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aokmaniac13

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Messages by aokmaniac13

    

Re: Let's update Kung Fu Man

 February 24, 2017, 02:27:48 am View in topic context
 Posted by aokmaniac13  in Let's update Kung Fu Man (Started by JustNoPoint January 01, 2016, 04:31:05 pm
 Board: Projects

    

Re: Ruili (瑞麗) released

 February 10, 2017, 05:22:31 am View in topic context
 Posted by aokmaniac13  in Ruili (瑞麗) released (Started by fenzi4224615 February 10, 2017, 04:51:26 am
 Board: Edits & Addons 1.0+

Erm you don't have to delete your post to make edits you know.

I got a laugh from watching the video but I'm not going to be downloading anytime soon if it's just Drowin's Toki anyway.
    

Re: Weapon Clsns and Infinite Priority.

 February 09, 2017, 03:56:08 am View in topic context
 Posted by aokmaniac13  in Weapon Clsns and Infinite Priority. (Started by DNZRX768 February 09, 2017, 03:18:26 am
 Board: M.U.G.E.N Discussion

The only thing priority is good for is preventing throws from trading with hits (throw should lose)

SF3 is pretty much the only game in the wild that I know of with an actual priority system for moves.
    

Re: Touka (from Aquapazza/Utawarerumono) Custom WIP

 February 09, 2017, 02:47:43 am View in topic context
 Posted by aokmaniac13  in Touka (from Aquapazza/Utawarerumono) Custom slow WIP (Started by krudelu January 29, 2017, 12:27:21 pm
 Board: Projects

I'll put up sound rips at a later date.
    

Re: Touka (from Aquapazza/Utawarerumono) Custom WIP

 January 30, 2017, 09:35:20 pm View in topic context
 Posted by aokmaniac13  in Touka (from Aquapazza/Utawarerumono) Custom slow WIP (Started by krudelu January 29, 2017, 12:27:21 pm
 Board: Projects

I've reached the limit of what I can tell you without breaking the rules.
You need to load the folder called ACT in the game files.
    

Re: Touka (from Aquapazza/Utawarerumono) Custom WIP

 January 30, 2017, 04:50:50 pm View in topic context
 Posted by aokmaniac13  in Touka (from Aquapazza/Utawarerumono) Custom slow WIP (Started by krudelu January 29, 2017, 12:27:21 pm
 Board: Projects

The jar file is runnable
    

Re: Touka (from Aquapazza/Utawarerumono) Custom WIP

 January 30, 2017, 04:11:32 pm View in topic context
 Posted by aokmaniac13  in Touka (from Aquapazza/Utawarerumono) Custom slow WIP (Started by krudelu January 29, 2017, 12:27:21 pm
 Board: Projects

You need to install the java runtime and you need to find yourself the ps3 version of aquapazza good luck
    

Re: Touka (from Aquapazza/Utawarerumono) Custom WIP

 January 30, 2017, 03:12:39 pm View in topic context
 Posted by aokmaniac13  in Touka (from Aquapazza/Utawarerumono) Custom slow WIP (Started by krudelu January 29, 2017, 12:27:21 pm
 Board: Projects

    

Re: Million Arthur Arcana Blood

 January 28, 2017, 05:11:55 pm View in topic context
 Posted by aokmaniac13  in Million Arthur Arcana Blood (Started by aokmaniac13 January 28, 2017, 12:20:42 pm
 Board: Fighting Games

I wouldn't be surprised if they decided to form a team in-house to do this.  Mobage money is real
    

Million Arthur Arcana Blood

 January 28, 2017, 12:20:42 pm View in topic context
 Posted by aokmaniac13  in Million Arthur Arcana Blood (Started by aokmaniac13 January 28, 2017, 12:20:42 pm
 Board: Fighting Games

http://www.siliconera.com/2017/01/27/2d-fighter-million-arthur-arcana-blood-announced-arcade-japan-2017/

Squenix announced this title and 4 out of 5 characters revealed so far are named Arthur...

