The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, older Mugen => Topic started by: Luis Alejandro on July 23, 2008, 11:34:21 am

Title: Blaziken
Post by: Luis Alejandro on July 23, 2008, 11:34:21 am
/===============================================================================================/
         ------------------------------------
              Blaziken BY DSHIZNETZ
                 Type Wild
         ------------------------------------
/===============================================================================================/
Credit:
Pokesho         For making a wondeful game in which i ripped the spriets from.
CrazyKoopa      Helping me with blaze and ripping sprites.
RajaaBoy      being a good friend.
OrochiGill      Making blaziken pallets
Laquak         I dunno whys hes here, lol ShotoPurifingTeam fosho.


And if i have forgotin your name , well sucks for you!

/======================================Story/Background================================================/
Its blaziken, comon? BLLLAAZZZIIIKEEEEEENNN

/=============================================Movelist=================================================/

~~--Normal--~~
Charge         =   a+c
Parry         =   F(on oncoming attacks)
Throw         =   When close to p2, y/z


~~--Supers--~~
FlamThrower      =   B,D,F,x/y
FirePunch      =   D,B,x/y
Sky Uppercut      =   F,DF,F,x/y
BlazeKick/air      =   D,B,a/b
RoudHouseKick      =   D,F,x/y
Uppercut launcher   =   F,z



~~--Helper's--~~
COming in next update.

~~--Hypers--~~
FireBlast      =    D,DF,F,x+y
Meele hyper/lvl1/lvl2/lvl3       =   D,DF,F,D,DF,F,x/y/z
Shin Sky Uppercut   =   F,DF,F,x+y

~~--Whats left to be added!?!--~~
Helper select, ill add that eventually
Adding her other helpers, the reason i didnt add them first was cuz i really dont like them
but allot of ppl bitch, so ill add them + with her helper select in next update

ATTENTION ALL PEOPLE WHO WANT TO USE THESE SPRITES FOR THERE OWN USE, Blaziken's SPRITES ARE NOT OPEN SOURCE, ITS NO RIGHT FOR ME TO HAVE CREDIT OF POKESHOS WORK.

(http://i85.photobucket.com/albums/k41/dshiznetz/mugen288.png)
(http://i85.photobucket.com/albums/k41/dshiznetz/mugen290.png)
(http://i85.photobucket.com/albums/k41/dshiznetz/mugen291.png)
(http://i85.photobucket.com/albums/k41/dshiznetz/mugen292.png)

temp downlaod link:
http://www.sendspace.com/file/cd84dc
Title: Re: Blaziken
Post by: JozoTheBoogey on July 23, 2008, 11:43:01 am
 :D :D :D :D :D
Yeah, you finaly released him ;D
Downloading him
Title: Re: Blaziken
Post by: Polat_Türk on July 23, 2008, 01:41:04 pm
YEAH finaly!!! he is release do you know how long i waiting for him  ;D

Downloading him right now  :sugoi:
Title: Re: Blaziken
Post by: ultimatedude on July 23, 2008, 02:39:13 pm
Nice Car +1?

