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King of Fighters E blog (Read 1240365 times)

Started by swipergod, November 14, 2007, 02:53:22 am
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Re: Mugen: King of Fighters Edition
#861  June 29, 2009, 02:55:00 pm
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Just the basics are done right now.  Nothing to write home about.  I usually only take screenshots of specials and DMs or special intros.  Never post a vid until a character is done.  Raiden's an exception because he's more a ground up creation as opposed to a mod.  I'd expect Raiden's basics and Vice (all) to be done by the weekend so expect vids by then.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#862  June 29, 2009, 03:17:28 pm
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Hmmmm I hope they are done fast so that you can get to the Garou team

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Re: Mugen: King of Fighters Edition
#863  July 02, 2009, 02:27:02 pm
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Garou Team isn't likely until the fall.  There's no fast way to do Raiden with my current schedule.  Still have to do Mature too and possibly Maxima (I just want to get him done).

Since I've done a couple of updates, I figured I'd share the pics of them.  First, Rugal's Reppuken has changed (as I mentioned before).  Wk and Sk versions are different sizes, but only have differences in damage and velocity.  I pretty much worked all day on sprite editing Karate.  I created a new intro (his neck cracking one from '98 onward) and took the old intro and made it into a special intro with Mr. Big.  I conceived a special intro for every character now since a few characters had no special intro.  Big was one of them.  Rock and Jenet (for Jenet) will now have a special intro with each other, I'm thinking Eiji and Gato (for Eiji) will have a special intro and Raiden and Billy (for Raiden) will have a special intro.  Also released an update of Mai a while back with a new DM and fire effect for her column.  Just figured I'd post a pic since it was an update an all.

Once I get further along with Vice, I'll post picks.  Just fyi, I'll been using some '96 sprites for both Vice and Mature to further accent the differences between them.

SP Reppuken by Rugal.  I love the 2k2 UM Reppuken sprites!  WP is smaller.  Adel will use Rugal's old Reppuken sprites.


Art of Fighting Fans rejoice!  As Krauser and Geese have a special intro now so do Big and Karate!


Mai's old school flames replace Ash's style.  Shrank the column a bit from DM size.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: July 02, 2009, 02:47:43 pm by swipergod
Re: Mugen: King of Fighters Edition
#864  July 02, 2009, 02:38:21 pm
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Garou Team isn't likely until the fall.  There's no fast way to do Raiden with my current schedule.  Still have to do Mature too and possibly Maxima (I just want to get him done).

Since I've done a couple of updates, I figured I'd share the pics of them.  First, Rugal's Reppuken has changed (as I mentioned before).  Wk and Sk versions are different sizes, but only have differences in damage and velocity.  I pretty much worked all day on sprite editing Karate.  I created a new intro (his neck cracking one from '98 onward) and took the old intro and made it into a special intro with Mr. Big.  I conceived a special intro for every character now since a few characters had no special intro.  Big was one of them.  Rock and Jenet (for Jenet) will now have a special intro with each other, I'm thinking Eiji and Gato (for Eiji) will have a special intro and Raiden and Billy (for Raiden) will have a special intro. 

Once I get further along with Vice, I'll post picks.  Just fyi, I'll been using some '96 sprites for both Vice and Mature to further accent the differences between them.

SP Reppuken by Rugal.  I love the 2k2 UM Reppuken sprites!  WP is smaller.  Adel will use Rugal's old Reppuken sprites.
http://i270.photobucket.com/albums/jj119/swipergod/mugen4-1.jpg

Art of Fighting Fans rejoice!  As Krauser and Geese have a special intro now so do Big and Karate!
http://i270.photobucket.com/albums/jj119/swipergod/mugen5-1.jpg


DDDDDUUUUUUUUUUUDDDDDDDEEEEEEE!!!!!!!! JUST soz i'll turn capz off *ahem* that is fucking amazing (also soz for language but it's worht it even if i get banned...) that must've taken atleast almost 2 years i mena you WORK right? and you got family aswell? i mean WTF THIS IS AWESOME and espicially you've been doing this for probably hours a day (most likely 6 lol) and wtf!? amazing az bro lol same life bars as me hehe :)
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Re: Mugen: King of Fighters Edition
#865  July 02, 2009, 06:42:28 pm
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This November will mark the 2nd anniversary of this project.  I'm hoping by the 2nd anniversary of the 1st release of the project next May to have the first beta completed and ready for full scale testing.  It's possible, but really depends on a lot of things.  Typically I work on this project about 4 days a week and average out about 4-5 hours a day.  Sometimes though, I don't touch it in a week at all.  Depends.  Sprite work is a killer for me as it absorbs so much time.  I've ripped over 1500 sprites for this game alone the old fashioned way and edited probably over 100 (not counting Raiden).  I'm sure my time consuming technique could be cut, but I have no idea how, and I'm comfortable with it.  I can't say I've done this project alone, but the vast majority of programming and such is done by me and takes a bit longer due to my need to create a satisfying character and eventually a satisfying full game.

