[19:37:54] Websta: on the topic of that....
[19:38:04] Websta: you've been messing with svc quite a bit right?
[19:38:20] Websta: did you notice that "thing" in the 2nd last stage?
[19:38:29] KoopaKoot: the lighting thing?
[19:39:47] Websta: yes
[19:39:58] Websta: (amazed that you know what I'm talking about)
[19:40:35] Websta: that shit must be in gals, or I won't forgive you
[19:42:19] Websta: then again I have no idea how you would do that
Maybe if Shermie had an Orochi Mode with her respective 97 stage, the effect could be used for lightning effects, or something like CVS Pro's Conflagration, or Yuri's stage being exactly SVC Guardian Dogs Temple (and have her use a default palette with Dark Red tints that works out better), or the old Temple 98 in flames Stage we used to use for shots (that wa supposed to be in a full game that was never completed, this could be its full game debut), or the shopping district at night from KOF 2000...
So, you'd be doing stage interaction? ... SO MANY IDEAS THAT INVOLVE WATER ;_;
Not really an idea so much as the implementation. Every fighting game I've seen that has reflectors allows this.
now I feel even stupider I've played LAST BLADE a shitton of times ffs.....You are now sentenced to 10 hours of either Last Blade 1 or 2. This is non-negotiable and failure to comply will result in immediate disintegration.
/me is embarrassed
Step it up Senpai!
(http://i.imgur.com/9R6KbXF.png)wet shirts ?
You know....while it does look cool, fighting in a waterfall seems a little....
wet shirts ?
Will you use LR or HR stages?
Because I was starting to edit certain someone's stage from a certarin Neo Geo Pocket game. ;) ;)
Do you will use that stupid waterfall stage? :rolleyesugoi:Not sure what's stupid about it. It's meant to showcase stage interactivity that can be achieved in a closed full game environment, and the original pixel work itself is remarkable. This stage isn't present in any commercial game.
Spoiler, click to toggle visibilty
But the Athena design that Koop has going literally matches the one in Gals Fighters, though:
(http://www.hardcoregaming101.net/galsfighters/athena.png)
At this point it would be a waste of time to change it.
I am still taking palette submissions, but since I am planning some more separation on some characters, you may need to hold on for now. :)
Are you still going to use the lifebars that you showed before?
if not I could try something
I remembered to uncheck the "When possible, merge this post with your last one" button this time!I must have missed this board when removing that function. Removed
I only managed to colour separate her hair and eyes. I wish I could do a bit more, but maybe a bit later.
The first release will have the original roster (11 characters) and later that number will be doubled. If there is enough time, the first release may have a certain "intruder" :D
Who said Shermie's portrait is bad?
Yes including Yuki. :)Who said Shermie's portrait is bad?
I did. :P
Update time. In what will be one of many attempts to make Shermie more viable, I've given her a new trick inspired by Clark in KOF XIII
http://koopakoot.trinitymugen.net/ShermieSuperCancelCombo1.webm
The first release will have the original roster (11 characters) and later that number will be doubled. If there is enough time, the first release may have a certain "intruder" :D
Here's some Shermie progress (Yes I know the portrait is bad :( )
The work on her portrait is impeccable but there is definitely something wrong with it... maybe it is the teeth now that I see it, shermie showing teeth is pretty odd. How about giving her a smile or have the impression of an open mouth instead?
That super cancel was pretty sick o_O