The Mugen Fighters Guild

M.U.G.E.N Central => Projects => Topic started by: Sapphire Flame on November 02, 2008, 01:11:17 am

Title: King Dedede
Post by: Sapphire Flame on November 02, 2008, 01:11:17 am
So, for a few days now I've been working on my first character. I've hit a few snags, but progress has mostly been going smoothly and it'll be released... well, when it's done. It's a bit ambitious for a first character, but I think I can handle it.

I was inspired to make Dedede after being frustrated with my attempts to find a good one. It seems everyone's been making Kirbies, and Meta Knight's not that hard to find, but Dedede? I've managed to find one that was very underwheming. Because I'm no good at spriting, Dedede won't be doing all of his attacks himself. Instead, many of his moves will be pulled off by partners. So, it's not much like he was in Brawl or his own game, but I think by taking a few liberties I can give him a much better moveset since his sprite sheet's so limited otherwise. All Dedede's hammer attacks will be assigned to the punch buttons, and all his summons will be assigned to the kick buttons. The Dedede sprites are based off of his sprites from Kirby Super Star Ultra, including a few from the masked Dedede set.

Current progress:

- Standing, walking, dashing, jumping, and taunt animations completed.
- Light punch finished (hammer swing)
- First summon: Waddle dee

By next update I hope to have:

- All 6 one-button attack moves (3 hammer moves, 3 summons)

Screenshots:

(http://i74.photobucket.com/albums/i255/Sapphire_flame2/dddscreenshot01.png)

(http://i74.photobucket.com/albums/i255/Sapphire_flame2/dddscreenshot02.png)

(http://i74.photobucket.com/albums/i255/Sapphire_flame2/dddscreenshot03.png)

(ignore the fact that the waddle dee sprite appears to be floating. That's something I've been working on)

Title: Re: King Dedede
Post by: Hadoabuser on November 02, 2008, 03:10:31 am
Sprites look smooth, what hypers/other moves u planned on making?
Title: Re: King Dedede
Post by: Sapphire Flame on November 02, 2008, 03:27:50 am
Sprites look smooth, what hypers/other moves u planned on making?

Well, I'm planning on one of his super moves being Kracko and, if I can actually program it, a Waddle Dee rush. If you've played Super Star Ultra, you'll know that the masked dedede can use a missile from his hammer, which should work as a projectile move. Knuckle Joe will perform a few attacks as well, including an uppercut. That's all I'm going to reveal for now, and it's probably going to change.
Title: Re: King Dedede
Post by: Ryon on November 02, 2008, 05:43:09 am
his sprites look smooth cause his mugen is using double res 2.

also your character is misaligned. the axis on the SFF is the FLOOR, the line that extends left to right is the floor.

if you need a beta tester be sure to ask.
Title: Re: King Dedede
Post by: Titiln on November 02, 2008, 06:25:39 am
it's all in mugen.cfg

it's also really rude from your part to derail the thread like that
Title: Re: King Dedede
Post by: Jango on November 02, 2008, 10:51:36 am
Aside from the misalignment on the floor, his individual attacks are also misaligned (some sprites are lower than others)
Title: Re: King Dedede
Post by: Ryon on November 02, 2008, 03:46:54 pm
it's all in mugen.cfg

it's also really rude from your part to derail the thread like that

forgive me for being rude, but this is a WIP is it not? i was simply telling him what i see wrong with the character as of this far. last i recall

misalignment is a programing problem.
i was replying a response reguarding the "looks smooth" comment.
and i offered help. i do not see how i derailed this topic.
Title: Re: King Dedede
Post by: Sapphire Flame on November 02, 2008, 08:07:46 pm
his sprites look smooth cause his mugen is using double res 2.

also your character is misaligned. the axis on the SFF is the FLOOR, the line that extends left to right is the floor.

if you need a beta tester be sure to ask.

Yeah, thanks. As for the comment about "derailing" the topic, I'd much rather have criticism than empty praise. The hammer attack is supposed to be a little high off the ground since he's jumping, but everything else I'll look into.
Title: Re: King Dedede
Post by: Ryon on November 02, 2008, 09:03:40 pm
thanks flame.

quick question was dedede always able to spit out waddle dee's?? LOL or did he really throw them at you like in brawl?
Title: Re: King Dedede
Post by: Sapphire Flame on November 02, 2008, 09:10:18 pm
thanks flame.

quick question was dedede always able to spit out waddle dee's?? LOL or did he really throw them at you like in brawl?

