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Re: [Dark Ruler Thread] Tendou Aris(Maid) Updated(2024.3.27)

 March 27, 2024, 02:16:24 pm View in topic context
#61
 Posted by Dark Ruler  in [Dark Ruler Thread] Tendou Aris(Maid) Updated(2024.3.27) (Started by Dark Ruler August 13, 2023, 12:01:45 pm
 Board: Your Releases, 1.0+

Tendou Aris has Updated!

Quote
2024.3.27 Updated.
- Fix Explod error in AI.
- Fixed a bug where you could advance to the next round before the victory speech ended..
    

Re: Melty Blood Type Lumina Stage Collection (updated 2024-03-23)

 March 27, 2024, 01:36:22 pm View in topic context
#62
 Posted by cristopeles  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

amazing, thank you very much for your incredible work.
    

Re: King of Fighters All-Stars (Mobile)

 March 27, 2024, 11:45:22 am View in topic context
#63
 Posted by DatKofGuy  in King of Fighters All-Stars (Mobile) (Started by lui October 21, 2019, 11:25:49 am
 Board: Gaming

Friggin' FINALLY!!
    

Toki - Stage 1-1

 March 27, 2024, 08:04:02 am View in topic context
#64
 Posted by Carmell  in Toki - Stage 1-1 (Started by Carmell March 27, 2024, 08:04:02 am
 Board: Your Releases, 1.0+

    

Re: Arcade Accurate MK Chars

 March 27, 2024, 06:48:39 am View in topic context
#65
avatar  Posted by Big Dick  in Arcade Accurate MK Chars (Started by SaltAddict January 26, 2022, 12:10:23 am
 Board: Projects

Will that include the MKT variant for his MK2 self?
    

Re: AOF3-Wyler Mansion and KOF2000-Factory 1.0/1.1

 March 27, 2024, 05:30:38 am View in topic context
#66
 Posted by Vegaz_Parrelli  in AOF3-Wyler Mansion and KOF2000-Factory 1.0/1.1 (Started by Kamui_De_Los_Vientos March 26, 2024, 12:39:33 am
 Board: Your Releases, 1.0+

I'm impressed. I see someone has been studying. The mansion looks stunning. Nice zoom and delta. And the factory is solid work. Particularly the pillar and the pipe. Nailed it.
    

Re: Active Tag system

 March 27, 2024, 03:41:27 am View in topic context
#67
 Posted by bass30655  in Active Tag system (Started by PotS December 02, 2022, 03:54:21 pm
 Board: IKEMEN Releases

ah sorry, maybe I didn't understand, I meant that it is possible to indicate to the script as an additional option (disabled if not configured) that it could be indicated configuration for bars targeting a file, and an n#sprite (similar to how Ikemen config their lifebars) and so the user can choose or/and customize the bars to taste, and another sprite for when it reaches 100% normal change..

This is also with the "counterTag" and it is up to you whether to put bars.
or just a sprite of "Ready" or "ok"


  Right now writing this an idea occurred to me, how the countertag is not that frequent, (since it is charged with enemy damage)

when the activation is made, by the opponent, even a mini-pause and an increase in invulnerability so that it is effectively a countertag, even flash and sound, I imagine  ;D  ;D ... I don't know if you like this idea

As you say, the goal is always to be as practical as possible so any overly complicated addition would break this rule, so they are just ideas thrown into the air.

Greetings!  :)  :goi:
I may revisit the idea of adding pauses and making it flashier down the line. I wanted something "neutral" that'd work with the setup of any player.

so i found a bug where if a character dies and only one is alive, they don't switch out, softlocking the match
This sometimes happens to me also.
What's the version date in your readme file? And does it happen with any character or specific ones?

I noticed that behavior with Krang by Dcat. What was happening is that the char repeatedly sends itself to the KO state every frame and thus bypasses the tag code when KO. I have an idea on how to fix that one at least.

It was mainly OHMSBY style characters and I just downloaded the latest update of your tag code but didn't test it out yet.

Ditto
    

Re: Sailor Venus Sprites

 March 27, 2024, 12:57:49 am View in topic context
#68
 Posted by rgveda99  in Sailor Venus Sprites (Started by rgveda99 November 30, 2022, 01:07:15 am
 Board: Sailor Stars Beyond

New standing weak/light kick for Sailor Venus.





    

Re: [SPANISH ONLY] Español solamente V2

 March 26, 2024, 11:30:01 pm View in topic context
#69
 Posted by DrPotem  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Gracias Basara, y si, la verdad esta difícil recuperar los chars que hice, porque necesito solo el link de esos chars, pero en el sitio web para ver la internet del pasado no tiene las páginas web donde están los links de los chars que hice.

Y si, como diseñador y desarrollador de videojuegos podría hacer los chars desde cero, el único pero es que esos char de MUGEN que hice les dediqué bastante tiempo, y estaban muy bien hechos en algo igual, pero si, podría hacerlos de nuevo.

