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Pan Transform (Read 5418 times)

Started by TTA, July 09, 2013, 08:21:13 pm
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TTA

Pan Transform
#1  July 09, 2013, 08:21:13 pm
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    • Hungary
    • tt220@freemail.hu
Re: Pan Transform
#2  July 11, 2013, 07:39:34 pm
  • ******
Someone ripped her voices, if you know what I mean. (I did)
- It's impossible to make palettes;
- I find the commands for the supermoves very simple (D, any button), but I don't thing it's an issue, although I see your Vegeta has D,B,F etc. motions, that's why it is one of the points of my feedback;
- D,c :  Kamehameha x 10?   :-\
- the required sprites are not appropriate.
Last Edit: July 12, 2013, 11:58:19 am by Alex Sinigaglia
Re: Pan Transform
#3  July 20, 2013, 07:20:30 pm
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    • Slovakia
    • mofowo@azet.sk
I'm really happy for this char, thx.

My point of view:

pros:
 - SSJ Pan  ;D
 - some nice moves
 - I think her fighting balance is near optimal (timings of attacks)

cons:
 - REALLY too much simple combos
 - D+c -> I can imagine this kind of blast with some SSJ4, but Pan??
 - little bit strong AI for Pan
 - she doing too much power blasts instead of fighting
 - there isn't attackmulset for base/SSJ states
 - power blasts do same damage in both modes base/SSJ (same issue with your Vegeta)
 - when comparing to your Vegeta Transform she has much lesser different moves (because of lesser transformations). Maybe she may have more moves with more triggers (example: when  life<50% -> use other set of animations/sounds,...). Just idea...