nice kirby! one special should be a UFO for 30 seconds with unlimited ammo. but the specials here are good too.
I think you did a really good job on this char. I agree with p.o.t.s on the hadouken special. It does feel like it should be 1 hit. Also, since I ws so used to Kirby 64, I thought I was going to be able to move while using his down down A/B/C specials.I love this char, definite add to my roster.
*During one of his intros I managed to move during it. I'm not sure which one it was or how it happened but it did.*Seems a bit underpowered. It takes forever to win a fight with him. I dunno maybe I just suck.*Maybe for that one hadouken that looks like an electricity ball you could have a shock palFX for the opponent.*For the Paint Vortex, maybe you could have a different palfx for each color of paint that hits the opponent. Just a suggestion though.Pretty fun to play with, if you ask me. I nearly beat G. Rugal with him after using him a bit.
Quote*During one of his intros I managed to move during it. I'm not sure which one it was or how it happened but it did.Parasol, i sent him to state 52 when he hits ground, it gives control back...Quote*Seems a bit underpowered. It takes forever to win a fight with him. I dunno maybe I just suck.Possibly on both counts . I tend to underpower when i'm making things up. When i've got something to base it on fine but making it up, less is better.Quote*Maybe for that one hadouken that looks like an electricity ball you could have a shock palFX for the opponent.Thats going in.Quote*For the Paint Vortex, maybe you could have a different palfx for each color of paint that hits the opponent. Just a suggestion though.Thats not, aside from anything else the ball animations are defined via anim+random%4 so i can't really tell which ball i'm throwing out. Oh and they're projectiles rather than helpers.
Cyanide said, August 11, 2007, 04:33:32 amThats not, aside from anything else the ball animations are defined via anim+random%4 so i can't really tell which ball i'm throwing out. Oh and they're projectiles rather than helpers.You could use a VarRandom, then use it to set both the anim and palfx.