I'm just glad my efforts are appreciated by so many people. Thanks everyone :)

P.S. The lifebars will be replaced.  Not any time soon, but they will be.  Not very KOF imo.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#866  July 03, 2009, 02:28:32 am
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This November will mark the 2nd anniversary of this project.  I'm hoping by the 2nd anniversary of the 1st release of the project next May to have the first beta completed and ready for full scale testing.  It's possible, but really depends on a lot of things.  Typically I work on this project about 4 days a week and average out about 4-5 hours a day.  Sometimes though, I don't touch it in a week at all.  Depends.  Sprite work is a killer for me as it absorbs so much time.  I've ripped over 1500 sprites for this game alone the old fashioned way and edited probably over 100 (not counting Raiden).  I'm sure my time consuming technique could be cut, but I have no idea how, and I'm comfortable with it.  I can't say I've done this project alone, but the vast majority of programming and such is done by me and takes a bit longer due to my need to create a satisfying character and eventually a satisfying full game.

I'm just glad my efforts are appreciated by so many people. Thanks everyone :)

P.S. The lifebars will be replaced.  Not any time soon, but they will be.  Not very KOF imo.

wow time consumer lol anyways i realy appreciate this and i will download this straight away you know :) and anyways you work so much ;)

P.S i like the way those life bars Glow one of the best in Mugen Virtua Fighter 5 Inspired i believe ;)
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Re: Mugen: King of Fighters Edition
#867  July 04, 2009, 07:17:17 pm
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A few things to touch up on.  Vice's basic attacks are now complete.  I'll work on her intros, victories and throws next.  She'll have a special intro with Iori and Mature.  Gonna have some fun and say that Vice and Mature don't get along anymore since Iori kicked their asses (since I guess he didn't kill them), and base their intro on that. :)

Have to touch up a new Mr. Big intro and might be switching Benimaru's moves around a bit.  He'd lose the Genri Hurricane, his lightning dash would be bumped up to a DM like in CVS and he'd gain his Slash special from '03-XI.  This change would dampen his juggling ability, so I'm not sure yet.  Kinda prepping for Ash, since I probably will re-add him to the mix along.  Still not sure yet...  XII is just getting all pumped up for KOF again.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#868  July 04, 2009, 07:22:14 pm
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A few things to touch up on.  Vice's basic attacks are now complete.  I'll work on her intros, victories and throws next.  She'll have a special intro with Iori and Mature.  Gonna have some fun and say that Vice and Mature don't get along anymore since Iori kicked their asses (since I guess he didn't kill them), and base their intro on that. :)

Have to touch up a new Mr. Big intro and might be switching Benimaru's moves around a bit.  He'd lose the Genri Hurricane, his lightning dash would be bumped up to a DM like in CVS and he'd gain his Slash special from '03-XI.  This change would dampen his juggling ability, so I'm not sure yet.  Kinda prepping for Ash, since I probably will re-add him to the mix along.  Still not sure yet...  XII is just getting all pumped up for KOF again.

I realize this is far offtopic, But what lifebars are those?
Also is there going to be a No-Masked Mr. Karate?
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Re: Mugen: King of Fighters Edition
#869  July 04, 2009, 08:14:45 pm
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Currently using the Virtua Fighter 5 inspired lifebars.  I realize they don't suit KOF.  I'll change them eventually.

There won't be any alternate versions of characters.  I picked the Tengu mask version because this is Takuma's boss incarnation.  My preference for KOFE's Rugal would've been his Omega Rugal look, but there's a lot of sprites that Ahuron didn't convert, so it stays as his '94 look for now.  :-\
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#870  July 04, 2009, 08:18:17 pm
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Re: Mugen: King of Fighters Edition
#871  July 04, 2009, 09:26:50 pm
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Re: Mugen: King of Fighters Edition
#872  July 05, 2009, 07:47:08 pm
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Well alternate attires is something to consider (alternate SFF).  Maybe I'll do that later on.  Thinking characters would play the same and maybe just have 1 intro and 1 victory pose.  Characters with alternate attires that I can think of would be:

Terry, Ryo, Kyo, Iori (Orochi or Another?), Benimaru, Karake (Takuma), Andy, Robert, Leona (Orochi), Athena (98?), Kensou, King, Billy, Yamazaki, Geese (I think there's a Nightmare KOF version out there), Rugal (Omega), K' (? Think I saw a shirtless K around somewhere).

Ralf and Clark
Yes they do, but I hate their old look.

Don't have time right now, but once the roster's a little more full, it's something I'd consider.  Working on Vice and finished 2 specials:

WK version of her Decide.  New animation (from zzzasd's version).  Has less range, but is faster than the SK version (has original animation).