Grainy pictures and video in tweets
https://twitter.com/arika_oku/status/825238199089795072
https://twitter.com/arika_oku/status/825240388961132544
https://twitter.com/arika_oku/status/825241970373124098
https://twitter.com/arika_oku/status/825243293806006272


THIS IS A KINGDOM'S JUNCTION
PLEASE TELL ME YOUR SELECT
    

Re: Character idea : Anime Otaku

 January 26, 2017, 06:07:06 am View in topic context
 Posted by aokmaniac13  in Character idea : Anime Otaku  (Started by Sima Shi January 18, 2017, 05:54:33 pm
 Board: Idea Engineering

Some References:



    

Nitroplus Blasterz Sounds and Music

 January 25, 2017, 03:48:15 pm View in topic context
 Posted by aokmaniac13  in Nitroplus Blasterz Sounds and Music (Started by aokmaniac13 January 25, 2017, 03:48:15 pm
 Board: Resource Releases


Same site as usual.

Call me strange but the idea that anyone would go through and rip these by hand using the sound test made me want to do this.
I have included the original at3 files with the BGM rips.  They're supposed to loop end-to-end but something went wrong so hopefully having access to the originals is helpful.
    

Re: Aquapazza

 January 20, 2017, 04:28:29 pm View in topic context
 Posted by aokmaniac13  in Aquapazza (Started by aokmaniac13 December 28, 2016, 08:58:32 pm
 Board: Resource Releases

Proper order is fairly subjective.  When you load graphics data into video memory the goal is to get it all to fit in as small a space as possible.  It becomes a complex game of Tetris where the packing algorithm decides which sprite goes where to maximize the space with as few holes as possible.


Now to fully answer the question, the reason UNIEL and DBFC rips are in order has to do with the fact that their sprite data is stored in tiled form, not complete sprites.  Since tiles are the same size and take up the same amount of space as any other tile regardless of position, there is no added benefit to rearranging them.
    

Re: Blade Arcus

 January 13, 2017, 02:20:17 am View in topic context
 Posted by aokmaniac13  in Blade Arcus (Started by aokmaniac13 January 01, 2017, 02:20:50 am
 Board: Resource Releases

Both
    

Re: Street Fighter V

 January 01, 2017, 04:21:44 am View in topic context
 Posted by aokmaniac13  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

Advertising a site that's been up for about two weeks now, we've got a hitbox viewer for SFV in preparation for incoming S2 data.
http://boxdox-sf.dantarion.com/
Unfortunately it's not sophisticated enough to show character renders underneath, so you have to use your imagination a little.

For framedata, TOOLASSISTED still has the best resources.
https://toolassisted.github.io/
Although it is not mobile friendly at all.
    

Re: QOTD

 January 01, 2017, 04:15:16 am View in topic context
 Posted by aokmaniac13  in QOTD (Started by Valodim August 26, 2007, 08:25:30 pm
 Board: All That's Left

Quote
[22:12] <---> :D HOORAY better mic!
[22:13] <---> Maybe itll stop hearing her cortana when i DONT fuckin say it
[22:13] <---> God dam FUCKIN blue bitch
    

Blade Arcus

 January 01, 2017, 02:20:50 am View in topic context
 Posted by aokmaniac13  in Blade Arcus (Started by aokmaniac13 January 01, 2017, 02:20:50 am
 Board: Resource Releases

These are the worst sprite rips I've ever done.


Gallery
    

Re: Aquapazza

 December 30, 2016, 04:22:36 pm View in topic context
 Posted by aokmaniac13  in Aquapazza (Started by aokmaniac13 December 28, 2016, 08:58:32 pm
 Board: Resource Releases

Common effects and partners added.
    

Re: Aquapazza

 December 30, 2016, 05:36:17 am View in topic context
 Posted by aokmaniac13  in Aquapazza (Started by aokmaniac13 December 28, 2016, 08:58:32 pm
 Board: Resource Releases

Stage rips are on a time delay.
Why?  Because life is unfair and stage makers that I like always get first dibs.
    

Aquapazza

 December 28, 2016, 08:58:32 pm View in topic context
 Posted by aokmaniac13  in Aquapazza (Started by aokmaniac13 December 28, 2016, 08:58:32 pm
 Board: Resource Releases

It's about damn time eh?

Same Place As Always

Edit - There was a problem with Multi's effects and I've resolved it.  Let me know if any others are corrupted.