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The CS Discussion Thread (Read 1883111 times)

Started by Froz, August 14, 2013, 06:40:53 am
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Re: The CS Discussion Thread
#881  October 27, 2016, 12:54:41 pm
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That looks legit, hey so any pointers doing that specific type of shading? For CVS-esc, there needs to be "less" detail right?





I feel like I've got Vanessa's skin tone down. The other two, not so much.
Re: The CS Discussion Thread
#882  October 27, 2016, 04:08:09 pm
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KOF shading involves more detail and stronger contrast between light and dark colors. The dark shades tend to be almost black. CVS however is much lower contrast and less detail giving it a more flat look. (Which looks better in my opinion) Skin is a little different when it comes to shading. It starts out slightly yellow and becomes redder as it gets darker. (Of course this could be different depending on the character) Typically I take the lightest shade and continually make it redder and darker as you go down.

 Example:


Here the lightest shade was kind of yellow so first I made the rest the same hue and uniform shading and then I made the darker colors progressively redder. Sometimes the first two shades are the same brightness but different in hue or saturation. It always takes a bit of tweaking to make it look right.

Sorry for the long explanation. :L Any further questions just PM me so this thread doesn't go off topic.
Last Edit: October 27, 2016, 04:20:26 pm by SpazMaster
Re: The CS Discussion Thread
#883  October 27, 2016, 04:31:44 pm
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This isn't really off topic. The point of it is to become more efficient in all things associated with pals. I'm sure there are others whom could also benefit from it. I don't mean skin, that's easy. I'm talking clothes. Good points though I think I have an idea now. I'm just a noob, it really isn't all that difficult I suppose.
Re: The CS Discussion Thread
#884  October 27, 2016, 05:35:14 pm
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This isn't really off topic. The point of it is to become more efficient in all things associated with pals. I'm sure there are others whom could also benefit from it. I don't mean skin, that's easy. I'm talking clothes. Good points though I think I have an idea now. I'm just a noob, it really isn't all that difficult I suppose.

Ah sorry, for clothing I take the lightest shade and make all the shades that color so I have a blank slate to change the shading for all of them. Then I increase the saturation by 46 and decrease the brightness by 32 or similar numbers and I keep doing this for all the shades. Then I move onto the next color. For metal the contrast has to be higher because metal is reflective.

Example:
I turn this:

Into this:


This is just a basic example with only one color. Sometimes clothing fades from one color to the next. You just need to make sure before you start darkening each shade that they all have the same saturation and lightness so that you can get the shading uniform.

Say the lightest shade has a brightness of 100 and a saturation of 125. You subtract 32 from the brightness and you add 46 to the saturation. Then you do the same for that shade all the way down. Or you can use slightly different numbers if you like the way it looks.

I'll make a video sometime that shows the steps a little easier.
Last Edit: October 27, 2016, 05:40:14 pm by SpazMaster
Re: The CS Discussion Thread
#885  November 03, 2016, 02:52:23 am
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Here are the results, I'll post the others later
Re: The CS Discussion Thread
#886  November 04, 2016, 05:19:28 pm
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Not bad.
The colors are OK to me.
Re: The CS Discussion Thread
#887  November 20, 2016, 11:00:54 pm
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I've made a template for a CS patch for Infinite's T. Hawk, here it is

The template is really shitty but atleast its readable and its properly indexed
Re: The CS Discussion Thread
#888  November 21, 2016, 01:07:13 pm
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Impressive!
I have a lot of admiration for people who create CS sprites.
Particularly when they add very original CS elements.

Good luck!
Re: The CS Discussion Thread
#889  November 26, 2016, 04:52:38 am
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Nice T. Hawk!  I converted over a few pals from my CS concept for him:
SFIV pal 10

Solomon Grundy

Charlie


Edit: More pals

Rick Strowd

Custom 1

Custom 2

Chief Thunder

Givin Gief Grief

Last Edit: November 26, 2016, 07:24:55 pm by davismaximus
Re: The CS Discussion Thread
#890  November 26, 2016, 04:10:18 pm
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Very nice T Hawk color separation and palettes. I think with that separation one can come very close to 90's Warpath (xmen character).
 
Re: The CS Discussion Thread
#891  November 26, 2016, 05:43:04 pm
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Few more

Warpath

Warpath Alt

FrankenHawk

Raging Hawk
Last Edit: November 26, 2016, 07:25:51 pm by davismaximus
Re: The CS Discussion Thread
#892  November 26, 2016, 05:54:46 pm
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awesome job dm
Re: The CS Discussion Thread
#893  November 26, 2016, 07:25:33 pm
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Thanks!
Added one more to my previous post to make it an even 12 pals.
Re: The CS Discussion Thread
#894  November 28, 2016, 02:31:41 am
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Where is the Thanos template you told me about?


Last Edit: November 28, 2016, 02:35:31 am by ReixSeiryu
Re: The CS Discussion Thread
#895  November 28, 2016, 04:18:24 am
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Here's a link to Froz's CSed Thanos sprites, and IIRC The_None's Thanos uses that set if you want a completed .sff to work off of.
Re: The CS Discussion Thread
#896  December 17, 2016, 02:43:21 am
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Re: The CS Discussion Thread
#897  December 31, 2016, 02:43:49 am
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If you started a CS & have no plans to finish it, please post it here.
Re: The CS Discussion Thread
#898  December 31, 2016, 09:01:39 pm
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My CS:

Credits to aperson98 Use your base
Re: The CS Discussion Thread
#899  January 10, 2017, 07:51:20 pm
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Cool^
At this point, I'm not posting expecting anyone to help, just to show it's already been done to save someone else the time of doing it.
Re: The CS Discussion Thread
#900  January 10, 2017, 08:58:46 pm
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Who wants to do some palettes for my before I'll release the cs?