YesNoOk
avatar

King of Fighters E blog (Read 1258861 times)

Started by swipergod, November 14, 2007, 02:53:22 am
Share this topic:
Re: Mugen: King of Fighters Edition
#881  July 11, 2009, 12:24:24 am
  • avatar
  • ****
Benimaru's updates are almost finished.  Just doing some spite editing from his 03 to his 02.  I figure the changes should be finished tomorrow.  That'll give me the weekend to finish Vice and work on Raiden a bit (finish dropkick and throws).  Right on schedule.  :sugoi:

Hmmm at least the garou team will be released at the start of school

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando
Re: Mugen: King of Fighters Edition
#882  July 11, 2009, 09:40:41 am
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Benimaru's update is done.  His 03 move is slightly different in KOFE.  The weak version doesn't release a spark, but is very fast.  I think Benimaru's overall power has weakened because of the change (no pop up juggle), but he does feel more solide than before.  Less cheap.  DM is the CVS one, pretty much as Sander coded it.  Slight modifications.

Vid: http://www.youtube.com/watch?v=H4rIGIP75hI

Raiden will have a special intro with either Billy or Terry.  Not sure yet, but he'll have one.  In normal mugen, I'll try to give him one with Tizoc as well.  Will work on Vice's DMs tomorrow.  Sleep now...
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#883  July 11, 2009, 12:51:50 pm
  • avatar
  • **
Hi swipergod, nice updates.
Is it possible to show the chars you updated since 0.5 in your DL page? (like you did in red with 0.4)
Re: Mugen: King of Fighters Edition
#884  July 11, 2009, 01:01:59 pm
  • ****
  • Luck can be statistics or superstition.
    • Malaysia
    • http://leagueoflegends.wikia.com/wiki/User:Mineko_Charat_Lucky
By the way... (back from a long absence) I hope you're not frustrated to answer this again, but is the "out of KOFE system bug" still exists?


I am but a living fossil these days.
Re: Mugen: King of Fighters Edition
#885  July 11, 2009, 01:03:53 pm
  • avatar
  • ****
YO SwiperGod can you upload Neo-Dio to your website

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando
Re: Mugen: King of Fighters Edition
#886  July 11, 2009, 01:47:30 pm
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
I'll touch up the website a little bit later on today.  Upload the updated characters and Neo-Dio.

eldarion, characters are constantly being updated.  Kyo was updated for his special intro with Saisyu.  I just did a group update to fix air blocking animations for 80% of the characters.  I'll be releasing a huge update for KOFE v0.6 which "should" include the new tag feature, if it's ready.  I'd wait until then to get the newest version of characters. 

The only characters with major upgrades to their moves is Mai, Rugal, Leona and Benimaru.  Karate and Big only got new intro animations.

Lucky, what screenpack are you using?  I can't seem to create a clone situation outside KOFE either since KOFE characters carry most of their hitstate defs within the character.  Remind me again, when does a clone appear?  The only other bugs that will happen outside of KOFE is that it will use your screenpack's sparks instead of KOFE sparks (so DMs might not have sparks, hits might not have sparks, etc...).
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#887  July 11, 2009, 02:11:53 pm
  • ****
  • Sunglasses Security Guy is watching you necrobump.
    • x-ism.co.cc/index.html
First, Rugal's Reppuken has changed (as I mentioned before).  Wk and Sk versions are different sizes, but only have differences in damage and velocity.

First off, why does Rugal have Geese-like Reppuken(s)? The fact that Rugal uses only single Reppukens with velocity differences keeps his attack from being a carbon copy of Geese's. Second,...why does Rugal have weak and strong KICK Reppukens?

SP Reppuken by Rugal.  I love the 2k2 UM Reppuken sprites!  WP is smaller.  Adel will use Rugal's old Reppuken sprites.
http://i270.photobucket.com/albums/jj119/swipergod/mugen4-1.jpg

Those Reppuken sprites come from Fatal Fury 3...
Re: Mugen: King of Fighters Edition
#888  July 11, 2009, 04:40:16 pm
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Not sure I understand your comment Vegeta.  But I'll try to respond:

1.  KOF '94/KOF '95 Rugal had "Geese-like Reppukens".  In fact they were just blue colored power waves.  In CVS he used "Geese-like Reppukens" except they were purple.  Both KOFE versions do one hit and can be negated by single fireballs (unlike KOFE Geese's double).  The only difference is size (weak size vs strong size).  The velocities remain as they were for Rugal.  Since Geese in KOFE uses the RB Reppukens which look totally different, there's no harm here in saying each character is using different types of Reppukens.  Plus this is Rugal B. not Omega R. so I was going for a more '94 feel with the projectiles.  

