roster. I personally loved playing Gambit and Sabretooth (XvSF, hated the voice from MvC2).

Yamazaki, he is my favorite character  :truestory: and third option would be Rugal  :8):

Rugal's an interesting fellow, but I thought DivineWolf was editiing Vyn's Rugal? It also might come to attention God Rugal would be a separate character, unlike Iori, but twice the fun, eh?

I would love to see Adel

I kinda forgot Adel. I do remember him being a pretty cool character though. I would have to see his moves again.

And about third option, I'm still thinking about Angel as a POTS character as well ^^

Much like Adel, I would need to see Angel again.

On a side-note, I should've thought about making this poll not two weeks for a deadline.
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: ,mem on July 11, 2017, 06:10:03 am
Divinewolf was working on Rugal?
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: bis1994 on July 11, 2017, 06:48:34 am
Forgot to mention the 3rd option. So, my suggestion is Vega (Claw)!!
About the CS, you can make Raiden without CS, then you (or someone else) can add it later using your SFF!!
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: drewski90 on July 11, 2017, 02:51:41 pm
here the win quotes you should add for raiden since he's already won:

fatal fury: "Go home! You're a wimp!"
"I enjoy the sound of cracking bones."
"Today's match was a clean fight, but not for long!! Ha ha ha!!"

fatal fury 2: "Ahh, I think it was too much!"
"My power is tremendous. I want to fight the next one!"
"Use your head! You think you can beat me?"
"You're like a fly. Your sounds annoy me."

fatal fury special: "Whoops! I hope that heals all right."

capcom vs snk 2: "Can you hear the billions... and billions of Raiden fans out there?!"
"Didn't you know that wrestling is the most fantastic sport in the world?!"
"I am Raiden! I'm the true champion of the professional wrestling world!"
"My body is as solid as Ayres Rock!"
"See... Wrestling is NOT fake!"
"Stop crying, weakling! I didn't even break a sweat!"
"That was as easy as one, two, three!!"
"What's the matter, wimp?! Don't you like it when I crush your bones?! Ha! Ha! Ha!"

now for the character specific quotes:

fatal fury 2: "You chose the wrong person to intimidate." (Vs. Himself)

fatal fury special: "Change your soul or at least your shoes. P.U.!" (Vs. Geese/Krauser)

the king of fighters xii: "Shoulda stayed home and boiled some pasta, pasta-eater!"(Vs. Robert)

the king of fighters xiii: "Noisy little brat! I'll crush you like a fly! Gah ha ha!" (Vs. Andy)
"Think about it. How could a puny punk like you ever defeat me!?" (Vs. Ash)
"Hurting the babyfaces is part of my job! Feels great every time I get booed! Gah ha ha!" (Vs. Athena)
"Seriously! I patted you a little! I can't believe you're even weaker than you look!" (Vs. Benimaru)
"I'm used to getting hit over the head with stuff! You didn't forget about that, did ya, Billy?" (Vs. Billy)
"You can't master Pro-Wrestling just like that! You need to work for it!" (Vs. Clark)
"You have power, but you lack character! Why don't you paint your face and try being a heel?" (Vs. Daimon)
"Fighting is about power! You can't beat me with a body like that!" (Vs. Duo Lon)
"What was that supposed to be? A massage or something? I hardly felt anything!" (Vs. Elisabeth)
"If this place was a ring, you would be boo out! People don't like flash moves!" (Vs. Evil Ash)
"Hey, someone bring a pair of scissors! It's time to do something about this guy's stupid bangs for good!" (Vs. Flames Iori)
"Hey, that's a pretty sweet mask you have there! Mind if I take it?" (Vs. Himself)
"Ugh, you're just a weak little kid, as I thought. You're not even good enough for the opening performance!" (Vs. Human Saiki)
"Oopsie! Sorry 'bout that, Hwa! Sometimes I just control! Ga ha ha!" (Vs. Hwa)
"The toughest part of this fight was trying to convince the audience this was a good fight!" (Vs. Iori)
"I! AM! RAIDEN! King of Destruction! You're not even in the same league!" (Vs. Joe)
"Seems your dumb flames are no match for my poison breath, huh? Gah ha ha!" (Vs. K')
"The secret of my strength? Aussie beef, obviously!" (Vs. Kensou)
"How does it feel to be TAUGHT a lesson for a change, huh, Kim?" (Vs. Kim)
"What? Don't like the results? Let's go again! It won't change anything, though! Gah ha ha!" (Vs. King)
"You should pick your fights more wisely. Some day you might get seriously hurt." (Vs. Kula)
"I don't just breathe poison, you know? I can fight fire with fire too! Ga ha ha!" (Vs. Kyo)
"If you really want to stop my shoulder tackle, you're gonna need to bring a tank!" (Vs. Leona)
"YOU'RE number one in Japan!? Then I'm number one in the world!" (Vs. Mai)
"Sharpen your little claws all you want! They'll never tear through my muscles!" (Vs. Mature)
"I probably shouldn't talk but what did you eat to get big and heavy like that!?" (Vs. Maxima)
"Gwa ha ha! I'll take that mask of yours as my trophy now! That's the way these things work, buddy, so suck it up!" (Vs. Mr. Karate)
"Kim's training has made lose some of my appetite and my bulk but I can still crush guys like you easily!" (Vs. NESTS-Styled Kyo)
"Too bad, soldier boy! You thought you could win there for a second, didn't ya?" (Vs. Ralf)
'Those weak kicks won't work against me! Come back when you've trained your legs!" (Vs. Robert)
"There's no way you beat Geese like that. Admit it, you're bluffing!" (Vs. Ryo)
"You just don't have a flair. You're strong but you make a third-rate heel!" (Vs. Saiki)
"You think you can stop my attacks? I'll knock you into next week! Gahaha!" (Vs. Shen)
"Those wounds.... You're Mr. Karate, right? I can see why Geese keeps an eye on you." (Vs. Takuma)
"That wasn't nearly enough Terry! Let's go again and I'll go easy on ya!" (Vs. Terry)
"Have you considered a career in wrestling? I could put in a good word for you." (Vs. Vice)
"C’mere, I’ll sign your cast for you. You’ll be the envy of the hospital!" (Vs. Yuri)
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: 2Dee4ever on July 11, 2017, 03:15:56 pm
Are these from the snk wiki? If so.. Why? Don't answer that by the way, rhetorical.
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: drewski90 on July 11, 2017, 03:16:49 pm
Are these from the snk wiki? If so.. Why? Don't answer that by the way, rhetorical.

when a character is being made that has quotes, i'm telling them about what quotes should be added
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: 2Dee4ever on July 11, 2017, 03:21:18 pm
Yeah I get you, but "insert character quotes" on google who doesn't know about it, but oh well you are trying to help.
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: -Ash- on July 11, 2017, 04:29:34 pm
Forgot to mention the 3rd option. So, my suggestion is Vega (Claw)!!
About the CS, you can make Raiden without CS, then you (or someone else) can add it later using your SFF!!

IIRC, Trololo is already doing Claw.
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: Trololo on July 11, 2017, 05:56:10 pm
IIRC, Trololo Varo Hades is already doing Claw.
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: -Ash- on July 11, 2017, 06:04:22 pm
Oh yeah, sorry.
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: 2Dee4ever on July 11, 2017, 07:26:01 pm
Learn CS, it will open the door to more interesting options. You won't have to wait on anyone. Very limited choices, Raiden isn't hype, no one has done him that's all. Though if a crowd reaction can motivate you, go for it. Unless you secretly like him, if you were already borderline procrastinating, doing something you don't really like. At least Yamazaki already has all of his resources, two CS, and extra sprites etc and you've shown interest in him outside of these requests.
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: BahamianKing242 on July 12, 2017, 06:00:55 am
Learn CS, it will open the door to more interesting options. You won't have to wait on anyone. Very limited choices, Raiden isn't hype, no one has done him that's all. Though if a crowd reaction can motivate you, go for it. Unless you secretly like him, if you were already borderline procrastinating, doing something you don't really like. At least Yamazaki already has all of his resources, two CS, and extra sprites etc and you've shown interest in him outside of these requests.

im having raiden done right now. he dont have to waste his time doing him. ill share him when he is done
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: Kingxroyo on July 12, 2017, 08:35:17 am
If you end up doing Raiden, would be pretty awesome.

Idk if its possible to do a CS With Raiden giving him a Masked Vader look. I know in R@ce akira Yamazaki there is a pallette with Yamazaki default Colors and a bloody face.
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: Knuckles8864 on July 12, 2017, 08:39:26 am
If Bahamian is doing Raiden, then a question about Yamazaki. I remember someone made him the sprites for the KoF 2002 Super he has. Does anyone know where that might be?
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: lui on July 12, 2017, 08:53:29 am
this might sound a bit dickish, but knowing bahamian it's probably just a edit of h's with a bunch of modern pots sparks tbh, if you want to do a raiden you should do it if you want to. I personally don't care for him too much but I am interested in seeing what you can do with a grappler
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: 2Dee4ever on July 12, 2017, 08:59:16 am
I just said that because you weren't really interested in doing him before, those requests more than anything.. Do something that isn't going to bore you. Those sprites, dampir did. He also did a lot of other edits, I also know you saw my video, I got those from him. Just ask him.
Learn CS, it will open the door to more interesting options. You won't have to wait on anyone. Very limited choices, Raiden isn't hype, no one has done him that's all. Though if a crowd reaction can motivate you, go for it. Unless you secretly like him, if you were already borderline procrastinating, doing something you don't really like. At least Yamazaki already has all of his resources, two CS, and extra sprites etc and you've shown interest in him outside of these requests.

im having raiden done right now. he dont have to waste his time doing him. ill share him when he is done
You guys have this thing where, if someone has done something before, its forbidden for someone to also do it. Varo is doing all the characters for you, I get it, but doesn't mean everyone does their characters the same.
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: Trololo on July 12, 2017, 09:06:48 am
Rei is totally right here, Knux.
If you want to make Raiden, then no facts about different versions shall stop you. Just make sure you like him much enough to at least finish him, allright?
Title: Re: Knuckles8864's WiPs - Choose Your Destiny!
Post by: Knuckles8864 on July 12, 2017, 11:07:36 am
Don't you worry, guys. I thank you all for the support, and I've decided to work on Raiden. CS will be the last thing, because you know, quality is greater than quantity. If anyone would like to lend a helping hand with that, that would be very generous. I'm using the sprites from H' 's Raiden, and I'll try my very best as usual. Idea on moveset will be later, since I am tired today.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: PeXXeR on July 12, 2017, 11:21:36 am
Great to hear that, Mugen has a severe lacking of quality grapplers/bulky types.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: ,mem on July 12, 2017, 12:35:37 pm
So you too like quality over quantity huh, good on you for that.
Good luck with this Raiden and I hope you have as fun a time as you can working on him.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: davismaximus on July 13, 2017, 01:52:52 am
According to this post (http://mugenguild.com/forum/msg.2081990), @Froz: mentioned that he at least finished the basic separation, but I dunno how much further he got.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on July 13, 2017, 06:40:49 am
Probably not the best choice, but using Jmorphman's Joe as a base. The taunt sound with Raiden's taunt is pretty spot on and funny.

 His hands (since both his fingers and palms are separated.), and his beard, which looks similar to his skin. Why did Capcom get lazy with skin and hair colors?
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Trololo on July 13, 2017, 06:47:05 am
Why did Capcom get lazy with skin and hair colors?

Well, because somehow SKINCOLORED hair looks so much blonde in CvS....
And don't worry about your choice, you made the right one.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on July 15, 2017, 07:22:35 am
Here's the move list (so far). Tell me what you think.

Spoiler: Movelist (click to see content)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: ,mem on July 15, 2017, 07:27:02 am
I like the moveset so far.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: MCX on July 15, 2017, 03:35:51 pm
Awesome moveset, do you need help on CS the sprites or other stuff?
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on July 15, 2017, 05:50:29 pm
Mostly the CS. Froz made the color separation like so:

According to this post (http://mugenguild.com/forum/msg.2081990), @Froz: mentioned that he at least finished the basic separation, but I dunno how much further he got.

Other than what's shown, he moved on to different CS's (funny enough it was his CvS2 rival, Zangief that got the next one.) The one I would aim for would be B.
Also, two other things, the first is trying to decide what I should use for his Poison Breath and Flame Breath.
The second is how Raiden Bomber is presented. One gentleman has made it in the past as seen in this video:

Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: hatter on July 15, 2017, 06:01:12 pm
Why did Capcom get lazy with skin and hair colors?

Well, because somehow SKINCOLORED hair looks so much blonde in CvS....

Kiwi, on the subject of color count in pixel art said:
Pixel dynamo [Judas] recently had a pesky problem that one typically runs into as an experienced pixel pusher: midway through his latest sprite, he found he had too many colors.

Newcomers may ask what that means and why it’s a problem, and the answer has to do with technical accuracy. If you’re simply building a sprite to have fun, then it isn’t a problem; the color count is irrelevant. But if you’re a more serious hobbyist who likes to imitate the professionals and work within the constraints they do when making the games you like to play, then you have a few more rules to play by — one of them being the number of colors you’re allowed to use. In short, games like Street Fighter 2 and King of Fighters use 16-bit graphics, which means the characters must have only 15 colors of pixels, plus one color for their transparent background. This is in order to keep within the limits of the games’ graphics hardware.

What was bolded also extends to the pixel graphics of Capcom vs SNK 2.

Just so that this isn't entirely off-topic, Raiden's move list seems alright so far.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on July 15, 2017, 07:08:30 pm
^ Eh, reasonable. They could've at the very least made Raiden's beard the color of his stripes instead of his skin like his CvS art. (Well, one of them at least.)

(https://cdn.wikimg.net/strategywiki/images/7/77/CVS_Raiden.jpg)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on July 18, 2017, 10:25:32 am
So, remember that CS I was talking about? I decided to do a bit of it here and there.

And here's CS Complete #1: His Stand!

(http://i.imgur.com/rQCnpxA.gif)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: 2Dee4ever on July 18, 2017, 10:39:21 am
lol I'm sure you can see that clearly. Should take a bit more time with it.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on July 18, 2017, 11:17:26 am
Updated the pants a bit.

(http://i.imgur.com/O7uCCr1.gif)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Trololo on July 18, 2017, 11:50:01 am
Sorry for making this harder for you... But I think, this part shall be separated too.
(http://i.imgur.com/uVajqAA.png)
Those are shoes afterall...
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on July 18, 2017, 12:07:27 pm
On the stripe and above that or just where the shoe is?
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Trololo on July 18, 2017, 12:09:51 pm
Well, perfect varint would be both separated into two colors...
But I think, only shoe is acceptable.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on July 18, 2017, 12:29:29 pm
Yay or Nay?

(http://i.imgur.com/I74qSin.gif)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: 2Dee4ever on July 18, 2017, 12:37:00 pm
Look at the waist, look at the kneepad, directly under the chin, right & left shoe all can use some cleaning. Stray pixels jumping about. Note that in source games it may be like this, but no harm done making it look better. No point in adding that extra shade imo, unless it's for a design, try a pal with it, otherwise match it with the red you've already used aka fill the gap.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Mr.Karate JKA on July 18, 2017, 12:59:11 pm
When you release the pal template, i'll try to send you a KOF XIII stance
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on July 18, 2017, 01:44:55 pm
Raiden has the shade for his shoe, as Trololo has stated.

(https://vignette2.wikia.nocookie.net/snk/images/a/a5/Raidencvs.gif/revision/latest?cb=20100427001420)

Anyway, fixed most of it. I want to make sure that it's just okay. Will fix when I get to them, I just want them to be okay.
(http://i.imgur.com/UGc0gUS.gif)

And here's a palette by me:

(http://i.imgur.com/ZatZC8E.gif)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: 2Dee4ever on July 18, 2017, 02:42:48 pm
You are the one doing it. Whatever quality is up to you. For a first CS it's already pretty extensive, borderline excessive. Good luck with it, don't give up. One part at a time.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Infinite Daze on July 19, 2017, 08:42:17 pm
That CS on Raiden, looks dope. Really looking forward to him.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on July 20, 2017, 12:10:59 pm
Thanks guys. Here's his Stand updated and the turn (probably expected to change)

(http://i.imgur.com/SIAc2lq.gif)
(http://i.imgur.com/nQuWK8d.gif)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: BahamianKing242 on July 20, 2017, 09:56:33 pm
cool!
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: NDSilva on July 21, 2017, 02:09:23 am
Anyway, fixed most of it. I want to make sure that it's just okay. Will fix when I get to them, I just want them to be okay.
(http://i.imgur.com/UGc0gUS.gif)

Sorry for the nitpicking, but I think that shoe part would look better in alt. palettes if it was separated along the ankle stripes.


Sorta like this?
(http://i.imgur.com/0L1jVEJ.png)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Gritsmaster on July 21, 2017, 04:49:26 am
Just seeing this, Knuckles doing the Lord's work. I think Claw and Maki will be the only CvS2 characters not converted after this release, ooh wee
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on July 21, 2017, 06:50:25 am
(http://i.imgur.com/0L1jVEJ.png)

That does look better. But don't worry, I have someone whom is generously helping out with the CS. It'll be glorious! ;)

Just seeing this, Knuckles doing the Lord's work. I think Claw and Maki will be the only CvS2 characters not converted after this release, ooh wee
Claw, I believe was being worked on by varos_hades (not sure of his progress now, but it did look promising.) The closest Maki right now is the one by Rajaa, and the one character everyone misses is Todoh.
But thanks for the kind words. I hope it'll be to everyone's liking.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: oraora? on July 21, 2017, 09:26:39 am
Just seeing this, Knuckles doing the Lord's work. I think Claw and Maki will be the only CvS2 characters not converted after this release, ooh wee
Kyosuke, Zangief, Yamazaki, Rugal and God Rugal as well, especially God Rugal, there is no good version of him, most of the existed versions are having glitches  :truestory:
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: ,mem on July 21, 2017, 09:29:57 am
Hero's version of God Rugal is good to me.
Also Vyn's Rugal while I feel could get some changes is fine as well.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: PeXXeR on July 21, 2017, 09:36:22 am
jesus Knuckles, with that CS we can give him all sorts of crazy shit.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: oraora? on July 21, 2017, 09:37:48 am
Hero's version of God Rugal is good to me.
For his god rugal, there are a few glitches if you take the time to play as him thoroughly, sometimes after doing god press or Gigantic Pressure and his opponent guard it, god rugal will automatically grab and throw (scorpion death lock or Scorpion Blow) his opponent. His counter hit system doesn't work correctly, no extra damage, increasing hit stun and so on. Divinewolf is editing Vyn's Rugal, maybe after he released his Strider Hiryu, I guess  :P
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Momotaro on July 21, 2017, 09:42:46 am
I really like this Raiden project.
But doesn't this complex CS stop you into your progress? Just asking...
I know I'm particularly slow with CS :/

Anyway, good luck! Mugen needs more characters like that!!
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: ,mem on July 21, 2017, 09:50:16 am
Didn't know about that glitch with God Rugal...huh the more you know.
Back on topic that is a lot of color seperation there.
I hope you're able to handle it.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: PeXXeR on July 21, 2017, 09:54:50 am
I really like this Raiden project.
But doesn't this complex CS stop you into your progress? Just asking...
I know I'm particularly slow with CS :/

Anyway, good luck! Mugen needs more characters like that!!

hah, Ned, you're really hype for Shermie, Clark and Raiden, aren't you xD its all good bud me as well.
Not to mention Strider xD

Devil
As for the DW,Vyn Rugal thing, I have no idea where you got that, from what I know, DW does not edit chars like that.

As for progress, Kunckles said he has someone special helping him, its gonna be worth the wait.( If I was a betting boy, It would be NDSilva, he helped Jman with King as well :P)
I'm just glad Raiden's gonna get a proper treatment and  that CS man.. just wait when some of the sick pal creators get a hold of it.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on July 21, 2017, 09:58:03 am
jesus Knuckles, with that CS we can give him all sorts of crazy shit.

Oh, believe me. It's gonna get crazier.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: oraora? on July 21, 2017, 10:04:55 am
Devil
As for the DW,Vyn Rugal thing, I have no idea where you got that, from what I know, DW does not edit chars like that.
from here:
Rugal's an interesting fellow, but I thought DivineWolf was editiing Vyn's Rugal? It also might come to attention God Rugal would be a separate character, unlike Iori, but twice the fun, eh?
he might be editing him, he used hero's Athena for his Athena: http://mugenguild.com/forum/topics/athena-all-chars-update-156006.0.html I believe
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: HexagoN on July 21, 2017, 07:34:40 pm
Damn!! That CS is crazy!!
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: NDSilva on July 23, 2017, 03:00:52 am
As for progress, Kunckles said he has someone special helping him, its gonna be worth the wait.( If I was a betting boy, It would be NDSilva, he helped Jman with King as well :P)

That was Eagle lol :tongue3:

And I'm also curious to know who's helping in such CS actually. Whatever the case, good luck for all you folks, everything is going great!
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on July 25, 2017, 07:59:58 am
*Thunder clashes in the background.* Gentlemen... BEHOLD! RAIDEN'S... NEW... CS!

(http://i.imgur.com/tL4ICo7.png)

MWAHAHAHAHAHA!

CS was mostly done by Froz himself. Him and I so far are working to get all it done, but for now, here it is, in all it's glory. If anyone would like to help out with any sprites, feel free to pm me. Have fun.

Also, almost done with his basics.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: BahamianKing242 on July 25, 2017, 07:12:52 pm
my oh my! cant wait to see his palettes
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: MCX on July 25, 2017, 08:27:10 pm
I made a hyper portrait if you need one
https://drive.google.com/open?id=0B_GVatnCfICWVmZXN3JvVHJDYW8 (https://drive.google.com/open?id=0B_GVatnCfICWVmZXN3JvVHJDYW8)
(http://i.imgur.com/VcThAC9.png)

https://drive.google.com/open?id=0B_GVatnCfICWckx2QnRmTUZzbU0 (https://drive.google.com/open?id=0B_GVatnCfICWckx2QnRmTUZzbU0)
(http://i.imgur.com/54EXFQT.png)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: HexagoN on July 25, 2017, 11:28:00 pm
*Thunder clashes in the background.* Gentlemen... BEHOLD! RAIDEN'S... NEW... CS!

Spoiler, click to toggle visibilty

Did I tell you that you guys are insane?! I'll definitely make some palettes for him! Good Work!  :thumbsup: 
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: NDSilva on July 26, 2017, 04:06:24 am
Here are palettes! :nutrox:

(http://i.imgur.com/KkZhRUB.png)

Custom 1 (Zubaz inspired)


(http://i.imgur.com/OkDFTyc.png)

Custom 2
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Spectra on July 26, 2017, 09:50:47 am
This isn't the greatest, but I had to give it a shot. Pal attempt of Big Van Vader.
(http://i.imgur.com/o6K28Fv.png)
Good luck on your project.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: SOLIDUS SNAKE on July 27, 2017, 01:23:12 am
Sweet.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: NDSilva on July 28, 2017, 01:08:07 am
The palette everyone was waiting for:


(http://i.imgur.com/8dY1nVp.png)

Raidenbow Mika
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: R565 on July 28, 2017, 02:28:13 am
The palette everyone was waiting for:


(http://i.imgur.com/8dY1nVp.png)

Rainbow Mika

Beautiful.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: BahamianKing242 on July 28, 2017, 05:59:15 am
sweet!
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: davismaximus on July 28, 2017, 07:20:59 am
Updated my pals to the new template and added one:
Spoiler, click to toggle visibilty

I'm sure it's just an issue with the template, but his mask color is shared with the first shade of the green mist and his torso stripes are mis-colored on the last sprite.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Momotaro on July 28, 2017, 07:58:32 am
OMG those gorgeous palettes!!!
And this Mika pal makes me imagine how cool she would be as a CVS sprited character! :)
Perhaps a future POTS character as well :D

Keep it up with Raiden
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: davismaximus on July 28, 2017, 07:36:24 pm
More colors for the big boy:
El Generico
(http://i.imgur.com/hOhNT19.png)
El Santo
(http://i.imgur.com/ypS10ge.png)
Custom_2
(http://i.imgur.com/FhtZatZ.png)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: morbidjoe on July 29, 2017, 05:07:42 am
love em love all these palletes
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: SOLIDUS SNAKE on July 29, 2017, 05:10:28 am
Wonder how much progress, has been done on character. Awesome pal's on this project.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: HUNGRY WOLF on July 29, 2017, 05:26:11 am
WOW! them pallets! Love the iconic Luchadores , missing Blue Demon.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: PeXXeR on July 29, 2017, 08:34:32 am
Some of these pals are insane, I though someone's gonna give him a pal like this as well xD
Spoiler, click to toggle visibilty
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on July 29, 2017, 10:08:03 am
I made a hyper portrait if you need one
https://drive.google.com/open?id=0B_GVatnCfICWVmZXN3JvVHJDYW8 (https://drive.google.com/open?id=0B_GVatnCfICWVmZXN3JvVHJDYW8)
(http://i.imgur.com/VcThAC9.png)

https://drive.google.com/open?id=0B_GVatnCfICWckx2QnRmTUZzbU0 (https://drive.google.com/open?id=0B_GVatnCfICWckx2QnRmTUZzbU0)
(http://i.imgur.com/54EXFQT.png)

Beautiful! Will definitely use these!

Did I tell you that you guys are insane?! I'll definitely make some palettes for him! Good Work!  :thumbsup: 

Thank you, mate!

Here are palettes! :nutrox:
This isn't the greatest, but I had to give it a shot. Pal attempt of Big Van Vader.
Good luck on your project.
The palette everyone was waiting for:
Raidenbow Mika
More colors for the big boy:

Thank you guys for the palettes!

Wonder how much progress, has been done on character. Awesome pal's on this project.

So far, the CS for the rest of the sprites are being done, all basics except for the aerials are done gameplay-wise.
Also, I made a minor mistake on the CS, realized he had 3 eye colors (the white part) instead of 2, and yes, I believe he still has that torso sprite issue as Davis pointed out, will fix later.

(http://i.imgur.com/MrlxxDU.png)

And his Default Palette:
(http://i.imgur.com/Y606MSl.png)

I'll fix any new palettes if you'd like.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: davismaximus on July 29, 2017, 10:19:43 am
Ah, the joy of finding a random shade in only a handful or sprites to add more work to an already tedious CS...

I'll update all of mine closer to completion, but here's a few more:
Blue Demon
(http://i.imgur.com/cPiBJDJ.png)
Aguacate
(http://i.imgur.com/GmVEe8i.png)
Bane
(http://i.imgur.com/wKRicbd.png)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on July 29, 2017, 10:43:53 am
Beautiful palettes, guys!

Also, one from me:

El Fuerte
(http://i.imgur.com/RKIC43r.png)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: SOLIDUS SNAKE on July 29, 2017, 10:15:24 pm
Looking forward to watching him, in action for sure.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on July 30, 2017, 11:18:59 am
All Basics are done, moving onto the Specials.
And speaking of them, I would like to update the poison breath and fire a bit better. I'm trying to see tutorials around here, however, Photobucket went to the Greed Side, so it's hard to judge what is right. Any experts here know?

Edit: Also @MCX , can you make your hyper portraits smaller? Try to make it around 640x480?
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Trololo on July 30, 2017, 11:30:16 am
I can't tell you, how to HD them properly... But I can  suggest you to search for updated graphics.
For example, I sure you will find nessesary fire in your own Dhalsim.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: porcaro on July 30, 2017, 11:50:11 am
speaking of this, with froz s help ? maybe he can help on high rising the fx. your dahlsim needs hi res fx too ;)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: DW on July 30, 2017, 04:27:36 pm
Spoiler, click to toggle visibilty

Man what...?! :pwn: You sir are greatness personified.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: hatter on July 30, 2017, 04:59:29 pm
Here's what will be my only palette submission for Raiden:

Rozay:
(http://imgur.com/GSclkz3.png)

Spoiler: picture in question (click to see content)

(don't ask about the blue breathe, I have no idea what I was doing there)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: BahamianKing242 on July 30, 2017, 05:54:37 pm
Here's what will be my only palette submission for Raiden:

Rozay:
(http://imgur.com/GSclkz3.png)

Spoiler: picture in question (click to see content)

(don't ask about the blue breathe, I have no idea what I was doing there)

very nice!
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: NDSilva on July 30, 2017, 07:07:30 pm
And speaking of them, I would like to update the poison breath and fire a bit better. I'm trying to see tutorials around here, however, Photobucket went to the Greed Side, so it's hard to judge what is right. Any experts here know?
I'm not a cvs fx master, but I can try my hand at resizing them if no one else volunteers. And to prove I got to something in past works:
Spoiler, click to toggle visibilty

Also gonna update my pals - and add a few ones - when the final template is settled. :kugoi:
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on July 31, 2017, 05:35:53 am
^
That might help. Besides, it's only two effects I really need for Raiden, so it shouldn't be too bad. If you need me to send the FX, message me.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: NDSilva on July 31, 2017, 07:09:51 pm
Alright, I'll revamp them based on the Raiden .sff from H" version. Just let me know if you prefer the sprites exported in Fighter Factory 3 or FF Ultimate format.

Gonna send ya a PM sometime soon :thumbsup:
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on August 01, 2017, 06:59:00 am
Alright, I'll revamp them based on the Raiden .sff from H" version. Just let me know if you prefer the sprites exported in Fighter Factory 3 or FF Ultimate format.

Gonna send ya a PM sometime soon :thumbsup:

Fighter Factory 3 is preferred from me. Take the time you need. :thumbsup:
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: MCX on August 02, 2017, 11:38:03 pm
(http://i.imgur.com/UeBxyJZ.png)
https://drive.google.com/open?id=0B_GVatnCfICWckx2QnRmTUZzbU0 (https://drive.google.com/open?id=0B_GVatnCfICWckx2QnRmTUZzbU0)

(http://i.imgur.com/CLu8eWS.png)
https://drive.google.com/open?id=0B_GVatnCfICWVmZXN3JvVHJDYW8 (https://drive.google.com/open?id=0B_GVatnCfICWVmZXN3JvVHJDYW8)

See if this size is okay for you
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on August 03, 2017, 07:19:01 am
^ I made edits to the size and the color a bit. You still will be credited for providing the Super Portraits.

Anyway, I finished the Giant Bomb (aka. Ready... GO!!), but I'm having a blockage at the moment. How will the EX Giant Bomb run? I could take the lazy route and make it a stronger version of it while making many of the seconds invincible (which the start of it before the actual charge is invincible.), but I'm open to suggestions while working on Poison Breath.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Cruz on August 03, 2017, 08:04:36 am
Launch with a juggle reset? (KOF XIII?) Also will it have the feint feature?
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Momotaro on August 03, 2017, 02:02:46 pm
NICE portraits!
It just feels strange to see him without beard in his KOF portrait.
Would not be so hard to edit IMO.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on August 03, 2017, 02:09:09 pm
(http://i.imgur.com/UeBxyJZ.png)
https://drive.google.com/open?id=0B_GVatnCfICWckx2QnRmTUZzbU0 (https://drive.google.com/open?id=0B_GVatnCfICWckx2QnRmTUZzbU0)

(http://i.imgur.com/CLu8eWS.png)
https://drive.google.com/open?id=0B_GVatnCfICWVmZXN3JvVHJDYW8 (https://drive.google.com/open?id=0B_GVatnCfICWVmZXN3JvVHJDYW8)

See if this size is okay for you

I made a couple of modifications for size and color of them. You'll still be credited for providing them, of course.
(http://i.imgur.com/tOcuzno.png)
(http://i.imgur.com/mafmOna.png)

Launch with a juggle reset? (KOF XIII?) Also will it have the feint feature?


Okay. It'll look like this.

(http://i.imgur.com/XJCZiTo.gif)


Hope that's okay. To answer your second question: yes, it will have the feint feature.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: MCX on August 03, 2017, 08:18:12 pm
(http://i.imgur.com/UeBxyJZ.png)
https://drive.google.com/open?id=0B_GVatnCfICWckx2QnRmTUZzbU0 (https://drive.google.com/open?id=0B_GVatnCfICWckx2QnRmTUZzbU0)

(http://i.imgur.com/CLu8eWS.png)
https://drive.google.com/open?id=0B_GVatnCfICWVmZXN3JvVHJDYW8 (https://drive.google.com/open?id=0B_GVatnCfICWVmZXN3JvVHJDYW8)

See if this size is okay for you

I made a couple of modifications for size and color of them. You'll still be credited for providing them, of course.
(http://i.imgur.com/tOcuzno.png)
(http://i.imgur.com/mafmOna.png)

Launch with a juggle reset? (KOF XIII?) Also will it have the feint feature?


