My changes.
- Fixed compilation with GO lang 1.12
- Implementation of TAG mode. (Incomplete)
- Implemented Sytem Char Flag Standby
- Now TAG mode liferbar is independent from simul lifebar.
Neat Unsou changes
Fixed a bug in Zoomscaledelta.
ReadplayeridParameter of Selftate. Change to the state possessed by the character of PlayerID specified destination. If successful, it would have been taken the state to the character of the specified PlayerID state.
So it could be used to invoke Selftate on a character without making contact with it. Just using his ID.
Could be useful for some special cutscenes, fullscreen attacks,, for long special attacks on simul, make platforms, and for a alternative to supernull on uber-cheap characters.
Selfstatenoexisttrigger1 = Selfstatenoexist(3000)
Returns 1 if the specified Statedef number exists. If not, it returns 0. Use the number of Statedef you want to recognize in parentheses.