carlosspeed said, January 10, 2019, 03:59:17 amYou can beat Holn A.I patches but in a scrub way XDDJust saying, but Holn's AI isn't that terrifying. AI shouldn't be the priority for a character, anyway, much less one like this. :|That being said, I'll be looking into the update when I can and actually looking at the code once I've got some free time. Got a line I can send you over Discord, OHMSBY? Probably better if I can send you my feedback directly.
Unfortunately, I do not. You'll have to post the feedback here. Or you could send it to me as a PM if you prefer.
Big update time (Especially big for Terumi). Go ahead and download him again.Quote- New system mechanic: Ultra Burst. Burst can now be used in a neutral state, and doing so will put Terumi in a powered up state that gives the following benefits: +Health and Meter will gradually recover overtime (Unless you're taking damage) +Damage output will be increased by 20% +Timer will be frozen +Hitting the opponent with the Ultra Burst will launch them upward and will be unable to recover from it +Hitting the opponent with the ultra burst will also grant 500 meter instantlyThe time that the Ultra Burst state will last is proportionate to the amount of health lost prior to activating, Attempting an astral heat will immediately end the Ultra Burst state- Implemented throw escape system, the opponent can now escape Terumi's normal throws by inputting A+B, B+C, X+Y, or Z within 14 frames after being grabbed. However, throws are inescapable on counterhit- New Burst icon- New cut in portrait for astral heat- New astral heat BG- Revised Burst System- After a successful Burst, none of Terumi's attacks will connect until the opponent has recovered- Fixed an error where Terumi could rapid cancel his burst- AI no longer dash dances- Terumi now makes use of custom fall states, bypassing fall.defence_up- Implemented Incremental cornerpush and hitsun decay- Changed Scale from .315,.315 to .33,.33- Added special intro against Kokonoe- New alternate Japanese .snd file available here:https://drive.google.com/file/d/1smzE0nkGfVkrWoHNdIShsMZ3KqXsgjt1/view?usp=sharingAlso, don't expect me to make alternate .snds too often, as I still consider them as low priority.
Hold up, does that means new updates comes with AI???Though didnt work anymore due previous updates {mainly Ruby and Yang}
A bit nitpick from my part but:- All of his jump attacks cause debug floods.- Standing C doesn't drain opponent's power.
Ex☆Cham said, August 31, 2019, 05:55:13 pmHold up, does that means new updates comes with AI???Yes, I will be adding AI to all of the characters who didn't already have it. Even the ones who received AI patches from other users.Mr. Giang said, August 31, 2019, 06:06:15 pmA bit nitpick from my part but:- All of his jump attacks cause debug floods.- Standing C doesn't drain opponent's power.Ah whoops. It's been fixed now, thanks.Quote- Fixed an error where jump attacks caused debug flood- Fixed an error where 5C didn't drain the opponent's power
Terumi has gotten a small updated. Go ahead and redownload him.Quote- Fixed an error in the incremental cornerpush system- Ultra Burst's aura effect will be temporarily disabled whenever Terumi is in a custom state- Added dash dust effect to running grab- Added special intro against Susanoo
For some weird reason I suddenly can't download from google drive o,O it just won't let me access no idea whyIs it possible to upload to mediafire aswell?
While I was playing Terumi, I actually found something on this update:-Snakebite can sometimes go through the floor when hit by Snakebite (This might be the same issue with Akatsuki and Yang I pointed out earlier).And two minor aesthetics I missed as my eyes for detail weren't as sharp back then:-The strong ground shockwave on Snakebite and Serpent's Cursed Sting when the opponent hits the ground is behind the opponent instead of front of them.-There are two strong ground shockwaves instead of one when the opponent hits the ground during Dungeon of Serpents.
Terumi has been updated. Go ahead and redownload him.Quote- Frame data adjustments- Damage Scaling Adjustments- Additional Effects- Retaliating Fang is now immune to throws up until the last active frame- Adjusted the hiboxes on 5A, 5AAA, 2A, and 4A so they can hit smaller characters more consistently- Changed animation for Dead Angle Attack- It is now possible to chain into 4A from 5B or 5BB- Adjusted launch trajectory for aerial Gleaming Fang, 2A, and 2B- Increased jump height during the first attack of Dungeon of Serpents- Added special intro against Iori Yagami- Japanese SND has also been updated. Get it here:https://drive.google.com/file/d/1smzE0nkGfVkrWoHNdIShsMZ3KqXsgjt1/view?usp=sharing