Okay. It'll look like this.

(http://i.imgur.com/XJCZiTo.gif)


Hope that's okay. To answer your second question: yes, it will have the feint feature.

I did one more if you want: (http://i.imgur.com/QSAfP0T.png)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Momotaro on August 04, 2017, 11:01:58 am
I did one more if you want: (http://i.imgur.com/QSAfP0T.png)

definitly the best one IMO

+ I like this artwork series (from pachinko game :) )
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Trololo on August 04, 2017, 11:08:53 am
[edit]
Allright, I gone too far here. But shit that portrait contents one hell of rapeface, I couldn't keep myself here. XD
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Gritsmaster on August 04, 2017, 11:19:48 am
^ Um.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: lui on August 04, 2017, 11:38:23 am
Knux, please. Just for this face make a super with bonebreaking, humiliation and rape. This face demand it, and it deserves it! XD

no. just. stop. stop with the cringeworthy posts, this has to be one of the worst ones by far.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on August 06, 2017, 11:33:41 am
^ That, but I will use it for the Level 3. Many thanks, MCX.

Anyway, a question for those that played/plays CvS2. Does the Poison Breath act like Dhalsim's Yoga Flame? I'm trying to figure out if the breath evaporates faster depending on what button is pressed. Also, blocked with the EX again. It will be glorious once revealed. ;)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: RΣDDBRIПK on August 06, 2017, 12:05:00 pm
^ That, but I will use it for the Level 3. Many thanks, MCX.

Anyway, a question for those that played/plays CvS2. Does the Poison Breath act like Dhalsim's Yoga Flame? I'm trying to figure out if the breath evaporates faster depending on what button is pressed. Also, blocked with the EX again. It will be glorious once revealed. ;)

as far as i know, yes it acts the same. It doesn't look like that it evaporates faster based on button press though its really hard for me to tell.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Cruz on August 06, 2017, 03:12:57 pm

The breath evaporates slower the stronger the version. (They just made the overall animation slower)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on August 08, 2017, 08:56:40 am

The breath evaporates slower the stronger the version. (They just made the overall animation slower)

Okay, cool. So, does Raiden release in the same animationr? Or is it the stronger the breath is, the slower he'll let it out?
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: RΣDDBRIПK on August 08, 2017, 09:49:29 am

The breath evaporates slower the stronger the version. (They just made the overall animation slower)

Okay, cool. So, does Raiden release in the same animationr? Or is it the stronger the breath is, the slower he'll let it out?

 17/21/24 frames of startup and +9 at all levels on block. Huge recovery on whiff (101 on HP version).
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on August 08, 2017, 11:48:05 am
Got it. I promise what the gloriousness would look like, and here it is:

(http://i.imgur.com/nOU6ft5.png)

A HUGE thanks to NDSilva for both Poison Breath and Flame Breath updates and the new CS, and this will be (unless I forget something, but probably not.) the final update to this thing. Now, what to do with EX Poison Breath....

(http://i.imgur.com/V6DwDNK.png)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: NDSilva on August 08, 2017, 05:33:07 pm
Ya welcome, bro. :hyo:

Btw, as said in some PMs, I got a little update on Raiden FX colors, so they're more in contrast with CvS original FX. So the Default palette in this new template shall be like this:

(http://i.imgur.com/h4wWNxF.png)


Oh yeah, might also bring my updated pals here...
Spoiler, click to toggle visibilty

Also made new ones:


Bad Box Art Mega Man
(http://i.imgur.com/GJ9LIVB.png)


Dr. Eggman
(http://i.imgur.com/3GXe8bP.png)


Dr. Robotnik
(http://i.imgur.com/6zCNoCw.png)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: BahamianKing242 on August 08, 2017, 07:09:47 pm
pals look sick!
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: SOLIDUS SNAKE on August 08, 2017, 07:19:29 pm
Give me us the next best thing.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on August 15, 2017, 02:41:16 pm
Hello all. Have been busy with real life things, so a little update on what's going on.

-Trying to figure out on how to approach the EX version of Poison Breath.
-Trying to get Super Dropkick to work as intended (like how Balrog's Turn Punch goes, but longer time, I believe.)

And that's all so far, thoughts?
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: MCX on August 15, 2017, 02:56:46 pm
Do you have plans in use the JNP/Jmorph Explod system?
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on August 16, 2017, 05:01:51 am
^
If it's easy to put in, then sure.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Prime SC on August 16, 2017, 05:21:59 am
Idk much about raiden but maybe u could make the poison effect last for like 2 seconds and it takes extra health away
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Jmorphman on August 16, 2017, 07:23:20 am
^
If it's easy to put in, then sure.
It's relatively easy! (http://mugenguild.com/forum/topics/fix-all-your-command-issues-explodsive-buffering-system-180772.0.html)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Momotaro on August 16, 2017, 11:56:47 am
Idk much about raiden but maybe u could make the poison effect last for like 2 seconds and it takes extra health away

yes and more hits ?? :)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on August 17, 2017, 11:36:01 am
^
If it's easy to put in, then sure.
It's relatively easy! (http://mugenguild.com/forum/topics/fix-all-your-command-issues-explodsive-buffering-system-180772.0.html)

Am I doing it right? (http://www.mediafire.com/file/d8xp1n1xc510rcj/RaidenBeta.rar)

Also, any tips on the Super Dropkick move?
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Cruz on August 17, 2017, 08:17:12 pm
Not sure how to handle that move sadly.
A bit of info on the special moves right now:
- EX Giant Bomb does too much damage. For a move that juggle resets, the damage should be close its normal variants. 
- Forgot to mention that Poison Breath's damage behaves like Dhalsim's Yoga Flame.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Jmorphman on August 17, 2017, 08:54:00 pm
Am I doing it right? (http://www.mediafire.com/file/d8xp1n1xc510rcj/RaidenBeta.rar)

Also, any tips on the Super Dropkick move?
Bear Stomp never changes directions, even when Raiden does. So pushing "down-right+z" always results in the move (and pushing "down-left+z" never results in the move), no matter which direction Raiden is facing.

An ifElse statement must be used for all directional checks:
Code:
triggerAll = (ifElse(P2dist x < 0, Facing = -1, Facing = 1) && NumExplod(90000003)) || (ifElse(P2dist x < 0, Facing = 1, Facing = -1) && NumExplod(90000001))

As for the Dropkick, best way to handle it would be to have a variable that increments as long as 2 or more kick buttons are being held down. And there's no need to use explods for this, MUGEN's own command parser works perfectly fine for holding down buttons!
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Staubhold on August 17, 2017, 10:00:25 pm
How about adding the Giant Bomb feint?
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Cruz on August 17, 2017, 10:43:53 pm
- It's there but only under "Move Details". Recommend adding it to the "Movelist" section
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on August 18, 2017, 01:58:46 am
Not sure how to handle that move sadly.
A bit of info on the special moves right now:
- EX Giant Bomb does too much damage. For a move that juggle resets, the damage should be close its normal variants. 
- Forgot to mention that Poison Breath's damage behaves like Dhalsim's Yoga Flame.

-Still trying to figure out how much damage that will do.
-It behaves that way in CvS2. I can change it to XIII style though.[quote

Bear Stomp never changes directions, even when Raiden does. So pushing "down-right+z" always results in the move (and pushing "down-left+z" never results in the move), no matter which direction Raiden is facing.

An ifElse statement must be used for all directional checks:
Code:
triggerAll = (ifElse(P2dist x < 0, Facing = -1, Facing = 1) && NumExplod(90000003)) || (ifElse(P2dist x < 0, Facing = 1, Facing = -1) && NumExplod(90000001))

As for the Dropkick, best way to handle it would be to have a variable that increments as long as 2 or more kick buttons are being held down. And there's no need to use explods for this, MUGEN's own command parser works perfectly fine for holding down buttons!
[/quote]

-Will fix. Seems the rest is working fine, though from the looks of it.
-Alright. I'll find out the way of doing these.

How about adding the Giant Bomb feint?

-It's there, but EX does not have it. Will add to movelist.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: HUNGRY WOLF on August 18, 2017, 06:04:57 am
Here is a little something from my personal vault, it you can use it or if anybody wants it for a custom port.
I remastered it from an old image I had. Its a pretty huge image.   
(http://i.imgur.com/K69Mx1B.png)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: SOLIDUS SNAKE on August 18, 2017, 07:46:38 am
Hey, what else you got in that vault. Maybe I need to do some technical espionage here.lol That port is very smooth and I will be defiantly finding a place for it.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: FeLo_Llop on August 23, 2017, 10:44:51 am
Still accepting paletes for Raiden? Got some in mind and already making one @_@

Also,if someone is kind enough to teach me how to change the colour of the flames not going colour by colouf I'd be thankful :)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on August 23, 2017, 11:01:19 am
Still accepting paletes for Raiden? Got some in mind and already making one @_@

Also,if someone is kind enough to teach me how to change the colour of the flames not going colour by colouf I'd be thankful :)

Of course I'm still accepting palettes. :)

To change the Poison and/or Flames, if you're using Fighter Factory:
1. Highlight all of the color of the flames by clicking all of the colors. An easy way is to click the first/last color, hold shift and click the last/first color of the flames.
2-1. Use the hue bar (or H) to change the colors for an easy rainbow setting. (So ex. Poison Breath will turn red when going to the left, and the rest to the right until red again.)
3-1. You may also use the S for light and dark, if you like
2-2. Use the RGB bar if you want to make them more specific (less of red, more of green, etc.)
4. When you have the color choice you want, click the check button (on one or both, depending on what you're using.)
5. Experiment the colors of the palettes using these tips.
6. Save
7. Most important: Have fun. :)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on August 25, 2017, 09:39:21 am
Sorry for double post, but should I make the Raiden Bomb(aka, the Haggar Drop) as an alternative for the Jumping Lariat Drop? And if yes, how should the starting animation look like? (The jumping grab itself, I mean.)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: FeLo_Llop on September 04, 2017, 10:50:47 pm
Put an example of that animation, so people could give you a better suggestion, IMHO.

Well, here's the first palette I do for public use.

What's the point in being a BIG BEAR if you can't be a PANDA?
(http://i67.tinypic.com/2h4w010.png)

More to come...
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on September 05, 2017, 01:01:09 am
Saw this Raiden's Raiden Bomb, and I was thinking that would be the animation for it.


28 seconds into the video is where it is.

Also, awesome palette, FeLo!

Edit: Just need the following: Raiden Bomber, which will come, Raiden Bomb is it's good enough to make based on the above video, the complete sprites for the CS (probably will ask Froz for that) and Super Dropkick, because I think I'll need another ST file for it, if I'm correct. Then I'll have people test this bad boy out.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: HexagoN on September 05, 2017, 01:13:16 am
What's the point in being a BIG BEAR if you can't be a PANDA?

Hahahaha That's awesome, nice one FeLo!!
Damn I need to make my palettes until it runs out of combinations. XD
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: BahamianKing242 on September 05, 2017, 05:03:27 pm
yea thats the raiden from kofe made by swiper god and edited kofxi style by zadkiel. i actually edit him first in that style in my kof game.but i added kof2002um max mode to him. that bomb drop move is one of my favorite moves of him. so it would be cool to have that in the cvs version!
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: PeXXeR on September 05, 2017, 06:31:13 pm
Put an example of that animation, so people could give you a better suggestion, IMHO.

Well, here's the first palette I do for public use.

What's the point in being a BIG BEAR if you can't be a PANDA?
(http://i67.tinypic.com/2h4w010.png)

More to come...

that pal, great job
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on September 06, 2017, 11:13:30 am
Anyone like this look of Raiden Bomber?

(https://i.imgur.com/r6GQIuP.gif)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: porcaro on September 06, 2017, 04:35:12 pm
great !!! ;)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Momotaro on September 07, 2017, 09:43:59 pm
Nice move!
Why not? :)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on September 08, 2017, 05:35:49 pm
Alright guys, have a beta for you guys. He's almost done. Still need to do the following:
-Some characters change to their own animation (my Iori) or skip the animation entirely (my Raiden) from the hit of Raiden Bomber
-Probably going to add a few effects for Raiden Bomber, cause it looks pretty plain (any suggestions, hit me up.)
-Still haven't added Super Dropkick yet (will come soon).
-Haven't added the option of Raiden Bomb instead of Jumping Lariat Drop (heck haven't even added it yet.)
-A.I.
-Probably nerf some of the damage, (ex. Flame Breath, Raiden Bomber.)
-Maybe change Poison/Flame Breath to D, DB, B (x2 for FB) instead of F, DF, ,D, DB, B (x2)

http://www.mediafire.com/file/d8xp1n1xc510rcj/RaidenBeta.rar
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: PeXXeR on September 08, 2017, 05:49:54 pm
Good beta,I really like him, sprites are also gorgeous, good job man.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: BahamianKing242 on September 08, 2017, 05:52:13 pm
wonderful ill test!
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: PeXXeR on September 08, 2017, 06:08:02 pm
I dunno if my memory is Fuzzy, but I remember this wiffing in CVS2.

But at the same time I like the idea of it hitting if you plan on having it connecting like that why not force the op down she the whole thing hits.
https://vid.me/tpwW0

Edit again sigh, nice you have it setup where you can combo off the EX version. thats perfect.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: BahamianKing242 on September 08, 2017, 06:28:17 pm
you mean to have all hits of that super juggle? if so thats easy to fix. thats a hitdef problem. the first hit knocks terry to far off

and i test the raiden beta looking good but his movement is stiff. but thats small things that can easy be fixed in future. thats one of the things i do when i edit these pots chars
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: PeXXeR on September 08, 2017, 06:30:23 pm
I posted it before I realized you can combo off the EX version, that's why I edited my post. Its good as is now.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Staubhold on September 08, 2017, 09:30:53 pm
Some quick feedback...

 - HartFoundation.act has some changing colors in the stance animation
 - Giant Bomb feint isn´t working... he does the start up, then does the start up animation again if you faint it and just continues with the attack
 - IMO you should change Poison/Flame Breath to D, DB, B
-Probably going to add a few effects for Raiden Bomber, cause it looks pretty plain (any suggestions, hit me up.)

Try to recreate the effect & animation from KOFXIII... It´s a clothesline, so his arm should hit p2. Against your own Raiden it looks like he´s hitting with his fist.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: HexagoN on September 09, 2017, 02:18:24 am
Eeh! There is a Beta version already and I didn't make any pals. :(
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on September 09, 2017, 02:54:27 am
I dunno if my memory is Fuzzy, but I remember this wiffing in CVS2.

But at the same time I like the idea of it hitting if you plan on having it connecting like that why not force the op down she the whole thing hits.
https://vid.me/tpwW0

Edit again sigh, nice you have it setup where you can combo off the EX version. thats perfect.

I'm pretty sure it's like that too, but I kind of like it like that.

Some quick feedback...

 - HartFoundation.act has some changing colors in the stance animation
 - Giant Bomb feint isn´t working... he does the start up, then does the start up animation again if you faint it and just continues with the attack
 - IMO you should change Poison/Flame Breath to D, DB, B
-Probably going to add a few effects for Raiden Bomber, cause it looks pretty plain (any suggestions, hit me up.)

Try to recreate the effect & animation from KOFXIII... It´s a clothesline, so his arm should hit p2. Against your own Raiden it looks like he´s hitting with his fist.

-I forgot to mention that the sprites aren't fully separated yet, so it looks awkward in some parts.
-I'll take a look at that.
-Yeah, I'll change it to that.
-Can only use what I got in the sprite department, effects I think I can do that, and as for Raiden Bomber, looking closely at KoF XIII, he does punch the opponent in the face, so it results in that spin.

Eeh! There a Beta version already and I didn't make any pals. :(

You still got plenty of time for making palettes. :)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Staubhold on September 09, 2017, 07:12:41 am
-Can only use what I got in the sprite department, effects I think I can do that, and as for Raiden Bomber, looking closely at KoF XIII, he does punch the opponent in the face, so it results in that spin.

No, this is not a punch in the face, it's a axe bomber clothesline. He's hitting them with his arm.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on September 09, 2017, 09:03:26 am
Not how Raiden does it.

Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: PeXXeR on September 09, 2017, 10:21:03 am
them combos, when he's finished I have to learn how to play him
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on September 09, 2017, 10:46:08 am
them combos, when he's finished I have to learn how to play him

Unfortunately, mine won't do all that. I think of him more as a "Hit Hard grappler" kind of character. But yeah, those combos are impressive.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Staubhold on September 09, 2017, 12:45:24 pm
Not how Raiden does it.

Nope, it´s a clotheline.
Spoiler, click to toggle visibilty

Even the move descriptions of the Raiden Bomber at dreamcancel (http://dreamcancel.com/wiki/index.php?title=Raiden_%28XIII%29) & shoryuken (http://wiki.shoryuken.com/The_King_of_Fighters_XIII/Raiden) calling it a lariat. He IS hitting with his arm, not his fist.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: -Ash- on September 09, 2017, 01:22:43 pm
them combos, when he's finished I have to learn how to play him

KoF XIII for you.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on September 11, 2017, 09:44:56 am
Link Updated, made Raiden Bomber a lot better (hopefully), and fixed that bug with my characters.
http://www.mediafire.com/file/d8xp1n1xc510rcj/RaidenBeta.rar
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: BahamianKing242 on September 11, 2017, 04:16:50 pm
awesome!
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: PeXXeR on September 11, 2017, 06:06:02 pm
dunno if you updated that in the latest beta, but when you activate custom combo in the air, you hear Joe.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on September 19, 2017, 05:53:55 am
^ Fixed

Okay everyone. I have good news and bad news:

The good news: I'm almost done with Raiden!

The bad news: The cs will be done in a month or two.

So, the options are these: wait for when the Cs is done, or release Raiden, but only have basic palettes.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: PeXXeR on September 19, 2017, 05:55:46 am
If it were up to me knucks, I would release him, then update him with the CS, that way you can iron him out in the meantime.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Speedpreacher on September 19, 2017, 05:59:20 am
Release a beta in here, let people iron out some kinks while you finish up the CS

Or wait the month if you want to do a proper release
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: MCX on September 19, 2017, 05:59:50 am
I agree with Pexxer, this also prevents you of getting bored with it
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Snakebyte on September 19, 2017, 06:11:02 am
I agree with Speedpreacher. Do a beta here, the people following the project closely can get it, and the official released version can have the CS.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on September 19, 2017, 06:52:04 am
All I basically need is a working A.I., and he is set to go. I could release a beta, meanwhile, it could give me time to make a new character, maybe?
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: SOLIDUS SNAKE on September 19, 2017, 07:04:34 am
I recommend you hit smokes for a decent ai or Jade. They both do very good artificial intelligence programming, in my opinion. Keep it rocking man.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on September 19, 2017, 07:10:39 am
^ Will probably do that.

In the meantime... here's the beta updated.

http://www.mediafire.com/file/d8xp1n1xc510rcj/RaidenBeta.rar
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: SOLIDUS SNAKE on September 19, 2017, 07:31:05 am
Sweet, getting a copy and will give my 2 cent if possible.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: -Ash- on September 19, 2017, 08:25:24 am
Isn't Giant Bomb supposed to not be charged when custom combo is activated?!

Also, would be nice if Drop Kick was a charge move like Giant Bomb and its EX version had wall bounce effect.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on September 19, 2017, 12:14:49 pm
Isn't Giant Bomb supposed to not be charged when custom combo is activated?!

-Fixed, updated the link.

As for the dropkick, it would be a good idea, however I'm following CvS2 for this move. The longer you charge the attack, the stronger it gets. Think Balrog's Turn Punch.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: -Ash- on September 19, 2017, 12:55:35 pm
Yeah i know, i just miss an EX version of it, but good job anyway, he plays really well.

Edit: Just tested the updated version, you still need to charge Giant bomb while in custom combo, also, consider increasing the charge time of Giant Bomb a little bit.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on September 19, 2017, 01:50:57 pm
Do you mean by how long it takes for the Giant Bomb to come out? Like shorten the time?
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: -Ash- on September 19, 2017, 03:36:43 pm
I'm saying to increase the time to hold back on Giant bomb command, and that when you're on custom combo mode, Giant bomb still a charge special, when it should be instantly casted by just pressing b,f+p, i hope you understand this time.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Trololo on September 19, 2017, 04:22:02 pm
The Raiden is neat, pal. Here is some feedback:
-I dunno why, but usually when I'm trying to Faint from Giant Bomb Raiden instead starts it all over again. Especially after HP one because of big waiting time.
-Fix your Readme. It says that Poison Breath's command is "D, DB, B, p" while truly it's "F, DF, D, DB, B, p".
-Well, this glitch happens when you're executing Poison Breath in REAL contacting nearby from an enemy. Any further dist will work, but I still suggest you not overlook this.
(https://i.imgur.com/PsZSWme.png)
-Flame Breath suffers from very same problems: wrong command and whiff on contact.
-Flame Breath is somehow pretty hard to execute. Destruction Drop- totally impossible. At least, no matter how much I tried to execute this move I never succeeded.
-Also, KFM escapes from MAX Crazy Train's third punch. Gladly, it still doesn't let KFM to slide from a combo, but still...
(https://i.imgur.com/3JSoFue.png)
-I suggest you go with Raiden Bomber full-explode. Here is what am I talking about:
(https://i.imgur.com/tZsoXBE.png)
Just go nuts, create a new sprite with his (whole) hand only, create two animations for every state of move (Normal/Success), and add them as explods with sprpriority = 4. Give priority 3 to ENEMY to overlay Raiden himself and 5 to electric sparks.
P.S.:
(https://i.imgur.com/HRCcldF.png)
Good luck!
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on September 20, 2017, 03:34:36 am
I'm saying to increase the time to hold back on Giant bomb command, and that when you're on custom combo mode, Giant bomb still a charge special, when it should be instantly casted by just pressing b,f+p, i hope you understand this time.

So, longer normally, but shorter on Custom? Got it.

The Raiden is neat, pal. Here is some feedback:
-I dunno why, but usually when I'm trying to Faint from Giant Bomb Raiden instead starts it all over again. Especially after HP one because of big waiting time.
-Fix your Readme. It says that Poison Breath's command is "D, DB, B, p" while truly it's "F, DF, D, DB, B, p".
-Well, this glitch happens when you're executing Poison Breath in REAL contacting nearby from an enemy. Any further dist will work, but I still suggest you not overlook this.
(https://i.imgur.com/PsZSWme.png)
-Flame Breath suffers from very same problems: wrong command and whiff on contact.
-Flame Breath is somehow pretty hard to execute. Destruction Drop- totally impossible. At least, no matter how much I tried to execute this move I never succeeded.
-Also, KFM escapes from MAX Crazy Train's third punch. Gladly, it still doesn't let KFM to slide from a combo, but still...
(https://i.imgur.com/3JSoFue.png)
-I suggest you go with Raiden Bomber full-explode. Here is what am I talking about:
(https://i.imgur.com/tZsoXBE.png)
Just go nuts, create a new sprite with his (whole) hand only, create two animations for every state of move (Normal/Success), and add them as explods with sprpriority = 4. Give priority 3 to ENEMY to overlay Raiden himself and 5 to electric sparks.
P.S.:
(https://i.imgur.com/HRCcldF.png)
Good luck!

-I'll check Feint it again to make sure it's right.
-I forgot about fixing that. To answer the Flame Breath command, I'm not sure how to set it right. 2QCB is easy, but can also be problematic due to being close to Combination Body Blow. Ad for Destruction Drop, I do U, R, D, L X2. Don't worry about getting all the way like you're playing on a controller/joystick  (assuming you're using the keyboard, which is what I use.)
-I kind of intended Poison/Flame Breath to be like that, but I'll look into it.
Again, I'll look better into it.
-I like that idea. I'll experiment with it.

Thanks for the feedback, guys. Love you. :thumbsup:
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Cruz on September 21, 2017, 05:49:49 am
Feedback Time!
- Charge time seems quick? (Might just be me though)
- EX Giant Bomb should launch higher (It will allow for more follow-ups if it has a launch like Ryo's EX Hien Shippukyaku)
- Front Suplex counts towards the combo counter (You have numHits = 0 and numHits = 1 in the same hitdef)
- Super Dropkick jumps with a landing FX (Switch it to the jumping FX)
- Sounds during "slams" should be different? (Judging based on other characters)
- You could move the electric FX of Raiden Bomber closer to his elbow since it's a clothesline

Keep it up!
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on September 23, 2017, 04:13:27 pm
Feedback Time!
- Charge time seems quick? (Might just be me though)
- EX Giant Bomb should launch higher (It will allow for more follow-ups if it has a launch like Ryo's EX Hien Shippukyaku)
- Front Suplex counts towards the combo counter (You have numHits = 0 and numHits = 1 in the same hitdef)
- Super Dropkick jumps with a landing FX (Switch it to the jumping FX)
- Sounds during "slams" should be different? (Judging based on other characters)
- You could move the electric FX of Raiden Bomber closer to his elbow since it's a clothesline

Keep it up!

-Still working on it.
-I'll test it to see how that will affect Raiden.
-Fixed.
-Got rid of the landing FX. He's... "technically" not jumping in the air.
-Fixed.
-Will see when I get around with Trololo's idea.

Anyway, I figured out a simple yet cunning plan for the input problems... an easy command system!

So far I got the following:

-Poison Breath will be D, DB, B, p instead of F, DF, D, DB, B, p.
-Combination Bodyblow is F, DF, D, DB, B, p instead of B, D, DB, p

So, maybe I'll also make regular be holding 3k instead of 2k while easy will have 2k?
Thoughts and suggestions for the other moves?
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Cruz on September 23, 2017, 05:15:05 pm
Holding 3k might not be keyboard friendly though.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Momotaro on September 23, 2017, 05:23:20 pm
yes,
2k or 2p would be good!

Im always ok to simplify hard to imput moves on keyboard.
At least give 2 versions possible?? 2p and 3p...
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: -Ash- on September 23, 2017, 06:09:59 pm
Holding 3k might not be keyboard friendly though.
Definitely isn't.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: PeXXeR on September 24, 2017, 02:07:32 am
I have no issues holding 3 kicks or 3 punches and my keyboard is like 5 bucks O.o
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Trololo on September 24, 2017, 07:19:41 am
Such sh*t depends on the keyboard you're using. I really had one that didn't let me do so. Now I have a laptop, and it LET me press and hold 3 buttons, but I can't press "Forward/Backward + A + X". Not with my preferable buttons configuration.
So, yeah. It really may be unfriendly, but not for keyboard, but for a player.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on September 24, 2017, 11:31:58 am
That might be the reason why some people can't pull off Feint. It's not Hold F, B, A + X. It's do Giant Bomb as you would normally would, then quickly press A+X to cancel. Perhaps I should make more of them so you could cancel it more easily?
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Trololo on September 24, 2017, 12:13:58 pm
Like I said, I personally CAN pull off Faint. But right after it Raiden start Giant Bomb again all by himself.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on September 29, 2017, 03:15:42 pm
So, while I get Raiden all ready to go, how about a little poll for the next character?
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Trololo on September 29, 2017, 03:24:58 pm
Glad to hear that.
And I'd like to suggest you make someone uncreated in P.o.T.S. or P.o.T.S./Infinite style next.
-Rugal.
-Ryuhaku Todoh.
-At least I never was Nakoruru in the same style we're all restricted to.
-Hibiki Takane.
-Didn't see Athena either.
-The same with Maki.
-The same with Kyosuke.
As you can see, the list is wide. Chose whenever you want. But I have one more... Personal suggestion.
-Warisaki has a lot of characters in CvS2 style. And not all of theme WERE in the original game. So, he technically proved me, that characters from Garou, and Hotaru Futaba especially, will definitely work.
;----------------------------------
Sorry. Posted that list before you finished with creating your poll. Well, my votes go to Rugal and Maki.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: -Ash- on September 29, 2017, 03:43:25 pm
-Ryuhaku Todoh.
I second this one, mainly because i want to see the original CvS2 roster converted to PoTS.

Also, Todoh gets no love from the mugen community.

Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: BurningSoul on September 29, 2017, 03:46:10 pm
give mahvel love,Froz,Infinite,Divinewolf were the only one that gave,Show Mahvel love after that disaster(MVCI)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: YugaCurry on September 29, 2017, 03:49:49 pm
I just want a good hulk and batman. If either are not an option, then anybody other than the first four poll choices.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on September 29, 2017, 03:52:14 pm
give mahvel love,Froz,Infinite,Divinewolf were the only one that gave,Show Mahvel love after that disaster(MVCI)

I like Jedah in that one. :/

-Ryuhaku Todoh.
I second this one, mainly because i want to see the original CvS2 roster converted to PoTS.

Also, Todoh gets no love from the mugen community.



Aww, poor Todoh. The only problem I'm seeing is an idea for a Lvl. 3. I only remember him from the first Art of Fighting (hope I'm correct on this one), and CvS2 being the most recent game he's in.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Momotaro on September 29, 2017, 03:53:26 pm
I like all the choices you suggest!
Maki and Yamazaki are some of my fav choices!

But I would really love to see Angel in POTS style some day.
Dampir's SFF is so good it makes me want to see it in action! :)
And it would be a good oppotunity to use her new voiceset from KOF XIV

Anyway, all the choices are OK to me!
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Kingxroyo on September 29, 2017, 07:03:58 pm
All your choices are awesome bro. I picked Rugal and "Other Option". Reason why is Rugal is one of my mains in KOF 98 & CvS2 and he is a awesome character to play with. "Other Option"? If you end up doing like a fresh SNK Character like Tung Fu Rue, Kensou, or someone im down brotha! Good luck and cant wait for Raiden!!!!!!! booooooombah!
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Akito on September 29, 2017, 07:05:37 pm
Other Options:

# CAPCOM SUGGESTIONS:

- Amingo (Marvel vs Capcom 2)
- Donovan (Darkstalkers)
- Ton Pooh (Strider)
- Zero (Megaman X)
- Sonson (Marvel vs Capcom 2)

# SNK SUGEGESTIONS:

- Setsuna (Last Blade)
- Alfred (Real Bout: Fatal Fury 2)
- Bob Wilson (Real Bout: Fatal Fury 2)
- Iroha (Samurai Showdown)
- Asura (Samurai Showdown)

I trying expand the horizons with differents chars suggestions, good luck!
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Akito on September 29, 2017, 07:06:43 pm
All your choices are awesome bro. I picked Rugal and "Other Option". Reason why is Rugal is one of my mains in KOF 98 & CvS2 and he is a awesome character to play with. "Other Option"? If you end up doing like a fresh SNK Character like Tung Fu Rue, Kensou, or someone im down brotha! Good luck and cant wait for Raiden!!!!!!! booooooombah!

TUNG FU RUE, good suggestion man! =)

EDIT: Sorry for double post.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Rness on September 29, 2017, 07:52:26 pm
I think in Benimaru or Blaze Fielding but Maki or Yamazaki are good suggestions!
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: BahamianKing242 on September 29, 2017, 09:51:47 pm
give mahvel love,Froz,Infinite,Divinewolf were the only one that gave,Show Mahvel love after that disaster(MVCI)

I like Jedah in that one. :/

-Ryuhaku Todoh.
I second this one, mainly because i want to see the original CvS2 roster converted to PoTS.

Also, Todoh gets no love from the mugen community.



Aww, poor Todoh. The only problem I'm seeing is an idea for a Lvl. 3. I only remember him from the first Art of Fighting (hope I'm correct on this one), and CvS2 being the most recent game he's in.

im actually planning to share my pots style todoh soon that varo did for me. once i share him you all can CS him if you like. just saying. its warusaki3 version of todoh pots style. but only thing he needs is a level 3. a decent one. if you like i could send him to you to test and you can add CS and level 3 if you like and other things thats needed.  then that will be todoh out of the way for all of us!

but i would love to see you do jedah like you said!
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Yagoshi300 on September 29, 2017, 10:13:12 pm
I've voted for Rugal and Yamazaki
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: morbidjoe on September 29, 2017, 11:12:25 pm
I would say whip and goenitz since there already cvs sprites made for them if not then maki and captain commando are ok with me
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: BahamianKing242 on September 30, 2017, 02:06:13 am
 I'll say captain commando
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: -Ash- on September 30, 2017, 11:41:52 am
im actually planning to share my pots style todoh soon that varo did for me. once i share him you all can CS him if you like. just saying. its warusaki3 version of todoh pots style. but only thing he needs is a level 3. a decent one. if you like i could send him to you to test and you can add CS and level 3 if you like and other things thats needed.  then that will be todoh out of the way for all of us!
That's nice to hear man, looking forward to him.

Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: BurningSoul on September 30, 2017, 11:43:23 am
Voted for Commando and oTHER
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: porcaro on September 30, 2017, 02:18:46 pm
whatever the order, you want to do these 4 chars, so, go for them ;), I m sure you Will do a great work on them :). Good luck and thanks for your previous chars :)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: BahamianKing242 on September 30, 2017, 03:27:39 pm
im actually planning to share my pots style todoh soon that varo did for me. once i share him you all can CS him if you like. just saying. its warusaki3 version of todoh pots style. but only thing he needs is a level 3. a decent one. if you like i could send him to you to test and you can add CS and level 3 if you like and other things thats needed.  then that will be todoh out of the way for all of us!
That's nice to hear man, looking forward to him.



yea he also need a level 3 portrait and super kill messages and he good to go! the level 3 he has now is the same super he has that kasumi does when she counters you and throws you on the ground and punch you once. but he punches twice. ill try see if i could get him to punch a few more times. but other than the level 3 he only needs that portrait and kill messages
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: oraora? on October 02, 2017, 03:02:18 am
Yamazaki and Rugal
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: hatter on October 02, 2017, 03:10:03 am
Rugal and Other Options.

For the Other Options I had in mind:

Capcom: SonSon the 3rd or Rikuo

SNK: Yoshihara Tokugawa

Marvel: Spider-Man, Venom, Magneto, or Doctor Doom

That's all I have in mind honestly. I'd suggest a DC character, namely Flash (the one with the New 52 costume), but sprites aren't exactly all that, just so to remain polite.

(I'd probably fiddle around with those sprites, but I don't have the time or desire to do it ._.)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Emerie The G.O.A.T on October 04, 2017, 07:41:18 am
You should do Rugal and make God Rugal / Ultimate Rugal hold start character!!
You know like how you did Iori and Orochi Iori. That will be... DELIGHTFUL!! :mellow:
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on October 04, 2017, 10:08:55 am
As cool as that would be, I believe Rugal and God/Ultimate Rugal's sprites are too different for that to happen.
If I do make Rugal, he'll have to be a lone character. Buuuuut, I would consider making God/Ultimate Rugal if I do end up making regular Rugal.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: EveryonesKouhai on October 04, 2017, 10:35:03 am
I chose other options, we need some more capcom conversions, everyone seems to be only doing snk characters
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: oraora? on October 04, 2017, 06:10:25 pm
I chose other options, we need some more capcom conversions, everyone seems to be only doing snk characters
Capcom has only left Balrog/Vega (Claw), Zangief and Maki while SNK has only Ryuhaku Todo, Benimaru Nikaido, Chang & Choi, Ryuji Yamzaki and Rugal Bernstien (Not counting Infinite/R@ce Akir@ etc style) if I only count those original Capcom vs. SNK 2's casts
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on October 04, 2017, 06:37:49 pm
Voting time's almost over. And the vote's coming straight down to the wire!
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: ,mem on October 04, 2017, 06:41:15 pm
Welp Rip Yamazaki. Maybe next time perhaps.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Emerie The G.O.A.T on October 04, 2017, 11:17:04 pm
As cool as that would be, I believe Rugal and God/Ultimate Rugal's sprites are too different for that to happen.
If I do make Rugal, he'll have to be a lone character. Buuuuut, I would consider making God/Ultimate Rugal if I do end up making regular Rugal.

Well, shit :S I guess I'll vote for Yamazaki and Maki
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: RΣDDBRIПK on October 04, 2017, 11:30:55 pm
my vote goes to Maki
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Killerking75 on October 05, 2017, 12:32:16 am
Hmmm...Yamazaki's gonna lose, no "CHAA" spamming...
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: FeLo_Llop on October 05, 2017, 01:57:04 am
You code, I sprite something ;)! Got three options under my sleeve(still under development)
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: lui on October 05, 2017, 02:33:59 am
:000000
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on October 05, 2017, 05:23:46 am
You code, I sprite something ;)! Got three options under my sleeve(still under development)

Oooo. Something mysterious. I like the sound of it. :o
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: sethzel on October 05, 2017, 06:31:52 am
you finish raiden already?
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on October 05, 2017, 06:44:47 am
you finish raiden already?

He's close to being finished. Just need to make the adjustments to Raiden Bomber as people have told me, A.I., and the CS, which won't be for a while, so I'll probably release him with just default sprites until they're finished.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: sethzel on October 05, 2017, 07:03:56 am
okay im just asking because I had thought that you had already released it
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on October 06, 2017, 03:35:56 pm
And the polls are in! The winner is: *drumroll*

(http://vignette3.wikia.nocookie.net/capcomdatabase/images/2/20/SFWWEMaki.png/revision/latest?cb=20100722030837)
Maki Genryusai!!!

*Applause*

2nd place: A tie between Rugal Bernstein and Other Options
3rd place: Captain Commando
Last place: Ryuji Yamazaki :(

I'd like to address some highlights for other options, since there were so many, and here's the ones that caught my interest.

-Ryuhaku Todoh
-Amingo
-Zero (it depends on the sprites themselves)
-Sonson
-Tung Fu Rue
-Spider-Man
-Venom
-Dr. Doom
-The ones suggested by FeLo_Llop (unless he doesn't want to keep those a secret ;) )

But for now, Maki will be started soon. Thanks again, and join us again next time!
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Emerie The G.O.A.T on October 06, 2017, 10:59:23 pm
We need more female fighters anyway. :lol:
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: lui on October 07, 2017, 12:08:43 am
Zero's sprites are really, really fucking good. Like seriously they're great, you should really consider doing that.


And also why not that CvS Mina makijina? By Viofitz? It's such a good set and it's a crime all that work hasn't been put to good use yet
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Momotaro on October 07, 2017, 01:09:57 am
We need more female fighters anyway. :lol:

I'm OK with that.

Glad to see there will be a POTS Maki.
Hope she will have some extra or custom out of her games incarnations.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: Knuckles8864 on October 07, 2017, 05:29:30 am
Zero's sprites are really, really fucking good. Like seriously they're great, you should really consider doing that.


And also why not that CvS Mina makijina? By Viofitz? It's such a good set and it's a crime all that work hasn't been put to good use yet

-I'm assuming you mean the one we see in MvC nowadays.

-I don't know Samurai Shodown that well. Sorry, mate.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: lui on October 07, 2017, 08:34:29 am
Yes I'm talking about MMX Zero
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: FeLo_Llop on October 07, 2017, 01:30:12 pm

-The ones suggested by FeLo_Llop (unless he doesn't want to keep those a secret ;) )

Don't worry mate. Here are my options:

Spoiler, click to toggle visibilty
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: -Ash- on October 07, 2017, 03:37:33 pm
Ash and Leona from KoF XIII?! That's awesome news dude.
Title: Re: Knuckles8864's WiPs - I AM RAIDEN!
Post by: BurningSoul on October 08, 2017, 08:31:18 pm
Was going to suggest Scorpion from Mortal Kombat for future,found a new sheet https://shubuster.deviantart.com/art/Scorpion-Mortal-Kombat-CVW-Sprite-sheet-699119580
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on October 10, 2017, 03:07:23 pm
Here's the movelist so far: Things Expect to Change

<NORMAL>

.Shishigari:                         F/B + 2p   (near opponent)
.Hiza Kamashi:                      F/B + 2k   (near opponent)
.Head Bomber:                         F/B + 2p/2k (near opponent)(Air)
.Bushin Gokusa Ken:                   x, y, z, c
.Bushin Gokusa Nage:                   x, y, z, D + z
.Hiji Otoshi:                         D + y (Air)


<SPECIAL>

.Genko (EX):                       D, DF, F, p
.Hayagake (EX):                      D, DF, F, k
    .Hayagake: Kyuuteishi      a
    .Hayagake: Kage Sukui      b
    .Hayagake: Kubikari              c
.Saka Hayagake (EX):                   D, DB, B, k
    .Saka Hayagake: Stop      a
    .Saka Hayagake: Forward Flip   b
    .Saka Hayagake: Backward Flip   c
.Hassoukyaku: (EX):         D, DB, B, p or k (Air)
    .Hassoukyaku: Wall Bounce            x
    .Hassoukyaku: Grab               y or z
    .Hassoukyaku: Drop Down            a
    .Hassoukyaku: Dive Kick            b or c
.Tengu Daoshi (EX):                    B, DB, D, DF, F, p (Air)
.Reppukyaku:                         2k


<SUPER>

.Bushin Gouraiha (MAX):                   D, DF, F, D, DF, F, p
.Tesshinhou (MAX):                     D, DF, F, D, DF, F, k


<LV3 SUPER>

.Ajaratengu:                     D, DB, B, D, DB, B, p



As for the Level 3: I can't decide if I want to borrow Rajaa again, because his moveset (especially his Level 3) is rocking.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: BahamianKing242 on October 10, 2017, 03:59:03 pm
awesome!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: drewski90 on October 10, 2017, 04:28:34 pm
Here's the movelist so far: Things Expect to Change

<NORMAL>

.Shishigari:                         F/B + 2p   (near opponent)
.Hiza Kamashi:                      F/B + 2k   (near opponent)
.Head Bomber:                         F/B + 2p/2k (near opponent)(Air)
.Bushin Gokusa Ken:                   x, y, z, c
.Bushin Gokusa Nage:                   x, y, z, D + z
.Hiji Otoshi:                         D + y (Air)


<SPECIAL>

.Genko (EX):                       D, DF, F, p
.Hayagake (EX):                      D, DF, F, k
    .Hayagake: Kyuuteishi      a
    .Hayagake: Kage Sukui      b
    .Hayagake: Kubikari              c
.Saka Hayagake (EX):                   D, DB, B, k
    .Saka Hayagake: Stop      a
    .Saka Hayagake: Forward Flip   b
    .Saka Hayagake: Backward Flip   c
.Hassoukyaku: (EX):         D, DB, B, p or k (Air)
    .Hassoukyaku: Wall Bounce            x
    .Hassoukyaku: Grab               y or z
    .Hassoukyaku: Drop Down            a
    .Hassoukyaku: Dive Kick            b or c
.Tengu Daoshi (EX):                    B, DB, D, DF, F, p (Air)
.Reppukyaku:                         2k


<SUPER>

.Bushin Gouraiha (MAX):                   D, DF, F, D, DF, F, p
.Tesshinhou (MAX):                     D, DF, F, D, DF, F, k


<LV3 SUPER>

.Ajaratengu:                     D, DB, B, D, DB, B, p



As for the Level 3: I can't decide if I want to borrow Rajaa again, because his moveset (especially his Level 3) is rocking.

that looks awesome
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: HexagoN on October 11, 2017, 11:46:31 pm
I'm late as hell but finally I could come up with some palettes, hope you like Knuckles! Like the progress so far, keep it up bro! :thumbsup:
(https://i.imgur.com/BZzAWuA.png)(https://i.imgur.com/zcfAu5g.png)(https://i.imgur.com/iuzeYAQ.png)(https://i.imgur.com/GaOG2tb.png)

Did nobody make a Mexico pal yet? XD :thinking:

EDIT: Palettes Updated.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on October 12, 2017, 12:18:02 am
Those look awesome, mate! Buuuuut, we got ourselves a new Template, unless you want me to fix it up for ya.

(http://i.imgur.com/h4wWNxF.png)

Did nobody make a Mexico pal yet? XD :thinking:

Nope. Nobody has so far. XD
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: HexagoN on October 12, 2017, 03:43:40 am
Those look awesome, mate! Buuuuut, we got ourselves a new Template, unless you want me to fix it up for ya.
Daaamn!! This always happens to me. XD
Don't worry I'll update them. Glad you like it! ;D
Oh the fire and poison effects has more colors, nice!!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on October 14, 2017, 04:15:50 pm
That custom intro for H's Cody.
(https://i.imgur.com/9CYfbYS.png)

I need a good small portrait.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Speedpreacher on October 14, 2017, 05:18:51 pm
http://mugenguild.com/forum/msg.2110595

No good?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on October 14, 2017, 05:51:32 pm
^
Ah! Perfect!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: HexagoN on October 14, 2017, 05:55:04 pm
Spoiler, click to toggle visibilty

Palletes Updated!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Momotaro on October 14, 2017, 06:46:35 pm
What CS will be used for this Maki?
Will you use the one released in the past with the fishnet leg version?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on October 14, 2017, 07:07:41 pm
Spoiler, click to toggle visibilty

Palletes Updated!

Awesome sauce!

What CS will be used for this Maki?
Will you use the one released in the past with the fishnet leg version?

Maybe. ;)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on October 23, 2017, 10:50:11 am
Basics are done, except the air throw from SFA3. Anyone got a video on that?

Also:

(https://i.imgur.com/Htso4Af.png)

Have fun. ;)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: 1.8.7 on October 23, 2017, 11:52:05 am
I has only one pallete.....CvS Iori
(https://i.imgur.com/7IfGaSy.png)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: BahamianKing242 on October 23, 2017, 05:27:20 pm
maki then looking sick! cant wait for her!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: MCX on October 23, 2017, 06:08:28 pm
Basics are done, except the air throw from SFA3. Anyone got a video on that?

Also:

(https://i.imgur.com/Htso4Af.png)

Have fun. ;)

Skip to 1;30 min
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Emerie The G.O.A.T on October 23, 2017, 10:09:20 pm
Bruh you mean 2:22? Because 1:30 doesn't show Maki doing air grabs/throws.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: MCX on October 23, 2017, 11:20:00 pm
Bruh you mean 2:22? Because 1:30 doesn't show Maki doing air grabs/throws.
Yeah that, I'm  little off today lol
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on October 24, 2017, 05:06:35 am
^
That's her Tengu Daoshi. There's a different air grab she apparently has only in SFA3.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Mr.Karate JKA on October 24, 2017, 06:12:38 am
Any news about Raiden?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Trololo on October 24, 2017, 06:16:32 am
BTW, Yeah. Somehow for finished (I think) work, he wasn't released. Did I miss it?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on October 24, 2017, 07:30:31 am
I didn't release Raiden yet due to the count of messy things in the CS (aka, I forgot to add some colors for them. D:) But I will update all existing palettes once a final (and I do mean final) cs comes out of the works. Once that's all cleared up, I'll release him.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Emerie The G.O.A.T on October 24, 2017, 10:54:42 am
Yeah that, I'm  little off today lol

It's alright. I'm off all the time :lol:

That's her Tengu Daoshi. There's a different air grab she apparently has only in SFA3.

Do you mean Head Bomber, Hassoukyaku (Grab) or Ajaratengu if not then...
I don't know, Knuckles8864. Well, here's a movelist for Maki. GOOD LUCK!! :beamgoi:

https://strategywiki.org/wiki/Street_Fighter_Alpha/Characters/Maki
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on October 24, 2017, 11:35:55 am
I do mean Head Bomber. Just to be clear.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Emerie The G.O.A.T on October 24, 2017, 02:27:41 pm
 ;D Alright. You're welcome by the way.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Mr.Karate JKA on October 24, 2017, 03:32:16 pm
Thank You!! It Wanna be a great Char!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Gogngos on November 01, 2017, 06:47:01 am
Four palettes (for Maki):
(https://i.imgur.com/m4WOE3d.png)(https://i.imgur.com/WYUJ4GR.png)(https://i.imgur.com/bu9YhG7.png)(https://i.imgur.com/Cv5Hwa0.png)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: BahamianKing242 on November 02, 2017, 01:33:48 pm
maki im excited for your version of her knucks! pals looking dope to!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: HexagoN on November 02, 2017, 06:24:53 pm
Four palettes for now, I'll make more later! ;D
(https://i.imgur.com/tPEnw9o.png)(https://i.imgur.com/ZPm9ZNC.png)(https://i.imgur.com/4unAWYE.png)(https://i.imgur.com/0DrukeS.png)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Momotaro on November 04, 2017, 01:54:51 pm
nice colors
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on November 05, 2017, 11:22:47 am
Very nice pals, Leon. :)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: HexagoN on November 17, 2017, 02:17:30 am
Thanks guys! Glad you like it. I'll probably make more later.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on December 21, 2017, 09:44:01 am
I'm back in the groove of resuming Maki. Done with Genko, onto Hayagake. Having a bit of an issue with the input. Just one button does a certain thing after the first input, which should be QCF, kick, then you should be able to choose which one you want, whether it stops or low or high attack. The problem is it accepts the first input as the actual command (so let's say I do QCF + a, now one press after that can make her stop in place, however since the a has been input, it treats it like a full way.) Any solutions?

Also, still accepting palettes for any of my characters (note to self: make a sig that shows the characters I made with a link to the mediafire link where you can download the characters, maybe?)

(https://i.imgur.com/Yllz955.png)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: SOLIDUS SNAKE on December 21, 2017, 03:03:04 pm
Cool man, you know it would be even better. if she had a angry mode. Like her body glow red or have a small blur. The blur would indicate, she is moving super fast. Still this mode would only last, for a brief moment. Just food for thought, keep up the hard work. Happy Holidays man.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: lui on December 21, 2017, 08:26:55 pm
that doesn't sound like maki tbh. having a "angry" mode wouldn't really suit her style because she's not constantly angry or anything. she's usually just idk midly annoyed
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: R565 on December 21, 2017, 11:26:03 pm
that doesn't sound like maki tbh. having a "angry" mode wouldn't really suit her style because she's not constantly angry or anything. she's usually just idk midly annoyed

Or Slightly Pissed Off, if you get what i'm saying.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Momotaro on December 22, 2017, 12:09:55 am
+1 for some angry-like mode! :D
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on January 10, 2018, 03:06:29 pm
Hey guys, back again, and this time, I got a surprise for y'all! The almost (slightly) complete version of Raiden's CS!

http://www.mediafire.com/file/h1tqf5qicrrs05j/Raiden_CSBeta.rar

Take a look-see and leave any feed back.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: NDSilva on January 11, 2018, 12:53:30 am
There's some stray pixels here and there that I'm only able to see in the StrongBad palette.

(https://i.imgur.com/okriFhs.png)

Besides that and the stripes wonkiness that are blatant in his stance, I think he looks pretty good.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on January 11, 2018, 04:12:09 am
The main issue is the middle pattern in his chest, and the little bits in the CS. It's getting there, but I'll take a look at those stray pixels, and the rest will sure to follow. :)

Edit: Are the new poison/flame breaths good looking? I tried to replicate many people's effects for their palettes.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on January 15, 2018, 01:27:47 pm
Quick Question: I'll fix the legs to make them match, but is the line on the belly awkward?

(https://i.imgur.com/iHmFuPr.gif) (https://i.imgur.com/yPfUdGa.gif)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: BahamianKing242 on January 18, 2018, 05:21:40 pm

Hey knuckles i add the rest of the a.i codes for raiden. everyone can check it out if you like. just copy and paste the codes

Spoiler, click to toggle visibilty
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on January 19, 2018, 05:27:58 am
Thanks, mate! Will definitely check it out!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: BahamianKing242 on January 19, 2018, 07:45:50 am
ok cool!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: YugaCurry on January 19, 2018, 09:05:01 am

Hey knuckles i add the rest of the a.i codes for raiden. everyone can check it out if you like. just copy and paste the codes

Spoiler, click to toggle visibilty


Wouldn't a patch be easier to apply?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Momotaro on January 20, 2018, 11:37:53 am
Ok, so, some news about Maki as well?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on January 20, 2018, 01:35:11 pm
Halfway done with Maki's Specials. That's about it. Any new palettes on her are welcome.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: BahamianKing242 on January 21, 2018, 03:20:06 pm

Hey knuckles i add the rest of the a.i codes for raiden. everyone can check it out if you like. just copy and paste the codes

Spoiler, click to toggle visibilty


Wouldn't a patch be easier to apply?

just copy and paste the codes in the fight.def its that simple. takes 2 seconds!

Halfway done with Maki's Specials. That's about it. Any new palettes on her are welcome.

cant wait for maki! you did a good job with raiden!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Rōjenomu on January 21, 2018, 03:48:46 pm
seems to me its more for the char's cmd than fight.def
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: YugaCurry on January 21, 2018, 04:21:27 pm
seems to me its more for the char's cmd than fight.def

Yea that's what he meant. It works. Better than the default AI at least.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on January 26, 2018, 07:18:19 am
^ Yup. Much better.

Random question: Should I stretch the CS a little more in order to make something like this (minus a few details including the shoes, and face/mask, not doing the hair piece because I'm not a fan of it):

(http://orig04.deviantart.net/d332/f/2012/322/c/5/cvs_raiden_revamp_by_jsevion-d5lfsn4.png)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Infinite Daze on January 26, 2018, 07:29:39 am
Damn, that color separation looks sick. I'm looking forward to him.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on January 26, 2018, 07:33:05 am
Mind that's not going to be the final cs for him. That was from a previous post for the CS for him made by Drex. Here's what I got so far.

(https://i.imgur.com/3EBO347.gif)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Momotaro on January 26, 2018, 11:31:03 am
Man this CS is glorious!
the result is awesome!! so much possibilities!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on January 26, 2018, 12:05:25 pm
Mhm. :)
The recent Raiden post will be the final CS, just to be clear. I just wanted some feedback on it, like should I make it more like what Drex did, or just do what is only necessary and go too overboard with it? These are all the colors I've used so far:

(https://i.imgur.com/MHYpStA.png)

The yellow at the end before the flames, I haven't decided what to do with yet. Was thinking about doing it on the line on his belly, unless anyone objects?

And here are some example palettes from you lovely people:
(https://i.imgur.com/nerETzP.gif) (https://i.imgur.com/yp84ieq.gif) (https://i.imgur.com/AdbWGap.gif) (https://i.imgur.com/hHSyRxr.gif) (https://i.imgur.com/tASCwrI.gif)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: BahamianKing242 on January 26, 2018, 02:05:29 pm
oh nice man! i cant wait to get the fix versions of these colors! and they look fine to me. so go with it if that helps!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: HexagoN on January 26, 2018, 02:39:15 pm
That CS is sick!
No objections from my part, go with what you think it's the best for you man.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: PeXXeR on January 26, 2018, 08:27:18 pm
the R mika color is pure gold
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: NDSilva on January 26, 2018, 08:50:19 pm
For now I say to just focus on getting the current CS consistent, as making it like Drex will be more of a spriting job than a CSing job.

But, if you strongly think remaking the seam lines is easy and worth enough, I'll say go for it, and it will be very much appreciated. :hippy:
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Jmorphman on January 26, 2018, 11:26:09 pm
^ Yup. Much better.

Random question: Should I stretch the CS a little more in order to make something like this (minus a few details including the shoes, and face/mask, not doing the hair piece because I'm not a fan of it):

http://orig04.deviantart.net/d332/f/2012/322/c/5/cvs_raiden_revamp_by_jsevion-d5lfsn4.png
There are some things that are not meant for to be seen, nor attempted: things that are beyond mortal ken. Beyond life. Beyond death.

This is one of them. Do not venture beyond the realm of reasonable separation, lest you lose all your with and sanity, or worse, be destroyed entirely.

(seriously tho, the current one (https://i.imgur.com/3EBO347.gif) is crazy enough as it is, don't even bother with the seam line unless it's trivial in every frame)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on January 30, 2018, 05:42:39 pm
^ I agree.

A minor update, found some sprites on IMT that has most of the spirtes missing from the original Raiden. Some you've already seen, but others I didn't bother to look the first time since I thought they were already there.

For example:

My eyeballs go "Pop!"
(https://i.imgur.com/hAnaMmY.png)

If anyone can tell me where this one goes, I'll give you a cookie.
(https://i.imgur.com/7oiEseK.png)

And the all new and improved RAIDEN BOMBER!!!
(https://i.imgur.com/MiVdxLB.gif)


Also, one more minor question that concerns the right (artist's left, I believe?) leg part of Raiden. Do you guys like...

A. (https://i.imgur.com/3UmS72h.png)

or

B. (https://i.imgur.com/73zOeFX.png)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Momotaro on January 30, 2018, 08:25:11 pm
B of course!
But It means more hardwork to do :/

If it's OK, I definitly suggest it to be "B"
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Staubhold on January 30, 2018, 09:15:36 pm
Yep... B.

Can´t wait for this glorious CS.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on January 31, 2018, 05:59:13 pm
Had a weird idea for EX Poison Breath. How does making it so the opponent stands still for a few seconds so Raiden can get free Giant Bomb or a combo?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: SOLIDUS SNAKE on February 01, 2018, 03:36:27 am
Sounds like a pretty neat idea, don't know how it would work. I'm sure you will cook up something special indeed.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: BahamianKing242 on February 01, 2018, 04:38:00 pm
sounds intresting!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Staubhold on February 01, 2018, 09:45:56 pm
Had a weird idea for EX Poison Breath. How does making it so the opponent stands still for a few seconds so Raiden can get free Giant Bomb or a combo?

Nice idea. It´s very "wrestling" like, that a "Mist attack" (p.e. Great Muta or Tajiri) temporary blinds the opponent. Dizzy state with green overlay on p2?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Momotaro on February 01, 2018, 11:45:12 pm
(https://i.imgur.com/tASCwrI.gif)

This color sheme makes me want a CVS sprited POTS R.Mika :D
Or similar...
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on February 02, 2018, 05:07:31 pm
Had a weird idea for EX Poison Breath. How does making it so the opponent stands still for a few seconds so Raiden can get free Giant Bomb or a combo?

Nice idea. It´s very "wrestling" like, that a "Mist attack" (p.e. Great Muta or Tajiri) temporary blinds the opponent. Dizzy state with green overlay on p2?

That, or just a simple extension of pause time. Not sure yet. Saw it from KoF XIII, and it made the opponent fall, and that gave very little time for Raiden to do something.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on February 03, 2018, 02:35:08 am
Another question about the CS....

A. (https://i.imgur.com/OQCx3vp.png)

or

B. (https://i.imgur.com/dsch6Qo.png)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on February 05, 2018, 02:22:37 pm
Hey, mates. If anyone would like to help out with the final process of the CS/some feedback....

Here's the link (http://www.mediafire.com/file/h1tqf5qicrrs05j/Raiden_CSBeta.rar)

Have fun. ;)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: NDSilva on February 06, 2018, 07:02:18 am
It seems you just need to take care of the bottom part of the thunder stripes

(https://i.imgur.com/twq2AqF.png)

and also tweak those last yellow tones that are on most of the palettes.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on February 06, 2018, 07:25:48 am
The two most tricky parts of the CS right now are those two right up there. The yellow was for the black for the right to be specific. Just having a bit of trouble with that part (was using the Strong Bad palette for most of the reference). I might get rid of two colors (the bluish purples on the arrow on his chest).
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: FeLo_Llop on February 06, 2018, 10:54:17 am
Glad you liked my Panda . Between A and B, my votevgoes for A...I know B to be more realistic, but A won't need extra worl
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Infinite Daze on February 07, 2018, 05:28:55 pm
Another question about the CS....

A. (https://i.imgur.com/OQCx3vp.png)

or

B. (https://i.imgur.com/dsch6Qo.png)
For some reason B looks the cleanest of the two imo. There is something bothering me about the shading on his trunks in A, maybe a different palette would show better?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on February 08, 2018, 07:34:24 pm
There is something bothering me about the shading on his trunks in A, maybe a different palette would show better?

Okay.

A. (https://i.imgur.com/svtbk89.png) (https://i.imgur.com/X84NErd.png) (https://i.imgur.com/OQCx3vp.png) (https://i.imgur.com/2e37Pl0.png)

or

B. (https://i.imgur.com/tmDJn2i.png) (https://i.imgur.com/Y7uQ7D3.png) (https://i.imgur.com/dsch6Qo.png) (https://i.imgur.com/Ss9frOn.png)

or I can do this:

(https://i.imgur.com/ltb1nEz.png)

Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Akito on February 10, 2018, 02:59:10 am
B.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Rness on February 10, 2018, 03:47:38 am
B
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: BahamianKing242 on February 10, 2018, 07:00:19 am
B
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: 9mb on February 10, 2018, 07:15:42 am
(https://i.imgur.com/tASCwrI.gif)

This color sheme makes me want a CVS sprited POTS R.Mika :D
Or similar...
....my eyes :dead:
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: ExL on February 10, 2018, 03:06:34 pm
9mb, now you know how I felt after seeing this:
Spoiler, click to toggle visibilty

Love the panda palette though, pandas FTW! (http://www.infinitymugenteam.com/Forum_345/Smileys/classic/Metalman_arms_up.gif)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on February 17, 2018, 07:38:29 pm
Hey guys. Hope you're having a great day.

I'm almost done with CS'ing this bad boy. Here's a beta (http://www.mediafire.com/file/1gjv214cc4z7277/Raiden_CSBeta2.rar) and any CS guys want to help out finalize it, then by all means, it would be a great help. :)

Edit: Updated the link, and some colors are unused. Perhaps I'll use some to do something about Raiden's back patterns...? And that will be the final update for this CS once I finalize it, because this has been a long journey, and I would like to continue with Maki.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: BahamianKing242 on February 18, 2018, 08:18:25 pm
sounds awesome!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on February 20, 2018, 12:24:17 pm
And just when you think color separatin' couldn't get crazier.

(https://i.imgur.com/wjrFwec.png)

and the Default

(https://i.imgur.com/DuInMqp.png)

(Unless someone's got a Midnight Bliss for our wrestler friend.... :o)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: NDSilva on February 20, 2018, 01:43:25 pm
That template looks so much clean right now! :o

Gimme a li'l time and I'll drop some updated pals...
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Mysticus92 on February 20, 2018, 02:35:14 pm
Your template looks damn sick!
Here's my pals.

Mario
(https://i.imgur.com/iu8tmjb.png)

Wario
(https://i.imgur.com/NtVp1YE.png)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: BahamianKing242 on February 20, 2018, 10:26:36 pm
wonderful just wonderful! good job on this char knuckles!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on February 23, 2018, 10:32:30 am
Your template looks damn sick!
Here's my pals.

Mario
(https://i.imgur.com/iu8tmjb.png)

Wario
(https://i.imgur.com/NtVp1YE.png)

Nice!

Also, any CS experts have an opinion on the "underwear" bit. I have left a Beta of it for anyone to take a look at, because I'm afraid my perspective can suck at times.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: BahamianKing242 on February 23, 2018, 09:11:19 pm
hey knuckles are you going to fix these few pals here in next update?

davismaximus_BamBam
davismaximus_ElGenerico
davismaximus_VaderTime
ElFuerte
NDSilva_Zubaz

and will it also include the ones from the beginning of page 19 and these new mario and wario ones?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on February 24, 2018, 05:18:40 am
^

Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: porcaro on February 24, 2018, 11:35:16 am
I see cvs2 pals on the folder, will you include them ?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on February 24, 2018, 11:37:49 am
See response above for your answer.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: porcaro on February 24, 2018, 03:12:51 pm
Ah ok, sorry ;)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: NDSilva on February 24, 2018, 07:49:07 pm
The underwear/trunks-type separation looks really nice at this point. :)

Here's the update to my previous pals. Some details on them were improved because of the new template possibilities:
Spoiler, click to toggle visibilty

And here's a new one, solely based on his Fatal Fury 1 appearance:
(https://i.imgur.com/0L7NaNs.png)




Edit: Gotta make some nitpicks based on the following sprites from the template.

(https://i.imgur.com/K4VzivN.png)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: BahamianKing242 on February 24, 2018, 08:33:08 pm
Love those pals! There the ones I'm using on him!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: ExL on February 25, 2018, 05:57:58 am
Made one too
(https://s9.postimg.org/5q6wt29n3/Big_Raiden.png)
Hope the reference of another character from Sonic's world is recognisable as he have more stripes on him...
---
(https://s9.postimg.org/6ey4v9c9b/Big_Raiden2.png)
Choose the one you like more.
---
Should've went with Mauru, transition would be way smoother...
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: NDSilva on February 25, 2018, 07:20:24 am
Lol, that looks surprisingly similar to Big, the beard and everything. Maybe add the yellow tones to the underwear too, to reference his belt a bit more;
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on February 25, 2018, 09:54:13 am
(https://i.imgur.com/K4VzivN.png)
  • In cases like this frame where you drew the trunks based on his "belly folds", you also gotta make sure it looks consistent with the other areas of his body. Sorta like the example above;
  • There's this piece of his head that I think should share colors with the mask stripes, rather than the skin tone;

Haven't gotten around to the gethit sprites for him, so that's why I wanted to ask. Also, where is the piece of the head, specifically? The back of his head, or the top part?

