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CvS3 BROLY by Mr. Ansatsuken! (Updated, 04-07-2019)  (Read 1910284 times)

Started by Mr. Ansatsuken, June 23, 2019, 02:15:00 am
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CvS3 BROLY by Mr. Ansatsuken! (Updated, 04-07-2019)
#1  June 23, 2019, 02:15:00 am
  • **
  • AS ABOVE, SO BELOW.
  • As within, so without.
    • Chile
    • cornetaneitor@gmail.com
    • ansatsukenmugen.webs.com/
ALRIGHT! BROLY IS FINALLY HERE!
After several months, I'm extremely excited to release what is, in my opinion, the best char I've ever made!



It's been over 3 years since last time I released an entirely new character, haha.
The char features...
- 11 Specials (with EX variations), based on both Dragon Ball FighterZ and the DB movies.
- 7 Lv1 Supers, 7 Lv2s, and 6 Lv3s!
- A palette selector including 118 different colours, 5 of which have a glowing-effect!
- 3 Team-Lv3-Supers with DJMouF's Goku, Vegeta, and Bardock!
  (Although the first 2 are not yet released, and in Bardock's case, it requieres the newest, improved version, which I have yet to upload, haha)
- Lots of customization in Config.txt, inclduding Camera-Zoom usage, Chain Combos, Super Cancels, Hitsparks, Hitsounds, Palette Selector, and more.
- His very own stage and music, based on the Movie 8 of Dragon Ball Z.
- The hardest A.I. I've ever coded. If you thought Oni was hard to beat, Broly's gonna bring you a healthy amount of beatings! Haha.
- 1 Dramatic Finish with the 7 different Goku's by Team Z2, Vyn, 280gou, DJMouF, and CobraG6!



Overall, he does a bit more damage than your regular PotS-Styled character, mainly because of how much OTG potential he has (just like the anime, Broly enjoys beating his opponents while they're helpless on the ground, haha)
But the damage output is rather balanced.
Also because he's got 5 Power bars instead of 3. Although you can easily change this in Constants.cns without any negative impact on the gameplay.

- Broly's power is constantly rising during battle (just like the anime), although it's not THAT much.
- The player will barely get 500 power every 17 seconds.
- The non-playable--BOSS version of Broly, increases the amount of power he gets, as every round passes!
- The first round it takes him 17 seconds to get 500 power, the second round, 8.5 seconds, the third round... 5.5 seconds... and so on.
- If you play Survival Mode, this feature will also be enabled for the player, just for shits and giggles lol.

I also wanted to release an edited version of AVPboy's Neo Planet Vegeta, a daytime version of the stage, which is included in Broly's download!
(Although I'll probably make a separate thread for the stage, haha)
Here's a little preview of the stage:
Spoiler, click to toggle visibilty

MOVELIST (Straight from the Readme.txt):
Spoiler, click to toggle visibilty

Tasty SCREENSHOTS:
Spoiler, click to toggle visibilty

D O W N L O A D . . .
https://ansatsukenmugen.webs.com/


Thank you all so much for your patience and support, honestly.
This took wayy wayy longer than expected, but I hope it was worth the wait! Hahahaha.
I'll be waiting to hear your feedback! :mlol: :mlol: :mlol:
Last Edit: July 04, 2019, 07:42:48 am by Mr. Ansatsuken
Re: CvS3 BROLY by Mr. Ansatsuken! (22-06-2019)
#2  June 23, 2019, 02:26:46 am
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
You could probably shorten the laughter for his stomping/walk intro, it goes on for atleast 3 seconds after it's over.
WIP Schedule:
The next Street Fighter All-Stars update
Re: CvS3 BROLY by Mr. Ansatsuken! (22-06-2019)
#3  June 23, 2019, 02:29:04 am
  • ****
  • Rurouni Fan
  • The dream is nothing yet drive us to the end.
    • www.youtube.com/playlist?list=PLaWlQGjKyJWoXxMR8nrea7P4R9C0JnA-_
Spoiler, click to toggle visibilty


From read-me:
Quote
- Infinite, for the Palette Selector (and effect ideas, etc).
  Also for sending me his color-separated .SFF of Broly!

