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King of Fighters E blog (Read 1240769 times)

Started by swipergod, November 14, 2007, 02:53:22 am
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Re: Mugen: King of Fighters Edition
#381  October 13, 2008, 04:15:47 pm
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What someone should do is make KOF 2002 (best year for me)
online on either the ps3 or 360 shop
is that possible

"actions have reactions dont be quick quick to judge,
 you may not know the hardships people dont speak of,
 it's best to step back and observe with couth,
 for we all must meet our moment of truth"
 Credit To Yzan
Re: Mugen: King of Fighters Edition
#382  October 13, 2008, 04:23:37 pm
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very offtopic. head to gaming discussion there is a kof 2002um topic in there.

Talking about the game, I have been a bit busy with mine lately, but now that I got an alpha out I can give some time to testing other stuff. That being said, expect some comments soon.
Re: Mugen: King of Fighters Edition
#383  October 14, 2008, 01:05:45 am
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Congrats on your release [E]. :)  As always, I look forward to hearing from you.  You have been a big help to this project.  In your last feedback, you caught a lot of bugs and solidified gameplay.  I hope others will also leave some feedback too.  I think the roll fixes and new combo system have helped the game's advancement (hoping there's no infinites).

Keep in mind there's still some work to do with the AI who still "cheats" a bit in its chaining.  That'll be a fix for the next release, along with the proj helpers.

Just to follow up a bit on the bonus characters thing.  I will probably at least do one once the project is finished although I have 4 in mind: Neo Dio, a Nakoruru using NGBC sprites, Shiki and Gouki (I have a template from way back when Ryu was a part of the KOFE project).  They'd probably follow different mechanics than the KOFE batch, but since it's a long way away, I'm not really thinking about it too much.  Just something different.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: October 14, 2008, 01:46:32 am by swipergod
Re: Mugen: King of Fighters Edition
#384  October 14, 2008, 06:18:31 am
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Well, depending on how much fixing is need for the next full release, what I may end up doing is creating an intro story and credits.  Got inspired after listening to '98 UM's closing theme.  Intro story be pretty simple and use limited graphics, but'd get the point across.  I'll try to release the next update before next year, but we'll see.  After Athena and Benimaru, I'm still trying to figure out the best choice for the next wave.  Kula would be for sure, but I'm thinking Yashiro and Shermie, although I still need to rip Shermie's 2k2 voices and then maybe Goentiz.  I'd like to complete that wave, whatever it may be before another big release.  I'll sort it out during my break.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#385  October 14, 2008, 04:49:51 pm
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Shermie got some new cancels in kof02um that make her more noob friendly, I am also interested in kula and yif you are using iron's I hope you give her her juggling back.
Re: Mugen: King of Fighters Edition
#386  October 16, 2008, 05:21:40 am
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I'm actually dying to play 2k2um.  I haven't been this excited for a KOF game since the original 2k2 game.  Shermie will be heavily influenced from her Orochi version and will only retain a few command throws.  I'll be honest [E], you may not like what I have in store for Kula, even though I'm using CCI's as a base.  Along with Angel, she was one of the big changes coming to this game.  She'll juggle, but she'll be different...

I've posted a Robert sprite edit help topic in the classified here:
http://mugenguild.com/forumx/index.php?topic=88200.0

I'd love to be able to do him and Andy before the end of the year, but that really depends on whether or not I can get help with this.  If you know any spriters who might be willing to give it a shot, or you are a spriter willing to give it a shot, please let me know.  I'll probably start back up on Athena this weekend in the meantime.  Cheers.

New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#387  October 20, 2008, 02:04:43 am
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Well, I just got all sentimental since it's been about a year since I unofficially started this monster of a project.  Playing around with CCI's code, modifying King to the lovely fighter in KOFE that she is today.  Modifying the characters still found in the "alpha" section on the very first post of this site.  *sniff*. 

