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Graphic contest: Piccolo Beatdown intro (Read 279585 times)

Started by Balthazar, October 16, 2015, 12:08:12 pm
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Re: Graphic contest: Piccolo Beatdown intro
#261  August 13, 2016, 06:30:36 pm
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its under control.
Spriting is hard.
Re: Graphic contest: Piccolo Beatdown intro
#262  August 14, 2016, 02:07:17 am
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Decided screw Onaga, have someone from an non-Shonen Jump anime.

Millenium Earl from D.Gray-man. A work in progress of course, but any feedback?

Spoiler: concept art for those who may not know (click to see content)
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Re: Graphic contest: Piccolo Beatdown intro
#263  August 14, 2016, 02:37:19 am
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An interesting character.  I read a few D. Gray-man volumes, but couldn't get into it.  It seemed a little slow in the beginning.[/offtopic]

The guy kind of reminds me of Jack the Ripper in a way, but pretty creepy.  Can't wait to see the final result ^..^
Re: Graphic contest: Piccolo Beatdown intro
#264  August 14, 2016, 04:59:59 am
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IT'S A DEAL

this is for when piccolo shoots the projectile
Re: Graphic contest: Piccolo Beatdown intro
#265  August 15, 2016, 10:37:44 pm
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Spoiler: individual indexed frames (click to see content)

Gonna update my Machinedramon sub as well. Since the entire sprite was custom made, I suppose the electricity FX should be scratch made as well too, no?
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Re: Graphic contest: Piccolo Beatdown intro
#266  August 15, 2016, 10:58:34 pm
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That sprite looks really nice man, but the animation I think can be a bit better. He's supposed to be laughing, when he's going up n down? I don't think it's a breathing animation right?
Re: Graphic contest: Piccolo Beatdown intro
#267  August 15, 2016, 11:02:15 pm
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I dunno, ask Geese Howard:

This was literally where I took it from, and I just tried to apply it to the pose I had.

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lui

Re: Graphic contest: Piccolo Beatdown intro
#268  August 16, 2016, 12:16:20 am
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i dont think that anim is official tho, i would take references from other sources
Re: Graphic contest: Piccolo Beatdown intro
#269  August 16, 2016, 12:26:19 am
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Well it's better in the Geese, even though he goes up and down just 1 pixel, there are minor changes to the shading in the second frame which makes the whole thing a bit more alive, you could take clues from that ;)
Re: Graphic contest: Piccolo Beatdown intro
#270  August 16, 2016, 01:04:23 am
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Better?
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Re: Graphic contest: Piccolo Beatdown intro
#271  August 16, 2016, 02:05:39 am
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Better :)

also, i made some fixes to the bill cipher entry i made

fixed some of the flame positioning and made some frames a little bit brighter, just like in the show


added some more frames to when piccolo shoots his blast so it transitions better
Re: Graphic contest: Piccolo Beatdown intro
#272  August 16, 2016, 02:29:21 am
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I would probably make sense to try and match how Z2 Vegeta's laugh is animated.
Spriting is hard.
Re: Graphic contest: Piccolo Beatdown intro
#273  August 16, 2016, 03:07:09 am
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Hey, I just got an idea after watching Superjail! today.
Have Jackknife for an intro. He screams in terror just before Piccolo blows him up.
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Re: Graphic contest: Piccolo Beatdown intro
#274  August 16, 2016, 03:21:04 am
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Don't request other people to make stuff for you.
Re: Graphic contest: Piccolo Beatdown intro
#275  October 07, 2016, 08:12:57 pm
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Here's a little work in progress of mine to contribute my submission. It may not be the best but, wouldn't hurt to support!



For that Piccolo's intro, I was thinking about Impmon crossing his arms or standing in one knee in defeat and fleeing once Piccolo starts that attack. Of course it's a W.I.P.. so I'll try to do that.

Glad I'm not the only one with a DigiMon submission in the works! (mine's MachinedraMon).

I know that Impmon's eyes have that anime expression, but maybe shorten the open eye's pixel height by 1 or 2 pixels (1 is better)? Other than that, love the idea, and what you have so far, let's see where it goes from here. ;)

Good grief I've been so late on this, but I'm gonna get to it. Hopefully it's not too late but thanks for the feedback!
Re: Graphic contest: Piccolo Beatdown intro
#276  October 07, 2016, 08:54:03 pm
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Not too late yet! Get to work!
Re: Graphic contest: Piccolo Beatdown intro
#277  October 16, 2016, 01:16:34 pm
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GET TO WORK  :picco: !
 
Don't miss the oppertunity to have one of yours sprites appear in the HDBZ game!
You can make it as simple as 1 measily frame! STEP UP!
Re: Graphic contest: Piccolo Beatdown intro
#278  October 24, 2016, 04:30:58 am
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I drew Papa Smurf completely from scratch and Garagamel I animated from a game still.
The pause is the Earth shattering Kaboom.


I wanted to get Piccolo from here.  Just didn't see one of him alone.
Last Edit: October 24, 2016, 04:37:48 am by Smurfyeah
Re: Graphic contest: Piccolo Beatdown intro
#279  October 24, 2016, 04:45:07 am
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Re: Graphic contest: Piccolo Beatdown intro
#280  October 24, 2016, 05:53:21 am
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Last Edit: October 24, 2016, 12:16:45 pm by Smurfyeah