Gorefest.  Benefit of a fullgame allows me to have Vice scrape the opponent's face like in KOF. :)
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#873  July 05, 2009, 11:38:50 pm
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Vice's specials and 1 DM are done.  Her HSDM will take a bit since there are sprite to rip for it.  Next weekend she should be finished.  Then I'll start Mature.  Raiden will chug along.  I'll do his dropkick and basic throws next and then do his anti-air grab. :)

Note that Vice won't be released until Mature is done.  Why?  Because I'm a big meanie.   :sugoi:
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#874  July 06, 2009, 12:06:12 am
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Vice's specials and 1 DM are done.  Her HSDM will take a bit since there are sprite to rip for it.  Next weekend she should be finished.  Then I'll start Mature.  Raiden will chug along.  I'll do his dropkick and basic throws next and then do his anti-air grab. :)

Note that Vice won't be released until Mature is done.  Why?  Because I'm a big meanie.   :sugoi:
Nice lie, swipergod. You're a softie at heart. Vice can not go without Mature. It is just impossible.
Re: Mugen: King of Fighters Edition
#875  July 07, 2009, 02:30:17 pm
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Hmmm you cannot download Nio- Dio in your website

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Re: Mugen: King of Fighters Edition
#876  July 08, 2009, 12:49:38 am
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Yeah, I haven't uploaded the new links yet.  Mainly because I don't have the time to reupload everyone.  If you need Neo-Dio I'll post him up on my site later this week.

I don't plan to do any full scale project things until I complete the following:

Update Benimaru with new moves
Finish Vice
Finish resizing and programming Raiden.
Finish Maxima (already started him...)
Finish Mature

I have a big exam to do on Thursday, so nothing's really going to happen until then.  Once all this is done (probably a month or so away), I plan on re-uploading the site stuff, updating the PDF and updating the game credits.  Then it's break time!  Then Goenitz.  After summer's over I'll start the MotW team.  Cheers.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#877  July 08, 2009, 07:06:25 pm
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So Benimaru is getting new moves?  What is changing?  Also, HUZZAH Goenitz!  If only I could find a way to fight Goenitz only.  xD  Everytime I play I set it to 3man teams but I dont like facing 3 bosses, not conventional KoF lol
Re: Mugen: King of Fighters Edition
#878  July 09, 2009, 01:19:12 am
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Read reply 866 above to see what changes will be occurring with Benimaru.  I'll being revising him on the weekend and releasing the update shortly after.  There's no AI changes that need to happen since the moves are pretty similar (unlike Mai's DM change).

Made the Bosses in KOFE with that in mind.  If you could have a team up on one character situation in arcade mode, I might have tried to make them cheaper (perhaps increase their armor).  Still personally keeping an eye out on the mugen related engines being constructed out there.  As soon as one has reached a complete version release, I'll try to port the game over.  I'd love to have online play and an option for 4 human players in simul/tag mode.  Sigh, one day...

Speaking of Tag.  Since I haven't been coding these past few days I've been conceptualizing KOFE's tag mode.  I'm definitely trying to stay away from infinites and trying to be lighter on the combo side than XI.  Here's what I'm thinking:

Tagging in and out will cost 1 super.  This way tagging will be used sparingly instead of abusively. Plus there will be no chance to do a massive combo into an HSDM.  I think that'd be too broken.

Tagging itself would be an instant escape for the player leaving the fight as they would become invincible.  The player coming in would do a jumping attack that knocks the opponent into the air for a quick juggle.  The kick would have high priority, but the player coming into the fight can be attacked.  In the event that a player dies, his replacement would leap in without an attack (since that could be easily telegraphed).

Life will recover at about 1/100 of a bar a second.

While I have no interest in doing strikers as I just find such a system too broken, I may go the XvsSF route where you could bring in a partner in via a counter attack at the cost of an the cost of 1 additional super or via dual attack at the cost of all 3 supers. 

I think it would make for a great alternative gameplay, although I'm not sure how to make both characters in simul playable by the same player in a 1 player game.  Any suggestions are welcome.  I might give this code a shot after I finish Mature.

I welcome thoughts on this.

New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#879  July 10, 2009, 02:23:28 am
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Benimaru's updates are almost finished.  Just doing some spite editing from his 03 to his 02.  I figure the changes should be finished tomorrow.  That'll give me the weekend to finish Vice and work on Raiden a bit (finish dropkick and throws).  Right on schedule.  :sugoi:
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#880  July 10, 2009, 02:31:43 am
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Benimaru's updates are almost finished.  Just doing some spite editing from his 03 to his 02.  I figure the changes should be finished tomorrow.  That'll give me the weekend to finish Vice and work on Raiden a bit (finish dropkick and throws).  Right on schedule.  :sugoi:
Speaking of Raiden, will he have any special introductions?