Muchas gracias Basara!!
si esto te sirve adelante https://www.youtube.com/watch?v=WmuWp24m88I
    

The Francis Scott Key Bridge in Baltimore has collapsed

 March 26, 2024, 11:28:32 pm View in topic context
#70
 Posted by Genosan742  in The Francis Scott Key Bridge in Baltimore has collapsed (Started by Genosan742 March 26, 2024, 11:28:32 pm
 Board: All That's Left

    

Re: Fall.defence_up not working

 March 26, 2024, 11:03:23 pm View in topic context
#71
 Posted by jaede_  in Fall.defence_up not working (Started by TheMattyDev March 26, 2024, 08:50:13 am
 Board: M.U.G.E.N Development Help

You'd definitely notice a +50 defence increase. (decreasing incoming damage by 2/3)

fall.defence_up only gets applied when a character reaches state 5100 (landing onto the ground from a knockdown) or when a character is tripped. And each successive time it happens again, until the character recovers.

For damage dampening reference, you could look at this post
    

Re: Fall.defence_up not working

 March 26, 2024, 10:33:00 pm View in topic context
#72
 Posted by Odb718  in Fall.defence_up not working (Started by TheMattyDev March 26, 2024, 08:50:13 am
 Board: M.U.G.E.N Development Help

Most characters are using
fall.defence_up = 50
What value are you at?

check both
defence = 100         ;defensive power (more is stronger)
fall.defence_up = 50  ;Percentage to increase defense everytime player is knocked down

Maybe defence is so low it's not a factor?
    

Re: Answer from Guilty Gear Xrd (Beta)

 March 26, 2024, 09:12:52 pm View in topic context
#73
 Posted by Hexioum  in Answer from Guilty Gear Xrd (Beta) (Started by Hexioum March 23, 2024, 10:37:40 pm
 Board: Your Releases, 1.0+

Extraordinary work on an extraordinary character both design and gameplay-vise. I can see why you were willing to put all that hard work into him.
There seem to be a small issue with his colors as shades on his costume are darker on some frames and brighter on others. This is only noticable for light palettes.

Yes, those are unfinished frames. I'm redrawing those.


Update: Fixed palette colors on victory animations and 421S/421H.
The final frames have been redrawn.


    

Re: (Request) Heavy Homer Voicepack For Warner's Homer Simpson

 March 26, 2024, 08:22:05 pm View in topic context
#74
 Posted by Supercar11  in (Potential Lost Media?) Heavy Homer Voicepack For Warner's Homer Simpson (Started by Supercar11 February 19, 2024, 10:42:34 pm
 Board: Requests

Update:
I asked Fleskhjerta (guy who made it) and apparently he no longer has the .snd file anymore
i did find another site with it but the .snd file was never archived


Currently gonna try to talk to stargazer1331 to see if he can send me a download link for the heavy snd
    

Re: Keyser released Zenith and Updated Graves

 March 26, 2024, 08:00:13 pm View in topic context
#75
 Posted by MR. IBZS II  in Keyser released Zenith and Updated Graves (Started by Yagoshi300 March 26, 2024, 01:31:37 pm
 Board: Found Releases 1.0+

Thank you for the info, love Keyser's work so much.
    

Hirudegarn - Joins the fight!

 March 26, 2024, 06:17:06 pm View in topic context
#76
 Posted by Bardock Revenge  in Hirudegarn - Joins the fight! (Started by Bardock Revenge March 26, 2024, 06:17:06 pm
 Board: IKEMEN Releases

    

Keyser released Zenith and Updated Graves

 March 26, 2024, 01:31:37 pm View in topic context
#77
 Posted by Yagoshi300  in Keyser released Zenith and Updated Graves (Started by Yagoshi300 March 26, 2024, 01:31:37 pm
 Board: Found Releases 1.0+

    

Re: Answer from Guilty Gear Xrd (Beta)

 March 26, 2024, 11:57:09 am View in topic context
#78
 Posted by farram  in Answer from Guilty Gear Xrd (Beta) (Started by Hexioum March 23, 2024, 10:37:40 pm
 Board: Your Releases, 1.0+

Very good work for this GG character, I tested it on Ikemen-go perfect results! Thank to you!
    

Re: MUGEN Video thread

 March 26, 2024, 11:21:46 am View in topic context
#79
 Posted by LATER HERO  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

MUGEN Survival Omega Tiger Woods 2nd ver



My first uploaded video playing with the second version of Omega Tiger Woods by Most Mysterious "OTW 2007 Comeback Edition" The char had a few tweaks like his jumping X attack, those little sparks of light, they are more combo frendly but the damage they produce has been reduced like other attacks like "Heads from hell" attack, look the thumbnail for further reference... It's overall a nerfed OTW with reference to its original version, it is therefore weaker and there is more of a struggle to win playing with this version.

There were times when I watched in disbelief as the CPU dodged my attacks like when Glacius dodged my bus and then Natasha did the same by jumping over it. Dang it! In the end I couldn't recognize what attack Beavis connected on me to finally defeat me.
    

VELKA (The Glasses) Updated Shingo (with Flames)

 March 26, 2024, 11:18:17 am View in topic context
#80
 Posted by Yagoshi300  in VELKA (The Glasses) Updated Shingo (with Flames) (Started by Yagoshi300 March 26, 2024, 11:18:17 am
 Board: Found Releases 1.0+