Ill try it out later
Title: Re: Blaziken
Post by: Cybaster on July 23, 2008, 03:56:47 pm
- The def file says Crazy Koopa made this character. You're a thief ! >:( :P
- Change the widht of the character in the constants. The yellow line in debug mode is clearly not his size.
- "Warning : player blaziken in state 620 changed to invalid state 620 (from state 600)" (debug flood while chaining X and Y back and forth in the air).
- FlamThrower does 3 damage... are you kidding ?
- Remove the shadows from FlamThrower.
- FirePunch feels very slow and lacks range.
- Sky Uppercut has horrible vels on an airborn opponent (try chaining a Sky Uppercut into another to see what I mean).
- Back Dash vels are bad.
- BlazeKick should have a faster animation, and the way he travels slowly in the air feels very unnatural.
- From the readme (typo) : "RoudHouseKick = D,F,x/y"
- Can you tell me what's the point of RoudHouseKick. I don't see how it can be useful. :(
- F+z near the opponent can lead to the throw instead of the launcher.
- The flame effects on the ground during FireBlast look out of place.
- Hard version of Melee Hyper (you made a typo in the name) gives a debug flood (in state 745 : changed to invalid action 754).
- The melee lacks more invincibility during start up. It's very easy to hit Blaziken out of it just after the superpause.
- Melee Hyper Lv1 = 113 damage. Melee Hyper Lv = 188 damage. Melee Hyper Lv3 = 403 damage... You really have to rethink the way you set up the damage. A lv1 hyper making less damage than a special = :no:
- All the versions of Melee Hyper give back power to Blaziken.
- Shin Sky Uppercut (LOL @ name) gives back power to Blaziken.
- From the readme (typo) : "Shin Sky Uppercut = D,DF,F,x+y"
- Either use MVC command style for the hyper (QCF/QCB+2P/2K) or SF/KOF style (qcf*2/qcb*2+P/K). Mixing the two is weird.
- You used "F,DF,F,x+y" as command for Shin Sky Uppercut. It should be "F,D,DF" I guess.
- You should keep the "~" in front of the 1st direction to press for each super. Will make the commands much easier and natural to perform.
- You should use statetype!=A instead of statetype=S for the qcf type moves.
Title: Re: Blaziken
Post by: Ask My Manager on July 23, 2008, 06:15:57 pm
Yo! So your pokemon chatacters are nice and all, just might check this one out later
Title: Re: Blaziken
Post by: CrazyKyubey on July 23, 2008, 06:43:46 pm
- The def file says Crazy Koopa made this character. You're a thief ! >:( :P
- Change the widht of the character in the constants. The yellow line in debug mode is clearly not his size.
- "Warning : player blaziken in state 620 changed to invalid state 620 (from state 600)" (debug flood while chaining X and Y back and forth in the air).
- FlamThrower does 3 damage... are you kidding ?
- Remove the shadows from FlamThrower.
- FirePunch feels very slow and lacks range.
- Sky Uppercut has horrible vels on an airborn opponent (try chaining a Sky Uppercut into another to see what I mean).
- Back Dash vels are bad.
- BlazeKick should have a faster animation, and the way he travels slowly in the air feels very unnatural.
- From the readme (typo) : "RoudHouseKick = D,F,x/y"
- Can you tell me what's the point of RoudHouseKick. I don't see how it can be useful. :(
- F+z near the opponent can lead to the throw instead of the launcher.
- The flame effects on the ground during FireBlast look out of place.
- Hard version of Melee Hyper (you made a typo in the name) gives a debug flood (in state 745 : changed to invalid action 754).
- The melee lacks more invincibility during start up. It's very easy to hit Blaziken out of it just after the superpause.
- Melee Hyper Lv1 = 113 damage. Melee Hyper Lv = 188 damage. Melee Hyper Lv3 = 403 damage... You really have to rethink the way you set up the damage. A lv1 hyper making less damage than a special = :no:
- All the versions of Melee Hyper give back power to Blaziken.
- Shin Sky Uppercut (LOL @ name) gives back power to Blaziken.
- From the readme (typo) : "Shin Sky Uppercut = D,DF,F,x+y"
- Either use MVC command style for the hyper (QCF/QCB+2P/2K) or SF/KOF style (qcf*2/qcb*2+P/K). Mixing the two is weird.
- You used "F,DF,F,x+y" as command for Shin Sky Uppercut. It should be "F,D,DF" I guess.
- You should keep the "~" in front of the 1st direction to press for each super. Will make the commands much easier and natural to perform.
- You should use statetype!=A instead of statetype=S for the qcf type moves.

