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Proelium 1.1 Non-Custom Portrait Version (Read 39602 times)

Started by Infinite Daze, November 15, 2013, 09:29:41 pm
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Proelium 1.1 Non-Custom Portrait Version
#1  November 15, 2013, 09:29:41 pm
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Proelium 1.1 Non-Custom Portrait Version

I like the Proelium 1.1 screenpack that Human did, I just don't like doing/looking/replacing custom portraits, so I edited it so that you don't need to do custom portraits. It comes with to different character selection version 229 characters,  and  772 characters.

-1280x720 resolution
-Is set for safe mode, If you have a newer PC you might want to change this in the Mugen.cfg


Spoiler, click to toggle visibilty



Download here - http://sdrv.ms/1bOK4Jf
or
http://www.mediafire.com/download/cdluhc1qh3sma85/Proelium.rar
Re: Proelium 1.1 Non-Custom Portrait Version
#2  November 15, 2013, 09:34:06 pm
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Good one, you could have made this thread in standard Release rather than edits and addons, I mentioned you can release it under diffrent names if its changed enough.

You did good job with adding more shadows ;)
Re: Proelium 1.1 Non-Custom Portrait Version
#3  November 15, 2013, 09:40:14 pm
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Thanks Human, but it is just an edit of what you already released. I know people would probably say move it to the edit section.
Re: Proelium 1.1 Non-Custom Portrait Version
#4  November 15, 2013, 10:02:49 pm
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 :suttrox: I got my new SP!! Thank you Inf.

Re: Proelium 1.1 Non-Custom Portrait Version
#5  November 15, 2013, 10:17:42 pm
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Last Edit: November 16, 2013, 04:51:06 pm by Black Reaper
Re: Proelium 1.1 Non-Custom Portrait Version
#6  November 15, 2013, 10:21:17 pm
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And this makes me really happy. :)
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Proelium 1.1 Non-Custom Portrait Version
#7  November 16, 2013, 04:56:50 pm
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Update
Here are the update files for better small portrait positioning and better name positioning on the Vs screen.



http://www.mediafire.com/download/xe4anq1z4ik4a5y/Updatefiles.rar

     Posted: November 16, 2013, 10:07:48 pm
-Update 11/16/2013 00PM EST

-Fixed the font size and placing on team modes
-scaled down the small ports on lifebars
-tweaked stage positioning on select screen.

If you already have the screenpack just download this patch
http://www.mediafire.com/download/xe4anq1z4ik4a5y/UpdateFiles.rar
Re: Proelium 1.1 Non-Custom Portrait Version
#8  November 19, 2013, 01:02:09 am
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Is it just me or are the font files missing?

Never mind, I'm dumb.
Re: Proelium 1.1 Non-Custom Portrait Version
#9  December 01, 2013, 09:28:34 pm
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Thanks for your work, Inifinite ! I just fell in love with what you did with this SP as I'm no fan of custom portrait work.

I hope I'm not stupid with my question, but I find strange that, when playing, the words "Net Play" (with some kanjis) never disappear. Seems kind of annoying to me. Is there a way to remove it more or less easily ?
Re: Proelium 1.1 Non-Custom Portrait Version
#10  December 24, 2013, 12:39:04 am
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Maybe it's me, but for some reason, I can't get any of the music to work.

The stage music works, but for screnpack itself, nothing is coming up.

I use the system file for the over 700 characters and the music is in the sound folder.

;----------------------------
Music]
 ;Put a filename for a MOD, MP3 or MIDI here, or just leave it
 ;blank if you do not want music. If an invalid filename is
 ;given, then no music will play.
 ;To play mymusic.mp3 from the sound/ directory, put:
 ;  title.bgm = sound/mymusic.mp3
 ;Music will continue to play between screens if the files names
 ;are the same, and both BGMs are specified to loop.
  ;Music to play at title screen.
title.bgm = 001.mp3
title.bgm.volume = 100    ;volume scaling factor in percent. 100 is default
title.bgm.loop = 1        ;Set to 0 to prevent looping
title.bgm.loopstart =
title.bgm.loopend =
  ;Music to play at char select screen.
select.bgm = 002.mp3
select.bgm.volume = 100
select.bgm.loop = 1
select.bgm.loopstart =
select.bgm.loopend =
  ;Music to play at versus screen.
vs.bgm = 003.mp3
vs.bgm.volume = 100
vs.bgm.loop = 0
vs.bgm.loopstart =
vs.bgm.loopend =
  ;Music to play at victory screen.
victory.bgm = 004.mp3
victory.bgm.volume = 100
victory.bgm.loop = 0
victory.bgm.loopstart =
victory.bgm.loopend =
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Re: Proelium 1.1 Non-Custom Portrait Version
#11  December 26, 2013, 05:31:10 am
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Maybe it's me, but for some reason, I can't get any of the music to work.

The stage music works, but for screnpack itself, nothing is coming up.

I use the system file for the over 700 characters and the music is in the sound folder.