He only threw them in Brawl. BTW, even though it looks like it, Dedede's really just screaming for a waddle dee to come over, not spitting them out. I realized it looked that way in stills after I took the screenshot.

By the way, by axis, do you mean the cross thing in Fighter Factory? Because I put that at the center.
Title: Re: King Dedede
Post by: OZ on November 02, 2008, 09:25:07 pm
That's the problem.
The cross thing is the floor.

You'll want to put his sprites centered on the vertical, with the horizontal closer to his feet.
Title: Re: King Dedede
Post by: Anjel on November 02, 2008, 09:32:25 pm
(http://i220.photobucket.com/albums/dd48/KOD991/CLSN%20Tutorial%20Pics/0.png)
Look at the feet.
Title: Re: King Dedede
Post by: Sapphire Flame on November 02, 2008, 09:55:31 pm
Ah, that makes sense. Well, okay then, I'll go do that.
Title: Re: King Dedede
Post by: JozoTheBoogey on November 02, 2008, 10:24:54 pm
Ah, that makes sense. Well, okay then, I'll go do that.
Add him something special. Don't use regural hitsparks use the one from the game.
Title: Re: King Dedede
Post by: goku262002 on November 02, 2008, 10:36:04 pm
What sprites are these? SNES, GBA, or DS?

Also do you need a SSBB soundpack of Dedede?
Title: Re: King Dedede
Post by: Sapphire Flame on November 02, 2008, 11:01:13 pm
Ah, that makes sense. Well, okay then, I'll go do that.
Add him something special. Don't use regural hitsparks use the one from the game.

Like I said, it's a WIP. I'll see what I can do about the hitsparks

What sprites are these? SNES, GBA, or DS?

Also do you need a SSBB soundpack of Dedede?

1. I'm mostly using the sprites from the newly released Kirby Super Star Ultra for DS, but this Dedede's sprites remained mostly unchanged from the GBA game Kirby: Nightmare in Dreamland. Yes, they re-used sprites across a handheld generation. It's good news for me, though, because I have that many more sprites to choose from.

2. I'm not currently in possession of one, so yes, please.
Title: Re: King Dedede
Post by: Ryon on November 02, 2008, 11:40:30 pm
you can trust Goku for coming through with sounds for your character he's helped me alot of times in the past.

Title: Re: King Dedede
Post by: TamerZack on November 03, 2008, 12:36:55 am
I's nice to see that there's going to be a new version of him. But-
(http://i74.photobucket.com/albums/i255/Sapphire_flame2/dddscreenshot03.png)
First of all, the Waddle Dee needs to be bigger. Also could you make it so that he's throwing it?
Title: Re: King Dedede
Post by: Sapphire Flame on November 03, 2008, 01:24:14 am
I's nice to see that there's going to be a new version of him. But-
(http://i74.photobucket.com/albums/i255/Sapphire_flame2/dddscreenshot03.png)
First of all, the Waddle Dee needs to be bigger. Also could you make it so that he's throwing it?

Well, I could change its sprite to a giant waddle dee, I suppose, but that won't work for all his summons. I'll try to get bigger summons for at least the ones that attack by running into the enemy. Secondly, he doesn't have a throwing sprite. I would make it myself but I suck at spriting, so unless someone decides to make it for me I won't bother. Finally, what's wrong with calling them, anyway?

I did make some changes to him so that he's properly aligned. This is what he looks like calling waddle dees now. No more looking like he's vomiting up his minions! Also, his sprite isn't going through the floor anymore, which is good.

(http://i74.photobucket.com/albums/i255/Sapphire_flame2/dddscreenshot04.png)



Title: Re: King Dedede
Post by: ~*Ishida-Uryuu*~ on November 03, 2008, 01:38:13 am
Much better. :)
Title: Re: King Dedede
Post by: Ryon on November 03, 2008, 04:26:56 am
i agree that is alot better. by the way is your waddle dee a helper [coding] ?
Title: Re: King Dedede
Post by: goku262002 on November 03, 2008, 07:42:12 pm
you can trust Goku for coming through with sounds for your character he's helped me alot of times in the past.

Oh stop you ;P

Anyways here:
http://www.filefactory.com/file/580092/n/Shooting_Stars_rar
Since the whole incident with someone else uploading her sfx, Sherlock/Skunk has decided to group the sets together. sorry but youll have to extract the sounds you need through the .rar. but they are all named and/or folder'd soo it shouldnt be that much of a problem.

Make sure to thank Sherlock from "Final Fantasy Shrine Forums" and if you need any other SSBB sfx let me know!