Anyway, there's still two more months till the official one year mark and I find myself needing to plan the year end up a bit more.  So here's the deal.  Athena is at 20% right now, but since I've finished her sexy KOs and a couple of sprite edits, she should be good to go for next weekend.  Next in line is Benimaru.  Why?  Because he "rubs" you!  I will be doing Robert and Andy next to wrap up the Garou and AOF teams.  I'm hoping someone will answer the Robert sprite request call, but even if I finish Robert first I will continue to seek out an editor to fix that ugly non-'03 stance of his.  That's all the characters you can expect this year.  After that, I'm gonna do the intro and credits.  Designing the credits will be a particular pain in the butt since I plan on having screenshot of characters in their team.  Plus there's a lot of people to credit.

By the way, I notice the number of view for this thread always jumps quite a bit with each post I do (sometimes by a couple hundred).  Yet almost no one posts anything here now except for me.  I'd like to hear more from those who keep up with this forum, just to know who's actually interested in the project.  Even if it's just to say hi.  Be interesting to know who's watching/playing the project and what tastes they have (ie, don't normally play KOF, but interested in the game or play KOF all the time, etc...).  I won't bite. :)
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#388  October 20, 2008, 02:39:18 am
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Wonder no more, swipergod. There is somebody who shows interest in your project. "Who" you ask?   Why it ME, Uche_of_MFG.

Spoiler, click to toggle visibilty
Re: Mugen: King of Fighters Edition
#389  October 20, 2008, 03:03:05 am
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Welcome Uche1234.  Nice to see you making the transition from youtube over here.  I'm trying to join your chess game as we speak, but you seem to be AFK...  Guess I didn't take all the guest views into account.  So let me know what you think of the game so far.  Remember only having a brief chat a few times on youtube.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#390  October 20, 2008, 03:32:31 pm
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Welcome Uche1234.  Nice to see you making the transition from youtube over here.  I'm trying to join your chess game as we speak, but you seem to be AFK...  Guess I didn't take all the guest views into account.  So let me know what you think of the game so far. 
The game is great so far, except that Kim Kaphwan's AI spams that Ground Pound and Somersault Kick. Whoever gave the AI coding to you should bettter incorporate other moves. The same goes for Jhun Hoon as he uses the same moves over and over again.
Re: Mugen: King of Fighters Edition
#391  October 21, 2008, 06:56:22 am
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Glad to hear you're enjoying the game.  Unfortunately Kim and Jhun shared the same AI base that was modified by myself and not Missfairy.  It was my first crack at it.  Lowering the random occurrences would probably help.  Since Missfairy hasn't been active on the project for awhile (I've been coding since Angel), it might be a little tricky for me since no new AI code is being developed, just modified.  I don't find Jhun as bad as Kim though.  He seems to use more variety since I based the moves more on positioning than just states and random triggers.

Once Athena's done, I'll be doing a test screen for the end credits before jumping to finish Benimaru.  Expect an Athena update within the next couple of days. 
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#392  October 21, 2008, 03:46:33 pm
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you cna use the cyanide ai coding style and just make some right movestrigger at some right times while having everything else handled by the mugen default ai.
Re: Mugen: King of Fighters Edition
#393  October 21, 2008, 06:17:26 pm
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I think that's close to what Missfairy was using.  I'll post some sample code later on, including Kim's currently spammed moves, and see if anyone can offer pointers.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: October 21, 2008, 06:21:41 pm by swipergod
Re: Mugen: King of Fighters Edition
#394  October 25, 2008, 06:47:40 pm
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Boy, I'm late with this.  Here's Kim's Fierce stomp AI code:

[State -1]
type = ChangeState
value = 1501
triggerall = p2stateno != 5040 && p2statetype != A
triggerall = var(9) = 1 && statetype != A
triggerall = roundstate = 2
trigger1 = (p2bodydist x <= 60) && p2statetype != A && p2statetype != L && p2stateno != 5201 && ctrl && random <= 100
trigger2 = stateno = 500 && animelemtime(4) >=0 && animelemtime(5) < 0 && movecontact && random <= 400
trigger2 = stateno = 235 && animelemtime(7) >=0 && animelemtime(8 ) < 0 && movehit && p2statetype !=A && random <= 100
trigger3 = stateno = 320 && animelemtime(3) >=0 && animelemtime(4) < 0 && movehit && random <= 100
trigger4 = (p2bodydist x <= 60) && p2statetype = L && ctrl && random <= 50


I added the random to trigger4 just recently so it should help lower the spam.