I was too lazy to release it myself. He's not a theif.
Title: Re: Blaziken
Post by: Luis Alejandro on July 23, 2008, 06:50:41 pm
- The def file says Crazy Koopa made this character. You're a thief ! >:( :P
in the start of the project, i was helping ck with blaziken, so when i amde the character, i put for the aurthors name ck.. and i guess i never changed it =p
Quote
- Change the widht of the character in the constants. The yellow line in debug mode is clearly not his size.
4srsly?
Quote
- "Warning : player blaziken in state 620 changed to invalid state 620 (from state 600)" (debug flood while chaining X and Y back and forth in the air).
you know i really hate kohaku now.. his screenpack doesnt show debug.. <.<
Quote
- FlamThrower does 3 damage... are you kidding ?
qill fix that in next update
Quote
- Remove the shadows from FlamThrower.
same
Quote
- FirePunch feels very slow and lacks range.
thats how it is in the game.
Quote
- Sky Uppercut has horrible vels on an airborn opponent (try chaining a Sky Uppercut into another to see what I mean).
did that on purpose
Quote
- Back Dash vels are bad.
again, its like that in the game.[/quote]
Quote
- BlazeKick should have a faster animation, and the way he travels slowly in the air feels very unnatural.
how many fps do you run in your mugen?
Quote
- Can you tell me what's the point of RoudHouseKick. I don't see how it can be useful. :(
if i roundhosuekicked you, would u feel it?
Quote
- F+z near the opponent can lead to the throw instead of the launcher.
will fix
Quote
- The flame effects on the ground during FireBlast look out of place.
i placed them like that, they look more like its burning the floor.
Quote
- Hard version of Melee Hyper (you made a typo in the name) gives a debug flood (in state 745 : changed to invalid action 754).
again.. i blame kohaku
Quote
- The melee lacks more invincibility during start up. It's very easy to hit Blaziken out of it just after the superpause.
will fix
Quote
- Melee Hyper Lv1 = 113 damage. Melee Hyper Lv = 188 damage. Melee Hyper Lv3 = 403 damage... You really have to rethink the way you set up the damage. A lv1 hyper making less damage than a special = :no:
well for my characters i like them to have weak hypers, but for the lvl3 hypers to be deadly.
Quote
- All the versions of Melee Hyper give back power to Blaziken.
- Shin Sky Uppercut (LOL @ name) gives back power to Blaziken.
aint that a bitch?
Quote
- Either use MVC command style for the hyper (QCF/QCB+2P/2K) or SF/KOF style (qcf*2/qcb*2+P/K). Mixing the two is weird.
Naw, i find it more balanced dude.
Quote
- You used "F,DF,F,x+y" as command for Shin Sky Uppercut. It should be "F,D,DF" I guess.
does it really mtter?, its the same cmd input when you think about it


thanks for the feedback, and whats up with infantry? is it down?
Title: Re: Blaziken
Post by: Aadmi on July 23, 2008, 07:03:14 pm
Table '.\sechzo\smf_sessions' is marked as crashed and should be repaired

i don't know but there i posted some feedbackt, that i don't feel like typing over so i'll sum it up.




the Normal punches and kicks makes blaziken go invinclbe. in my release thread Sonny told how to fix it.

don't use standard clsn2 when you don't have clsn1 standardized too.

main reason it does this? my guess......because mugen is a beta video game and has some issues.

nice tempoarary download site....i agree with it  ;)

Cheers,RajaBoy ;D
Title: Re: Blaziken
Post by: Zelgato on July 23, 2008, 07:04:05 pm
And if its not too much trouble, can you upload it to on another site like mediafire or rapidshare?
Title: Re: Blaziken
Post by: Luis Alejandro on July 23, 2008, 07:06:30 pm
And if its not too much trouble, can you upload it to on another site like mediafire or rapidshare?
hes now hosted here:
http://www.freewebs.com/spidermew/
and raja, i kinda got lazy with the clsn in th beginning of the project, thats why most of it is fucked up.
Title: Re: Blaziken
Post by: LaQuak on July 23, 2008, 07:07:19 pm
Heh. I make up cool catch phrases and people using them.
Title: Re: Blaziken
Post by: Luis Alejandro on July 23, 2008, 07:08:29 pm
Heh. I make up cool catch phrases and people using them.
???
Title: Re: Blaziken
Post by: Aadmi on July 23, 2008, 07:10:03 pm
Heh. I make up cool catch phrases and people using them.

beta video game

 ;D

(lol)Dshiznetz, Nice Dark Sonic
Title: Re: Blaziken
Post by: CrazyKyubey on July 23, 2008, 07:16:33 pm
I really like what you've done to him. Now it's my turn to work on him. :S
Title: Re: Blaziken
Post by: Luis Alejandro on July 23, 2008, 07:17:54 pm
Heh. I make up cool catch phrases and people using them.
(lol)Dshiznetz, Nice Dark Sonic
:-\
Title: Re: Blaziken
Post by: Rōjenomu on July 23, 2008, 07:26:16 pm
"Heh. I make up cool catch phrases and people using them."
Title: Re: Blaziken
Post by: Formerly Hoshi on July 23, 2008, 11:20:01 pm
Because I can't seem to PM you,  Ðshiznetz, do you by any chance have a download link for Pokesho?  The main site's links are down.
Title: Re: Blaziken
Post by: Luis Alejandro on July 23, 2008, 11:21:10 pm
Pokesho is a woman, not a game.
Title: Re: Blaziken
Post by: Formerly Hoshi on July 23, 2008, 11:23:05 pm
Pokesho is a woman, not a game.
LOL sorry, the game then.
Title: Re: Blaziken
Post by: CrazyKyubey on July 23, 2008, 11:23:54 pm
The main download on Pokesho's site is down. They'll be releasing a new version soon.