:wtf:
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
Spoiler, click to toggle visibilty
Re: CvS3 BROLY by Mr. Ansatsuken! (22-06-2019)
#4  June 23, 2019, 02:35:19 am
  • **
  • AS ABOVE, SO BELOW.
  • As within, so without.
    • Chile
    • cornetaneitor@gmail.com
    • ansatsukenmugen.webs.com/
Spoiler, click to toggle visibilty


From read-me:
Quote
- Infinite, for the Palette Selector (and effect ideas, etc).
  Also for sending me his color-separated .SFF of Broly!

:wtf:
Yeah, he sent me another color-separated .SFF of Broly, with new sprites and stuff.
Although honestly I had very little use to it, 'cause the SFF I was using (with your color separation) already had 100+ palettes, haha.

You could probably shorten the laughter for his stomping/walk intro, it goes on for atleast 3 seconds after it's over.
Yeh, but it's intentional lol
Re: CvS3 BROLY by Mr. Ansatsuken! (22-06-2019)
#5  June 23, 2019, 02:38:10 am
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
I'm already seeing alot of Debug floods regarding the Powered Shell during certain supers.
Also why does it have to be Start? I feel it should be D, D, something or maybe D,DF,F,Start
WIP Schedule:
The next Street Fighter All-Stars update
Re: CvS3 BROLY by Mr. Ansatsuken! (22-06-2019)
#6  June 23, 2019, 02:42:55 am
  • ****
  • Rurouni Fan
  • The dream is nothing yet drive us to the end.
    • www.youtube.com/playlist?list=PLaWlQGjKyJWoXxMR8nrea7P4R9C0JnA-_
Spoiler, click to toggle visibilty
I see. Anyway, what I meant is I'm missing out on the credits.
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
Spoiler, click to toggle visibilty
Re: CvS3 BROLY by Mr. Ansatsuken! (22-06-2019)
#7  June 23, 2019, 02:45:05 am
  • **
  • AS ABOVE, SO BELOW.
  • As within, so without.
    • Chile
    • cornetaneitor@gmail.com
    • ansatsukenmugen.webs.com/
Spoiler, click to toggle visibilty
I see. Anyway, what I meant is I'm missing out on the credits.
Oh shit you're right lol.
I'll put your name in the next update, haha.
(Perhaps in 3 days or so? Idk)
Re: CvS3 BROLY by Mr. Ansatsuken! (22-06-2019)
#8  June 23, 2019, 02:55:28 am
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home

Bro, you gotta fix the Special Guard pal.
WIP Schedule:
The next Street Fighter All-Stars update
Re: CvS3 BROLY by Mr. Ansatsuken! (22-06-2019)
#9  June 23, 2019, 03:00:10 am
  • **
  • AS ABOVE, SO BELOW.
  • As within, so without.
    • Chile
    • cornetaneitor@gmail.com
    • ansatsukenmugen.webs.com/

Bro, you gotta fix the Special Guard pal.
Mugen 1.0 version?
Ah yes, I just HAD to keep the tradition of "1.0 version released with glitches" alive, y'know? :mlol: :mlol: :mlol:
Jokes aside, I'll get it fixed as soon as possible.
Re: CvS3 BROLY by Mr. Ansatsuken! (22-06-2019)
#10  June 23, 2019, 03:21:43 am
  • ****
Downloading...
Re: CvS3 BROLY by Mr. Ansatsuken! (22-06-2019)
#11  June 23, 2019, 03:40:14 am
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
Finally! Lets see this guy in action. Thanks for the release dude.
Re: CvS3 BROLY by Mr. Ansatsuken! (22-06-2019)
#12  June 23, 2019, 05:55:14 am
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Re: CvS3 BROLY by Mr. Ansatsuken! (22-06-2019)
#13  June 23, 2019, 05:59:20 am
  • **
  • AS ABOVE, SO BELOW.
  • As within, so without.
    • Chile
    • cornetaneitor@gmail.com
    • ansatsukenmugen.webs.com/
Alrighty guys, Broly has JUST been updated!

The changes (straight from the Readme.txt...)
<22.06.2019>
- Fixed a rather huge glitch with the Bio-Broly palette.
- Time Over can no longer happen during most Lv3 Supers.
- Fixed the Special Guard Spark in the Mugen 1.0 version.
- Jabs and Light Kicks can no longer hit falling-down opponents.