Fixes:  I've had to correct some nothitby states, so that they weren't completely invincible (ie they can still be thrown).  Mai, Joe and Leona's jump velocities have been corrected.  Kim's stomp has been changed to a crouch attack so only low counters can catch it (until now all standing counters caught it).  I've also fixed Mai triangle jump so she can grab the wall behind the opponent as well.

I'm strongly considering adding Krizalid to the mix.  He'd replace Orochi as a Boss and Orochi would become the Final Boss.

Athena's at 50%.  I've completed here stage (Chizuru '96), but am still undecided as to what music to give her.  Her '97 theme or the XI Wounded Moon theme.  Back to work...
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: October 25, 2008, 08:01:10 pm by swipergod
Re: Mugen: King of Fighters Edition
#395  October 25, 2008, 09:52:10 pm
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Man, I haven't checked back here in a while. I got all your files mixed up with other MUGEN stuff so I'm going to go back and redownload the full thing.

Athena's theme... Eh.. I thought 97's was boring and I think that theme and it's versions are kind of old. I've heard, what, the Arcade version (J), Arcade version (E), KOF 94, KOF 96, KOF 97, KOF 2002, KOF Kyo version 1, KOF Kyo version 2... a lot of them.

The XI theme is OK, but it's just trying to be KOF 2000's Will theme so why not use that?

Or you could be REAL cool and sue Shuddering Gong... The best Psycho Soldiers theme of all time that you could actually take them serious with...
Re: Mugen: King of Fighters Edition
#396  October 26, 2008, 12:12:49 am
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I'm still thinking up better ways at making the next full download easier than this.  The good news is that the music files will be substantially smaller next time around.  That'll get rid of a good 100 megs of space.

XI's Kizu Darake No Blue Moon is my favorite Psycho Soldier theme and I'd like to use a theme with lyrics.  I liked '98s version of Shuddering Gong, but they never arranged it (I'm using Arranged music only) and it doesn't fit Athena's pop starlet image as well.  '97s theme just fits the stage better though).  *shrug*
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#397  October 26, 2008, 08:17:05 pm
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Athena's up around the 75% mark.  I'm currently trying to fix the mess that is the reflect.  It wasn't coded correctly and projectiles don't always reflect the way I need them to.  I'll be grabbing Rugal's reflect code fro this one.  I've got pics of where I'm at so far.  If you've already played with EI's athenaEX then you know what to expect in terms of how moves look, so I'll just show the edits.

Added dress flapping animation for this version of the reflect (it didn't have it before).  1 of 2 new sprites.


Since KOFE is using the Unique fireball reflect system (to avoid proj problems), I grabbed the reflect from '97 and made it Athena's reflected fireball.  Thinking of making it more pink.


Sexy KOs for all girls and Athena's no exception.  This is the first frame.


Since I've got a headache from this damn reflect business, I'm gonna take a breather and finish it off later today or tomorrow.  Then I'll do the DMs and the AI and that should finish up Athena.  Cheers
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#398  October 26, 2008, 10:31:55 pm
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Fans of KOFE:  :2thumbsup: :beam: :suttrox: :lugoi: :charming: :glasses2: :gossip: :grin3: :guitarist: :drummer: :kiss2: :hump: :smiley2: :smile:

Yes, swipergod. They are estatic as we are when you unveiled Athena. Maybe now, we can get a respresentative from the Psycho Soldier Team.
Re: Mugen: King of Fighters Edition
#399  October 27, 2008, 05:10:09 am
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Chizuru's mirror can be breaked up by some persons(such as Krauser and kyo). I think this is a big bug to her.
Re: Mugen: King of Fighters Edition
#400  October 27, 2008, 11:04:17 pm
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Holy cow!  That's a huge bug.  Thanks for posting superyuzqy.  Can you offer more info?  Can you tell me when this occures or what move Chizuru/Kyo/Krauser was doing when it happened.  I'll see if I can replicate the issue and figure out a fix for it.  Clearly, this has something to do with the helper states since Chizuru's coding is full of them and I'm guessing this glitch doesn't happen with others.  I can't look at it today, but I'll check it out tomorrow.  Any more info would be appreciated and I'll release a fix for her when I release Athena.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info