2. Don't understand "kick reppukens", the fireballs are launched with a punch.

2. True, the large one does, but not the small one, which looks different.  I took both from the Geese 2k2 UM spritesheet though.

Oh, after some thinking and conceptualizing, I'm around 80% for re-adding Ash and bringing in Elizabeth to complete the Shiki/Adel edit team.  I've mentally reorganized some moves so that it's possible.  I blame XII for making me want to add them...
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: July 11, 2009, 04:47:02 pm by swipergod
Re: Mugen: King of Fighters Edition
#889  July 11, 2009, 05:12:47 pm
  • avatar
  • ****
which team is Raiden in

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando
Re: Mugen: King of Fighters Edition
#890  July 11, 2009, 05:55:40 pm
  • avatar
  • *
T_T  Your taking away the Genei Hurricane, sad facing.  As for the tag mode, why not simply just take out the tagging tech.  Have the tag take 1-2 seconds to occur before the characters switch and disallow the super-tag combos.  Simple and balanced.
Re: Mugen: King of Fighters Edition
#891  July 11, 2009, 06:51:02 pm
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Raiden is on Billy's Team

Genei Hurricane is out of Benimaru's inventory because I might give it to Elizabeth instead if I do her.  Um, if I work on her...  Um, never mind.  She's lacking in moves for KOFE, so I thought that might be a simple solution to image recycling that would work well with her.

1 vote for variable tag (instead of super meter tag).  I'll post later when the website has been updated. 
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#892  July 12, 2009, 07:48:28 am
  • ****
  • Luck can be statistics or superstition.
    • Malaysia
    • http://leagueoflegends.wikia.com/wiki/User:Mineko_Charat_Lucky
I'll touch up the website a little bit later on today.  Upload the updated characters and Neo-Dio.

eldarion, characters are constantly being updated.  Kyo was updated for his special intro with Saisyu.  I just did a group update to fix air blocking animations for 80% of the characters.  I'll be releasing a huge update for KOFE v0.6 which "should" include the new tag feature, if it's ready.  I'd wait until then to get the newest version of characters. 

The only characters with major upgrades to their moves is Mai, Rugal, Leona and Benimaru.  Karate and Big only got new intro animations.

Lucky, what screenpack are you using?  I can't seem to create a clone situation outside KOFE either since KOFE characters carry most of their hitstate defs within the character.  Remind me again, when does a clone appear?  The only other bugs that will happen outside of KOFE is that it will use your screenpack's sparks instead of KOFE sparks (so DMs might not have sparks, hits might not have sparks, etc...).
Umm... no, you misunderstood my question. I did not download the game at all, I am just asking if the game will still be buggy when you put the characters outside of the KOFE system. The last time I recall, you said the characters will bug (clones, sparks, etc.) if used outside it.


I am but a living fossil these days.
Re: Mugen: King of Fighters Edition
#893  July 12, 2009, 09:47:45 am
  • avatar
  • ****
When will Neo-Dio be available for download

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando
Re: Mugen: King of Fighters Edition
#894  July 12, 2009, 04:25:08 pm
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Sorry ARCoolguy, website host is down for some reason.  The updates will have to wait until the host is fixed.  He's the Neodio link:

http://www.sendspace.com/file/ticvg1

Hey Lucky, I'd just give 'em a go.  I've tried to remove most cloning issues.  Spark issues should be a big deal since most screenpacks have the basic sparks.  Although that's also a simple fix (just go into your mugen's fightfx.act and renumber the attack and block sprites).

