YesNoOk
avatar

put more palettes on the palette selector (Read 1500 times)

Started by logansam, December 21, 2016, 11:03:57 pm
Share this topic:
put more palettes on the palette selector
#1  December 21, 2016, 11:03:57 pm
  • **
    • Colombia
i have 27 palettes for superman but when i play in mugen only show 12??

(in FF3)

blurred image, sorry

(in mugen)

there is a way to increase the number on the  palette keymap??
Re: put more palettes on the palette selector
#2  December 22, 2016, 05:12:37 am
  • ****
  • Robotics Engineer
    • USA
    • altoiddealer@gmail.com
For MUGEN 1.0 or 1.1 you can have more than 12, but you will need custom palette selection coding to use them.

Basically, you need one or more RemapPal controllers that respond to input.

You can also log the current Pal as a Var, then add/subtract from that Var to affect the RemapPal

For example in my character...

Spoiler: In State 5900 Round Initialization (click to see content)

Spoiler: In Intro Poses (click to see content)

And then to actually change the pals you just need to include a VarSet or VarAdd such as:

[State 191, Up]
type = VarAdd
trigger1 = command = "fwd"
var(57) = Cond(var(57) = 27,-26,1)

[State 191, Down]
type = VarAdd
trigger1 = command = "back"
var(57) = Cond(var(57) = 1,26,-1)

Note how it does different math when the number is at 1 or 27.