Memes never die said, July 05, 2017, 04:36:52 amHe has no moves that drain health.He drains meter instead.Nah, he just gets more power for his meter.
Weiss Circal said, July 07, 2017, 02:12:06 amNah, he just gets more power for his meter.That is how it works normally, but he starts draining meter in Overdrive.
Takehaya Susanoo said, July 07, 2017, 05:19:33 amWeiss Circal said, July 07, 2017, 02:12:06 amNah, he just gets more power for his meter.That is how it works normally, but he starts draining meter in Overdrive.Never noticed that. Thanks.
Yes, it is me (...I sort of lost the password for both my MG account and the e-mail) and I am back with #OneTrueSusanooUnfortunately, you can no longer use it whenever you want since it is no longer an Astral Heat. I should probably increase the hitspark's size just for this move or remove it to be more accurate to the source.
Either one I think can work well. Though it's good to know that Terumi's still being worked on even while he's released as a beta right now.
Oh, looks like I forgot to give Terumi his State 4098 for compatibility with DaNaru250's Relius Clover's Puppeteer's Altar.I do not think I have mentioned that Susano'o and Izanami are also compatible with it, but they are:You simply need to add the following text to his Relius_Clover_XIII2.cns file below trigger22 = (name = "Amane") && (authorname = "DaNaru250"):trigger23 = (name = "Susanoo") && (authorname = "Terumen")trigger24 = (name = "Hades_Izanami") && (authorname = "Terumen")trigger25 = (name = "Yuuki_Terumi") && (authorname = "Terumen")They do not have any lines for it as he doesn't make them use those. Relius is also bigger than my BlazBlue characters, so, it may look weird.
I kinda wonder how Screeches of the Condemned is gonna look like. I assume it's gonna look a bit different than its BB counterpart.
Solid Snivy said, January 04, 2018, 10:16:19 amI kinda wonder how Screeches of the Condemned is gonna look like. I assume it's gonna look a bit different than its BB counterpart.Well, most of the effects used are easy to replicate. Slash effects are basically the same as in Unholy Wrath of the Basilisk and Venomous Bite and I already have the model for Ouroboros. It might look more stiff, but there's not much that can be done without being able to use 3D models and physics. The motion itself is quite simple. The only problem would be stages with low ceilling.
Screeches of the Condemned is done.There is no anti-air version and it uses the normal version of this attack. It requires more meter than other supers, but that is not really a problem with Terumi. The blind spot is not quite as annoying as in the source, but it's still there. Only the head of the first Ouroboros chain has a hitbox.Now I simply need to fix whatever I can find and give him an AI before he's done.
I'm kinda wondering if it's possible to set it so that the opponent can be sent into their blowback state while SotC is happening. Mainly with the Blood Heat version since that's gonna be the same as the Overdrive version in BB.
Solid Snivy said, January 05, 2018, 04:02:09 amI'm kinda wondering if it's possible to set it so that the opponent can be sent into their blowback state while SotC is happening. Mainly with the Blood Heat version since that's gonna be the same as the Overdrive version in BB.[youtube]EMQVCMFv4Yo[/youtube]You mean the spinning animation? I do not think that is possible.AI is now done. It is not as ridiculous as Izanami and not quite as annoying as Susano'o, but it should work well enough. Now I just have to finish OD SotC and his Japanese voice.