trigger# = MoveType = H && StateNo != [120,155]This checks to see if your character is in a gethit state, and is not in one of the guarding states.This will not work if your chararcter does not go into a gethit state upon getting hit (via something like armour).
vgma2 said, March 07, 2018, 01:28:59 amtrigger# = MoveType = H && StateNo != [120,155]This checks to see if your character is in a gethit state, and is not in one of the guarding states.This will not work if your chararcter does not go into a gethit state upon getting hit (via something like armour).Yeah, my character have a armour!! = sis there any way?? another trigguer???