Also, anyone think I should change the bottom sprite NDSilvia to make the stripe appear more up? I know that kind of tampering with the original sprite, but I think it'll look better with the "half shirt" palettes.

Also, nice palettes, everyone!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: NDSilva on February 25, 2018, 06:53:59 pm
Also, where is the piece of the head, specifically? The back of his head, or the top part?
(https://i.imgur.com/PU34oOd.gif)
The back of his head.

I find OK the idea of redrawing the stripe, given the fact it looks way too different in that specific frame. If you end up doing this, I'd also say to lower the "half shirt" parts as well.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on February 28, 2018, 08:05:58 pm
I looked into that, and apparently, it is the back of his head in the sprites. I mean, I could change it, to make it match KoF XIII (if it did that?)

Anyway, I really need help with the underwear to look as consistent as possible, so if anyone wants to help, Here's the update, and some (not all) palettes updated as well for some reference points. (http://www.mediafire.com/file/1c7qsarc9lcrvmv/Raiden_-_HelpWithUndies.rar) I'll do the rest as I go.

Also, for any coders out there, I found a weird bug that has to do with the Custom Combo. When Raiden uses the Thunder Crush Bomb during it, he seems to "multiply do it" before finally grabbing the person. Any advice on how to fix it? Only other thing I fixed was the end of Crazy Train facing the opponent when he charges.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: NDSilva on March 02, 2018, 06:52:20 am
I looked into that, and apparently, it is the back of his head in the sprites.
As in, the skin of his head? Well that kinda makes sense, altough it's a kinda weird detail either way...

I made a few ajdustments on his underwear separation, fixed some jumpy pixels here and there (http://www.mediafire.com/file/28y1nl1qj2l77mw/Raiden_-_HelpWithUndies.rar). Most of the sprites seem alright to me.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on March 07, 2018, 05:29:26 am
Sorry it took so long to respond, but thank you very much, ND! You the man!

Anyway, expect a release today or tomorrow. I'ma update the Template a tiny bit to match it, but you guys don't have to worry about it. It'll be there when it's released.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on March 21, 2018, 12:49:18 pm
Back to the process of Maki. Specials are almost done. Still need some Palettes though.

And just for laughs...

(https://i.imgur.com/qkmBFM0.png)

GET DOWN HERE!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: BahamianKing242 on March 22, 2018, 01:30:51 am
wonderful!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Momotaro on March 23, 2018, 11:01:13 am
Good news!
So, what will be special about this Maki. Out of CS and pots style.
New moves? What about Angry mode or stuff we talked before?
Anyway, I can't wait!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: NDSilva on March 23, 2018, 07:19:57 pm
Woah, I forgot all about Maki's template! But here we go :sweatdrop:
4 customs, 3 cosplays:


(https://i.imgur.com/WgOpf0v.png)
Retro Feel


(https://i.imgur.com/cjzQT6E.png)
Casual Shocking


(https://i.imgur.com/kTsMA8W.png)
Athletic


(https://i.imgur.com/51OQnYq.png)
Wine Red


(https://i.imgur.com/HmjyAJ6.png)
Guy


(https://i.imgur.com/ktrGIvC.png)
Yuri Sakazaki


(https://i.imgur.com/qHonpvc.png)
Sakura Haruno

Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on March 24, 2018, 11:32:56 am
Good news!
So, what will be special about this Maki. Out of CS and pots style.
New moves? What about Angry mode or stuff we talked before?
Anyway, I can't wait!

Mostly just the CS and PotS style so far, as with my other characters.
As for Angry mode, I don't really know how to approach it, since she seems mostly cocky, rather than angry, and I think her appearance of SFA3 and CvS2 mostly covered her moves from those of Final Fight and any other appearance she might have.

Though I would like to explore some things, that being a crazed lunatic or a Kyo fanboy, depending on how things go. ;)

Woah, I forgot all about Maki's template! But here we go :sweatdrop:
4 customs, 3 cosplays:


(https://i.imgur.com/WgOpf0v.png)
Retro Feel


(https://i.imgur.com/cjzQT6E.png)
Casual Shocking


(https://i.imgur.com/kTsMA8W.png)
Athletic


(https://i.imgur.com/51OQnYq.png)
Wine Red


(https://i.imgur.com/HmjyAJ6.png)
Guy


(https://i.imgur.com/ktrGIvC.png)
Yuri Sakazaki


(https://i.imgur.com/qHonpvc.png)
Sakura Haruno



 :bison:
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: ExL on March 24, 2018, 12:16:02 pm
One from me:
(https://s18.postimg.org/7qdj3vm2h/Maki_Kono.png)
Yoko Kono(Last Bronx)
Windy FX colours from NDSilva's Retro Feel palette, as it fits well(and I'm lazy)... Hope nobody minds that...
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: BahamianKing242 on March 25, 2018, 07:37:10 pm
i feel a rolento color coming soon!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy!
Post by: Knuckles8864 on April 08, 2018, 03:43:21 am
Hey all! I'm back with Maki. All her specials are basically done. I have a couple of questions, since that Street Fighter Collection is coming soon.

1. What is Maki's Alpha Counter in SFA3/CvS2? I've looked up many websites/YouTube videos, and no one seems to have it.
2. I'm having a weird bug where I can do a special move from Bushin Gokusa Nage where it makes the opponent freeze in place. Any suggestions on a fix?
3. How in the world will I be able to replicate combos like these with Custom Combo? o.o

Anyways, onto the Supers and soon will come a beta.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on April 23, 2018, 07:00:16 am
Doing a little side character while Maki is nearly complete, since I'm missing some details from SFA3 (mostly her Zero counters and that darn air throw.)

Its..... Ryuji Yamazaki!
(https://i.imgur.com/jkVZ1ZY.png)

Here's the planned move set so far:

<NORMAL>
     
.Bussashi          F + y
.Shimeage               F/B + 2p            (near opponent)
.Bunnage         F/B + 2k            (near opponent)
     

<SPECIAL>
     
.Hebi Tsukai (EX)      D, DB, B, p
   .Hebi Damashi      k               (While in Hebi Tsukai)
.Bau Gaeshi         D, DF, F, p
.Sabaki no Aikuchi (EX)      F, D, DF, p
.Sadi Mazo (EX)         B, DB, D, DF, F, k
.Suna Kake (EX)         D, DB, B, k
.Yakiire (EX)         F, D, DF, k
.Bakudan Pachiki (EX)      F, DF, D, DB, B, F, p         (near opponent)
     

<SUPER>
     
.Guillotine (MAX)      D, DF, F, D, DF, F, p
.Drill (MAX)         F, DF, D, DB, B, F, DF, D, DB, B, p   (near opponent)



As for his Level 3, it's gonna be either his "...!!" from KoF 2002, or "Freak-Out Fist" (Don't know the actual translation for it or if I should keep it in english). I also might do his Drill based upon his appearances from 98-2002 (Where he has all different styles expect for the last two which are the multi-fist attack.)

Rest of the details are as follows: I'd like to match that special Chun-Li's special intro (the one where Hon Fu appears, and then Yamazaki hits him and he runs) in custom with the timing of the animation I have right now. Having trouble getting it correct unless I make something with Jmorph's Chun-Li.
And effects. I may be leaning towards R@ce/Mr. Fong's effects, but I'd like it to be less pixels for the room for what Moon Girard did. What do you guys think?

Also, can't find a good pic of him in his attire that he has that doesn't involve long sleeves.

That's all for now. Hope you all have a good night. :)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: BahamianKing242 on April 23, 2018, 08:06:45 pm
oh yes! nice nice! awesome knuckles! two more great chars from you!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: QuickFist on April 24, 2018, 04:24:46 am
Oh yeah! Good to see Yamazaki
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: ZolidSone on April 24, 2018, 04:30:48 am
Didn't think you would do Yamazaki due to how low he was in the poll compared to the other characters, but glad to see he's still happening.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: ShiroTori on April 24, 2018, 04:47:41 am
I feel like he was gonna do everyone on that list eventually, the poll was just a reference for where to start.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: drewski90 on April 24, 2018, 04:50:54 am
good to see someone's making another yamazaki in that style

hopefully his moves will be based on kof xiv since he was dlc
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on April 24, 2018, 05:03:08 pm
Some of his moves will be based of XIV. Although, a concern is a sort of infinite state for the EX version of Hebi Tsukai, since it grabs the opponent in place. Any way I could possibly prevent it, like say the first time it succeeds, but then just have it knock the opponent back a second time or something along the lines of that?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: oraora? on April 24, 2018, 05:56:47 pm
 :yuno: this is awesome  :truestory:
As for his Level 3, it's gonna be either his "...!!" from KoF 2002, or "Freak-Out Fist" (Don't know the actual translation for it or if I should keep it in english). I also might do his Drill based upon his appearances from 98-2002 (Where he has all different styles expect for the last two which are the multi-fist attack.)
How about his King of Fighters 98 Ultimate Match's Drill Level 5? I feel that it fits him ^_^ such that when player perform his Max Drill in the maximum level state of the drill by keep tapping the punch buttons which can build up to his level 4 drill, player would repeatedly input jab + short and strong and Yamazaki would throw several Bai Gaeshi projectiles on his opponent
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on April 24, 2018, 07:52:48 pm
^
If I were to do that, it would be most likely be in his Lvl. 2 Drill, I think.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Kingxroyo on April 25, 2018, 10:39:24 am
Planning to add Iron/EX Yamazaki mode from 98 UM ?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Momotaro on April 25, 2018, 11:13:17 am
Awesome choice!!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Mysticus92 on April 26, 2018, 10:52:31 pm
Aw yeah!
I'm excited for Yamazaki as well!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on April 27, 2018, 05:33:44 am
Glad everyone's excited. :)

For his Hebi Tsukai (the hold and release move) anyone like one hit (CvS) or two (KoF)?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Jmorphman on April 27, 2018, 06:13:51 am
One hit fits the CvS animation/FX better, and also makes the move stronger (because the 2 hit version will often hit only once, so you don't get the full amount of damage).
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on April 27, 2018, 02:09:36 pm
Planning to add Iron/EX Yamazaki mode from 98 UM ?

Maybe some moves would be implemented in someway, but other than that, no additional mode for Yamazaki.

One hit fits the CvS animation/FX better, and also makes the move stronger (because the 2 hit version will often hit only once, so you don't get the full amount of damage).

I figured that would be the best option for CvS.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on April 29, 2018, 06:52:10 am
That feeling when you forgot a certain move....
(https://i.imgur.com/G2uEPYC.png)

This is Dokusyu (I believe, correct me if I'm wrong), the action is B, D, DB, p. (Might be changed, depending)

Also, I need some cool effects for him, I think the plan will be using a possible combination of Moon Girard's base, and R@CE AKIR@'s effects (but reduced in color.) What do you guys think?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: porcaro on April 29, 2018, 02:30:47 pm
That s a good idea, good luck for your wips :)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: BahamianKing242 on April 30, 2018, 05:35:25 pm
do you plan to use some of those supers from race akira yama? especially those level 3's they was nice
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Mr.King Man!!! on April 30, 2018, 10:09:38 pm
do you plan to use some of those supers from race akira yama? especially those level 3's they was nice

I was going to say the same,why do not put your great creativity with the cool ass char from mr Race Akira(not toriyama),cause you can do the thing that have done Falcon Rapper with Kyo from Jmorphman,and edit something that was cool itself and make it more Cooler!
:geek:
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on May 01, 2018, 06:39:58 am
To be fair, Race's Yamazaki is more based on Mr. Fong's Yamazaki. I'd rather stick closely to the source material. Though those Lvl. 3's are cool. Maybe I'll do a config like I did for Iori for the Level 3's if I remember them.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: BahamianKing242 on May 01, 2018, 05:18:57 pm
ok cool man thanks! also cant wait to see the cs for him!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on May 08, 2018, 06:42:43 am
CS is almost done, just an question...

A.
(https://i.imgur.com/zSIuNwo.gif)

or

B.
(https://i.imgur.com/27MbIP7.gif)

The problem with B while it looks nicer, it cuts off at the top and it's bigger than when it hits something, which A has.

(https://i.imgur.com/IBEkuxa.gif)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Momotaro on May 11, 2018, 12:33:02 pm
B is definitly the best to me, too bad it's cut.
I suppose it's technical problem resolution with software... ?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on May 12, 2018, 01:28:21 am
It was originally from R@ce's Yamazaki, but he never used it and replaced it with that custom projectile.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on May 18, 2018, 03:22:34 pm
Hey all, hope you're all doing well. I'm happy to announce that I got Yamazaki's CS basically done. Just need to make some minor adjustments, and make a Template, and expect to see a beta, testing out the Normals and Specials before moving onto the Supers.

But, I do have a concern/request. I have found some extra sprites of him worked on by dampir. Looking at some, they'd be quite nice to add, some are either missing some sprites (for example, the Freak-Out Fist is missing a few in between sprites), or possibly not fully done (like this one Violent Claw attack that would've been quite nice, or a possible future one that had that one win pose/beginning from Nightmare from Insanity from KoF 2003, I believe?). Are there anyone that may have some of the sprites, or possibly any awesome spriters that could get maybe one pose or two done (I'd like to see that one laugh when he meets up with the New Face Team). I know it's considered rude to ask for a task like this, so my apologies in advanced.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on May 28, 2018, 03:11:54 am
Sorry for the triple post, but I've finished the Template!

(https://i.imgur.com/lqmLIxN.png)

Here's some samples I made:

Spoiler: Default (click to see content)
Spoiler: Prisoner (click to see content)
Spoiler: KoF 2003 Default (click to see content)
Spoiler: If you get this, I'll give you a cookie. (click to see content)

Also, for the Lvl. 2 Guillotine, should Yamazaki stomp on and then kick his opponent like CvS2, or slam and kick his opponent like in KoF XIV?

Edit: Turns out it's hard to find a good big portrait with this guy. Any takers?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: The Sudden Rarity on May 28, 2018, 04:08:43 am
Why not slam, stomp and kick?  Doesn't need to be super accurate.  But if it's too much, I'd say slam and kick.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on May 28, 2018, 04:11:43 am
Because I might add the Nightmare from Insanity move from 2002 UM. Also, I mean after he stops dragging the opponent from the floor, like he's got the throw for his Lvl. 1.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: The Sudden Rarity on May 28, 2018, 04:30:47 am
Ah, no redundancy, then?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on May 28, 2018, 04:37:17 am
It'd be more in case I do end up adding that move. I could make a config state for those who like the stomp at the end, or the new style of the dunk if people really wanted either style.

Edit: Also, considering two variations of Drill will include the slam down and the stomp moves, so that also something to consider.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: PeXXeR on May 28, 2018, 02:00:29 pm
I've made this a long time ago, it should be fine even though its not finished.
Spoiler, click to toggle visibilty
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: PRØJECT.13 on May 28, 2018, 08:06:54 pm
Hell yeah, Yamazaki! Got two palettes for you:

(https://i.imgur.com/X0o30PM.png) Neo Default. Took the colors of his CvS2 artworks and tweaked them a bit, and his white shoes in XIV.

(https://i.imgur.com/zNqrE92.png) Suave Dude. Legit don't know why I went for this one, but it came to me so I did it! xD
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Afterthought on June 01, 2018, 09:54:12 pm
(https://i.imgur.com/L8KQ5JF.png)

Kinda resembles NES Jason Voorhees. Not sure if it's correct but I do love some cookies.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on June 02, 2018, 09:02:18 am
That's a really good guess, but that's not it. I'll give a hint. It's from an old cartoon that had a meme 1 or 2 years ago.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: ,mem on June 02, 2018, 09:06:02 am
It's Dan backslide
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on June 02, 2018, 09:10:32 am
Ayyy, you got it! Have a cookie with M&Ms.

(https://greatamericancookies.s3.amazonaws.com/app/uploads/2015/10/OriginalChocChipMM1.png)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: ,mem on June 02, 2018, 09:13:19 am
This cookie will stand as a reminder of this new highlight of my existence.
Also it's nice to see that you're working on Yamazaki as I like me some crazy characters in fight games.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Afterthought on June 02, 2018, 08:20:04 pm
I'm absolutely disgusted with myself for getting that wrong. I knew I had seen that color scheme somewhere else.

But Yamazaki is cool so that makes up for my disgust.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Gogngos on June 09, 2018, 05:06:50 pm
One palette for Yamazaki. Nothing too special.
- Real Bout Fatal Fury 2
(https://i.imgur.com/uydHzA3.png)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: PeXXeR on June 09, 2018, 05:35:52 pm
One palette for Yamazaki. Nothing too special.
- Real Bout Fatal Fury 2
(https://i.imgur.com/uydHzA3.png)

I find this pal dope looking, good stuff.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Emerie The G.O.A.T on June 25, 2018, 08:59:53 pm
What's the status on Maki and Raiden, Knuckles8864?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on June 26, 2018, 09:19:43 pm
Raiden has been done for quite some time. Maki, I put on hold for a bit, and I should get back to finishing her.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: BahamianKing242 on June 27, 2018, 06:12:18 am
how's yamazaki coming along?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Emerie The G.O.A.T on June 28, 2018, 05:00:14 pm
Raiden has been done for quite some time. Maki, I put on hold for a bit, and I should get back to finishing her.

Lol I was unsure about Raiden because on the first page in this topic it still say coomimg soon for him. I thought he was never released XD. Also thought you were still working on his Color Separation.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: sethzel on June 29, 2018, 06:52:46 am
you release maki already?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on June 29, 2018, 06:58:50 am
The answer is...

Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on July 25, 2018, 02:51:33 pm
So, I've been here and there, and I thought, "Hey, I haven't done jack in a while, why not give something people would like, eh?"

So, Here's a beta of Maki. (http://www.mediafire.com/file/beinea8pmx72b57/Maki_Beta.rar/file)

There are things to note:

-I haven't gotten her air throw down, because I'm still not sure what it exactly looks like.
-I want to do her Custom Combo justice, like keeping the combo going from Hayagake: Kage Sukui and/or Hayagake: Kubikari, but haven't figured out how to trigger it yet.
-Her Ajaratengu is still in progress, so if you grab someone, she'll go into an infinite loop, and her Level 3 is non-existant... yet.
-I possibly forgot some palettes, so if I did, please let me know which page or post any you got.

As for Yamazaki, I'm getting some brain-farts as of right now for 2 reasons.
1. Mostly due to sprite issues, since Mr. dampir's sprites are from those from Kof 2002 UM, and such, and it clashes quite badly with the CvS ones.
2. EX-Specials for the following:
Sabaki no Aikuchi: Need proper sprites, or a good idea for that which I already have.
Suna Kake: Not entirely sure how to make a good EX-Special out of this one. Any ideas?
Sadi Mazo: Which is better: 3 hit from a Drill, or the headbutt from KoF XIV?

Other nitpicks of mine are how much damage should EX Hebi Tsukai do, since I'm going the route of KoF XIV, and I can get around 450 damage with 2 EX-Specials and 1 Guillotine combo (500 if I end in Yakiire). And which Level 3 is better, "...!!" or "Freak-Out Fist?"

Better question for this is; should I send a beta of Yamazaki too for people to experiment on, and tell me what route should I go for?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: HyperClawManiac on July 25, 2018, 03:08:20 pm
So, I've been here and there, and I thought, "Hey, I haven't done jack in a while, why not give something people would like, eh?"

So, Here's a beta of Maki. (http://www.mediafire.com/file/beinea8pmx72b57/Maki_Beta.rar/file)

There are things to note:

-I haven't gotten her air throw down, because I'm still not sure what it exactly looks like.
-I want to do her Custom Combo justice, like keeping the combo going from Hayagake: Kage Sukui and/or Hayagake: Kubikari, but haven't figured out how to trigger it yet.
-Her Ajaratengu is still in progress, so if you grab someone, she'll go into an infinite loop, and her Level 3 is non-existant... yet.
-I possibly forgot some palettes, so if I did, please let me know which page or post any you got.

As for Yamazaki, I'm getting some brain-farts as of right now for 2 reasons.
1. Mostly due to sprite issues, since Mr. dampir's sprites are from those from Kof 2002 UM, and such, and it clashes quite badly with the CvS ones.
2. EX-Specials for the following:
Sabaki no Aikuchi: Need proper sprites, or a good idea for that which I already have.
Suna Kake: Not entirely sure how to make a good EX-Special out of this one. Any ideas?
Sadi Mazo: Which is better: 3 hit from a Drill, or the headbutt from KoF XIV?

Other nitpicks of mine are how much damage should EX Hebi Tsukai do, since I'm going the route of KoF XIV, and I can get around 450 damage with 2 EX-Specials and 1 Guillotine combo (500 if I end in Yakiire). And which Level 3 is better, "...!!" or "Freak-Out Fist?"

Better question for this is; should I send a beta of Yamazaki too for people to experiment on, and tell me what route should I go for?

I think the Level 3 candidates you mentioned are the same move.

I'm okay with you sending a Yamazaki Beta aswell.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on July 25, 2018, 03:10:01 pm
They are, but the key difference is ...! is a grab move, and Freak-Out Fist starts from Nightmare and Insanity, basically a run in move to that grab.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: HyperClawManiac on July 25, 2018, 04:47:13 pm
They are, but the key difference is ...! is a grab move, and Freak-Out Fist starts from Nightmare and Insanity, basically a run in move to that grab.

Freak-Out Fist seems more unique, so maybe that.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Cruz on July 25, 2018, 06:19:10 pm
Suna Kake: Not entirely sure how to make a good EX-Special out of this one. Any ideas?
Perhaps EX Suna Kake could OTG? I was thinking of a ground bounce but that would probably be better on EX Yakiire.

Small feedback on Maki:
- EX sound on EX Hayagake can be cancelled with any of her followups (Sounds in followups share the same channel)
- Doing "x, y, D + z" does Bushin Gokusa Nage? (You can skip "z")
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on July 26, 2018, 09:39:59 am
-Fixed.
-And Fixed.

Link updated.
I guess expect a Yamazaki beta soon.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Emerie The G.O.A.T on July 27, 2018, 08:50:05 am
So, I've been here and there, and I thought, "Hey, I haven't done jack in a while, why not give something people would like, eh?"

So, Here's a beta of Maki. (http://www.mediafire.com/file/beinea8pmx72b57/Maki_Beta.rar/file)

There are things to note:

-I haven't gotten her air throw down, because I'm still not sure what it exactly looks like.
-I want to do her Custom Combo justice, like keeping the combo going from Hayagake: Kage Sukui and/or Hayagake: Kubikari, but haven't figured out how to trigger it yet.
-Her Ajaratengu is still in progress, so if you grab someone, she'll go into an infinite loop, and her Level 3 is non-existant... yet.
-I possibly forgot some palettes, so if I did, please let me know which page or post any you got.

As for Yamazaki, I'm getting some brain-farts as of right now for 2 reasons.
1. Mostly due to sprite issues, since Mr. dampir's sprites are from those from Kof 2002 UM, and such, and it clashes quite badly with the CvS ones.
2. EX-Specials for the following:
Sabaki no Aikuchi: Need proper sprites, or a good idea for that which I already have.
Suna Kake: Not entirely sure how to make a good EX-Special out of this one. Any ideas?
Sadi Mazo: Which is better: 3 hit from a Drill, or the headbutt from KoF XIV?

Other nitpicks of mine are how much damage should EX Hebi Tsukai do, since I'm going the route of KoF XIV, and I can get around 450 damage with 2 EX-Specials and 1 Guillotine combo (500 if I end in Yakiire). And which Level 3 is better, "...!!" or "Freak-Out Fist?"

Better question for this is; should I send a beta of Yamazaki too for people to experiment on, and tell me what route should I go for?

You can just download other Maki's to found what the grap really looks like. Or look up her movesets on YouTube.

And for Yamazaki, plz don't use Kof sprites because the CvS sprites looks 10 times better with the animations and stuff like that. Mixing both sprites would be bad therefore, might have to find someone to edit some sprites for your Yamazaki.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: oraora? on July 29, 2018, 04:05:55 am
As for Yamazaki, I'm getting some brain-farts as of right now for 2 reasons.
1. Mostly due to sprite issues, since Mr. dampir's sprites are from those from Kof 2002 UM, and such, and it clashes quite badly with the CvS ones.
2. EX-Specials for the following:
Sabaki no Aikuchi: Need proper sprites, or a good idea for that which I already have.
Suna Kake: Not entirely sure how to make a good EX-Special out of this one. Any ideas?
Sadi Mazo: Which is better: 3 hit from a Drill, or the headbutt from KoF XIV?

Other nitpicks of mine are how much damage should EX Hebi Tsukai do, since I'm going the route of KoF XIV, and I can get around 450 damage with 2 EX-Specials and 1 Guillotine combo (500 if I end in Yakiire). And which Level 3 is better, "...!!" or "Freak-Out Fist?"

Better question for this is; should I send a beta of Yamazaki too for people to experiment on, and tell me what route should I go for?
For Suna Kake, The Ex version could make it into something like Goro Daimon's Jirai Shin
For Sadi Mazo: the 3 hit from a drill is much better
For Level 3, go with "Freak-Out Fist"

Actually for his Level 3, I was thinking of his King of Fighters 2003's Leader Desperation Move which seems to be much fit, not sure if you can consider this?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on October 09, 2018, 09:06:51 am
Hey guys, sorry I've been out. Gotta get myself back into the groove, eh?

Well, progress updates:
Maki is almost done, just need help with a light bug on her Ajaratengu. Also added Super Reppukyaku, because unless I forgot something, those effects won't be used.

As for Yamazaki... yeah, I'm gonna need some new sprites for certain moves, since some sprites clash... pretty badly.

If you're interested in helping out with either options, then that would be fantastic.

Actually for his Level 3, I was thinking of his King of Fighters 2003's Leader Desperation Move which seems to be much fit, not sure if you can consider this?

That would be pretty much the same. I just wanted to know which startup would be the best one, since it'd be either a throw, or charge into hit.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Retro Respecter on October 09, 2018, 03:51:45 pm
Good luck with Maki and Yamazaki. I don't know of anyone who is good with Capcom vs. SNK-style spritework off head, but I'm sure there is someone somewhere in the M.U.G.E.N. community who matches that criteria.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Jmorphman on October 09, 2018, 09:24:47 pm
I had an idea about the level 3, one that would bypass the need for a bunch of new sprites: it might not be very popular, though.

Basically, I'd suggest making Drill the level 3. It was his P-Power in all the Fatal Fury games, and it's also his NEO Climax Hidden Super Desperation MAX 2 or whatever they call the max level supers in KOF XIV; there's certainly enough precedence for it. Maybe he could also have the secret level 5 Drill from the Real Bout games? (it also appears in KOF98UM for EX Yamazaki)

And then he can have Guillotine and ...!?!? as his normal supers. Perhaps even make Dokusyu/whatever that B,D,DB+punch move is called a super, like it is in XIV? (I'm not sure if the sprites would support that, however; they gave the move much more impact so it could function as a super).
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Duos.act on October 09, 2018, 10:06:32 pm
I agree with that suggestion.  A 1frame command grab that does a ton of damage (if mashed properly) is more than suitable for a level 3 as it is in XIV.  And if you give him Guillotine and Poison Hand as regular supers that evens out nicely.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on October 10, 2018, 04:55:41 am
I... like the idea. It saves me a lot of trouble with what I have right now, and it saves up on any confusion for moves (with Dokusyu getting in the way of Hebi Tsukai). Still, I'll need sprites for two moves; 1 is the Yakiire, or a suggestion for some kind of animation for it, and  a proper Lvl. 2 version of the Poison Hand, since he does kick his opponent away from him after that one.

I'll probably do what Jmorphman suggests, and do something along the lines of that.

As for Maki, if leaves one more beta riiiight here (http://www.mediafire.com/file/beinea8pmx72b57/Maki_Beta.rar/file). The main problem is with Ajaratengu (both normal and air types), of when opponent is grabbed, they'll stay in their Standing position until like 3 seconds later. Bushin Fungeki hasn't been done yet, and A.I. is not present. So if I can get Ajaratengu correctly, then I'll be pretty much set. Oh, and if I forgot any palettes, please let me know.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Jmorphman on October 10, 2018, 07:26:47 am
What needs to be done with Yakiire?

a proper Lvl. 2 version of the Poison Hand, since he does kick his opponent away from him after that one.
What about something like this?
(https://i.imgur.com/t7DChVI.gif)
Might be cool to have the opponent drawn in when he's retracting his arm after the stab, so that he can grab them more easily.

As for Maki, if leaves one more beta riiiight here (http://www.mediafire.com/file/beinea8pmx72b57/Maki_Beta.rar/file). The main problem is with Ajaratengu (both normal and air types), of when opponent is grabbed, they'll stay in their Standing position until like 3 seconds later. Bushin Fungeki hasn't been done yet, and A.I. is not present. So if I can get Ajaratengu correctly, then I'll be pretty much set. Oh, and if I forgot any palettes, please let me know.
The opponent is still stuck in the superpause, so they won't have the effects of the TargetState and whatnot applied to them yet. The best way around this (while still preserving the current length of superpause and amount of grab startup) would be to have another SuperPause sctrl (with a time of 0) activate as soon as the throw connects, which will end the already active superpause.

This will still leave one tick where the opponent is frozen, however, so it's best to give the throw success animation a new AnimElem at the beginning that lasts for one tick, using the same sprite as the active frame of the throw attempt. This way, Maki and the opponent will stay in synch.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on October 10, 2018, 07:47:23 am
What needs to be done with Yakiire?

What about something like this?
(https://i.imgur.com/t7DChVI.gif)
Might be cool to have the opponent drawn in when he's retracting his arm after the stab, so that he can grab them more easily.

The opponent is still stuck in the superpause, so they won't have the effects of the TargetState and whatnot applied to them yet. The best way around this (while still preserving the current length of superpause and amount of grab startup) would be to have another SuperPause sctrl (with a time of 0) activate as soon as the throw connects, which will end the already active superpause.

This will still leave one tick where the opponent is frozen, however, so it's best to give the throw success animation a new AnimElem at the beginning that lasts for one tick, using the same sprite as the active frame of the throw attempt. This way, Maki and the opponent will stay in synch.

-I wanted to do something along the lines of this:

(https://i.imgur.com/rzMllcb.gif)

... with when he connects his foot to his opponent on the ground, he'll stomp on them and then kick them high, buuuut this clashes too much with his present CvS sprites.

-Good suggestion.

-It was that easy, and I couldn't figure it out? Jeez, I really must've not been thinking straight when making that move.

Also need an idea for EX Suna Kake.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: HyperClawManiac on October 10, 2018, 08:39:16 am
Maybe have it so the sand or whatever he kicks out of the ground stuns the opponent for around a second, probably through getting in their eyes and leaving them distracted.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Jmorphman on October 11, 2018, 07:17:51 am
-I wanted to do something along the lines of this:

https://i.imgur.com/rzMllcb.gif

... with when he connects his foot to his opponent on the ground, he'll stomp on them and then kick them high, buuuut this clashes too much with his present CvS sprites.
Hmm, well, perhaps you could add in his pursuit attack from Real Bout, Todome, as an automatic followup to the EX version, if the move connects. In the Real Bout games, it's an essential and natural followup to Yakiire, so it's a pretty natural inclusion!

The one thing to note is that it technically uses sprites that don't exist in the CvS set, but it very easily could be adapted using the existing foot stomp and Suna Kake animations (indeed, this is what SNK itself did in adapting the move for KOF98UM).

Also need an idea for EX Suna Kake.
Maybe it can leave the opponent in an extended stun state, but have enough startup time such that it can't be comboed into?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on October 11, 2018, 11:24:22 am
Hm. Good suggestions. I could make Yakiire move a bit faster considering it's a bit slow at the moment.

Edit: Also, I just realized I need the timing for your Chun-Li with her intro against Yamazaki. I believe I got his side about right. If you want, I could send you what I got so far on him.