Look on youtube, should be there somewhere.
Title: Re: Blaziken
Post by: Luis Alejandro on July 23, 2008, 11:25:52 pm
The ones on youtube might not work.
but go ahead and try.
Search type wild, the video by luigimaster, i think he has the dl in his video info.

and im not sure if shes releasing beta 3.0.. she was suppose to last month and her site4 hasn't been updated since may.
Title: Re: Blaziken
Post by: aokmaniac13 on July 23, 2008, 11:27:34 pm
Quote
- You used "F,DF,F,x+y" as command for Shin Sky Uppercut. It should be "F,D,DF" I guess.
does it really mtter?, its the same cmd input when you think about it
No, they're not.  This is especially true if you're playing on a keyboard.
Title: Re: Blaziken
Post by: Luis Alejandro on July 23, 2008, 11:29:37 pm
Quote
- You used "F,DF,F,x+y" as command for Shin Sky Uppercut. It should be "F,D,DF" I guess.
does it really mtter?, its the same cmd input when you think about it
No, they're not.  This is especially true if you're playing on a keyboard.
When i do it, and others from what ive read, its the same.
Foward, Down , Foward, x+y.

and if there not, it doesn't matter, the input makes the hyper work anyways.
Title: Re: Blaziken
Post by: Orochi Gill on July 23, 2008, 11:29:58 pm
The ones on youtube might not work.
but go ahead and try.
Search type wild, the video by luigimaster, i think he has the dl in his video info.

and im not sure if shes releasing beta 3.0.. she was suppose to last month and her site4 hasn't been updated since may.

Luigimaster's version doesn't work. It closes instantly.

The one RajaaBoy posted worked for me.
http://mugenguild.com/forumx/index.php?topic=83080.msg710955#msg710955
Title: Re: Blaziken
Post by: CrazyKyubey on July 23, 2008, 11:30:55 pm
By the way, you may want to change the command for fire blast or shin shoryu... er I mean Sky Uppercut. They're the same thing, at least in the move list.
Title: Re: Blaziken
Post by: Luis Alejandro on July 23, 2008, 11:32:16 pm
By the way, you may want to change the command for fire blast or shin shoryu... er I mean Sky Uppercut. They're the same thing, at least in the move list.
No there not..
Fire blast is the simple mvc cmd,  down forward x+y
shin sky uppercut is forward down forward x+y
Title: Re: Blaziken
Post by: CrazyKyubey on July 23, 2008, 11:34:52 pm
The movelist said otherwise, but thanks anyway.
Title: Re: Blaziken
Post by: Cybaster on July 24, 2008, 09:49:47 am
Quote
did that on purpose
:gonk:

Quote
how many fps do you run in your mugen?
60, as everybody.

Quote
if i roundhosuekicked you, would u feel it?
No, because I'd see it coming from 10km away.

Quote
well for my characters i like them to have weak hypers, but for the lvl3 hypers to be deadly.
Then you're basically saying that we shouldn't use the weak version of your hypers and wait until your characters have 3 powerbars to perform a hyper ?

Quote
Naw, i find it more balanced dude.
I don't see what balance has to do here ???

Quote
does it really mtter?, its the same cmd input when you think about it
What Evil Momoko said. You know, "B,DB,D,DF,F+x" is basically the same as "~B,$D,F+x", but people will have a better time performing the second version.

Title: Re: Blaziken
Post by: Sol Knight X on July 24, 2008, 06:50:56 pm
O.O That Blaziken looks pretty beast, but I really want that Gardevoir!  ;D I do have a suggestion for a hyper though, maybe add Blast Burn and possibly Flare Blitz (I don't think he learns Flare Blitz in Diamond/Pearl, but it's still a pretty good fire type move nonetheless.)
Title: Re: Blaziken
Post by: Rōjenomu on July 24, 2008, 07:25:24 pm
Quote
Quote
did that on purpose
:gonk:

hahaha

Quote
Quote
Naw, i find it more balanced dude.
I don't see what balance has to do here ???

