Ok guys. I've an issue with a shadow that doesn't disappear. The effect is an helper. Here the code; helper shotgun[Statedef 1322]type = Smovetype= Aphysics = Njuggle = 1ctrl = 0anim = 223sprpriority = 2[State 0, AssertSpecial]type = AssertSpecialtrigger1 = !timeflag = globalnoshadow[State 0, BindToParent]type = BindToParenttrigger1 = ishelpertime = 1pos = 30,-14[state b]type = Transtrigger1 = 1trans = add[State 0, AngleSet]type = AngleSettrigger1 = 1value = 25[State 0, AngleDraw]type = AngleDrawtrigger1 = 1[State 0, DestroySelf]type = DestroySelftrigger1 = animtime = 0LOL....SOLVED TRIGGER1 = 1...IT WAS very easy!
AFAIK, globalnoshadow removes all shadows, not just the shadow of the helper.You're just gonna need to use a simple noshadow instead.