Edit of an Edit: I keep forgetting to work on Maki's Zero Counters, so might I ask if anyone knows what they are from SFA3?
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on October 14, 2018, 03:00:31 pm
So, I have good news about Yamazaki, everyone! A gentleman named ;X had posted up some sffs from his previous works, however it was missing for a while, but mete122 had posted a new url of most of the previous ones, including with some Yamazaki sprites that are close to what I originally wanted!

Right here (http://mugenguild.com/forum/topics/organizedcleaned-csd-sffs-184132.msg2420978.html#new)

Still, I was going to go with Jmorphman's idea of making more simple, but now I'm torn between the two. Some sprites there still need some work since they still clash with the original, but I think it can be doable. So, I decided to make a poll to see what you guys think.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: BurningSoul on October 14, 2018, 03:17:27 pm
glad it was useful
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: lui on October 14, 2018, 09:04:04 pm
I say go for it

Regarding the clashing sprites, I think it depends on how it'll look ingame
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Jmorphman on October 16, 2018, 03:19:20 am
I think with a few touch-ups, the anims could work, but I'm not sure they fit in with the rest of his set at the moment.

Edit: Also, I just realized I need the timing for your Chun-Li with her intro against Yamazaki. I believe I got his side about right. If you want, I could send you what I got so far on him.
Haven't changed a thing (for that intro, at least) since that beta I put out in January. (http://network.mugenguild.com/jmorphman/characters/betas/Chun-LiBeta.7z)

Edit of an Edit: I keep forgetting to work on Maki's Zero Counters, so might I ask if anyone knows what they are from SFA3?
It's nothing special, just her hurricane kick move (SFA3 only has one counter per character).
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Nuroravage on October 18, 2018, 01:29:42 am
So, I have good news about Yamazaki, everyone! A gentleman named ;X had posted up some sffs from his previous works, however it was missing for a while, but mete122 had posted a new url of most of the previous ones, including with some Yamazaki sprites that are close to what I originally wanted!
Hello knuckles. I'm glad you like my sprites  for Yamazaki's converted Kof attacks and for his super from kof14. I overheard  WalrusLui talking with MotorRoach  on discord a few days ago about you looking for an animation. So I made you this.  you can thank them for showing a vocal interest in your character.
(https://i.postimg.cc/zGw3vh0S/stomp.gif) (https://postimages.org/) 

 credit to Dampir for his wip Kof2cvssprite conversions that he had started so long ago
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: lui on October 18, 2018, 03:02:00 am
Those pants change entirely for a couple frames and it's pretty jarring
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Retro Respecter on October 18, 2018, 04:50:09 am
I am sure that those sprites can be fixed.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Nuroravage on October 18, 2018, 05:32:05 am
Yep. Yep im aware . The shoes do to. 
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on October 18, 2018, 05:58:41 am
Haven't changed a thing (for that intro, at least) since that beta I put out in January. (http://network.mugenguild.com/jmorphman/characters/betas/Chun-LiBeta.7z)

Thanks, mate. Will get right on that.

It's nothing special, just her hurricane kick move (SFA3 only has one counter per character).

I do remember there was at least another one. I think it depended on the Ism itself. But hey, at least one of them is down.

Hello knuckles. I'm glad you like my sprites  for Yamazaki's converted Kof attacks and for his super from kof14. I overheard  WalrusLui talking with MotorRoach  on discord a few days ago about you looking for an animation. So I made you this.  you can thank them for showing a vocal interest in your character.
(https://i.postimg.cc/zGw3vh0S/stomp.gif) (https://postimages.org/) 

 credit to Dampir for his wip Kof2cvssprite conversions that he had started so long ago

Dude, that's crazy!  :nuttrox:

I definitely do have a interest in making Yamazaki. I've gotten as far as a bit more of CS work, all the way up to Lvl. 2 Guillotine at the time I was having trouble with his moveset. But this really does help me out.

There are a few other animations/sprites in that link I mentioned before. I can convert the CS into those sprites, and we'll see how far we'll go.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Nuroravage on October 18, 2018, 07:02:09 am
Last I worked on him his color separation was pretty much complete.  Only his belt buckle and the ornamentation on his gloves still shared indices.  Unless you were planning to separate the arms/gloves from each other? A muscle shirt might be interesting >:)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on October 18, 2018, 07:11:26 am
Last I worked on him his color separation was pretty much complete.  Only his belt buckle and the ornamentation on his gloves still shared indices.  Unless you were planning to separate the arms/gloves from each other? A muscle shirt might be interesting >:)

Funny enough, I did. ;)

I did make a template for the new CS, and I totally forgot about it. Will post soon.

Edit: I did for the arm/gloves, just realized what a muscle shirt was. XD I have enough room for it if anyone's interested.

Edit of an Edit: Something like this?

(https://i.imgur.com/D7VFdSb.png)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Nuroravage on October 18, 2018, 04:51:50 pm
Yep! lmao id add a neckline as well  and edit his gloves so that when they are skin tone they are not bulky. but that is a whole other mess.  I look forward to seeing your Yamazaki come together. my favorite incarnation of him is from CVS2(didnt flow with him in CVS PRO).  him having access to his KOF moves is just a huge plus
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on October 18, 2018, 05:23:14 pm
How about this something like this?

(https://i.imgur.com/Scr73k7.png)

I think the edits to the gloves would be a bit too much imho. I don't want to go through another Raiden scenario again.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on October 21, 2018, 11:34:46 am
Update on Yamazaki:

(https://i.imgur.com/tCgL80A.gif) (https://i.imgur.com/9R4HSEb.gif)
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Infinite Daze on October 21, 2018, 01:31:23 pm
Yo that Yamazaki color separation is Sick. I need this.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on October 21, 2018, 02:01:51 pm
Thanks, my man!

I just found out the shoulders are going to be tougher than I thought.  :o
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: BahamianKing242 on October 22, 2018, 05:30:31 pm
nice cs!
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Mysticus92 on October 22, 2018, 06:49:23 pm
It's incredible! Keep it up your good work, Knuckles.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Jmorphman on October 23, 2018, 04:07:14 am
I do remember there was at least another one. I think it depended on the Ism itself.
Huh, never noticed before. I thought they canned having two unique counters after Alpha 2!

well, anyways, her V-ISM counter is just far standing heavy punch.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on October 23, 2018, 10:29:46 am
nice cs!

It's incredible! Keep it up your good work, Knuckles.

Thanks for the kind words, guys. :)

Huh, never noticed before. I thought they canned having two unique counters after Alpha 2!

well, anyways, her V-ISM counter is just far standing heavy punch.

That's how I found out about Dhalsim's 2 counters. Now it makes much sense seeing the Reppykyaku should be the kick, and not the punch action for it.

I'm working on the shoulders currently, and some are currently off because I don't understand shoulders. :/
I'll get what I think will be the general idea of what they will be, and then, if anyone wants to make adjustments, I think that'll be of great help.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Nuroravage on October 27, 2018, 01:51:08 am
You are doing great man.  Csing new cloths can be a huge pain.  Can take a while. Don't let it distract you from coding up your character.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: Knuckles8864 on October 29, 2018, 04:50:23 am
Thanks, mate. Will do.

Speaking of colors, anyone got anymore palettes for Maki? :o
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: シム (Shim) on October 30, 2018, 11:55:03 pm
(https://i.imgur.com/UbokJHt.png)

Kasumi (from DoA) palette, which is what I only made at the moment, prolly I'll make more...
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on November 27, 2018, 09:49:39 am
Hey all, anyone wanna see what I have so far in terms of the sleeves?

http://www.mediafire.com/file/xay6r7aghcv1tp5/CSSoFar.rar/file

I think I'm so far, so good.
Title: Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)
Post by: RΣDDBRIПK on November 27, 2018, 10:58:41 am
Hey all, anyone wanna see what I have so far in terms of the sleeves?

http://www.mediafire.com/file/xay6r7aghcv1tp5/CSSoFar.rar/file

I think I'm so far, so good.

I think so too. it looks great.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: GDPenguin on November 27, 2018, 11:17:25 pm
I just found out the shoulders are going to be tougher than I thought.  :o

Good luck ;)
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on December 07, 2018, 03:47:10 pm
Got a bit side tracked at the moment...

(https://i.imgur.com/lM5sg6R.gif)
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: BahamianKing242 on December 07, 2018, 04:07:45 pm
Got a bit side tracked at the moment...

(https://i.imgur.com/lM5sg6R.gif)

does this mean we hope to see a sfv nash from you?
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Mysticus92 on December 08, 2018, 09:33:01 pm
I see what are you doing there...
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on December 09, 2018, 05:31:48 am
If you mean by I'm being a lazy duck with Yamazaki's shoulders, the answer is leaning towards yes.

Edit: I should get back to that one.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on December 10, 2018, 09:27:29 am
Yamazaki's Stands are done (for the most part)

(https://i.imgur.com/kIBZ3PD.gif)(https://i.imgur.com/xvkgWPM.gif)(https://i.imgur.com/1QpqJ6S.gif)(https://i.imgur.com/LpkAdJT.gif)(https://i.imgur.com/pb7n4hP.gif)(https://i.imgur.com/XS2mW74.gif)(https://i.imgur.com/Kn0xF5B.gif)(https://i.imgur.com/Z8kCYRI.gif)(https://i.imgur.com/iyzW7KI.gif)(https://i.imgur.com/f6pWn9Y.gif)(https://i.imgur.com/rok5EsC.gif)(https://i.imgur.com/2m4MdGz.gif)

Any edits to fix some inconsistencies are welcome.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on January 19, 2019, 09:35:30 am
Hi all. Sorry I haven't kept you posted or anything. Work and other things have kept me from continuing Yamazaki. But now, I have returned! The CS Process has coming along nicely, so I wanted you guys to see my progess.

(https://i.imgur.com/dbm8R1Z.gif)(https://i.imgur.com/3mXs4rX.gif)(https://i.imgur.com/9FxJBTx.gif)(https://i.imgur.com/l4qTNXb.gif)(https://i.imgur.com/2SsNdaV.gif)(https://i.imgur.com/t129diE.gif)

Also, any suggestions on this sprite from his air light punch? Having trouble getting it to look right. :/

(https://i.imgur.com/d1TwCOz.png)

Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: oraora? on January 19, 2019, 05:24:58 pm

(https://i.imgur.com/dbm8R1Z.gif)

I am loving this  :sweetheart:
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: BahamianKing242 on January 19, 2019, 07:45:54 pm
oh thank god knucks your back! im excited for your version of yamazaki!
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Kingxroyo on January 20, 2019, 04:32:47 am
Hi all. Sorry I haven't kept you posted or anything. Work and other things have kept me from continuing Yamazaki. But now, I have returned! The CS Process has coming along nicely, so I wanted you guys to see my progess.

(https://i.imgur.com/dbm8R1Z.gif)(https://i.imgur.com/3mXs4rX.gif)(https://i.imgur.com/9FxJBTx.gif)(https://i.imgur.com/l4qTNXb.gif)(https://i.imgur.com/2SsNdaV.gif)(https://i.imgur.com/t129diE.gif)

Also, any suggestions on this sprite from his air light punch? Having trouble getting it to look right. :/

(https://i.imgur.com/d1TwCOz.png)



Beautiful, just beautiful.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on February 01, 2019, 11:23:30 am
Which one is better?

(https://i.imgur.com/SMlxtfz.png)(https://i.imgur.com/Z7kwC7r.png)
(https://i.imgur.com/f8gtxcx.png)(https://i.imgur.com/0bz7Apn.png)

Edit: I'm debating if I should make the neck part more like KoF-2003 to XIV where he has shown to have more of a neck.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: oraora? on February 01, 2019, 01:58:39 pm
This one:
(https://i.imgur.com/0bz7Apn.png)
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Virtua Richie (kenmasters2812) on February 02, 2019, 03:22:47 am
(https://i.imgur.com/0bz7Apn.png)

Yes, definitely this one
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Akito on February 02, 2019, 06:43:10 am
The second is better.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: ZolidSone on February 02, 2019, 07:06:29 am
Yeah, I like the 2nd one too. Looks more natural as the 1st one doesn't cover his back completely.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on February 03, 2019, 12:18:24 pm
Hey all. Long ago, I promised a beta, so...Here it is. (http://www.mediafire.com/file/v5bdbgqsz6p2jee/Yamazaki-Beta.rar/file)

Fair Warning:
-The CS is not fully complete yet. I've gotten up to the crouching attacks (and a few things as well)
-The damage might be in need of a bit of a nerf, considering what I am currently doing right now.
- Some hitboxes might also be in need of changing as well, for example, medium Hebi Tsukai can't hit Chun-Li, and an already hurt KFM.
-Need a state for Chun-Li for her to stand long until Yamazaki hits Hon-Fu
-EX moves, and the current plan for his moveset are not finished yet. (EX, Pit Viper is still a normal move, and can get in the way of Hebi Tsukai)
-No A.I., as always.
-Will most likely change moveset to English, depending.
-Still has Jmorphman's Benimaru for big portrait (I forgot about finding a good one for Yama)

Feel free to send back whatever you can, whether it be feedback or color separation-wise. Thank you, and have a nice day.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PeXXeR on February 03, 2019, 06:23:17 pm
Good do see Yamazaki is getting a beta, I voted for him waay back when, gonna test him out tomorrow.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on February 05, 2019, 01:39:13 pm
Updated the beta. (http://www.mediafire.com/file/v5bdbgqsz6p2jee/Yamazaki-Beta.rar/file)

He now has...
-English names for his moves (except his punch throw, and his knife attack)
-EX Fight of Tempering (aka the stomp move). I may fasten the move, and make it just the two stomps, basically forgetting the two extra hits. I kind of want to know what you guys think about it.
-Level 1 Pit Viper has been added (that stab them with his hand move), not sure how to do the poison thing though, so I might make it just do damage what I have now.

Things to do list:
-Make an EX Knife Attack (not sure how to approach it right now) and EX Spray Sand (I may take Jmorphman's advice)
-Decide which MAX Guillotine to use (stomp, or hit them on the ground-wise)
-Decide on a proper Level 3 (whether it be Drill or Freak-Out Fist, if the sprites exist for it)
-Finish those damn dirty sleeves and neck for the CS.
-Add blood (config if people want to keep it PG-13)
-Etc.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PRØJECT.13 on February 05, 2019, 03:56:35 pm
Pit Viper does lack some impact as it is. Maybe increase the speed of Yamazaki pulling out his hand as well as a slash sound effect there. I assume you're gonna put blood there too. I do feel like Drill should be the Level 3, with everything you can do with it. I wish you could have the object slam from XIV, but I'm not sure the sprites exist for it. Everything else seems top for a beta, though. Can't wait for the complete release!

Edit: Another thing I think would help Pit Viper's impact would be invshake during the pullout motion as well.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on February 10, 2019, 02:52:39 pm
Pit Viper does lack some impact as it is. Maybe increase the speed of Yamazaki pulling out his hand as well as a slash sound effect there. I assume you're gonna put blood there too. I do feel like Drill should be the Level 3, with everything you can do with it. I wish you could have the object slam from XIV, but I'm not sure the sprites exist for it. Everything else seems top for a beta, though. Can't wait for the complete release!

Edit: Another thing I think would help Pit Viper's impact would be invshake during the pullout motion as well.

Hopefully done.

Updated once again. (http://www.mediafire.com/file/v5bdbgqsz6p2jee/Yamazaki-Beta.rar/file)

Most noticable updates:

-Serpent Strike's hitboxes have been updated. Now they can finally hit those short characters!
-Changed the Knife Attack (Called Judgement Dagger) to be more like KoF 2002 UM. Added the EX version as well.
-Updated Fight of Tempering a bit. Attack now comes in two hitboxes, still debating on its EX though.

Still to do list:
-The CS still.
-Adding the EX's to Spray Sand and Sadomazo.
-Add Drill, still need an idea for the 3rd option for it.

I definitely would love to put the Freak-Out Fist and some other goodies, since a certain someone made some awesome sprites for him, as seen in these two videos here.




Buuuuut, I will settle for what I've got for now. :)
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PRØJECT.13 on February 10, 2019, 06:33:10 pm
I'd say for EX Sadomaso, combine the XIV version with the CvS version: A headbutt that causes a ground bounce, followed by a multi-hit Drill punch. Not sure for Spray Sand though. Also, Judgment Dagger feels great lol.

-Fight of Tempering just feels incomplete now, to be honest. Without that last kick that knocks the opponent away, it just feels kind of awkward.
-Should've mentioned this before, but Pit Viper should also have a slash spark to go with the pull-out.

Man, the part of me that's kind of in love with compromise wants to suggest using those Freak-Out Fist sprites as the final Drill option reminiscent of XIV in a best of both worlds kind of deal, but the choice is all yours if you wanna do that.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Inactive user on February 10, 2019, 06:44:56 pm
Wow this kind of work with palette separation is fabulous, you get simulating a new costume without build new sprites, it's very cool.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: BahamianKing242 on February 10, 2019, 07:18:35 pm
knuckles are you gonna add his level 3 from kof2002 and are you gonna add that win pose where he grab them and hold them by the neck? and are you gonna add that stance when you leave him standing up for quite sometime?
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PeXXeR on February 10, 2019, 10:43:37 pm
Just tested this guy out and hes really nice, good job, a really good beta.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on February 19, 2019, 02:33:36 pm
I'd say for EX Sadomaso, combine the XIV version with the CvS version: A headbutt that causes a ground bounce, followed by a multi-hit Drill punch. Not sure for Spray Sand though. Also, Judgment Dagger feels great lol.

-Fight of Tempering just feels incomplete now, to be honest. Without that last kick that knocks the opponent away, it just feels kind of awkward.
-Should've mentioned this before, but Pit Viper should also have a slash spark to go with the pull-out.

Man, the part of me that's kind of in love with compromise wants to suggest using those Freak-Out Fist sprites as the final Drill option reminiscent of XIV in a best of both worlds kind of deal, but the choice is all yours if you wanna do that.

-Only did the headbutt for now for the EX Sadomaso, but I'll definitely think about it. Yeah, still stumped on Spray Sand too.

-Fixed Fight of Tempering after finally getting it the way I wanted it to be. It would probably still cause some problems in the Standard MUGEN 2v2, but hey, that Ikeman is still being made (which I'm not using atm)
-Fixed that, and I might change it a bit after seeing Soy Sauce's version of it, but we'll see.

-The problem is that I don't have the sprites for Freak-Out Fist (there is actually a sprite sheet for it, but I'm not going to CS it myself since sleeves and the neck are still on my to do-list), so I'm gonna hold on that, and probably go for the normal Drill that most others use.

Wow this kind of work with palette separation is fabulous, you get simulating a new costume without build new sprites, it's very cool.

Hey, I'm just doing the sleeves and neck. Thank Moon Girard for the rest of it. But I thank you for the kind words. :)

knuckles are you gonna add his level 3 from kof2002 and are you gonna add that win pose where he grab them and hold them by the neck? and are you gonna add that stance when you leave him standing up for quite sometime?

To answer your questions:

-Don't have the sprites for it, as mentioned before.
-It's actually there. I got the code for it from Jmorphman's Rolento and works great. It is a bit buggy though, since it can't be done killing from his projectiles, and EX Sadomaso for some reason. Hold start if you don't want to go RNG with it.
-I have it, I just haven't made it the one yet. I also did notice it was missing some sprites just when he goes into it, but it was there when I got it, so I'll probably let it slide.

Just tested this guy out and hes really nice, good job, a really good beta.


Thank you. :) Hope that the release will be good when he's done.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PeXXeR on February 19, 2019, 06:51:32 pm
You probably know about it but still worth posting just in case, I think the CMD for Benimaru's  level 3 is still in the command file I manged to do it and Yamazaki spawned a small clone.
Im actually not sure what happened but I heard Benimaru's  voice so im just gonna assume its that cause Yamazaki is not completed yet.
Spoiler, click to toggle visibilty
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on February 20, 2019, 07:50:34 am
Yup, you assume right. I forgot about that at the time. I've already gotten rid of that one.

Anyways, arms are finally done! I want to fix the neck though, so that'll probably take not as much time. Just wanted to let you guys know. :)
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Jmorphman on February 21, 2019, 12:28:00 am
-Need a state for Chun-Li for her to stand long until Yamazaki hits Hon-Fu
No need, Yamazaki just has to be added to a trigger that makes Chun-Li wait long enough for his side of the intro to finish.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on February 22, 2019, 08:55:43 am
-Need a state for Chun-Li for her to stand long until Yamazaki hits Hon-Fu
No need, Yamazaki just has to be added to a trigger that makes Chun-Li wait long enough for his side of the intro to finish.

Why I say "state" instead of "trigger" is because Chun-Li's intro takes Yamazaki by warusaki3 into account (in this case, cvsyamazaki), so unless that trigger is cleared off, she'll always cut the intro to 40 seconds ahead instead of her 230 seconds.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PeXXeR on March 23, 2019, 11:54:20 pm
I remember you opening a thread about some art of Yamazaki, I just found an old render I edited on my HDD. Imma drop a link for it.
Spoiler, click to toggle visibilty

Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: RagingRowen on March 24, 2019, 12:46:46 am
You mean the one where he wanted a hyper portrait? He addressed that he needed Yamazaki art with short sleeves (CVS, RBFF, KOF2003 and XIV).
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PeXXeR on March 24, 2019, 12:55:19 am
You mean the one where he wanted a hyper portrait? He addressed that he needed Yamazaki art with short sleeves (CVS, RBFF, KOF2003 and XIV).

Ohhh, okey got ya.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on March 24, 2019, 01:54:14 am
I meant for the big portrait (like when you select a character). But any offers for hyper portraits are more than welcome.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PeXXeR on March 24, 2019, 01:28:56 pm
Welp, I have not done a level 3 port in years but the only art of Yamazaki worth using that I can find with the short sleeves is this.
I made a quick render out of it and change the coloring around to give him a bit more depth.

This should look clear on the level 3 port not blurry or pixelated.
Spoiler, click to toggle visibilty
Site like IMGurl and stuff compress the image a tad bit I can upload it to mediafire or something because they added a blur that annoys me

Mediafire link
https://www.mediafire.com/view/w97x8df4h00s89m/yamazki2.png/file

If anyone wants to use this for a level 3 go ahead.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on March 26, 2019, 03:19:51 pm
Thanks for that, mate. I'll probably use it. :D

Anyway, Wani_shimamura released  Yamazaki with sprite edits (http://mugenguild.com/forum/topics/ryuji-yamazaki-cvsff3-all-stuff-wanishimamura-updated-03142019-186309.msg2435480.html#new) to make him with a good shirt. So, for experiment purposes, I combined his with mine, and the result looks really good.

(https://i.imgur.com/F7lYtqE.gif)(https://i.imgur.com/TKmJyEz.gif)(https://i.imgur.com/AnZ3QzH.gif)

Would I continue this process? It's a possibility, but I don't know if Wani would be okay with it. I'd give the credit for the new stuff for him, and the CS for Moon Girard if that would be the case.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: oraora? on March 26, 2019, 04:06:30 pm
Would I continue this process? It's a possibility, but I don't know if Wani would be okay with it. I'd give the credit for the new stuff for him, and the CS for Moon Girard if that would be the case.
maybe you can try to contact him in his twitter if you have a twitter account: https://twitter.com/wani_shima
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on March 28, 2019, 10:39:24 pm
I have tried, but apparently, I can't do it for some reason.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PeXXeR on March 29, 2019, 09:12:45 pm
Just credit the dude, that should be enough.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PeXXeR on April 08, 2019, 03:44:32 pm
Sorry for the Double post but I wanted to ask you something.
I was playing with Raiden and noticed this
https://streamable.com/h8aqh

I know the EX triple punch puts them in place but when picking and choosing your time with a heavy char to punish it seems iffy that the juggle is like that.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: BahamianKing242 on April 08, 2019, 05:38:13 pm
Sorry for the Double post but I wanted to ask you something.
I was playing with Raiden and noticed this
https://streamable.com/h8aqh

I know the EX triple punch puts them in place but when picking and choosing your time with a heavy char to punish it seems iffy that the juggle is like that.

is the problem that the super dont fully juggles them in the air?
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PeXXeR on April 08, 2019, 05:49:30 pm
Regardless if its in the air or not, you are getting punished for having timing and pressing the right buttons.
Granted I am not a Raiden Guru or anything its just a question I wanted to ask.
If I used the EX version of the double punch It would have connected properly but still it just feels off to me as it is.

I dont count on it though cause if you mash hes gonna  cancel the first fist hit mid animation  and go straight for the headsmash. That's a ME thing though.

Im not sure but I believe you can also go for the breath hyper after the headsmash and it will connect.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on April 09, 2019, 05:32:23 am
To be fair, I didn't know how to approach the headbutt, unique-wise, so to speak, since CvS has it either you get the headbutt, or you get the throw, since there's not much material to work with for him (the only other games are Fatal Fury and KoF XIII, and he's remade without that attack). I know you can do the Raiden Bomber/Flame Breath since it'll keep them in place, but I get what you mean by that. Maybe if I get around to update Raiden, I'll make it different, like I did with Yamazaki's knife attack.

Speaking of Yamazaki, here's a preview of what the new neck part will look like.

(https://i.imgur.com/oL2Eopu.gif)(https://i.imgur.com/qmbbBQd.gif)(https://i.imgur.com/uRzoxxW.gif)

I've finished up to the crouching punches, and I hope at the very least will get the new template done in order soon.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: BahamianKing242 on April 10, 2019, 04:34:37 am
i cant wait to have your yamazaki! he feels really good in beta
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PeXXeR on April 11, 2019, 01:05:48 pm
I understand, if you do plan to go back I have some feedback for Yori and Dhalsim to.

I see you've gotten waay better at making hitboxes Iori's ones could  use a refresh.
Also the explod buffed will do him wonders, same for Dhalsim.

Dhalsim is unable to defend himself  at close range,  he only has that wake up EX head smash.
A suggestion for Dhalsim is, maybe give him some sorta close range combo he can use something simple lets say a clp clk into  the EX headsmash not the normal one though.
A good example of this is what the Jman did with King, she is crap in CVS2, Jman's buffs made her really fun to use.

I remember I asked you about giving him the rapid punches and you did not want to do that, which is fine, but a tiny buff to him will do him good and make him a  bit more usable. I feel it balances itself out by the fact you have to howd backwards for him to do so.

As for Maki
Spoiler, click to toggle visibilty
She fine as hell :truestory: she's super fun with the high and low grabs and corner pressure.




That's pretty much it. its some food for thought.

Again, I'm really looking forward to Yamazaki, the beta was really fun.

Thanks !


 


Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on April 12, 2019, 11:14:45 am
I was thinking the same for Iori's hitboxes.
For Dhalsim, I'll have to relook at the games he's in. I get what you mean though. A bit of offense in close range is needed for him.

Also, thank you for the kind words. :)

And someone said a certain made stance for Yamazaki?
(https://i.imgur.com/HCZVCuS.gif)(https://i.imgur.com/k2G7iSp.gif)(https://i.imgur.com/XwzXVx9.gif)(https://i.imgur.com/KLyisn2.gif)(https://i.imgur.com/ACaEDnD.gif)

Also, Wario. Because, why not?

Edit: For Iori, maybe I'll give him a new mode where he's in his XIV form? I'm sure the sprites are there, but for the time being, that'll be in the "on hold" until I finally get Yamazaki done.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: oraora? on April 12, 2019, 02:08:19 pm
And someone said a certain made stance for Yamazaki?
(https://i.imgur.com/HCZVCuS.gif)(https://i.imgur.com/k2G7iSp.gif)(https://i.imgur.com/XwzXVx9.gif)(https://i.imgur.com/KLyisn2.gif)(https://i.imgur.com/ACaEDnD.gif)

Also, Wario. Because, why not?
Violent Yamazaki  :mlol:
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Emerie The G.O.A.T on April 12, 2019, 03:21:02 pm
I never got a chance to thank you for making her. She's fuckin amazing. All she needs is her A.I coding
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Emerie The G.O.A.T on April 12, 2019, 03:29:06 pm
(https://i.imgur.com/HCZVCuS.gif)(https://i.imgur.com/k2G7iSp.gif)(https://i.imgur.com/XwzXVx9.gif)(https://i.imgur.com/KLyisn2.gif)(https://i.imgur.com/ACaEDnD.gif)

Sorry for double posting but I gotta say... this... is... fuckin... amazing! Never thought I'd see that stance in CvS graphics.
Your hard work really paid off, my friend.

Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on April 12, 2019, 03:37:49 pm
I'm not the one who made the entire thing. I only did the separation for the shoulder/neck. Thank Sean Alty for the stance masterpiece (which in sight now, I shall give credit too as well).

There was another tiny thing I wanted to do with Maki, which was trying to make it so she could restart herself in Custom Combo when she did landed Hayagake (the throw moves) like SFA3, but I never figured out how to do that. Also, taking a request to change her Lvl. 3 a bit in a suggestion to make it more like Guy's SFIV Super, and AI of course, but all in good time.

But thank you for your kind words. You guys keep me going to see this through. :)
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: RagingRowen on April 12, 2019, 03:46:27 pm
I agree with the Maki thing.
Her LVL 3 feels more like a MAX Atarajengu.
And I don't think a throw would be good for her as a super.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Emerie The G.O.A.T on April 12, 2019, 04:30:57 pm
I'm not the one who made the entire thing. I only did the separation for the shoulder/neck. Thank Sean Alty for the stance masterpiece (which in sight now, I shall give credit too as well).

Oh. But you still did a GREAT job on his color separation though
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: BahamianKing242 on April 12, 2019, 09:38:21 pm
I never got a chance to thank you for making her. She's fuckin amazing. All she needs is her A.I coding

i added a.i to her long time! copy and paste in command section. i was suppose to mention this to knuckles but i forgot!

Spoiler, click to toggle visibilty
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Emerie The G.O.A.T on April 17, 2019, 02:27:24 am
I'll give it a try when ever I can but thanks. Wait... how did you do this??
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: BahamianKing242 on April 17, 2019, 02:37:57 pm
I'll give it a try when ever I can but thanks. Wait... how did you do this??

ok. what you mean how did i do it? fixing pots style a.i is not hard at all. ive been messing around with pots chars to long now so i understand the codes very well
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: NDSilva on April 18, 2019, 01:03:40 pm
Hey,

Have you already set a portrait for Yamazaki? Asking cuz I ended up making one for him myself:

(https://i.imgur.com/5ofiT0v.png)
Spoiler: art by Leon (click to see content)


Feel free to use this, if you want of course! :P
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on April 19, 2019, 12:55:00 pm
I haven't! Thank you kindly!
For sprites, Basics and Get Hits are done. All I need is the Specials, and I can finally get a template out, and supers shall be done soon.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: BahamianKing242 on April 21, 2019, 04:28:56 pm
I haven't! Thank you kindly!
For sprites, Basics and Get Hits are done. All I need is the Specials, and I can finally get a template out, and supers shall be done soon.

hey you saw the a.i i did for maki? you can add it to her!
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on April 24, 2019, 08:58:42 am
^
Yes, I have. Thank you very much! I'll put it out once I release Yamazaki.

Speaking of, this is the final template (for real this time, I bloody mean it)
(https://i.imgur.com/BFxNCIe.png)

All palettes are welcome!

Edit: Updated the template (forgot Hon Fu's waistband)
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Mysticus92 on April 24, 2019, 10:10:47 am
Your template looks so clean!
Bravo!
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: RagingRowen on April 24, 2019, 01:32:03 pm
(https://i.imgur.com/AfZrdt6.png)
(https://i.imgur.com/qMLJufM.png)
2 CVS2 Pals.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: NDSilva on April 24, 2019, 03:40:52 pm
Damn, mate. So much color options here, it's crazy! :o


For now, the only ideas that came up to my mind are...




Hon Fu
(https://i.imgur.com/eSkhI6O.png)


Lee Chaolan
(https://i.imgur.com/Pqzc4TK.png)

Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PeXXeR on April 24, 2019, 11:22:13 pm
Man, sick stuff.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: BahamianKing242 on April 25, 2019, 06:21:16 pm
^
Yes, I have. Thank you very much! I'll put it out once I release Yamazaki.

Speaking of, this is the final template (for real this time, I bloody mean it)
(https://i.imgur.com/BFxNCIe.png)

All palettes are welcome!

