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Blazblue Battle Coliseum Extend + Continuum Shift Lifebars (Read 61562 times)

Started by GaziraAgain, February 03, 2018, 11:42:16 am
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Re: Blazblue Battle Coliseum Extend + Calamity Trigger Lifebars (WIP)
#41  April 10, 2018, 08:02:33 pm
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I still have a lot of work to do in the action screen yet  but here some captures with all the images in the scene. The rays of the background is the hardest thing that I still have to do since I want to give them perspective to gain depth sensation. Next time I come with this done, see you!

Re: Blazblue Battle Coliseum Extend + Calamity Trigger Lifebars (WIP)
#42  April 12, 2018, 01:44:44 pm
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Near to close the Action (fight) screen! All is fully animated and effects are done, maybe I can do some changes but I like it very much. Only remains the perspective of the fucking background rays... I hope you like it!












Re: Blazblue Battle Coliseum Extend + Calamity Trigger Lifebars (WIP)
#43  April 12, 2018, 03:57:44 pm
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Awesome. Keep it up! that look great! :D
Re: Blazblue Battle Coliseum Extend + Calamity Trigger Lifebars (WIP)
#44  April 12, 2018, 11:36:21 pm
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Awesome. Keep it up! that look great! :D

Thank you very much Mugen3Anthony. I take care of all the details to can give us something really good! And finally I can reproduce the background rays! And I give more 3d aspect to the final part of the action screen. Soon I upload a video and you can see all this in movement, first I wanna add more effects that I see in the original, see you!


Re: Blazblue Battle Coliseum Extend + Calamity Trigger Lifebars (Video Added)
#45  April 14, 2018, 11:09:23 am
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Hello to everyone! I´m happy because finally I finish with 3 starting animations of the game. I´m really impressed with the final result. I take care of all the graphics and all it´s in constant full animation and in his simetric position. I have a lot of changes for the final work, like much better end of The Wheel Of Fate is Turnining animation, better rebel font start with degrade transparency on fonts, changes in the start of the Action screen with better trans and it´s transitions and the better the 3d aspect of the center image now the transition it´s more smooth and it looks much better. Well I put some captures of all this changes and a short video with this three animations running. Works without problems with my old pc like Central Fiction ones. I´m waiting your impresions and comentaries about this ok? See you next time with the finish animation, this time it´s much easy that this part. Bye.
















Re: Blazblue Battle Coliseum Extend + Calamity Trigger Lifebars (Update)
#46  April 20, 2018, 06:46:43 pm
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    • djjosehisterico@gmail.com
I finish with the second part of animations, Finish (K.O) and the win animation. This time I take care with them too! For finish animation I separate every background ray with its own code and with it I can rotate the cercle all that I want with the corresponent effects on it. Win screen it´s done too. To not increase the weight of the file I create a perspective and the other it´s the same with different scale and rotation. The final height of the archive it´s only 35mb! And I have too the final design for the lifebars. I completely remade this with transparency effects and rotation on all timer cercles, soon I capture a video and I show us this 2 anims in action, for now... some captures!


Finish Animation










Win Animation








I would appreciate it if you would comment your opinions about this Hud! It's good to have more opinions than your own, thank you very much.
Re: Blazblue Battle Coliseum Extend + Calamity Trigger Lifebars (Update)
#47  April 20, 2018, 10:47:59 pm
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I finish with the second part of animations, Finish (K.O) and the win animation. This time I take care with them too! For finish animation I separate every background ray with its own code and with it I can rotate the cercle all that I want with the corresponent effects on it. Win screen it´s done too. To not increase the weight of the file I create a perspective and the other it´s the same with different scale and rotation. The final height of the archive it´s only 35mb! And I have too the final design for the lifebars. I completely remade this with transparency effects and rotation on all timer cercles, soon I capture a video and I show us this 2 anims in action, for now... some captures!


Finish Animation










Win Animation








I would appreciate it if you would comment your opinions about this Hud! It's good to have more opinions than your own, thank you very much.

Looks sleek buddy. The sheer source accuracy of your work always amazes me. Great work and good luck :)
Re: Blazblue Battle Coliseum Extend + Calamity Trigger Lifebars (Update)
#48  April 21, 2018, 08:31:25 pm
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    • djjosehisterico@gmail.com
I finish with the second part of animations, Finish (K.O) and the win animation. This time I take care with them too! For finish animation I separate every background ray with its own code and with it I can rotate the cercle all that I want with the corresponent effects on it. Win screen it´s done too. To not increase the weight of the file I create a perspective and the other it´s the same with different scale and rotation. The final height of the archive it´s only 35mb! And I have too the final design for the lifebars. I completely remade this with transparency effects and rotation on all timer cercles, soon I capture a video and I show us this 2 anims in action, for now... some captures!


