Oh, well...Spoiler, click to toggle visibilty
Also, I will caution the community that this is mostly other peoples work and this person is asking for donations for it.
Seeing as we had a similar issue with ACEMILLION's compilation, I'll refer back to the rest of staff on whether we should leave the donation link up and just leave this note here for now.
(https://cdn.discordapp.com/attachments/319049781798240256/642462929446240256/unknown-5.png)
Ouchy wowchy this guys grouchy.
Someone is afraid of feedback so much he had to put a disclaimer saying anyone who leaves feedback is "bitching"
(https://cdn.discordapp.com/attachments/319049781798240256/642462929446240256/unknown-5.png)
Ouchy wowchy this guys grouchy.
Someone is afraid of feedback so much he had to put a disclaimer saying anyone who leaves feedback is "bitching"
(https://cdn.discordapp.com/attachments/319049781798240256/642462929446240256/unknown-5.png)
Ouchy wowchy this guys grouchy.
Someone is afraid of feedback so much he had to put a disclaimer saying anyone who leaves feedback is "bitching"
I'm all open for feedback, but not bitching and complaining, that's it. I really really hope you know the difference between them. I don't know why you quickly jump and assume that I don't accept any feedback? That's all I been doing for the past 3 years with people who've played it with me, offline and online from other badass mvc players, I've even taken random requests from followers. but yea, it's a warning label saying if you're a person that always is gonna bitch and complain this game is definitely not for you... why? cause it's glitchy and always will be glitchy. You won't enjoy it. but to everyone else who don't mind pressing shift + f4 sometimes and appreciate the big step forward i've done to many of the characters, then they'll like it. and ouchy wowchy i'm grouchy? ok, You can call me whatever you want.
Oh and look at this, I see more than one compilation in the edits section... like CVS Mugen Fighting Jam and Mortal Kombat ProjectThank you for pointing out the MKP compilation out, it's been moved to MUGEN Discussion. The mod staff of course relies on our user base to help us find compilations so that we can put them in the right section, to keep the forum neat and organized.
Mk Project kompilation
http://mugenguild.com/forum/topics/mortal-kombat-project-season-2-9-ultimate-update-183294.0.html
I'm all open for feedback, but not bitching and complaining, that's it. I really really hope you know the difference between them. I don't know why you quickly jump and assume that I don't accept any feedback?
That's all I been doing for the past 3 years with people who've played it with me, offline and online from other badass mvc players, I've even taken random requests from followers. but yea, it's a warning label saying if you're a person that always is gonna bitch and complain this game is definitely not for you... why? cause it's glitchy and always will be glitchy. You won't enjoy it.
but to everyone else who don't mind pressing shift + f4 sometimes and appreciate the big step forward i've done to many of the characters, then they'll like it. and ouchy wowchy i'm grouchy? ok, You can call me whatever you want.
I think the biggest issue is the fact that game looks more like a compilation than a fullgame[Of course is not a bad thing unless you're going full serious to make a fullgame]...If you're really going to make a fullgame, like, REALLY going to build a fullgame then there's some initial suggestions[and yes, this is a feedback, I won't go "bitching" on you because this would be childish as fuck lol]:
The intro video really delivers that feeling since there's clashing effects, different versions of characters and especially different styles of gameplay with does not blender well with each other. The same can be applied for stages. Try to avoid reusing MvC1 intro, instead try to think on a intro "inspired" by MvC1. Try adapting all characters into the same system, like.. just a example.. All characters using the same hyper combo background, same hit sounds, same super jump codes, etctera..
Take Beximus' Capcom Universe: Nexus of Heroes as a example. It's a fullgame well balanced with a pretty good organization with all characters having a good harmony between then, not only in gameplay but also in visual terms.
Just reminding, this feedback is only if you're going to do a fullgame by yourself. :)
Pizzahighfive, this is one of the best mugens in mugen history!!! very original!
I installed this game once and even though i didn't really play a ton of it, i found it weird that a lot of characters have weirdly X,Y scaled sprites. Ryu and Sean, for instance, even in the videos/trailers and screenshots you can notice that, it's really weird.
Wow they have a difference in height...I installed this game once and even though i didn't really play a ton of it, i found it weird that a lot of characters have weirdly X,Y scaled sprites. Ryu and Sean, for instance, even in the videos/trailers and screenshots you can notice that, it's really weird.Here is a visual demonstration
[youtube]https://www.youtube.com/watch?v=j8tV1xFWz4g&feature=youtu.be[/youtube]
For SFA sprites, xscale = 0.8333 and yscale = 1.07 is the conversion to CVS-ish scales.
You should make Ryu a little shorter. I like the ideia, but having him to be the same height as Cyclops is just weird.This picture is pretty much the height i went for, and i don't think it looks weird.
now i see... its just yall way of giving advice. the negative reinforcement way. I can dig it.
I just got this game and it is pretty good, but i have noticed certain characters have " update needed " above their health bar. What does that mean exactly?