Edit: Updated the template (forgot Hon Fu's waistband)

ok buddy! and man those pals are sick especially the honfu one!
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: NDSilva on April 27, 2019, 11:50:32 am
Time for some more real mad pals... :smartass2:

Spoiler, click to toggle visibilty
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PeXXeR on April 27, 2019, 12:57:25 pm
The geese and benimaru pals SIIICK
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Mysticus92 on April 27, 2019, 03:02:43 pm
Petelgeuse Romanée-Conti
(https://i.imgur.com/9Dyaow4.png)
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PRØJECT.13 on April 27, 2019, 11:30:54 pm
Only one palette for now, an update to my first palette for Yamazaki

(https://i.imgur.com/hWBDWCI.png)  Neo Default: Mixing aspects of Yamazaki's designs from KOFXIV and CvS2 respectively, whereas Hon Fu's color scheme is a mix between Fatal Fury 3 and mostly Real Bout 2.

Edit: Oh, since I'm not good with energy colors at all, could someone please edit the effects to resemble how they looked in XIV?
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Inactive user on April 28, 2019, 12:22:22 am
wow! this hon fu looks awesome...... what a shame he wasn't converted for cvs style yet...

congrats for yamazaki, every day better.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on April 28, 2019, 05:53:15 am
Love all the palettes and support from you guys! Let's keep it going!
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: BahamianKing242 on April 28, 2019, 06:59:09 pm
oh wow benimaru,geese and negan! oh negan! i will for be rocking that pal!
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: NDSilva on May 01, 2019, 02:37:34 am
Edit: Oh, since I'm not good with energy colors at all, could someone please edit the effects to resemble how they looked in XIV?

Here you go, bro:


(https://i.imgur.com/asZGuJp.png)



And well, while I'm at it... ::)



King

(https://i.imgur.com/RcDHtu2.png)


Eagle

(https://i.imgur.com/XPSX8KE.png)


Mr. Fantastic

(https://i.imgur.com/dTwkqda.png)

Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: BahamianKing242 on May 01, 2019, 04:39:17 am
wow!
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PRØJECT.13 on May 01, 2019, 06:15:24 pm
Much appreciated, Silva. I ended up using those effect colors [and the ones from your Eagle palette =P] to make two more palettes.

(https://i.imgur.com/8XZfIkC.png)
KOF97/98/02


(https://i.imgur.com/xvFitTT.png)
Vegeta
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: NDSilva on May 02, 2019, 10:39:48 pm
Woah, those palettes fit surprisingly well with the current CS. Nice work, mate! :)
I'm glad you liked the FX colors as well!




Here comes the Smexy Boss Collection, with a bonus included:

Spoiler, click to toggle visibilty

Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: BahamianKing242 on May 03, 2019, 05:39:22 am
oh wow those boss pals are sweet!
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on May 03, 2019, 09:30:01 am
:O Looking great, guys! :D
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PRØJECT.13 on May 03, 2019, 06:28:40 pm
Got three custom palettes for you now, and one which the idea came after seeing one of Silva's palettes [and again uses his effects =P]

Spoiler, click to toggle visibilty
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: BahamianKing242 on May 03, 2019, 06:58:49 pm
wow!
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: NDSilva on May 04, 2019, 08:15:56 pm
Dat Kazuya. :c00l:


Oh boy, still getting ideas for the crazy guy... I just reached the 20th palette counting with these next ones: ::)



KoF '98 Color B
(https://i.imgur.com/2GkhI6E.png)


Yashiro
(https://i.imgur.com/gl5E1Nf.png)


Robbie Rotten

(https://i.imgur.com/hZwyvN6.png)

Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: BahamianKing242 on May 04, 2019, 08:31:34 pm
silva you on a roll with these pals man wow!
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: RagingRowen on May 04, 2019, 09:20:21 pm
Why can't Sporticus be Hon Fu on the last Palette? May be a bit too critical atm.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: NDSilva on May 04, 2019, 10:09:42 pm
Honestly, I just went too lazy to look for a official Sportacus image at that point... so I opted to reference Stephanie, cuz she just weared a lot of clothes with the same color scheme in the show (thus, allowing for some more liberty accuracy-wise, if that makes sense)

But oh, well... no worries. Updated my previous post, then.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on May 05, 2019, 08:39:34 am
Love that Kazuya!
And that Robbie Rotten palette is genius! :lol:


Edit: Decided to update the template one more time. No changes needed from you guys.
(https://i.imgur.com/X38EDcD.png)
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: R@CE AKIR@ on May 06, 2019, 12:25:05 pm
Dang this looks nice dude! With you coming out with yours when I finally do an update to my own I think I'm just gonna make him into Violent Yamazaki or somethin like that, hence the changes I made and other stuff.

But I definitely am looking forward to yours. Good luck dududd
 
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: NDSilva on May 09, 2019, 06:52:15 pm
3 more pals, and I'm ok now:


Casual Villain 1 (Venom/Eddie Brock from MvC)

(https://i.imgur.com/hEm81rm.png)



Casual Villain 2

(https://i.imgur.com/AZM6ONN.png)



Handsome Devil (Lucifer series inspired)

(https://i.imgur.com/FgIW9HZ.png)

Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PeXXeR on May 09, 2019, 08:55:38 pm
Hypeeeeeeeeeeeeeeeeeeeeeee
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: NDSilva on May 10, 2019, 03:06:47 am
(https://i.imgur.com/oUoZdE6.gif)
WWRRRRYYYYYYYYYYYYYYYYYYYYYY


Two more - and I'm done: (for real now, I think)



Joker
(https://i.imgur.com/SEqW00L.png)



Zoro
(https://i.imgur.com/TwkLUmG.png)

Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: BahamianKing242 on May 10, 2019, 02:19:15 pm
wonderful pals!
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Emerie The G.O.A.T on May 10, 2019, 03:28:10 pm
Green Arrow
(https://i.imgur.com/99GUgCC.png)
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Emerie The G.O.A.T on May 10, 2019, 03:32:45 pm
Which one of his theme is better?

Fatal Fury 3


King of Fighters XIV
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: RagingRowen on May 10, 2019, 04:21:26 pm
This just a Yamazaki discussion thread now?
As much as I liked the FF3 OST version, I feel the XIV version closer in terms of rhythm and notes.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Emerie The G.O.A.T on May 10, 2019, 06:42:13 pm
As much as I liked the FF3 OST version, I feel the XIV version closer in terms of rhythm and notes.

I feel ya! The King of Fighters XIV version is ten times more badass :mmhmm:
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: TotalDramaXtremist on May 15, 2019, 07:14:25 am
Made some palettes for good ol' Ryuji here.

KOF 2003 Color D
(https://i.imgur.com/wjimRN7.png)
KOF 98UM Color A+D
(https://i.imgur.com/8ArCvWL.png)
KOF XIII Ryo Color 3
(https://i.imgur.com/Zcb7bar.png)
Xtremist
(https://i.imgur.com/V6kkwOF.png)
R@CE-Inspired Blue Orange
(https://i.imgur.com/RD5HM7w.png)
Shotoclone Koga
(https://i.imgur.com/zARS0Ij.png)
Pittsburgh Steelers
(https://i.imgur.com/iYNWRbo.png)
Sacramento Kings
(https://i.imgur.com/81IWI3e.png)
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: NDSilva on May 17, 2019, 12:57:18 am
Xtremist palette looks really cool :o



Oh... well......



Generic White & Blue

(https://i.imgur.com/L8sEMJY.png)



Andy

(https://i.imgur.com/XH9R8nJ.png)



Urban Champion V1

(https://i.imgur.com/KSX8MIz.png)



Urban Champion V2

(https://i.imgur.com/iTfb8l8.png)



Fred

(https://i.imgur.com/OjTl9Lw.png)

Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on June 08, 2019, 05:36:48 am
Sorry guys! I've been busy with life and Mortal Kombat 11. Working on Drill at the moment. How do people want the opponent to come down when doing the input? Like KoF 98-2002, or KoF XIV?

Also, working on how the inputs should work. Like, which moves to do So, I've been thinking...

-1. One of the kick move combos
-2. The stomps (replaced the Lvl. 2 Guillotine with slams on the ground similar to KoF XIV)
-3. Undecided. Was thinking the headbutt in 98 or something else.
-4. The repeated slaps (obviously)

Any thoughts?

Also, thanks for the palettes, guys! Will be sure to add them. :)
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PRØJECT.13 on June 08, 2019, 07:11:48 am
Did you manage to get the sprites for Freak-Out Fist, I think it was called? 'Cause I immediately thought of a mix between his third and fourth Drill finishers:

Once the opponent's on the ground, Yamazaki uses all three Serpent Slash variations from the bottom to middle to the top with the last one grabbing the opponent, and then after that he headbutts them a few times before hitting them with the drill.

It is a good bit less traditional than what you might be going for, but it's something that came to mind after seeing the third option was undecided on your part, and remembering the deal with Freak-Out Fist. Also, is the Drill part going to be one hit like in CvS or multi-hitting a-la XIV?
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on June 08, 2019, 07:56:35 am
I did get the sprites for Freak-Out Fist, but they still require quite a bit of editing (mostly because of muscle detail in which CvS does not), and I'm not experienced in that at all.
And because of sprites, the Drill will be CvS styled.

Edit: If Freak-Out Fist were to be the Lvl. 3, I'd make Drill a Lvl. 1 and Lvl. 2. The sprites were from a post on... page 27, I believe if anyone wants to take a look. There's also a couple of other cool sprites for Yamazaki there as well, as previously stated before as well, but I can't fit everything all together in a neat little basket (at least, I don't think).
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PeXXeR on June 08, 2019, 12:06:40 pm
I've been reading about the Freak out fist move, excuse me for being ignorant but what move is that ?  I can't figure it out ?
I'm sure I know it if its in KOF 2002um but fek me I cant figure out which move it is.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: RagingRowen on June 08, 2019, 12:18:29 pm
It's the HSDM move where he knifes the opponent to the ground then maniacally stabs them before biting them and throwing them away.

EDIT: For the Drill moves I would consider them MAX version from RBFF2 where he throws a shit-ton of Double Return Projectile, that was probably the deadliest looking variant.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PeXXeR on June 08, 2019, 08:45:07 pm
Thanks, I was wondering what that was lol.
I am really bad with names  I call every projectile a hadouken :))))))))
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on June 09, 2019, 12:04:03 am

17:12 where Yamazaki starts his supers, 17:46 for Freak-Out Fist
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Jmorphman on June 14, 2019, 12:32:33 am
Which one of his theme is better?

Fatal Fury 3
https://www.youtube.com/watch?v=IpXp6B9BXKM

King of Fighters XIV
https://www.youtube.com/watch?v=7iuiOsj7HXg
Fatal Fury 3, always and forever. XIV is nice and all, but nothing will ever top the SNK Sound Team at their height.

Also, working on how the inputs should work. Like, which moves to do So, I've been thinking...

-1. One of the kick move combos
-2. The stomps (replaced the Lvl. 2 Guillotine with slams on the ground similar to KoF XIV)
-3. Undecided. Was thinking the headbutt in 98 or something else.
-4. The repeated slaps (obviously)

Any thoughts?

Also, thanks for the palettes, guys! Will be sure to add them. :)
The rapid headbutts! They're essential!
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Emerie The G.O.A.T on June 22, 2019, 04:14:53 pm
Which one of his theme is better?

Fatal Fury 3
https://www.youtube.com/watch?v=IpXp6B9BXKM

King of Fighters XIV
https://www.youtube.com/watch?v=7iuiOsj7HXg
Fatal Fury 3, always and forever. XIV is nice and all, but nothing will ever top the SNK Sound Team at their height.

Had a feeling that someone enjoys the good'o SNK Sound Team :mlol:
Well, what about this version? I like cuz it sounds very old school :cool2:


Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on June 26, 2019, 10:25:28 am
Hey all.

I got Attack 1 for Yamazaki's Drill done, but... I'm not satisfied with it. I wanted to make it like the one in this video to start.


But, I'm not sure if I should try a different attack, or what exactly.

So, here's another beta (http://www.mediafire.com/file/v5bdbgqsz6p2jee/Yamazaki-Beta.rar/file), so you guys can try it out, and tell me what you think.

Note:
No EX Sand Spray yet (STILL haven't figured out a good idea for it yet)
Still has Benimaru's Lvl. 3 port (Got lazy, will be updated.)
Before the final part of the Drill will most likely kill (will update, but I wanted to make sure it was all right.)

I'm positive the other ones will be easier, so no worries on those ones.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PRØJECT.13 on June 26, 2019, 01:44:20 pm
It does seem to lack some impact and weight to it, but I'm not sure what to do about that either. The build-up time for Drill before he starts is too long, and the kick and Drill itself don't have envshake, but I'm sure you're working on that.

I also do feel like EX Fight of Tempering should OTG, but that might make it too strong. Also, not sure if this was by design, but if the initial hit of EX FoT misses, the first stomp will still trigger, but nothing else will happen if that connects.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: R@CE AKIR@ on June 26, 2019, 04:59:17 pm
Hmmm so Yamazaki does have a projectile huh? It comes in with a level 4 Drill tho. Warusaki had a good reference on how the Drill move was originally
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PeXXeR on June 26, 2019, 10:09:31 pm
Gonna test the beta right now, thanks !
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on June 27, 2019, 06:12:40 am
It does seem to lack some impact and weight to it, but I'm not sure what to do about that either. The build-up time for Drill before he starts is too long, and the kick and Drill itself don't have envshake, but I'm sure you're working on that.

I also do feel like EX Fight of Tempering should OTG, but that might make it too strong. Also, not sure if this was by design, but if the initial hit of EX FoT misses, the first stomp will still trigger, but nothing else will happen if that connects.
I'll fix the time for Drill to come out. And yes, I'm working on it. I just wanted feedback for the combo from the Level 1 part of it. Like, is it good besides the envshake issue?

I was debating on it being Fight of Tempering should be OTG in general, but it does make it strong. And yes, it is intentional, like in KoF XIV. If the first hit of it is blocked or missed, then he'll still stomp on his opponent's foot. I think it fits because he's sort of a cheap bastard that way.

Hmmm so Yamazaki does have a projectile huh? It comes in with a level 4 Drill tho. Warusaki had a good reference on how the Drill move was originally

He has one, but he needs to reflect another projectile with Double Return.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on July 04, 2019, 09:57:14 am
Sorry for double-post, but Yamazaki's Drill 1 has been updated (http://www.mediafire.com/file/v5bdbgqsz6p2jee/Yamazaki-Beta.rar/file). I'm feeling better with it now, but I also have to take account with certain character's weight (EX, KFM is a bit lighter, and apparently Akuma by DeathScythe is a bit heavier for some reason).  Should I keep experimenting with the height of the last kick before the Drill Finale, or should I make it so Drill hits no matter what (ala Yamazaki by Soy Sauce, buuut I kind of feel that's a bit of a cheap move to do)?

Note: I forgot the change the time it takes to activate Drill as mentioned by Project.13, and others mentioned by me before, but don't worry, I'll fix it when the time comes. It's just for Drill Level 1 for now.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Trololo on July 04, 2019, 11:24:38 am
You're talking about later hits of an already connected move, Knux. Of course, you've got make it hit no matter what.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PRØJECT.13 on July 04, 2019, 04:15:28 pm
Yeah, there's no reason the Drill shouldn't connect if the rest of the move has as well. It should hit no matter what.

There's also nothing I've been able to think up for an EX Spray Sand idea that doesn't feel lame, only thing I've really got is that he could move forward while doing it.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PeXXeR on July 07, 2019, 12:22:43 pm
Alllllriiightt, after testing Yamazaki, he's fucking great. Good job.

I do have some feedback though.

Sometimes his crouching LK does not come out in the  when you try to do a basic combo.  Jumping HK clp clk to the snake hands. I have a sneaking suspicion that this may be caused by my old keyboard however.

A suggestions for the Level two stab hyper.  I would add 3 head smashes and add some ENV shake for some oomph on it, but delay the last one just a tad bit, just slow the animation down and then WHAAM and maybe sneak a little laugh sound byte right when he's about to hit the OP.

I don't know if this like in source, however I think its worth mentioning.

The sand kick (DB any kick) only the low version of it can be chained into a combo.

If I remember correctly he could also chain into his stomps in kof 2002 um, dunno if its me but I cant do that.

Other than that. Awesome, looking forward to the release.

I know the damage has not yen been addressed, however its a bit high.

CS also looks great that Dio pal is mental.

Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: RagingRowen on July 07, 2019, 12:51:59 pm
Here's some feed-badda-Bing:
- EX Serpent Slash's second slash using the grab sound is kinda weird.
- EX Fight of Tempering doesn't have a Land Sound or FX at the end for P2.
- For the MAX Guillotine, you could mix the Ground Slams and the stomps, having 2 Slams then 2 Stomps maybe.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on July 09, 2019, 11:43:03 am
Finally got the Drill to work properly, so Level 1 for it is done. As for the must hit no matter what, I've added that to him.

Alllllriiightt, after testing Yamazaki, he's fucking great. Good job.

I do have some feedback though.

Sometimes his crouching LK does not come out in the  when you try to do a basic combo.  Jumping HK clp clk to the snake hands. I have a sneaking suspicion that this may be caused by my old keyboard however.

A suggestions for the Level two stab hyper.  I would add 3 head smashes and add some ENV shake for some oomph on it, but delay the last one just a tad bit, just slow the animation down and then WHAAM and maybe sneak a little laugh sound byte right when he's about to hit the OP.

I don't know if this like in source, however I think its worth mentioning.

The sand kick (DB any kick) only the low version of it can be chained into a combo.

If I remember correctly he could also chain into his stomps in kof 2002 um, dunno if its me but I cant do that.

Other than that. Awesome, looking forward to the release.

I know the damage has not yen been addressed, however its a bit high.

CS also looks great that Dio pal is mental.



-I've tested it, and it works fine on my end.
-Not the source, but I'll take your advice, as it could look better. I'll also make a slight adjustment so it'll look like he'll stab through the chest (as best as I can, of course.)
-Sand Spray should have enough distance for all of it to connect. Kind of strange. Who are you fighting to make it not work, if I may ask?
-I didn't code the stomp from KoF 2002 um. It might be a good suggestion though. I'll think about it.
-I'm not sure if you mean mine or NDSilva's palette (probably his), but it is pretty dope. It's hard to come up with a good palette scheme since there's so many good ones here. Any other favorites from you guys?
-Also, thank you for your kind words.

Here's some feed-badda-Bing:
- EX Serpent Slash's second slash using the grab sound is kinda weird.
- EX Fight of Tempering doesn't have a Land Sound or FX at the end for P2.
- For the MAX Guillotine, you could mix the Ground Slams and the stomps, having 2 Slams then 2 Stomps maybe.

-Funny you mention that. It's actually not the hit itself, it's when the opponent is hit by the second hit from EX Serpent Slash, I put it so the sound will come out as that animation comes in. But I did fix a minor bug from it.
-It's kind of tricky, but I think that's from MUGEN's end, as the opponent technically got down from the first hit of EX Fight of Tempering, and the other two as well. Unless there's something from it I'm missing, like a state for the opponent or something from the last hit?
-I was thinking about it, but Level 2's Drill will have many stomps from it, and MAX Guillotine is supposed to be from KoF XIV, I was kind of in and out of it. There are some sprites from 2Dee4Ever that I got from that post a couple of pages back, and I could edit them a bit more so they'll fit right it if you'd like (or if it's okay with him, I'm not sure whom to ask, because I wish to be respectful to the creators of those sprites, you know).


Anyway, Level 2's Drill is practically done as I type this. I'm going to take Jmorphman's advice, and make the headbutt the Level 3, and then it'll be the Serpent Slashes, and he'll be just about done.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PeXXeR on July 10, 2019, 12:14:47 am
I posted the video in the video section with me mucking about with him.
Granted the sand spray may be my sloppy execution.
I did not post it here cause I hate it when people spam both the threads and the video thread with the same video.
I was testing it vs Training and Chun-li by the Jmorpher.


As for the sprites, from what I understood they were cs'ed and edited by Nuroravage.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: BurningSoul on July 10, 2019, 12:26:02 am
Nuroravage is Razorback from discord,I think he is probably also in guild discord
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: 2Dee4ever on July 10, 2019, 01:39:58 am
mete112 dumped most of our project files online and continues to do so, might as well use it. I don't think he'd have a problem with you using it now, same guy who posted in your topic before. You already know what I'm trying to do, you have no obligation to respect that. Sure you'll put it to better use.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on July 11, 2019, 04:05:42 pm
Cool beans.
(https://i.imgur.com/8bNWp4m.gif)
Does this look okay?
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: NDSilva on July 12, 2019, 12:15:03 pm
That looks pretty original, and good too. :2thumbsup:
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: KOFHƎRO77 on July 12, 2019, 12:32:04 pm
Pretty good Knuckles,though the right arm looks misaligned
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on July 13, 2019, 07:51:42 am
Yeah, that was from the sprites that were leaked by mete112. Upon closer look, yeah, the arm in the first frame does look awkward. And the sprites are there for Freak-Out Fist, if I really wanted to do it, but I won't for now, main reason because it clashes badly with the CvS sprites. Here's the first part of it.

(https://i.imgur.com/9xrZqeJ.gif)

Second part of it, I'll do a few palette edits for it, and show you what I mean by it clashing as well.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: RagingRowen on July 13, 2019, 02:19:06 pm
It's the head isn't it?
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on July 13, 2019, 02:55:25 pm
Quite a bit, actually. The shoes at the beginning, and then the head down to his belt (pretty much from KoF 2002 sprites, actually.) Now, I'm not trying to be mean, they are quite well done, and some of those do fit well with the CvS sprites, but again, others clash (The end of Freak-Out Fist has this problem too, for example).
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: malevka1 on July 13, 2019, 02:57:07 pm
 good too.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on July 18, 2019, 04:03:55 pm
I updated the dang Template one more time because the belt was missing one color and I said to myself "Yeah, this'll take a moment (not)".

(https://i.imgur.com/vqephJW.png)

And not to worry, I've updated all palettes already, so you don't have to! Now all is done, I believe.... unless I want his stomach for when he lifts his shirt up.... *Do I dare?!*


Edit: I can't believe I still have these from years ago.

Spoiler, click to toggle visibilty
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Retro Respecter on July 19, 2019, 03:16:44 am
All those are pretty useful.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on July 22, 2019, 12:39:21 pm
New beta update here! (http://www.mediafire.com/file/v5bdbgqsz6p2jee/Yamazaki-Beta.rar/file)

New stuff:
-All Drills are practically done (Level 4 is VERY beta at the moment. Not sure if I want to make it a throw state like the Level 3, or not. Same with Level 2.)
-New Super Portraits (many thanks to RagingRowan!)
-Minor adjustments to damage (haven't decided on the final damage yet.)
-Other things I may have forgotten.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: RagingRowen on July 22, 2019, 12:57:04 pm
The Level 1/2 Supers do little damage atm, Or maybe that's just me.
Also I feel like the LVL4 Drill could speed up over time, that would spice it up tbh.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: PRØJECT.13 on July 22, 2019, 07:40:32 pm
I think it's impossible to not enjoy this Yamazaki, everything about him just feels so good, even with him still being in a nearly-finished beta state. I do agree with Rowen as far as the supers damage and Level 4 Drill, as well as Yamazaki grunting or saying something during Level 1 Drill. Can't say anything about anything else just yet, but I'm absolutely loving him.
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on July 22, 2019, 10:36:53 pm
-I'm still working on the Drill's damage since they're the Level 3 Super. Where do you think each one should go for, in your honest opinion?
-The LVL 4 Drill is at 2 seconds per hit (3 per wind up for the next hit). I get where your coming from though, but I've made it like his general appearances from the KoF series (like what he specifically attacks like the video I've posted about his specific Drill presses a page or two ago).

Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: Knuckles8864 on July 30, 2019, 03:40:00 pm
Sorry for double post, but a quick update for Yamazaki (http://www.mediafire.com/file/v5bdbgqsz6p2jee/Yamazaki-Beta.rar/file). I still need to add in the blood and alt. pose (I forgot about them.) Mostly an update for the Drill. Their damage are close to each other, since I didn't want them to be like 450-500 damage for a the Lvl. 3-4. What do you guys think, and am I missing anything else I might be forgetting?
Title: Re: Knuckles8864's WiPs - Back to the Crazy Guy!
Post by: RagingRowen on July 30, 2019, 04:31:44 pm
You could maybe add the red aura like in RBFF2 and a laugh after the Level 4 Version like in KOF2002/3.
Could you still maybe add the Level 5 Drill with the projectiles aswell?
Also you should probably remove the first name from his Display name, it makes it too long and may not fit in certain lifebars.
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: Knuckles8864 on August 23, 2019, 01:59:48 pm
Added a poll. Who won? Who's Next? You decide!!
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: RagingRowen on August 23, 2019, 02:03:34 pm
RIP Maki Update...
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: Knuckles8864 on August 23, 2019, 03:34:31 pm
I thought it'd be too early for a Maki update, but added it just in case. Round 2. FIGHT!
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: ,mem on August 23, 2019, 04:23:18 pm
Added a poll. Who won? Who's Next? You decide!!

(Is that an ERB reference I see?)
I decided to vote for updating Iori.
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: PeXXeR on August 23, 2019, 04:31:29 pm
I'm gonna vote for captain commando, however it will be a real shame if you don't update your chars.
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: BurningSoul on August 23, 2019, 06:17:54 pm
Voted for Capcom(Just in case there is a CS made for capcom somewhere around here just saiyan)
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: oraora? on August 23, 2019, 06:18:16 pm
5th option: God Rugal (This guy needs more love too, I know Reddbrink will be making him, but he is currently doing Marvel's characters)
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: PRØJECT.13 on August 23, 2019, 06:23:03 pm
Voted for Iori. While he's great now, KC's rendition showed me that there's much more that can be changed and improved on him now.
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: Mr.Karate JKA on August 23, 2019, 06:32:10 pm
5th option - Dee Jay!!!
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: KOFHƎRO77 on August 23, 2019, 06:32:26 pm
Voted for capcom,davismaximus's CS cannot go to waste lol
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: Mysticus92 on August 23, 2019, 07:54:08 pm
What's the 5th option?
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: NDSilva on August 23, 2019, 08:22:21 pm
Voted for Cap, although a new option is very welcome too! If you're taking suggestions, I'd say there could have some love for Hibiki Takane, or even...

Dee Jay!!!
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: The Sudden Rarity on August 23, 2019, 10:17:40 pm
Went for a fifth option: Batman/DC character. Hard to find well put together Batman(s) and other DC characters that aren't broken, older versions, and generally unfinished.

Plus, seeing different colored Lv3 super ports could be cool, like blue for Batman, red for Superman, etc.
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: FeLo_Llop on August 24, 2019, 12:16:49 am
I voted for other. Shiki, from SamSho would be great!
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: Knuckles8864 on August 24, 2019, 05:30:22 am
What's the 5th option?

A character suggestion, basically.
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: Umezono on August 24, 2019, 05:41:41 pm
Suggesting Q Bee while we're doing this
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: davismaximus on August 24, 2019, 07:08:49 pm
Voted for Cap for..um...reasons but wouldn't mind seeing any of the Darkstalker crew or something along those lines.
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: ☆ILoveMyself☆ on August 25, 2019, 12:28:56 am
I voted for the 5th option. Maybe Jon Talbain from Darkstalkers or Rimururu from Samurai Shodown
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: ReduxMercenaryT on August 25, 2019, 12:37:59 am
I voted for Capcom. You could finish him quicker because the resources are out there.
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: PeXXeR on August 25, 2019, 12:40:57 am
If I had to suggest chars, It would be some 3rd strike stuff Q, Alex or Dudley ,3rd strike aside a Zangief.

However I am fine with whatever you decide to do. I suggest converting chars that you like or have interest in.
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: Mr.Karate JKA on August 25, 2019, 07:13:27 pm
Talking about sam sho, we have a CVS spritesheet for Mina made by viofitz. Untill now, none used that sprites
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: TheHateThatHateMade on August 26, 2019, 03:24:09 am
I voted for the 5th option. I would love to see a sam sho character as well but one who doesnt usually get a lot of love. YOSHITORA TOKUGAWA! I can dream....
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: Kingxroyo on August 27, 2019, 12:46:36 am
I voted for the 5th option. I would love to see a sam sho character as well but one who doesnt usually get a lot of love. YOSHITORA TOKUGAWA! I can dream....

Yoshitora was my first Guest. Maybe Ukyo? Or maybe a CVS Gaira same size as Hugo lol
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: Stone-Wolf on August 27, 2019, 11:04:28 pm
5th option, and if suggestions are allowed...  :lfor:
(https://drive.google.com/uc?id=1wFZ-oDJc-KYW4vf4pUPQESE47-1syDUo)
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: 2Dee4ever on August 27, 2019, 11:22:29 pm
Challenge yourself. Take on a character with an unusual moveset, something you could really be creative with. Someone that hasn't appeared in any newer games.
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: Darkseid DC on August 28, 2019, 04:00:35 pm
Voted for Commando, but since you are accepting suggestions for the 5th character it would be cool and challenging to see Maverick Hunter Zero or Vega/Balrog (claw)... Maybe Marvel's Sabretooth (Froz Wolverine need his nemesis)
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: RagingRowen on August 28, 2019, 04:08:16 pm
Voted for Commando, but since you are accepting suggestions for the 5th character it would be cool and challenging to see Maverick Hunter Zero or Vega/Balrog (claw)... Maybe Marvel's Sabretooth (Froz Wolverine need his nemesis)

Zero and Claw already exist in PotS Style, the latter being a WIP rn.
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: Darkseid DC on August 28, 2019, 04:31:37 pm
Zero and Claw already exist in PotS Style, the latter being a WIP rn.

I thougth the existing version of Zero is a beta, he is even in your WIP or planned list of PotS edits

Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: RagingRowen on August 28, 2019, 04:34:09 pm
I thought the existing version of Zero is a beta, he is even in your WIP or planned list of PotS edits



It'll do for now.
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: BurningSoul on August 28, 2019, 06:26:36 pm
People can have different taste or standarts,its cool to ask for something thats better than before
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: oraora? on August 29, 2019, 02:53:49 am
Challenge yourself. Take on a character with an unusual moveset, something you could really be creative with. Someone that hasn't appeared in any newer games.
chang with choi  :truestory:
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: Knuckles8864 on August 31, 2019, 04:36:35 pm
Looks like we have a winner!

(https://webgames.host/uploads/2017/10/captain-commando.jpg)

Captain Commando will be my next character!
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: -Ash- on August 31, 2019, 04:51:22 pm
SIIIICK!
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: drewski90 on August 31, 2019, 05:03:58 pm
Looks like we have a winner!

(https://webgames.host/uploads/2017/10/captain-commando.jpg)

Captain Commando will be my next character!

Awesome, but you'll probably update all your characters soon
Title: Re: Knuckles8864's WiPs - Decision Time!
Post by: PRØJECT.13 on September 01, 2019, 04:23:14 am
Wow, pretty much by a landslide. I'm super okay with this though. Can't wait to see what you've got in store for him!
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: Knuckles8864 on September 01, 2019, 04:59:12 am
Here's the ultimate question: Shall I make him like a sort of MvC mix, similar to what DivineWolf did with Strider, or make him more like Warusaki's version?
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: -Ash- on September 01, 2019, 05:14:24 am
By MvC mix you're talking about chain normals or that also aplies to commands too? IMO the best way of course is to have him as a regular "PoTS" character with the option to enable chain normals for those who prefer a more MvC like gameplay.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: oraora? on September 01, 2019, 05:23:35 am
Here's the ultimate question: Shall I make him like a sort of MvC mix, similar to what DivineWolf did with Strider, or make him more like Warusaki's version?
how about two where one is default and another one is selecting him va holding start and pressing any attack key in the select screen or/and having separate defs?
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: DeathScythe on September 01, 2019, 05:50:27 am
The idea of both versions available is cool. Either making a config.txt or selecting via holding start would be nice.
Spoiler, click to toggle visibilty
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: DW on September 01, 2019, 06:07:31 am
I don't like Waru's version. I would advice against using stuff from his, as that's his own personal take. Making Captain Fire/Corridor supers honestly makes no sense to me. The lack of chaining is detrimental to Vs styled chars as well. I did with Strider/Psylocke/Jill, what they did with Morrigan in CvS.