I would appreciate it if you would comment your opinions about this Hud! It's good to have more opinions than your own, thank you very much.

Looks sleek buddy. The sheer source accuracy of your work always amazes me. Great work and good luck :)

Thank you very much my friend! Good that you like it! Now I´m finish with the messages, it´s boring comparate with the anims, but I need to do to finish it! I align better the combo fonts and the heat message, and waiting one response to can work with the lifebar degrade. Meanwhile it will be a pleasure to try them, and soon you too! Tomorrow I upload a video that will be all ready, see you then!
Re: Blazblue Battle Coliseum Extend + Calamity Trigger Lifebars (New Video)
#49  April 22, 2018, 01:29:36 pm
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Well, here the video with the lifebars in action! Maybe I have the final release for next weekend. I try to include a portrait pack with it like in the other one. I hope you like it, bye!
Re: Blazblue Battle Coliseum Extend + Calamity Trigger Lifebars (2nd Update)
#50  April 23, 2018, 07:43:12 am
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Awesome! Keep it up! I like your work in process :D
Re: Blazblue Battle Coliseum Extend + Calamity Trigger Lifebars (2nd Update)
#51  April 23, 2018, 10:52:35 pm
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    • djjosehisterico@gmail.com
Awesome! Keep it up! I like your work in process :D

Thank you very much! I made some changes in the lifebars, the most important, fixed the transparency of the timer. For turns mode I still using the Central Fiction portraits, and only remains the simul lifebar, but I make something easy. Now working with the lifebar portraits. See you soon.

Re: Blazblue Battle Coliseum Extend + Calamity Trigger Lifebars (2nd Update)
#52  April 30, 2018, 05:53:03 pm
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    • djjosehisterico@gmail.com
Hello to everyone! My poor old pc is brocken... but I continue with the Calamity Trigger Hud and I have finished now! Only I need to repass all the code a little and test it. With my old pc I lost all the portraits that I create but I hope I can recover it! And I have more news, the lifebar intro it´s done! Nobody help me with the problem of the sprpriority but I do it anyway. There would be better because hud its under 2 backgrounds and not on the top. I create intros for Simul and Turns mode too. As soon as I can I upload the file, see you!













Simul Mode




Turns Mode








Last Edit: April 30, 2018, 06:09:27 pm by GaziraAgain
Re: Blazblue Battle Coliseum Extend + Calamity Trigger Lifebars (2nd Update)
#53  May 01, 2018, 12:05:04 am
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Wow.. that awesome. I like your work in process. Keep it up! :D
Re: Blazblue Battle Coliseum Extend + Continuum Shift Lifebars
#54  May 26, 2018, 10:50:10 am
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    • djjosehisterico@gmail.com
Wow.. that awesome. I like your work in process. Keep it up! :D

Thank you very much! And here another Blazblue lifebar done! This time Continuum Shift Hud. I try this because animations are the same that Calamity Trigger, and I have fresh the f.... cercle degrades of the Rebel Animation. The emblem oif the Action screen have it´s own animation too, but the other are the same but changing images. Personally I preffer the 2nd Calamity Trigger Hud but this one have much work, now only remains Chrono Phantasma Hud. I release this one when I create a portrait pack like in the other releases, but this time it´s easy because I use the same images that I use for my last release, I think next weekend I can upload all the files, see you then.



The Wheel Of Fate Is Turning Animation:









Rebel Animation:









Action Animation:







Finish Animation:




Win Animation:
Re: Blazblue Battle Coliseum Extend + Continuum Shift Lifebars
#55  May 26, 2018, 03:54:00 pm
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Wow! Keep it up! your Lifebar using Add004 is best!
Re: Blazblue Battle Coliseum Extend + Continuum Shift Lifebars
#56  May 26, 2018, 08:29:28 pm
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    • djjosehisterico@gmail.com
Wow! Keep it up! your Lifebar using Add004 is best!

Shiyo did a great job creating Add004 and with it I found the perfect way to create Blazblue lifebars with all the details and with a very small height. It has been a great challenge for me create all this Huds but finally it has been worth it! Now time to play with them!!!