Hopefully that's all that was needed, haha.
Re: CvS3 BROLY by Mr. Ansatsuken! (22-06-2019)
#14  June 23, 2019, 07:22:53 am
  • ****
  • The other Indian
    • India
How do you beat something like that?!? o_O I keep getting my ass handed to me no matter what I do. This is intense. His finishers are outstanding!
Re: CvS3 BROLY by Mr. Ansatsuken! (22-06-2019)
#15  June 23, 2019, 07:40:16 am
  • **
  • AS ABOVE, SO BELOW.
  • As within, so without.
    • Chile
    • cornetaneitor@gmail.com
    • ansatsukenmugen.webs.com/
How do you beat something like that?!? o_O I keep getting my ass handed to me no matter what I do. This is intense. His finishers are outstanding!
Haha, I'm so glad to hear that :mlol: :mlol:
It was 500% intentional ('cause it's Broly, of course)

That is exactly why I made this video.


Beating Broly with Chi-Chi, whose damage is rather underwhelming, has low range, and her moves are kind of slow.
Just to prove that it's not as hard as it seems, haha.

It's not impossible lol, just pretty damn hard.
Seriously though, making an A.I. as busted as this one was a challenge in and of itself :mlol: :mlol:
Last Edit: June 23, 2019, 07:58:27 am by Mr. Ansatsuken
BROLY UPDATED!
#16  June 23, 2019, 09:46:02 am
  • **
  • AS ABOVE, SO BELOW.
  • As within, so without.
    • Chile
    • cornetaneitor@gmail.com
    • ansatsukenmugen.webs.com/
Alright guys, I've updated Broly yet again, likely the last update I'll give him in a long time, haha.

<23.06.2019>
- Removed an infinite combo that happened by connecting
  EX Eraser Shot -> Dash -> LP -> MP -> EX Eraser Shot -> Repeat.


It's quite a small update indeed, but a necessary one regardless.
Thanks to TheFClass for finding the infinite, haha.
Re: CvS3 BROLY by Mr. Ansatsuken! (Updated, 23-06-2019)
#17  June 23, 2019, 11:35:07 am
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  • the Suicidal Bastard
  • "I want to see and understand the world outside."
    • Philippines
i'm as patient as you think, Mr. Ansatsuken, btw this actually motivated me in continuing MY char despite my laptop fan broke.
Re: CvS3 BROLY by Mr. Ansatsuken! (Updated, 23-06-2019)
#18  June 23, 2019, 12:36:05 pm
  • **
  • I'm a japanese mugen user. I'm not good at English
    • Japan
Amazing! Not only the production is flashy, it's a fun character as it's not difficult to operate!
Re: CvS3 BROLY by Mr. Ansatsuken! (Updated, 23-06-2019)
#19  June 23, 2019, 04:03:34 pm
  • ****
    • USA
    • Skype - dainfinite
    • infiniteff.forumotion.com/
Broly is pretty dope
+ That tranform intro is Epic af.
+ Awesome FX presentation
+ has some really Awesome moves
+ fun to play

-During his Epic intro he has a couple of debug errors
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
The first one is pointing towards the intro states with expressions truncated, this usually means you need round your values on something that shouldn't be fractal, try putting a floor(value whatever),floor(value whatever)   or  ceil(any value),ceil(any value)   to try and fix these
The second one is putting to state 0 , the idle stance and has no enemy. anytime you use enemy/enemynear triggering or values put a numenemy at the begining of the trigger.
this
Spoiler, click to toggle visibilty

You may want to check throughout the character for enemy coding and make sure numenemy trigger is there.

-the projectile barrier is a cool concept but should use some sort of cooldwn or cost life/power because as it is, I can just use it again and again with no consequences, this combined with his HK makes him almost invincible and super hard to even make contact on. I tried both the 1.1 and the 1.0 version and the 1.1 version causes a debug error when you turn the shield off. I tried taking a screenshot but I can't get my 1.1 to display the debugs in the screenshots. It says that "powered shell in state 1156/1157  has no parent for the bindtoparent.

-a debug error from stateno 1000
Spoiler, click to toggle visibilty
floor/ceil all the fractals that shouldn't be fractals in him to fix these it happens in a few other specials and supers but should be an easy fix.


Re: CvS3 BROLY by Mr. Ansatsuken! (Updated, 23-06-2019)
#20  June 23, 2019, 04:30:15 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
MAX Mode is outdated, EX Moves should take away 1/3 of the meter, check DivineWolf's updated chars.
Also with Air Combos on, one normal should become an MvC styled Launcher, maybe the C.MK.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: June 23, 2019, 04:39:39 pm by RagingRowen