Just because you're making the char in a CvS-ish format, doesn't mean he needs to lose what makes him...well...HIM. Chaining is in CvS. Morrigan can do it by default, and it can be given via sub system mechanics. I personally wouldn't make any config, but you do you. I would suggest sticking to his MvC scheme, and maybe see about adding something from his actual game and maybe from some games he cameo'd in. Like Project X Zone I believe.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: DeathScythe on September 01, 2019, 06:20:13 am
Just to complement my previous post, when I say MvC, I'm not talking only about chaining but the gameplay in general, velocities, super jump and all the fancy stuff MvC is known for. Chain is ok for PotS style chars as PotS himself did that on Morrigan.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: lui on September 01, 2019, 07:43:19 am
I don't like Waru's version. I would advice against using stuff from his, as that's his own personal take. Making Captain Fire/Corridor supers honestly makes no sense to me. The lack of chaining is detrimental to Vs styled chars as well. I did with Strider/Psylocke/Jill, what they did with Morrigan in CvS.

Just because you're making the char in a CvS-ish format, doesn't mean he needs to lose what makes him...well...HIM. Chaining is in CvS. Morrigan can do it by default, and it can be given via sub system mechanics. I personally wouldn't make any config, but you do you. I would suggest sticking to his MvC scheme, and maybe see about adding something from his actual game and maybe from some games he cameo'd in. Like Project X Zone I believe.

This. Please.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: PRØJECT.13 on September 01, 2019, 07:55:35 am
Gotta disagree with you there, DW. I personally feel like everything Warusaki3 did made him feel like a proper CvS character. Captain Fire and Corridor being supers and Captain Storm/Sword being the Level 3 super is also great, them being regular special attacks like in MvC would feel weird imo. It works for the style of game that the Vs series has been, kind of wild and fast-paced. CvS has always felt a bit more grounded, by comparison.. I'm not sure what the custom super he made is called, I personally call it Captain Combination [also fitting with the CapCom scheme] but I like that one too. I also don't feel like Waru's Commando not having chaining is as detrimental as you say, he still plays just as well and still has great ways of opening up the opponent.

While I personally would love to see Knux's own pure original take on the good Captain, I don't feel like taking some things from Waru's Commando is as bad of an idea as you make it.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: Knuckles8864 on September 01, 2019, 09:29:04 am
I do agree and disagree with many people here. On one side, yes Warusaki did give Cap a good identity from his appearance from his in MvC, and makes him a formidable fighter (given what DW did with Jill, and that's a really good thing from giving her zombie helpers). On the other hand, I do agree with DW with Waru's gameplay way, as it does feel a bit slow imho. However, there's not really much else to take from his own original games, unless giving him a rocket launcher is on the list. And even Project X Zone 2 doesn't give him that much, because he's only an assist character, not one you play as (not even his own other Commandoes are in it as he says they're all on another mission after talking with Ryu and Ken).



So, I'd probably go with a line of giving him moves that chain together, but keep Waru's element still there (even if making Captain Fire and Corridor supers, unless there's another way?)
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: lui on September 01, 2019, 10:29:28 am
you could have him call his strikers as supers and buff up their utility instead of having his specials be supers?

it would keep his identity and you'd still be able to make captain corridor and captain fire specials.

win-win imo, his strikers are extremely important to him as a character and it would be a perfect way to implement them
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: RagingRowen on September 01, 2019, 12:38:01 pm
Why not make them weaker as specials but have them act like in MvC as Supers? For example, making Captain Fire a Yoga Blast but making the Super Captain Fire a Yoga Inferno.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: Knuckles8864 on September 01, 2019, 02:21:46 pm
Why not make them weaker as specials but have them act like in MvC as Supers? For example, making Captain Fire a Yoga Blast but making the Super Captain Fire a Yoga Inferno.

I could, but I need the sprites for the weak flame version of the move.

you could have him call his strikers as supers and buff up their utility instead of having his specials be supers?

it would keep his identity and you'd still be able to make captain corridor and captain fire specials.

win-win imo, his strikers are extremely important to him as a character and it would be a perfect way to implement them

I'll think about it, but they'll be part of Captain Storm/Sword Super.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: DW on September 01, 2019, 02:42:57 pm
Captain Fire and Corridor being supers and Captain Storm/Sword being the Level 3 super is also great, them being regular special attacks like in MvC would feel weird imo. It works for the style of game that the Vs series has been, kind of wild and fast-paced. CvS has always felt a bit more grounded, by comparison..

Why? Why is it great to spend meter to do moves that he could do by default and are apart of his utility in general? It's not like Captain Fire/Corridor are anything special/overpowered. C.Fire is just the run of the mill projectile honestly. While Corridor functions much like Kyosuke's Lighting Upper. Why give him a SRK instead of just keeping Corridor? It's just his anti air defense.

Captain Storm being more cinematic and made more powerful for the sake of it is fine. Though why a Storm+Sword hybrid? C.Sword isn't anything all that special either. TBH, Commando by default is more streamline to just go into the format as is than most other Vs styled chars. There's really no reasoning behind this, other than that's just what he wanted to do. Which is his prerogative to do so, but, not needed honestly to make him fit with the rest of the cast.

While I personally would love to see Knux's own pure original take on the good Captain, I don't feel like taking some things from Waru's Commando is as bad of an idea as you make it.

I never said it was a bad idea. I said that's his own personal take, stemmed from his own imagination. If you're just gonna do the same thing he did, with different FX and EX moves, why even bother? At that point, it's honestly an edit. Which isn't inherently bad, though I don't see the point.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: PeXXeR on September 01, 2019, 02:59:44 pm
Knuckles, DW, (everyone for that matter) why not join the MFG discord ? Would be easier to discuss and also for us to give feedback on the spot.

Lots of us are regulars there and talk on a daily basis.

Seeing the poll results hot damn Dhalsim gets no love :(
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: PRØJECT.13 on September 01, 2019, 03:58:38 pm
I agree that it shouldn't be a 1-1 kind of thing, that's fair. I dunno, just of all of the MvC characters I've seen get converted to a CvS-esque style, Commando's moves in the MvC universe seem the strongest. I personally can't remember anyone else having "big" normal special attacks like he does, with CvS being more grounded like I mentioned before. Like with Jill and Hayato, their moves and specials I can see staying the same if they had actually made it to CvS2, but I can't say the same with CapCom. It's hard for me to properly put things into words sometimes, so I'm not sure if I'm properly expressing what I mean here.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: NDSilva on September 01, 2019, 08:02:17 pm
As much as I love Waru's rendition of Captain Commando, gotta admit I'm not very fond of his more traditional SRK move - yeah, maybe that could be replaced with a sort of toned down C. Corridor - as well as the Captain Sword being limited to a Lvl.3 finisher only.

So I'd say, keep his general moveset essentially similar to how Warusaki approached him in CvS - sure, it doesn't feel much the same as the MvC counterpart, but I do think it covers up very well CapCom's strenght and techniques from the original arcade game into the more grounded style of SF and KoF.

And then, you could add new mechanics up from there as well: for example, make the EX specials more close to the MvC variants; add the Commando Assists moves, but make them require some meter usage (EX only moves); add chain combos, etc.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: senorfro on September 02, 2019, 09:13:23 pm
I also feel that Warusaki's version did it justice (with exception to the shoryuken wanna be) in that it made sense in the grounded cvs-esque scenario.  Considering how over the top, the moves were in MvC in looks, I was fine with them being supers only, especially since the other moves W3 gave him were from NamcoXCapcom. 

Some suggestions, if I may, as I don't use discord.

Make normal Captain Fire air only (as a nod back to his original arcade) while keeping Captain Buster (the move W3 gave him for the fireball motion), and make the super version like W3.  Since Captain Corridor had 2 variations in MvC (one version he does in front of him, the other it surrounds him), make the normal one act like Lightning Upper in front of him, and the other like W3.  I don't believe he should have strikers, as he doesn't need them.  W3 made him pretty viable without them, and DW made Jill viable without her zombie strikers.  It just adds too much.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: TheHateThatHateMade on September 02, 2019, 09:58:35 pm
I'm really starting to wonder how many of you actually played the versus games. If Cyclops can be adapted in a pseudo CVS style without losing his specials, so can Captain. I think you guys are letting the optics of his moves change how powerful they actually are. That's why I never was a fan of warus version, it was like a different character. You can give him his specials without making him overpowered. Why neuter him, I agree with DW. I don't see the point of making essentially Warus version again but that's just my opinion.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: Knuckles8864 on September 10, 2019, 11:46:40 am
Slowly starting to work on Captain. The moveset issue is bumming me out at the moment, and it's hard to have one that makes everyone happy, where it brings both something new and old-school, so to speak.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: RagingRowen on September 10, 2019, 12:03:49 pm
Should you consider a poll for the moveset like you did with Yama'?
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: 2Dee4ever on September 10, 2019, 12:48:16 pm
Why not be your own man, do it the way you want to. Follow your gut instincts. You have no limitations in what you can do, not sure why you are setting them for yourself. You have all those suggestions, make something out of it.

CFA, before it was scrapped also had a Capcom that had his MVC moveset with similar enough to cvs gameplay. Warusaki didn’t limit what he could do, he created his own thing which is harder to do than simiply referencing source material..

How do you want his gameplay to be? Which archetype would he fit best in? That’s how you decide. It’s mugen, you can make anything work. Follow your own standard.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: NDSilva on September 10, 2019, 09:48:48 pm
^ Pretty much it. I, for example, merely gave some thoughts and ideas in order to help you decide what could be your own best vision of C.Commando.

Whatever the route you choose for him, I'm sure it will be pretty good. :thumbsup:
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: senorfro on September 11, 2019, 07:30:25 am
Same.  Regardless of what may be said, it is yours to make however you wish.  We know it will be good, however you make Captain Commando.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: Knuckles8864 on September 11, 2019, 08:59:49 am
Thanks for the encouraging words, guys. :)

Here's a minor sneak peek.
(https://i.imgur.com/IlWME7O.png)

And an extra taunt.
(https://i.imgur.com/Ovp5ZHW.png)
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: PeXXeR on September 12, 2019, 08:16:55 pm
Looks awesome man ! Can't wait to see your take on him.
I just wanted to ask, how is Yamazaki's update coming along ?
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: 【MFG】gui0007 on September 12, 2019, 09:13:46 pm
I have something for CapCom that probably you'll like bro. I'll send it via PM. ;)
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: RagingRowen on September 14, 2019, 02:17:42 pm
Can I assume you'll use the voice samples from Waru's version?
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: Knuckles8864 on September 14, 2019, 04:32:22 pm
I have something for CapCom that probably you'll like bro. I'll send it via PM. ;)

I'll definitely find it useful! Thank you!

Can I assume you'll use the voice samples from Waru's version?

Most likely, yes.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: 【MFG】gui0007 on September 17, 2019, 03:09:06 am
I'll definitely find it useful! Thank you!

No problem, good luck with CapCom bro. :)
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: Knuckles8864 on November 06, 2019, 05:36:51 am
Hey all. Currently updating Yamazaki and slowly on CapCom. But I was wondering....

if I were to update Iori, what would you guys like from him?
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: lui on November 06, 2019, 05:52:00 am
Probably some supers and stuff from more recent games? I wouldn't change him too much otherwise
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: MAO11 on November 06, 2019, 04:12:45 pm
Hey all. Currently updating Yamazaki and slowly on CapCom. But I was wondering....

if I were to update Iori, what would you guys like from him?

well his neomax in xiii, it's easy to add and edit you could use his silhouette from Chi no Bousou or some existing rips from xiii.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: PeXXeR on November 06, 2019, 05:49:37 pm
Buffer system and better hitboxes is what I would start with.

You already have a good base it just need a bit of polishing.
Same goes for Raiden and Dhalsim too.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o)
Post by: Knuckles8864 on December 27, 2019, 01:33:30 pm
Hi all. Sorry for this bump, but here's a beta for the update for Yamazaki. Consider it my late Christmas Present to you guys. Still needs some polishing, (and major damage nerfs to the Drill(s)), but I wanted to see if I needed to make some changes here and there.

http://www.mediafire.com/file/v5bdbgqsz6p2jee/Yamazaki-Beta.rar/file

(Note to self: still need to work on that Level 5. Drill, and Freak-Out Fist, and any other credit need to be given if I forgot.)
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: RagingRowen on December 27, 2019, 02:47:58 pm
May I ask what's different?
It feels identical to the previous released version, at least from memory.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: Knuckles8864 on December 27, 2019, 02:55:20 pm
Level 1 and 2 Drills, New EX Sand Spray and updated hitboxes (at least from last time, if memory serves).
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: RagingRowen on December 27, 2019, 02:56:06 pm
I'm pretty sure you just gave us an old beta because it's from July.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: Knuckles8864 on December 27, 2019, 03:23:56 pm
Ooooh, I put in the wrong one. Whoopsie!

http://www.mediafire.com/file/lycl1yw2280kp4s/Yamazaki_-_Beta.rar/file

Here's the real one.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: RagingRowen on December 27, 2019, 04:16:20 pm
Ok, here's what I've got:
1. Bombshell Badda-Bing is weird without hitsparks/sounds.
2. What is the benefit to using EX Spray Sand?
3. Level 1 Guillotine is a bit disappointing with the rather weak launch at the end.
4. MAX Drill Level 3 looks kinda off.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: Knuckles8864 on December 28, 2019, 12:27:30 pm
1. Will add them in.
2. So far, it's a bigger hitbox for it, but I may add something more to it. Not sure what though.
3. That's what Yamazaki does for it originally.
4. Yeah, trying to replicate this, and it does look quite awkward.

https://www.youtube.com/watch?v=RxyIzkjXEVI
Time at 12:08

Also, I forgot to switch two of them around (the stomp and the first Level 2.)
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: PeXXeR on December 28, 2019, 02:52:49 pm
Video of some of the moves wiffing
https://streamable.com/j7thp

 the new EX kick cannot be chained after a jumping HK then standing HP to the new EX kick the normal kicks work however after  them if you try to chain to the EX snake hands the second hit will wiff and you cant finish off your combo.

I suggest taking a look at some of the push back of the moves nad adjusting it also I feel giving the EX version a bit more range with the sand trailes  is a good idea, this was done in one of the KOF games but fuck me if I remember which one.

The new EX kick can be a good tool for when you need a tad bit more range to go into EX snake hands, however its verty situational.
With the new EX kick it goes (an example) jumping HK standing HP the new EX kick (currently wiffs most of the time) the EX hands ( second hit also wiffs and you are unable to finish a combo) to a level 1 thats a 2 bar requirment.

Second one would be.
Jumping HK to standing HP the normal kick to ex hands ( second hit wiffs and you are unable to finish a combo) to a level 1 that's 1.5 the bar requirment. The one above is not worth it in my eyes.

Granted, I have not tested the cancels that the new EX kick has which I have to go over and check.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: ZolidSone on December 29, 2019, 11:51:38 pm
Since I did some feedback for Falcon Rapper's Iori, I might as well post them here for yours to fix:
-Standing MP has a light slash sound instead of a medium one.
-Close standing HP has a medium slash sound instead of a heavy one.
-100 Shiki: Oniyaki can be canceled with another one during Custom Combo.
-Sakahagi takes a second to hit after being grabbed (This bugs me as it looks like the characters freeze for a second).
-The effects on 100 Shiki: Oniyaki, Tsumagushi and Shiki 311: Saku Tsumagushi has shadows.
-The dust effect of his dash has no sliding sound effect.
-Shiki 1201: Ya Otome has no dash sound effect during the startup, light slash sounds instead of heavy ones and no envshake except for the last hit.
-Shiki 100: Oni Homura has no effects except for the last hit.
-San Shingi no Ni has no envshake on the final explosion.
-Chi No Bousou has no envshake on the hits, medium slash sounds instead of heavy ones and can still Iori's afterimage right when the screen goes dark.
-Orochi Iori's level 1 Shiki 1201: Ya Otome has no strong shockwave sound effect on the strong ground shockwaves.

Most of it is taken from his since his originally shared similar issues to yours. Since you plan to update him still, I don't believe I posted any feedback when you released him as I wasn't serious about it back then.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: Knuckles8864 on December 30, 2019, 08:40:21 am
Video of some of the moves wiffing
https://streamable.com/j7thp

 the new EX kick cannot be chained after a jumping HK then standing HP to the new EX kick the normal kicks work however after  them if you try to chain to the EX snake hands the second hit will wiff and you cant finish off your combo.

I suggest taking a look at some of the push back of the moves nad adjusting it also I feel giving the EX version a bit more range with the sand trailes  is a good idea, this was done in one of the KOF games but fuck me if I remember which one.

The new EX kick can be a good tool for when you need a tad bit more range to go into EX snake hands, however its verty situational.
With the new EX kick it goes (an example) jumping HK standing HP the new EX kick (currently wiffs most of the time) the EX hands ( second hit also wiffs and you are unable to finish a combo) to a level 1 thats a 2 bar requirment.

Second one would be.
Jumping HK to standing HP the normal kick to ex hands ( second hit wiffs and you are unable to finish a combo) to a level 1 that's 1.5 the bar requirment. The one above is not worth it in my eyes.

Granted, I have not tested the cancels that the new EX kick has which I have to go over and check.


I'm still kind of experimenting with Sand Spray. Maybe I'll take Jmorph's advice long ago on making the opponent's hit time longer for EX, and probably the rest will probably be brought down so they can be hit properly. And maybe I'll do the same for the Serpent Slash too.
I'll also make EX Sand Spray's hitbox a bit bigger than regulars.

Since I did some feedback for Falcon Rapper's Iori, I might as well post them here for yours to fix:
-Standing MP has a light slash sound instead of a medium one.
-Close standing HP has a medium slash sound instead of a heavy one.
-100 Shiki: Oniyaki can be canceled with another one during Custom Combo.
-Sakahagi takes a second to hit after being grabbed (This bugs me as it looks like the characters freeze for a second).
-The effects on 100 Shiki: Oniyaki, Tsumagushi and Shiki 311: Saku Tsumagushi has shadows.
-The dust effect of his dash has no sliding sound effect.
-Shiki 1201: Ya Otome has no dash sound effect during the startup, light slash sounds instead of heavy ones and no envshake except for the last hit.
-Shiki 100: Oni Homura has no effects except for the last hit.
-San Shingi no Ni has no envshake on the final explosion.
-Chi No Bousou has no envshake on the hits, medium slash sounds instead of heavy ones and can still Iori's afterimage right when the screen goes dark.
-Orochi Iori's level 1 Shiki 1201: Ya Otome has no strong shockwave sound effect on the strong ground shockwaves.

Most of it is taken from his since his originally shared similar issues to yours. Since you plan to update him still, I don't believe I posted any feedback when you released him as I wasn't serious about it back then.

-Fixed.
-Fixed.
-It now has regular hitspark and sound instead of slash, close to source material.
-Fixed.
-Should be fixed now.
-I'll take another look at those.
-Added.
-Gonna need a better dash sound for it, and funny since some games (EX. 2002 um) has the running steps,  but the rest are fixed.
-I'll fix that since I'm doing Normal Iori and fixes for Orochi will be transfered for the most part, but I'll remember to fix the issues.
-Fixed the envshakes and slashes, and I'm using MUGEN 1.1, and the afterimages don't appear after the screen goes dark. Maybe I fix it by accident, or I'll take a look at MUGEN 1.0?
-Same as Answer 9.

Yeah, I looked at Falcon's Iori, and I'm seeing he mostly copied my own Iori (which I'm both amazed and a bit embarrassed since he was my first character released)... which is ironic since I'm using Karma's as sort of a idea for updates, so... I guess that's double irony? I do want to keep my own ideas though, but it's hard since most of his recreation from CvS2 mostly works for Iori (some things I don't agree with, but hey, I'm not here to cause trouble or nothing.) I was planning to do maybe a XIII version, but he beat me to the punch. A XIV version would be a nice add, but there's extra work (aka Sprite work) to be done for that to happen.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: ZolidSone on December 30, 2019, 11:17:36 am
Yeah, I looked at Falcon's Iori, and I'm seeing he mostly copied my own Iori (which I'm both amazed and a bit embarrassed since he was my first character released)... which is ironic since I'm using Karma's as sort of a idea for updates, so... I guess that's double irony? I do want to keep my own ideas though, but it's hard since most of his recreation from CvS2 mostly works for Iori (some things I don't agree with, but hey, I'm not here to cause trouble or nothing.) I was planning to do maybe a XIII version, but he beat me to the punch. A XIV version would be a nice add, but there's extra work (aka Sprite work) to be done for that to happen.
Falcon's felt like a combination of yours and Quickfist's. He merged certain aspects of both versions into one and added a little bit of his spice to it. That's how I noticed the similar issues with your Iori and why I decided to post the feedback. At least he credited both of you on his readme, so there shouldn't be anything wrong. Looking at your first character today looks more aesthetically polished than Quickfist's take in my opinion (Don't think he's going to do updates on his characters anymore since RagingRowen is now updating his Yuri on his behalf). Aside from the aesthetics, there's no major bugs with your Iori. Look forward to his official update alongside everyone else's.

Also, turns out I did post feedback for him on your Iori release topic back on page 3. But it's not much as my eye for detail wasn't sharp back then and has gotten much better now as I've been testing for other people.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: Knuckles8864 on December 30, 2019, 12:42:18 pm
Nothing wrong with Falcon's Iori, just like I said, just feels weird that my own is still being used, despite my weird oddities. Just feels pretty nice to feel appreciated of it. As for mine, I wanted to update some things (like your feedback, and how Kototsuki In functions for example). But I feel I should do something special for Iori, but I just don't know exactly what I want, since others have done well with him, like KarmaChameleon's Iori for example.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: DauntlessMonk7 on December 30, 2019, 05:57:28 pm
Nothing wrong with Falcon's Iori, just like I said, just feels weird that my own is still being used, despite my weird oddities. Just feels pretty nice to feel appreciated of it. As for mine, I wanted to update some things (like your feedback, and how Kototsuki In functions for example). But I feel I should do something special for Iori, but I just don't know exactly what I want, since others have done well with him, like KarmaChameleon's Iori for example.

There’s a lot of stuff you can do with Iori to make him different from the others. For example, Falcon gave Iori the ability to launch with his crouching HP to preform air combos.

Maybe you could give your Iori different mechanics that the others don’t have, such as giving him DivineWolf’s Max Mode, or making him a 3 button character (Like some of Sennou Room’s & Cruz’s characters) or a 4 button character (Like CrazyKoopa & Dark-Shade’s Mai Shiranui).

You could also give him specials that the others don’t have, such as:

*The KOF XI version of Saika (where he just does the big fire pillar without any extra attacks)
*The KOF XIV version of EX Yami Barai (where he does the 2 short ranged fiery slashes from the XIII version of Saika which crumples the opponent
*The KOF 2002 UM version of Homurabotogi (where he does Saiki Tsumagushi after grabbing the opponent)
*Yashiori from KOF XIV (You could probably use the slash animations from Saika as a throwing animation for it)
*Yatagarasu from KOF XIII (You could probably use the slash animation from his throw for it)
*Maybe some air specials? (He had an a air version of Tsumagushi had one in Million Arthur: Arcana Blood, & there’s this MVC2 style Iori which gave him an air version of his fireball)
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: Knuckles8864 on January 02, 2020, 11:39:28 am
Maybe you could give your Iori different mechanics that the others don’t have, such as giving him DivineWolf’s Max Mode, or making him a 3 button character (Like some of Sennou Room’s & Cruz’s characters) or a 4 button character (Like CrazyKoopa & Dark-Shade’s Mai Shiranui).

You could also give him specials that the others don’t have, such as:

*The KOF XI version of Saika (where he just does the big fire pillar without any extra attacks)
*The KOF XIV version of EX Yami Barai (where he does the 2 short ranged fiery slashes from the XIII version of Saika which crumples the opponent
*The KOF 2002 UM version of Homurabotogi (where he does Saiki Tsumagushi after grabbing the opponent)
*Yashiori from KOF XIV (You could probably use the slash animations from Saika as a throwing animation for it)
*Yatagarasu from KOF XIII (You could probably use the slash animation from his throw for it)
*Maybe some air specials? (He had an a air version of Tsumagushi had one in Million Arthur: Arcana Blood, & there’s this MVC2 style Iori which gave him an air version of his fireball)

I'm not a fan of the 3/4 button style on Iori. I feel he has more than enough to not limit him down like that. (I'm sure others would disagree with me, but who am I to judge?)

And I don't like air version of his fireball. I do like the rest of the ideas, but I'm still thinking about it. I would like to do a XIV version of him, but without making some of the animations look... awkward (for example, MvC2 Iori has the Yatagarasu with the slash animation you mentioned, but I don't know how he stands still for it.) I'm sure most of the others wouldn't be too bad of a problem (besides Yashiori's sparkles, where to get those, I'm not 100% sure).

Anyways, Round 2 of Yamazaki's Drill test, along with other minor updates here and there. I still need to get that Lvl. 5 in there, and I'm doing damage for the Level 1 Drills to know how much I'll need for the Level 2 Drills.

https://www.mediafire.com/file/lycl1yw2280kp4s/Yamazaki_-_Beta.rar/file

Let me know if anything's wrong.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: ZolidSone on January 02, 2020, 12:05:53 pm
The Yamazaki-Beta rar file has nothing inside it. Why is it empty?
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: Knuckles8864 on January 02, 2020, 01:17:31 pm
Whoops! Must've undid something before. Link updated.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: DauntlessMonk7 on January 02, 2020, 10:33:31 pm
Whoops! Must've undid something before. Link updated.

All right, it looks like it's fixed. Beta update seems pretty good. Any plans on adding a Poison/Health Drain effect for Pit Viper, like in KOF XIV?
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: PeXXeR on January 03, 2020, 10:28:56 pm
Really enjoying the tune up to the combos, sometimes the kicks still wiff but I think its my sloppy excetuion more than anything or its just a bit do tight of a cancel.

I have to do a couple of arcade runs to check it out.
Good stuff Knucks, thanks !
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: RagingRowen on January 03, 2020, 10:51:03 pm
My only nitpick rn is that his MAX Drill LVL3 doesn't have a hitspark/sound on the Headbutt.
Also EX Serpent Slash is still weird with the Grab sound on the last slash, because that sound only really works without the hitspark but I'm not asking you to remove it.
And what will the command be for the LVL5s seeing it's 6 buttons?
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: PRØJECT.13 on January 04, 2020, 02:09:03 am
Yamazaki's Update Beta feels pretty nice. Still love playing the original, but this is definitely adding some of that classic flavor to him. I did still notice a couple of things though, as well as a few suggestions and nitpicky things:

- The blood effects on EX Judgment Dagger come in a bit late, about a frame after the attack itself hits.
- On the note of EX Judgment Dagger, though this might just be the result of using the new custom animation, but it feels like it's missing something without the blade trail behind it. I know he didn't have it in the games that used that animation originally and I'm not sure if there's anything you can really do about it, but I still thought I should bring it up. Edit: He actually does have a motion blur trail on EX Judgment Dagger, but the combination of the yellow glow effect from using EX moves and the hitspark made it a bit harder to see. However, that blur trail is missing completely on Level 2 MAX Drill.
- The start up of Level 2 MAX Drill has a blank frame at the end, which makes Yamazaki disappear right before he pulls the knife out.
- I still feel like Level 4 L1 Drill is too slow as it is. The speed that Level 4 MAX Drill has is perfect though.
- I dunno how to feel about Drill not being able to connect from EX Serpent Slash. Fair enough, it makes the combination of the two just *disgusting* and I completely understand that, but it's still kind of odd to me lol
- On the note of EX Serpent Slash, I'm not sure if this was intentional but using it in the corner or close to the corner makes Yamazaki kind of snap forward to where the opponent was standing. It looks very awkward and sudden.
- I agree with Rowen about the finish of L1 Guillotine feeling kind of weak. With the new animation used for EX Sand Spray, you could use that as the finish, appropriately adjusting for damage of course, since that was how Guillotine ended in the KOF games.

Really loving how this is coming along, Knux.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: Knuckles8864 on January 07, 2020, 12:16:13 pm
Yamazaki's Update Beta feels pretty nice. Still love playing the original, but this is definitely adding some of that classic flavor to him. I did still notice a couple of things though, as well as a few suggestions and nitpicky things:

- The blood effects on EX Judgment Dagger come in a bit late, about a frame after the attack itself hits.
- On the note of EX Judgment Dagger, though this might just be the result of using the new custom animation, but it feels like it's missing something without the blade trail behind it. I know he didn't have it in the games that used that animation originally and I'm not sure if there's anything you can really do about it, but I still thought I should bring it up. Edit: He actually does have a motion blur trail on EX Judgment Dagger, but the combination of the yellow glow effect from using EX moves and the hitspark made it a bit harder to see. However, that blur trail is missing completely on Level 2 MAX Drill.
- The start up of Level 2 MAX Drill has a blank frame at the end, which makes Yamazaki disappear right before he pulls the knife out.
- I still feel like Level 4 L1 Drill is too slow as it is. The speed that Level 4 MAX Drill has is perfect though.
- I dunno how to feel about Drill not being able to connect from EX Serpent Slash. Fair enough, it makes the combination of the two just *disgusting* and I completely understand that, but it's still kind of odd to me lol
- On the note of EX Serpent Slash, I'm not sure if this was intentional but using it in the corner or close to the corner makes Yamazaki kind of snap forward to where the opponent was standing. It looks very awkward and sudden.
- I agree with Rowen about the finish of L1 Guillotine feeling kind of weak. With the new animation used for EX Sand Spray, you could use that as the finish, appropriately adjusting for damage of course, since that was how Guillotine ended in the KOF games.

Really loving how this is coming along, Knux.

-Fixed.
-Added the blur trail. (Still fast, but it's there now.)
-Whoops! Fixed.
-Adjusted it.
-If I can figure out how to do it, then that may happen.
-It was intention for when the opponent's against the wall, but not the other way around! Fixed.
-I have an animation idea, and it'll be the same as for the MAX version of Guillotine, selecting which animation you want.

(https://i.imgur.com/9Z4uRiW.gif)
Is this okay?

And many thanks! Glad you like my work. :)
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: DauntlessMonk7 on January 07, 2020, 05:28:34 pm
Looks pretty good, Knuckles. What’s left to add to Yamazaki?
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: Knuckles8864 on January 08, 2020, 11:18:44 am
-EX Shadow Serpent (the alternate). I did have it, but I overwrote it before. (Whoops.)
-Level 5 Drill. (Need to decide how to activate it after Level 4 animation.)
-Freak-Out Fist.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: DauntlessMonk7 on January 08, 2020, 06:32:58 pm
-EX Shadow Serpent (the alternate). I did have it, but I overwrote it before. (Whoops.)
-Level 5 Drill. (Need to decide how to activate it after Level 4 animation.)
-Freak-Out Fist.

Ah, Ok.

-Alternate EX Shadow Serpent... I'm assuming your referring to the one where does all 3 versions in a row, like when you delay it long enough in RB2 & his EX form in KOF98UM?

-It says in KOF 98UM, you can preform Level 5 Drill after getting to Level 4 Drill by pressing A+B+C at the same time, which is also how it's preformed in RB2.

The KOF version differs in that you need an additional stock of meter to use level 5, much like Iori's Saika follow up to Ya Otome in KOF 2001 onward. I'd say maybe make it like Saika for the Level 1 version of Drill, & then you activate with 3 punch or 3 kick buttons, though it's ultimately up to you.

-Freak Out Fist is his KOF 2003 LDM, right?
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: Knuckles8864 on January 09, 2020, 01:07:46 pm
-That's the one.

-It's simpler in those because they're 4 button games instead of 6. Eh. I might make it like that.

-And there's two versions of the move too (regular and MAX), and both will get the same treatment.

-That's right. Or there's the "...!!", which is basically the same thing, but he does a grab instead, but in KoF 2003, he runs up to his opponent and stabs them with his knife, which is very similar to a move called Nightmare from Insanity, if I recall. So, I'm trying to figure out which one should I use.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: Knuckles8864 on February 26, 2020, 08:34:26 am
Sorry for the double-post, but it's been a while since I've had some progress.