;----------------------------
Music]
 ;Put a filename for a MOD, MP3 or MIDI here, or just leave it
 ;blank if you do not want music. If an invalid filename is
 ;given, then no music will play.
 ;To play mymusic.mp3 from the sound/ directory, put:
 ;  title.bgm = sound/mymusic.mp3
 ;Music will continue to play between screens if the files names
 ;are the same, and both BGMs are specified to loop.
  ;Music to play at title screen.
title.bgm = 001.mp3
title.bgm.volume = 100    ;volume scaling factor in percent. 100 is default
title.bgm.loop = 1        ;Set to 0 to prevent looping
title.bgm.loopstart =
title.bgm.loopend =
  ;Music to play at char select screen.
select.bgm = 002.mp3
select.bgm.volume = 100
select.bgm.loop = 1
select.bgm.loopstart =
select.bgm.loopend =
  ;Music to play at versus screen.
vs.bgm = 003.mp3
vs.bgm.volume = 100
vs.bgm.loop = 0
vs.bgm.loopstart =
vs.bgm.loopend =
  ;Music to play at victory screen.
victory.bgm = 004.mp3
victory.bgm.volume = 100
victory.bgm.loop = 0
victory.bgm.loopstart =
victory.bgm.loopend =
You probably have your music in the sound folder right? so you have to change vs.bgm = 003.mp3 to vs.bgm = sound/003.mp3
Re: Proelium 1.1 Non-Custom Portrait Version
#12  January 07, 2014, 04:32:08 pm
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Sorry for late reply.

Nothing changed.
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Re: Proelium 1.1 Non-Custom Portrait Version
#13  January 07, 2014, 04:45:10 pm
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Re: Proelium 1.1 Non-Custom Portrait Version
#14  January 07, 2014, 05:20:06 pm
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Very Cool Man.
lel.
I think the only H-Character I ever got was that Black Raiya edit and she had a super that forced the foe to suck her cock while classical music played.
Re: Proelium 1.1 Non-Custom Portrait Version
#15  January 07, 2014, 09:59:18 pm
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;----------------------------
Music]
 ;Put a filename for a MOD, MP3 or MIDI here, or just leave it
 ;blank if you do not want music. If an invalid filename is
 ;given, then no music will play.
 ;To play mymusic.mp3 from the sound/ directory, put:
 ;  title.bgm = sound/mymusic.mp3
 ;Music will continue to play between screens if the files names
 ;are the same, and both BGMs are specified to loop.
  ;Music to play at title screen.
title.bgm = sound/001.mp3
title.bgm.volume = 100    ;volume scaling factor in percent. 100 is default
title.bgm.loop = 1        ;Set to 0 to prevent looping
title.bgm.loopstart =
title.bgm.loopend =
  ;Music to play at char select screen.
select.bgm = sound/002.mp3
select.bgm.volume = 100
select.bgm.loop = 1
select.bgm.loopstart =
select.bgm.loopend =
  ;Music to play at versus screen.
vs.bgm = sound/003.mp3
vs.bgm.volume = 100
vs.bgm.loop = 0
vs.bgm.loopstart =
vs.bgm.loopend =
  ;Music to play at victory screen.
victory.bgm = sound/004.mp3
victory.bgm.volume = 100
victory.bgm.loop = 0
victory.bgm.loopstart =
victory.bgm.loopend =

All I did was what you suggested.
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Re: Proelium 1.1 Non-Custom Portrait Version
#16  January 07, 2014, 10:02:15 pm
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;----------------------------
Music]
 ;Put a filename for a MOD, MP3 or MIDI here, or just leave it
 ;blank if you do not want music. If an invalid filename is
 ;given, then no music will play.
 ;To play mymusic.mp3 from the sound/ directory, put:
 ;  title.bgm = sound/mymusic.mp3
 ;Music will continue to play between screens if the files names
 ;are the same, and both BGMs are specified to loop.
  ;Music to play at title screen.
title.bgm = sound/001.mp3
title.bgm.volume = 100    ;volume scaling factor in percent. 100 is default
title.bgm.loop = 1        ;Set to 0 to prevent looping
title.bgm.loopstart =
title.bgm.loopend =
  ;Music to play at char select screen.
select.bgm = sound/002.mp3
select.bgm.volume = 100
select.bgm.loop = 1
select.bgm.loopstart =
select.bgm.loopend =
  ;Music to play at versus screen.
vs.bgm = sound/003.mp3
vs.bgm.volume = 100
vs.bgm.loop = 0
vs.bgm.loopstart =
vs.bgm.loopend =
  ;Music to play at victory screen.
victory.bgm = sound/004.mp3
victory.bgm.volume = 100
victory.bgm.loop = 0
victory.bgm.loopstart =
victory.bgm.loopend =

All I did was what you suggested.
put the folder directory for you sounds that are in your mugen.
Re: Proelium 1.1 Non-Custom Portrait Version
#17  January 08, 2014, 09:33:54 am
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That's the problem, they are in the sound folder.
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