Spoiler: Images (click to see content)
(https://i.imgur.com/qtSDXjj.jpg)
Spoiler: Videos (click to see content)
https://www.youtube.com/c/AdrianoGT1979
Spoiler: Description (click to see content)
first of all , yes ... is a compilation
pobre inc. presents: MORTAL KOMBAT MULTIVERSE
Since late 2008 I have been knowing and stirring with mugen , especially with MK .
I decided to build my own game , and founded a group. The pobre inc..
Purpose of the game - Gather all the material available on the internet MK ( chars , stages ) in a project that has quality . Will have rather a lot of quantity, but the main gameplay will be no bugs, no errors .
Improve palettes , improve the position of collision boxes, insert fatalities, babalities, friendshipies, harakiris .... Finally, fix whatever is wrong. Fix deltas stages, music .. etc. etc. .
The intention is to make a fun game, no crashes, and pleasing in appearance .
Inspiration - Games as MKIIBloodStorm and MKKingdomOfOnaga
Story Game - All chars of all Mortal Kombat universes gathered in one war. And with the possibility of other characters from other realities .
One story explains it all, and that this union is made possible.
Future will be revealed this plot. It is simple, but extremely important .
Chars - Besides the already known Games MK1 , MK2 , MK3 ... etc., will have several new.
Former bad chars or chars that are only copies(only changed palettes) of others, will be improved and remade with new moves.
The A.I. be improved. New palettes. Corrections in all files.
The most chars can be introduced into the game, but always with the aim of quality, without the unnecessary repetition of characters(as in many builds).
Stages - All the classics, many new, a lot of interactivity and new stages fatalities.
With resolution arcade(400x254).
Engine - MKP4.1, with corrections and improvements. And, always, the latest version of MUGEN.
New - Lifebars, battleplan, Screenpack... all this and more new things.
Commitments and permissions - It is an item of extreme importance... I've asked many breeders and got success. And keep searching forever maintain friendships with them. There will always be the concern that everything be done ethically, morally and transparency.
Thanks - I confess that my friend Osmar Brol inspired me to do this project. He keeps something, but with chars and stages regular mugen. I liked the idea. I thank him for thinking the same thing.
Thanks also to Japa and Bruno.
And thank FélixWA.
Many thanks will be made over the course of the project.
Soon , more pictures and videos.
Every project progress will be reported here,
or group MKMUGEN on facebook : https://www.facebook.com/groups/mortalkombatmugenkommunity/
Help, suggestions, ideas, criticism, contributions, donation of chars, stages and sprites will always be welcome.
sorry my bad english
Spoiler: Downloads (click to see content)
beta 0.0 - http://www.mediafire.com/file/uq6vcfi3y90esgc/MKMultiverse_beta0.0.rar/file
beta 0.1 - http://www.mediafire.com/file/33kxxrane5dd91z/MKMultiverse_beta0.1.rar/file
beta 0.2 - http://www.mediafire.com/file/3sdu3ajlr4789la/MKMultiverse_beta0.2.zip/file
beta 0.3 - http://www.mediafire.com/file/uj080cahgykapgj/MKMultiverse_beta0.3.rar/file
beta 0.4 - http://www.mediafire.com/file/h0e2o88j7ma83u7/MKMultiverse_beta0.4.rar/file
beta 0.5 - https://www.mediafire.com/file/gf1jxiow0hcfc7x/MKMultiverse_beta0.5.zip/file
Current status: working in beta 0.6
(http://orig09.deviantart.net/327e/f/2017/085/5/7/goroenters_by_blacksaibot-db3lild.gif)
If Goro is always sitting there (looks like it), then to do this intro for Goro you would need to immediately detect the stage (State 5900 Round Initialization state), and spawn an Explod on sprpriority = -5 (lowest priority) to cover up Goro who will still be sitting there on the stage. The Explod would be a square, with the chair, some of the bg, and a bit of the floor (enough to cover up Goro).
Something like:
[State 5900, Hide Goro on Kuatan Palace]
type = Explod
trigger1 = StageVar(info.name) = "KuatanPalace"
trigger1 = !numexplod(9999)
postype = left
pos = Floor(GameWidth/2),150 ;adjust y value
sprpriority = -5
id = 9999
I think the Explod will also get cleared when the Intro is over, so another one must immediately be spawned. I recommend doing it in State 0 like such:
[State 0, Hide Goro on Kuatan Palace]
type = Explod
trigger1 = StageVar(info.name) = "KuatanPalace"
trigger1 = !numexplod(9999)
postype = left
pos = Floor(GameWidth/2),150 ;adjust y value
sprpriority = -5
id = 9999
So what's left after that is using the same StageVar trigger to play the correct Intro.
[State 190, Kuatan Palace]
type = ChangeState
trigger1 = StageVar(info.name) = "KuatanPalace"
value = 195
Then move Goro into mid-air and either use a tiny Goro anim, or using AngleDraw scaling to make him smaller. You will want Physics = N for the first part.
[Statedef 195]
type = I
physics = N
velset = 0,0
anim = 180 ;win anim
ctrl = 0
sprpriority = -4 ;back, but not behind the mask layer.
[State 195, Position Goro]
type = PosSet
trigger1 = !Time
x = 0
y = -Screenpos Y+100 ;you'll have to adjust the "100"
[State 195, Tiny Goro]
type = AngleDraw
trigger1 = Time < 200
scale = .3,.3
[State 195, Goro Starts Jumping]
type = ChanegAnim
trigger1 = Anim = 180 && animtime = 0 ;win anim ended
anim = 40
persistent = 0
[State 195, Goro Jumps forward
type = ChanegAnim
trigger1 = Anim = 40 && animtime = 0 ;start jump anim ended
anim = 42
persistent = 0
Ehhh you should be able to fill in the blanks from here.
StateTypeSet, change physics to Air, Ground as appropriate.
Jump out (Velset)...
Position offscreen Y = 0 (posset)...
Jump back in (velset)...