Yamazaki's Level 5 is finally done. Only 2 things to do is to give it a proper damage, and an actual way to make it come out, unless I make it A+B+C to make instantly come out?

https://www.youtube.com/watch?v=RxyIzkjXEVI

11:20 is the "Level 1" version, and 12:36 is the "Level 2" version. Anyone have a rough estimate of how much of his opponent's health is gone?
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: RagingRowen on February 26, 2020, 06:32:49 pm
I dunno, but 20% more damage at most seems like a good estimate.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: Knuckles8864 on May 03, 2020, 12:53:42 pm
Hey all. Hope you're doing well and safe. Sorry I haven't posted anything in a while here, but I wanted to let you know of an update to my first character, Iori.

Here's a beta for the update. (https://www.mediafire.com/file/pgo4rqntc44yvbq/IoriUpdate_Beta.rar/file)

There's been quite a bit that has changed from the previous, such as hitboxes for both Iori's, redone supers and among other things. Most credit to KarmaChameleon for the updated hitboxes, and vans for other things, like a new, redone Level 1 of Saku Tsumagushi!

Note that all is not done yet, such as damage being the same, Level 2's not updated yet, and I'm debating if I want to make Ya Sakazuki more CvS damage-wise, or KoF damage-wise, and a few things here and there. Please enjoy, and let me know if you want to see more with Iori.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: RagingRowen on May 03, 2020, 12:55:27 pm
So you're focusing on Updates now? Yama n' Iori first, then Capcom?
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: Knuckles8864 on May 03, 2020, 01:06:46 pm
Pretty much. I'm kind of having a mental black with Capcom, so I'm focusing on updates for Yammy and Iori for now.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: RagingRowen on May 04, 2020, 02:28:31 pm
You forgot to adapt the Jump to the Buffering, so it gives an error involving a "highjump" command that's been ousted.
Sames goes for, as an example, the Zero Counter.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: ZolidSone on May 10, 2020, 06:33:33 am
Finally got the chance to test the Iori beta. Here's what I got:

-He can't hit the opponent if they got hit by Ura 108 Shiki: Ya Sakazuki in the air.
-MAX Shiki 311: Saku Tsumagushi causes him to freeze once the move is activated.
-The last hit of EX 127 Shiki: Aoi Hana can miss and won't connect if done too quickly.
-The EX activation sound effect got cut off on EX 100 Shiki: Oniyaki.
-There is no rush sound effect on the startup of Shiki 1201: Ya Otome (Look at KarmaChameleon's version for the sound effect. There is a dash sound effect, but it doesn't work as there's no dust effect anywhere).

Unfortunately, he's got some problems that doesn't exist on the old version and broken a couple of things. But since this is a beta, hopefully they will be taken care of when the official update is out.

And I noticed these were missed:
-Sakahagi takes a second to hit after being grabbed (This bugs me as it looks like the characters freeze for a second).
-The effects on 100 Shiki: Oniyaki, Tsumagushi and Shiki 311: Saku Tsumagushi has shadows.
-Shiki 100: Oni Homura has no effects except for the last hit.
-San Shingi no Ni has no envshake on the final explosion.
-Orochi Iori's level 1 Shiki 1201: Ya Otome has no strong shockwave sound effect on the strong ground shockwaves.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: Knuckles8864 on May 10, 2020, 11:46:29 am
You forgot to adapt the Jump to the Buffering, so it gives an error involving a "highjump" command that's been ousted.
Sames goes for, as an example, the Zero Counter.

Ah. You must be using the regular Normals and such. I did the updates for the B-files. But, not to worry. I decided to abandon that concept entirely, and now it's all one file for each of them, so less data for you all! The only downside is you still have to use the OrochiSprites and AnimOrochi files for Orochi Iori, since MUGEN will still regularly use the first sprites, which'll be still Regular Iori if you care about that minor detail.

Finally got the chance to test the Iori beta. Here's what I got:

-He can't hit the opponent if they got hit by Ura 108 Shiki: Ya Sakazuki in the air.
-MAX Shiki 311: Saku Tsumagushi causes him to freeze once the move is activated.
-The last hit of EX 127 Shiki: Aoi Hana can miss and won't connect if done too quickly.
-The EX activation sound effect got cut off on EX 100 Shiki: Oniyaki.
-There is no rush sound effect on the startup of Shiki 1201: Ya Otome (Look at KarmaChameleon's version for the sound effect. There is a dash sound effect, but it doesn't work as there's no dust effect anywhere).

Unfortunately, he's got some problems that doesn't exist on the old version and broken a couple of things. But since this is a beta, hopefully they will be taken care of when the official update is out.

And I noticed these were missed:
-Sakahagi takes a second to hit after being grabbed (This bugs me as it looks like the characters freeze for a second).
-The effects on 100 Shiki: Oniyaki, Tsumagushi and Shiki 311: Saku Tsumagushi has shadows.
-Shiki 100: Oni Homura has no effects except for the last hit.
-San Shingi no Ni has no envshake on the final explosion.
-Orochi Iori's level 1 Shiki 1201: Ya Otome has no strong shockwave sound effect on the strong ground shockwaves.

-Thought I fixed that, but I fixed it now.
-Haven't updated the MAX version of that move yet, so I'll get around to that. Guess my question is will I still want to use my slightly original concept, or just go with the closest source material, to make it more like the Level 1 variation and add 8 more hits to it?
-Adjusted the jump part, and the launch time.
-Fixed.
-I'll add both to them.

Yeah, it's more of a rework this time around, mostly fixing possible issues and such. But I'll get it all fixed up.

-Adjusted the time for the grab, so it comes out much faster.
-Fixed, I think. Is it a MUGEN 1.0 problem?
-The fire for Oni Homura is debatable. In CvS2, which is where it originates from (it could be from CvS1 too, but I forget.), it's only used by Orochi Iori,and it's practically Ken's Shoryureppa. Later versions have normal Iori attack with fire from the 2-3 times he hits.
-Added.
-I'll add something to it.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Crazy Guy Update)
Post by: ZolidSone on May 10, 2020, 02:30:16 pm
-Haven't updated the MAX version of that move yet, so I'll get around to that. Guess my question is will I still want to use my slightly original concept, or just go with the closest source material, to make it more like the Level 1 variation and add 8 more hits to it?
-Fixed, I think. Is it a MUGEN 1.0 problem?
-The fire for Oni Homura is debatable. In CvS2, which is where it originates from (it could be from CvS1 too, but I forget.), it's only used by Orochi Iori,and it's practically Ken's Shoryureppa. Later versions have normal Iori attack with fire from the 2-3 times he hits.
-Honestly, I think you should just stick with your slightly original concept. Karma's version is already close to source material, so it's nice to have a little bit more variation and creativity. My opinion of course.
-Yes, I was using 1.0.
-Yeah, I just realized that. I may have told Falcon Rapper to add it in his Iori and forgot that KarmaChameleon's didn't had them (Another reason why I didn't mention the flames were missing on the opponent during Shiki 108: Ya Sakazuki as Karma didn't have them either).
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: Knuckles8864 on July 27, 2020, 12:04:05 pm
-Honestly, I think you should just stick with your slightly original concept. Karma's version is already close to source material, so it's nice to have a little bit more variation and creativity. My opinion of course.
-Yes, I was using 1.0.
-Yeah, I just realized that. I may have told Falcon Rapper to add it in his Iori and forgot that KarmaChameleon's didn't had them (Another reason why I didn't mention the flames were missing on the opponent during Shiki 108: Ya Sakazuki as Karma didn't have them either).

-I've made both, config to choose which one you want.
-I'll have to double check that.
-It's no problem.

Anyways, sorry for the long wait.

I've made a new update for Iori. (https://www.mediafire.com/file/pgo4rqntc44yvbq/IoriUpdate_Beta.rar/file)

This fixes many of the things posted before, added a new voice for Orochi Iori. It's determined in the config if you want the CvS voice or KoF voice, added new FX and...
A new EX mode, based on KoF: XIV!
I'm determining if I should make 311 Shiki: Tsumagushi exclusive to that mode, since early Iori doesn't have that move, and I'll change the EX to make them bounce just like the source. Also, some things are still in beta, mostly the Level 3, Kin 1218 Shiki: Yatagarasu.
Like, I'm not feeling great on how I did the sparks of Ura 1018 Shiki: Yashiori, but it was the closest thing I could find.
Also, I'd like to formally apologize for the request for the Spritesheet Expansion Thread I made a while back without any proof that I was working on the things to begin with. I honestly feel bad if I ask again, it would be considered quite rude/demanding of it, and I don't want it to come off as that. I think the first two requests (the last attack from 127 Shiki: Aoi Hana, and the animation for the charge and release for Ura 1018 Shiki: Yashiori), but one I'm not satisfied with what is provided right now the animation for Yatagarasu (just the slash part, anyway. I can use the Chi No Bousou shake for it, and there are some animations for the slashing sparks when begins to charges in). So, I'd like to apologize for that again. If I must work with what I got, it's not a big dead. It is what it is.

Anyway, some random questions for you all that I haven't decided yet:
-Should EX mode also get Chi No Bousou option, or leave it as it is?
-Should Chi No Bousou have an alternate attack like from Neo Geo Battle Coliseum, or is that too much like Karma's version?
-How strong should Yashiori be?
-Is Ura 108 Shiki: Ya Sakazaki a bit too nerfed when compared to the now?
-Palettes for EX mode... which ones should I use?
-Anything else I should change?
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: RagingRowen on July 27, 2020, 01:26:57 pm
Not much but:
1. Orochi Iori's SFF and Anim files probably need updating as me might be missing some anims, mainly for his Yaotome.
2. No EX Iori def file?
3. EX Sound cut-off during EX's EX Oniyaki.
4. Yatagarasu is done with only 1 Kick Button.
5. You can infinite with EX's EX Yami Barai in the corner and it has Poweradd on the 2nd hit: https://streamable.com/miosaw
6. AI doesn't seem to apply to EX Iori.

I might suggest adding a few things from XIII for his EX Mode like the EX Yami Barai that stuns like Ya Sakazuki, seeing the current EX already has a stun.

Also anything for Cap Com or Yama aswell?
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: KarmaCharmeleon on July 27, 2020, 05:56:34 pm
I feel extremely cheated here. In your ReadMe you credited me for hitboxes but this Iori has way more stuff from my Iori than hitboxes.

Most of your old code (Hero's and H's code actually) was replaced with mine, which is source accurate. Some of them I can say "okay, he used JZ's data tool so he might have arrived at the same veloticies", but other pieces make me feel sure that you took everything from my Iori. The worst offenders are MAX Ya Sakazuki and Tsumagushi.

There's no other MAX Ya Sakazuki coded in MUGEN like mine. All of them are coded like KoF, which is inaccurate to CvS2. Most of them (your old version included) spawn a flame pillar after the flame pillar animation is done. This is an easy but inaccurate way to code this move. In CvS2, the flame pillar comes before the flame pillar animation is finished. Coding this properly took so much effort that you can't imagine. DivineWolf is a witness of this. I was stubborn and wanted to code the move by myself without referencing other's work because no Iori was accurate in this department. I arrived at the -3 after a lot of testing. You copy pasted my code down to the ID number of the helpers and called it a day. You fixed the flame particle bug so props for that I guess?

Tsumagushi is the other move that makes me sure you took most from my Iori. The move was not present on CvS2 so I made it by comparing the veloticies from SvC to the ones in CvS2. Your version uses the exact same lines of code.

You even took the single frame absent on Froz's Color Separation that I separated myself. Because he used Hero's .sff as base he didn't noticed there was a special stupid frame for air Custom Combo. I noticed. I added it to my Iori.

I could go on and on and on and on. I'm sure at least 80% of the veloticies on your Iori were taken from mine.

Now, I'm 100% open source, so anything you used from my Iori is fair game. The thing that pisses me off if that you're not crediting me properly:

Code:
 - KarmaChameleon for CvS based hitboxes (huge shoutout)

Huge shoutout but not honest at all. You know there is way more than CvS2 based hitboxes. You knew you were using my data. You did more than referencing my MAX Ya Sakazuki. The only reason you're not calling this an edit is because you had the template beforehand, but you know it is. This is no different than Rei's pasting PotS code on Memo's template (https://mugenguild.com/forum/topics/karin-sakura-170723.0.html). If this Iori feel any less clunky is because of my time, not yours. I strive for getting better with any single character I work on, and yes, my Iori is starting to show how inexperienced I was as a coder back then (which is why an update is one the way), but I still invested a lot of time and effort and I want this to be credited properly.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: Knuckles8864 on July 27, 2020, 10:56:57 pm

That's honestly fair. I completely forgot about that. Thank you very much for calling me out on it. I did ask you a long time ago, and I humbly apologize again for it. I added it in. And I do want to try to get better at finding my own way of finding out all of it. It's totally unfair for you, and I completely understand your frustration. I'll most likely go back to the way I had before for MAX Ya Sakazaki.

And again, I am so sorry for what I've done.

As for Yamazaki, he's actually almost done. I just need Freak-Out Fist and better A.I., and for Cap Com, I still need a bit more time to get all of his basics in, and to decide to use his partners for battle or just him (I'll probably go for his partners being in).
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: KarmaCharmeleon on July 28, 2020, 12:22:41 am
No, please. Keep using anything you need in order to improve your work. I want to give back to the community for the things the community gave me. Just credit me properly, it's the only thing I ask.

Sorry I overreacted, I've been stressing out. And thanks a lot for understanding.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: Knuckles8864 on July 28, 2020, 01:04:42 am
Hey, it's no problem. I totally understand where you're coming from. I felt I was in the same situation with another creator, but I never called out. I think I've talked about it on here somewhere. It first started as just the hitboxes, then I it went to velocities, and even code from time to time (though other parts were from vans' Iori, but I only made it look more close to being CvSish vs KoF, like Saku Tsumagushi for example. I honestly thought the first time, it was just a throw, but looking at it again, it's a throw, but with added hits), and I only realized that I didn't properly credit you for all of that. So again, I apologize, and thanks for being cool with it.

Tsumagushi was part of my original Iori too, though it was basically too much code to go from this anim to this anim, and honestly, it looked amateurish at best. (I still have my original if you wanted to look at that. Let me know.)

Yours is definitely an improvement on what mine was, though I wanted to keep things more close to what represents Iori in general, but yeah. I went too far on many things without giving the actual credit where it deserves it, and you definitely deserve the proper credit for many of it. If there's anything you want me to change so our work is different, let me know. I'm totally cool with it.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: TotalDramaXtremist on July 29, 2020, 12:16:35 am
Do you have the template for Iori to make new palettes with?
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: ZolidSone on July 30, 2020, 02:52:35 pm
Feedback on Iori's 2nd beta:
-100 Shiki: Oniyaki and 311 Shiki: Tsumagushi's effects still has shadows.
-The effect on EX 311 Shiki: Tsumagushi is misaligned and the flame sound effect on it is missing.
-The camera suddenly shifts down if the opponent was hit in the air with Ura 108 Shiki: Ya Sakazuki on a stage with super jump.
-There's a landing effect on Orochi Iori's Ura 100 Shiki: Oni Homura, but none on the MAX version.

That's all for normal and Orochi as RagingRowen pointed out most of them. EX Iori will have feedback later when more progresses.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: Knuckles8864 on August 26, 2020, 09:54:21 am
Not much but:
1. Orochi Iori's SFF and Anim files probably need updating as me might be missing some anims, mainly for his Yaotome.
2. No EX Iori def file?
3. EX Sound cut-off during EX's EX Oniyaki.
4. Yatagarasu is done with only 1 Kick Button.
5. You can infinite with EX's EX Yami Barai in the corner and it has Poweradd on the 2nd hit: https://streamable.com/miosaw
6. AI doesn't seem to apply to EX Iori.

I might suggest adding a few things from XIII for his EX Mode like the EX Yami Barai that stuns like Ya Sakazuki, seeing the current EX already has a stun.

Also anything for Cap Com or Yama aswell?

1. Yeah, I'll update those. Was mainly focusing on the Normal versions, but I'll get them done.
2. Haven't made one yet. Need to decide which palettes will get to be in EX Iori's.
3. Fixed.
4. Fixed.
5. I've been going on about how to fix that issue. I might make it XIII's version instead.
6. I haven't applied any AI to it yet, so that's why it's doing Normal things.

Feedback on Iori's 2nd beta:
-100 Shiki: Oniyaki and 311 Shiki: Tsumagushi's effects still has shadows.
-The effect on EX 311 Shiki: Tsumagushi is misaligned and the flame sound effect on it is missing.
-The camera suddenly shifts down if the opponent was hit in the air with Ura 108 Shiki: Ya Sakazuki on a stage with super jump.
-There's a landing effect on Orochi Iori's Ura 100 Shiki: Oni Homura, but none on the MAX version.

That's all for normal and Orochi as RagingRowen pointed out most of them. EX Iori will have feedback later when more progresses.

-I'll take a look on 1.0 and see how I can fix that.
-Fixed.
-I'll take a look on that on 1.0 too.
-Fixed

As for CapCom, I haven't made any real progress yet. And as for Yamazaki....

(https://i.imgur.com/ZDPUPVG.gif)

Is this long enough for the full animation to go?

Edit: Also, my apologies for not showing any progress lately. I've been busy/been taking a light break on it until I could have time to get back to what I was doing. Again, I am so sorry.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: RagingRowen on August 26, 2020, 02:20:51 pm
1. Yeah, I'll update those. Was mainly focusing on the Normal versions, but I'll get them done.

You might wanna consider leaving out the extra SFF for filesize reasons since it's just different portraits, putting them as extras in the main SFF, unless there's sprite differences I missed.

As for CapCom, I haven't made any real progress yet. And as for Yamazaki....

(https://i.imgur.com/ZDPUPVG.gif)

Is this long enough for the full animation to go?

I think the Yama anim is fine as it is in terms of length.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: Knuckles8864 on August 26, 2020, 10:46:20 pm
You might wanna consider leaving out the extra SFF for filesize reasons since it's just different portraits, putting them as extras in the main SFF, unless there's sprite differences I missed.

Orochi's SFF is there for MUGEN limitations for like getting grabbed and special states since the regular SFF will make it so it always switch back to regular Iori before switching back to Orochi Iori again. I'll try to get rid of normal Iori's sprites there so it's not such a total filesize issue.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: DauntlessMonk7 on August 31, 2020, 06:09:50 pm
I'm having this odd issue with Iori's EX/XIV mode when trying to use Jmorphman's Kyo against him:

"Error message: State machine stuck in loop (stopped after 2500 loops): 197 for Kyo Kusanagi
Check your states for infinite ChangeState loops."

The normal & Orochi modes work fine, so i'm not really sure what's going on.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: Knuckles8864 on August 31, 2020, 08:39:06 pm
I'm having this odd issue with Iori's EX/XIV mode when trying to use Jmorphman's Kyo against him:

"Error message: State machine stuck in loop (stopped after 2500 loops): 197 for Kyo Kusanagi
Check your states for infinite ChangeState loops."

The normal & Orochi modes work fine, so i'm not really sure what's going on.


That's on Iori's end. I'll take a look at it.

Edit: There's a couple of lines in Jmorphman's Kyo I forgot to mention to change.
Change this:
trigger1 = Enemy, Name = "Iori Yagami" && Enemy, AuthorName = "Knuckles8864" && Enemy, var(40)

To This:
trigger1 = Enemy, Name = "Iori Yagami" && Enemy, AuthorName = "Knuckles8864" && Enemy, var(40) = 1
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: DauntlessMonk7 on August 31, 2020, 09:02:03 pm
I looked in Jmorph's Kyo, but the line showed up as:

trigger5 = Enemy, Name = "Iori Yagami" && Enemy, AuthorName = "Knuckles8864" && Enemy, var(40) != 1
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: Knuckles8864 on August 31, 2020, 09:33:40 pm
Did you re-download Kyo? It might be not up to date or something.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: Knuckles8864 on September 02, 2020, 04:16:00 pm
Sorry for double-post, but I'd like an opinion.
Which hits for Yamazaki's Freak-Out Fist is better?


For reference, 9:08, and at 21:34 in the video.

Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: RagingRowen on September 02, 2020, 04:20:02 pm
I choose 2002 since the 2003 version look quite tame in terms of hits.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: Momotaro on September 02, 2020, 04:29:26 pm
Sorry for double-post, but I'd like an opinion.
Which hits for Yamazaki's Freak-Out Fist is better?
[youtube]https://www.youtube.com/watch?v=ykc1uepS9h8[/youtube]

For reference, 9:08, and at 21:34 in the video.

2002 Looks more aggressive and fits better Yamazaki IMO.
You can go for 2002 version I think.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: Akito on September 02, 2020, 04:58:36 pm
2002.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: DauntlessMonk7 on September 02, 2020, 06:29:59 pm
Did you re-download Kyo? It might be not up to date or something.

I believe it's the most recent version, but i'll try re-downloading and see if the states change.
Which hits for Yamazaki's Freak-Out Fist is better?

I'd personally say 2003 would be better.
The 2002 one does look more like an aggressive "level 3" type move with the extra hits,
But i think having it do less hits like 2003 would be better for balancing & damage scaling purposes.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: Mysticus92 on September 03, 2020, 10:04:10 pm
Maybe it's just me, but Yamazaki's crouch kicks are odd.
He briefly spins around in a split frame after he swings his crouch kicks.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: Emerie The G.O.A.T on September 25, 2020, 12:25:40 am
Both? :idea2:

2002 version - Definitely looks more aggressive...

2003 version - Looks less aggressive but his laugh is PSYCHOTIC!

Therefore, I recommend you use the aggression from 2002 and use his psychotic laugh from 2003. I was thinking 2003 but Yamazaki is a crazy motherfucker.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: PRØJECT.13 on September 25, 2020, 04:31:02 am
I like the amount of hits that the 2002 version has, but I also genuinely like how more spaced out the hits are with 2003's variant. Also yes, the laugh is much better in 2003.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: DauntlessMonk7 on October 27, 2020, 04:59:12 pm
Did you re-download Kyo? It might be not up to date or something.

Alright, i finally got around to redownloading Kyo, & i did the var(40) = 1 thing like you suggested,
& now the intro works perfectly.
Thank you very much for the help. =)

By the way, how's Yamazaki & the Iori beta coming along?
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: Knuckles8864 on October 30, 2020, 11:22:30 am
Working on Yamazaki. Having some trouble with Freak-Out Fist at the moment.

The issue... well, how do I put this... is the biting of the neck. You see, some characters' liedowns are facing on their backs, and some are facing on their bellies (EX. Yamazaki and Demitri for example.), and... I have a quick solution of that, but the end result makes Yamazaki throw them the other way.

For example, I don't like how it looks like Yamazaki's aiming for a.... certain area here.
(https://i.imgur.com/LCyZRhH.png)

Now, normally, Demitri would be facing the other way, but because of the code I currently have, he's forced to face this way.

I might need to make a list on who's lying down on their belly for this to work.

Edit: Also, I found a way to make it so you can combo from EX Serpent Slash into Drill. More on that later.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: Momotaro on October 30, 2020, 12:03:39 pm
Working on Yamazaki. Having some trouble with Freak-Out Fist at the moment.

The issue... well, how do I put this... is the biting of the neck. You see, some characters' liedowns are facing on their backs, and some are facing on their bellies (EX. Yamazaki and Demitri for example.), and... I have a quick solution of that, but the end result makes Yamazaki throw them the other way.

For example, I don't like how it looks like Yamazaki's aiming for a.... certain area here.
(https://i.imgur.com/LCyZRhH.png)

Now, normally, Demitri would be facing the other way, but because of the code I currently have, he's forced to face this way.

I might need to make a list on who's lying down on their belly for this to work.

Edit: Also, I found a way to make it so you can combo from EX Serpent Slash into Drill. More on that later.

Yes, I would recommand using a list.
Even if it's never 100% working because of names variation.

I used something like that for a custom win pose in my early mugen days back in the early 2000.

Perhaps other member can recommand some other solution.
If it was a full game it would make it really easier.

BTW good progress!
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: Knuckles8864 on April 07, 2021, 10:10:29 pm
Hello all. I hope you're all doing well.

Sorry for not updating for a while. I kind of needed a break from MUGEN, but I hopefully a Yamazaki update can help out here. (https://www.mediafire.com/file/lycl1yw2280kp4s/Yamazaki_-_Beta.rar/file)

What's new here, you ask? Well....

-Freak-Out Fist is... well, out, and in beta. For now, it's a grab super, it might be updated to be one where he stabs his opponent with his knife first, then do as normal. Also, still debating on how to approach the hits before the final throw. Also, the sprites still need some work.
-Drill's been updated for more grunts, effects, usage of sprites. Also, Lvl. 2 Slam move looks more accurate and less awkward than it did before. Secret input from KoF 98 UM is done. To do it, you need to press all three punch buttons while having 1 bar. (So, it's 1 for Lvl.1 Drill, then another 1 for the input, and then 2 for Lvl. 2 Drill and then 1 more for the input.)\
-Speaking of Drill, you can combo into Drill from EX Serpent Slash.
-Some bug fixes, like finally getting Fight of Tempering's one knockdown bug fixed.

Some things to do:
-Need the other version of EX Serpent Slash, where Yamazaki slashes bottom, middle, then up.
-Decide which version of Guillotine is better, CvS2 where's it's one hit (thanks to KarmaChameleon for that) or KoF where it's two hits before the slam down.
-Possible rework on Pit Viper (I'm not sure if I want to add the poison effect from KoF XIV)
-Fix a glitch on Freak-Out Fist, where some opponents face away from Yamazaki (I want the bite to feel like a real pain in the neck (heh heh)), and they fly the other way from him.

Hope you guys enjoy and have a glorious day.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: DauntlessMonk7 on April 08, 2021, 12:15:37 am
Good stuff, Knuckles.
Though i think Freak Out Fist throws the opponent in the wrong direction.
At least, that's what it did for me.
I fixed it by changing the VelSet from -6 to just 6.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: Knuckles8864 on April 08, 2021, 12:52:08 am
I did point that out at the glitch, as I'm trying to make many characters face the opposite way (head facing Yamazaki's feet). Example Yamazaki himself and Demitri. I'll try to make a list of who lays down facing the opposite while others face laying belly side and I'll fix it from there.

But thank you for the solution to it. I'll put it in.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: PRØJECT.13 on April 08, 2021, 04:00:24 am
Wheeew, this is definitely a great thing to see, glad to hear you're still working on Yamazaki. I love the extra flavor and flair added to a lot of his existing moves: How Level 1 Pit Viper crumples the opponent, which opens up for some pure nastiness, the '98 Guillotine, the new Fuck You Kick at the end of Phase 1 MAX Drill, I'm loving every bit of this.

The only bits of feedback I have so far is that the finishing Drill at the end of MAX Drill's secret move does the same amount of hits as Level 1 Drill, and you can't connect Bombshell Bada-Bing after EX Serpent Slash or Level 1 Pit Viper, even though you can do so with both Drill variants.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: DauntlessMonk7 on April 08, 2021, 04:02:42 am
I did point that out at the glitch, as I'm trying to make many characters face the opposite way (head facing Yamazaki's feet). Example Yamazaki himself and Demitri. I'll try to make a list of who lays down facing the opposite while others face laying belly side and I'll fix it from there.

But thank you for the solution to it. I'll put it in.

Alright, sounds good.
By the way, I was wondering:
do you have any plans to add Yamazaki's OTG stomp attack from RB2?
(It was also one of his EX mode's specials in 98UM, as well)
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: Knuckles8864 on April 08, 2021, 07:21:31 am
Wheeew, this is definitely a great thing to see, glad to hear you're still working on Yamazaki. I love the extra flavor and flair added to a lot of his existing moves: How Level 1 Pit Viper crumples the opponent, which opens up for some pure nastiness, the '98 Guillotine, the new Fuck You Kick at the end of Phase 1 MAX Drill, I'm loving every bit of this.

The only bits of feedback I have so far is that the finishing Drill at the end of MAX Drill's secret move does the same amount of hits as Level 1 Drill, and you can't connect Bombshell Bada-Bing after EX Serpent Slash or Level 1 Pit Viper, even though you can do so with both Drill variants.

Yeah, quite a bit added here and there, and trying out new things and seeing which sticks.

First is intentional, as seen here at 12:36. First Level of that at 11:17 for reference.



Second, I'll add in. I remembered someone mentioned they wanted to see Drill connect after Bombshell Bada-Bing, so I'm glad to hear that's a keeper.

By the way, I was wondering:
do you have any plans to add Yamazaki's OTG stomp attack from RB2?
(It was also one of his EX mode's specials in 98UM, as well)

Hmm... maybe. I'll think about it.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: RagingRowen on April 08, 2021, 07:30:21 pm
1. EX Serpent Slash is kinda dry when the Swipe sounds are overlapped by the grab sound on the 2nd slash.
2. The Hitspark and Sound that usually appears during the Bombshell Badda-Bing isn't present during MAX Pit Viper.
3. The (MAX) Guillotine end kick could be more impactful, suggestions would include a more pronounced hitpause and/or the FF/KOF Smash sound that's used by the likes of PotS Geese.
4. One thing that would spice up Freak-Out Fist would be having the sparks appear at random sections of P2's body. An extra voice for the last part with the bite n' throw would also help.
5. I may suggest toning down the P2 power gains for Supers like the Level 4 Drills.

If I can get some sort of AI done for him, I'll send it over. No promises, but I'll try.

Glad to see you're still kickin' after the troubles you mentioned, though. Hopefully you come out with more good stuff.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: PeXXeR on April 08, 2021, 07:32:32 pm
Great to see you back Knucks.
Hopefully you are doing better and everything is good.

Will test the latest beta and will provide feedback if I have any.

Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: PRØJECT.13 on April 10, 2021, 07:52:50 pm
Got a few more things to mention feedback-wise. Nothing game-breaking, just suggestions and stuff:

- When using the Level 1 '98 Guillotine variant, the kick will count as two hits instead of one.
- Sadomazo uses the punch impact sound instead of a slashing one, even though it uses the same effect as Drill.
- I think the first two headbutts in EX Bombshell Bada-Bing should lose the explosion effect. It'll make the last hit look more impactful and also thematically works with Phase 3 of Level 1 Drill.
- There should be a blood effect when Yamazaki lands Pit Viper.
- Level 1 Pit Viper is admittedly too good when compared to the MAX counterpart. I know you said you were gonna rework it, but I think the Level 1 should stay where it is while MAX Pit Viper is the one with the poison debuff from XIV.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: SquidlyPoli1 on April 29, 2021, 01:15:20 am
I noticed that Yamazaki's Eviscerator (at least in the current beta) is not an overhead like it is in CvS or any of his other appearances. I'm not super familiar with Yamazaki and this may be more minor if anything, but if you made it an overhead it could probably improve upon what options he currently has for opening up the opponent.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: Knuckles8864 on March 12, 2022, 12:10:09 pm
Hello all! Hope you've been doing well!

Oh god, it has been too long, hasn't it? Well, for those that have been wondering where I've been, I've been on a roller coaster. I've taken a bit of long break due to lack to motivation, and personal issues, but I'm hoping I can get myself back into here.

Soo.... to make up for it, Here's the basically just about done version of Yamazaki. (https://www.mediafire.com/file/db0ri14z4kyh2df/Yamazaki-Update2.rar/file)

Some things I need to make change are:
-Color Separating in certain parts, especially in Freak-Out Fist
-Fully charged Serpent Slash
-Still not 100% on EX Spray Sand.
-Others I may have forgotten.

Let me know what you all think, and have a pleasant day!
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: RagingRowen on March 12, 2022, 02:18:44 pm
So glad you and him (Yama) are still fine. I don't have much to complain about except I noticed that his MAX Level MAX Drill still uses the Level 1 Finisher's Hits.

I still need to make that promised AI doe.
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: BahamianKing242 on March 12, 2022, 03:02:49 pm
are you still working on captain commando?
Title: Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
Post by: SquidlyPoli1 on March 12, 2022, 08:17:17 pm
Oh god, it has been too long, hasn't it? Well, for those that have been wondering where I've been, I've been on a roller coaster. I've taken a bit of long break due to lack to motivation, and personal issues, but I'm hoping I can get myself back into here.

I know the feeling. I've had a lot happen as well and my motivation was scrambled at one point, but eventually it just started coming back to me... even though I don't know what exactly I could be giving it to.

That being said, I still think Yama could benefit from having Eviscerator as an overhead, given how the move looks (and even functions). Freak Out Fist also looks weird to me but I don't really have an idea how to not make it look weird, and maybe EX Spray Sand could be some kind of juggle starting tool instead of how it is right now. I don't really have much to talk about outside of that, and I hope things will be alright for you.