The only glitching that I have no control over is in some binding states, characters may go invisible or do weird things because KOFE uses it's own hitdef base.  For example, if you hit someone with Vanessa's HSDM, they'll go into state 5051.  In KOFE that's an upwards hit, but if you're using Vegeta, he might not have that state and will become invisible.  I tried to base most of my hitdefs on CCI's mugen characters, but there's a few like the wiredamage hits which are numbered differently.

I'm working on Vice's HSDM.  She should be finished tomorrow I'm hoping.  I'm pausing right now to redo some credit screens.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#895  July 12, 2009, 04:55:31 pm
  • avatar
  • ****
Thanks for Neo-Dio by the way which game is he from

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando

GT

Re: Mugen: King of Fighters Edition
#896  July 12, 2009, 05:01:25 pm
  • *****
    • USA
    • Skype - gt_ruby
World Heroes.
Yeah Titiln, in fact, You Made Him
Re: Mugen: King of Fighters Edition
#897  July 13, 2009, 05:18:58 pm
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Vice.  Not quite finished, but enough for a movie:

http://www.youtube.com/watch?v=_o4xCd3iWSQ

You can see her HSDM has changed quite a bit.  It's now a diving throw that must be done in the air.  It's unblockable, but will not grab jumping opponents.  I stayed away from the Raging Demon style HSDM from 2k2 UM because it would just be a combination of K's and Shiki's HSDMs, plus a diving air grab is very unique.  She also has an anti-air grab, but it won't grab standing opponents.

I would really like to finalize this roster, so I don' want SNK to go and make me want to put more characters in. :P

So far:



Yes, I know my character select screen sucks.  Help me make a better one. ;)

Angel's back and in a team with Ash, Elizabeth and Adel.  They're the Post 2k team.  Angel trumps K9999 and Nameless because she's already finished.  Note that the Final boss/Sub boss row has the random select (also ugly).  That's it, no more characters.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#898  July 13, 2009, 07:26:40 pm
  • **
    • maximoff.alreadyread.net
Yes, I know my character select screen sucks.  Help me make a better one. ;)

The only problem I've had was with the positions of the characters, with having to go an unusual path with the horizontal and vertical positioning but that's easy to fix.  What I do with the select.def you've done, is reorganize it into 3 man teams for every group of four blocks is so that you can easily go to your character.  It's a nice temporary solution sine the problem will be no more in the final release.

Here's what I currently have (and a good copy and paste template for anyone who wants to mess around with it).

Spoiler, click to toggle visibilty
Re: Mugen: King of Fighters Edition
#899  July 19, 2009, 02:35:07 pm
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Honestly, I'd like to be able to fit the top part into the body.  I will probably end up redoing the entire select screen though, but not until a while from now.  There's no point for me to re-organize the teams and redo the sprite boxes in the select screen since new characters are always being added and there would be a constant shuffle for me. 

I've been told by the host of my site that I need to use an FTP client to update my site now.  I've never used one before.  I'm sure it's not hard, but I can count that as a day just for updating my website...  I'll do that once I finish Mature.

Speaking of Mature, I've completed her basics, so she's good to go.  Mature will be using '96 sprites to perform her throws which are slightly different than the '98 animations.  Mature blocks differently than Vice and both have each other's defeated poses from '96.  More as it develops.

Oh, and the random select box is being replaced by Gouki.  Yes, Gouki.  Hate all you want.  Complain that Goro, Shingo, K9999, etc... aren't in the game, but a Capcom character is.  He's the only semi boss with plenty of animations that fits the slot.  Storywise he fits due to the dimensional rift caused by Neo-Dio and represents SVC.  Plus, his Mary leg and arm snap animations are already done! :)
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#900  July 19, 2009, 11:48:52 pm
  • avatar
  • **
Hey there!

I've been playing the game for a long time now and have to say that I really like it a lot - to say the least.
However I have found some minor bugs:
*If Chizuru is hit while using one of her moves that creates a clone (mostly the DM ones) she might be hit while the clone just stays where she was.
*Some Characters can use moves or even stand in the air - this mostly happens to Andy's Super Swirling Bullet.
By the way - increadible project and I'm looking forward to every single of those characters yet to come (mostly the Garou ones  ;))
So, keep up the great work.
Lands charred black, rivers boiled,
crops and wells alike despoiled.
Mountains leveled, forests felled,
Footprints of the beasts of Keld.