HAAAAAHHAHHA
Title: Re: Blaziken
Post by: Aadmi on July 24, 2008, 07:30:36 pm
i don't see The Joke....... ???

are you mocking? :-\
Title: Re: Blaziken
Post by: Rōjenomu on July 24, 2008, 07:34:45 pm
not at all.
Title: Re: Blaziken
Post by: CrazyKyubey on July 24, 2008, 07:35:21 pm
O.O That Blaziken looks pretty beast, but I really want that Gardevoir!  ;D I do have a suggestion for a hyper though, maybe add Blast Burn and possibly Flare Blitz (I don't think he learns Flare Blitz in Diamond/Pearl, but it's still a pretty good fire type move nonetheless.)

He learns both. Maybe in the next update.
Title: Re: Blaziken
Post by: tetsuo9999 on July 24, 2008, 07:36:11 pm
i don't see The Joke....... ???

are you mocking? :-\

Quote
- Sky Uppercut has horrible vels on an airborn opponent (try chaining a Sky Uppercut into another to see what I mean).
did that on purpose

Quote
- Either use MVC command style for the hyper (QCF/QCB+2P/2K) or SF/KOF style (qcf*2/qcb*2+P/K). Mixing the two is weird.
Naw, i find it more balanced dude.
Title: Re: Blaziken
Post by: Aadmi on July 24, 2008, 07:39:44 pm
I still don't see the Joke, he has his Creators Vision and he uses it. He said what he did was done purposely."oh well"


Cheers,Rajaboy ;D
Title: Re: Blaziken
Post by: LaQuak on July 24, 2008, 08:30:46 pm
Whats going on. I just woke up. Somebody lay down a nice hearty joke on me and see if I can decypher it.
Title: Re: Blaziken
Post by: Rōjenomu on July 24, 2008, 09:01:26 pm
mornin' laquak
ok here is one for ya.
why did the chicken cross the road?
Title: Re: Blaziken
Post by: LaQuak on July 24, 2008, 09:04:31 pm
It's 3 PM I was just taking a quick nappies happies. This one is simple! The chicken crossed the road because it wanted to prove to the possum it could actually be done!

I have a 3 jokes for you now:

What beta video game engine was coded in an upside down keyboard, 2 left hands and typed out with a dick?
When it comes to mugen what move do I like the best?
What girl do I really really like?
Title: Re: Blaziken
Post by: TehBazzard on July 24, 2008, 09:17:48 pm
The ones on youtube might not work.
but go ahead and try.
Search type wild, the video by luigimaster, i think he has the dl in his video info.

and im not sure if shes releasing beta 3.0.. she was suppose to last month and her site4 hasn't been updated since may.

Luigimaster's version doesn't work. It closes instantly.

The one RajaaBoy posted worked for me.
http://mugenguild.com/forumx/index.php?topic=83080.msg710955#msg710955
I had that problem. Wolfmage said that the Air was coded MANUALLY and that you had to run it through MCM (or MEE??) and did something with the air.
It had God Rugal's voice (Like in Type Wild 2.0), but LuigiMaster's is a huge beta. No air frames. AT ALL.
And LaQuack...
1:MUGEN
2:IDK
3:Ayumi Hamisaki or Morrigan Aensland. You keep changing my son.
Title: Re: Blaziken
Post by: Rōjenomu on July 24, 2008, 09:23:36 pm
no to get to the other side

2
the always an ever awesometown sausage pizza everlasting signature airial drop kick off course!
Title: Re: Blaziken
Post by: LaQuak on July 24, 2008, 09:24:16 pm
1.) Mugen
2.) The always an ever awesometown sausage pizza everlasting signature airial drop kick off course!
3.) If I say it I will be banned hahaha.

I see that horrible filter on one the two most sexiest words is still active.
Title: Re: Blaziken
Post by: CrazyKyubey on July 24, 2008, 09:24:27 pm
It's 3 PM I was just taking a quick nappies happies. This one is simple! The chicken crossed the road because it wanted to prove to the possum it could actually be done!

I have a 3 jokes for you now:

What beta video game engine was coded in an upside down keyboard, 2 left hands and typed out with a dick?
When it comes to mugen what move do I like the best?
What girl do I really really like?

Mugen, Eagle Talon, and Ayumi.
Title: Re: Blaziken
Post by: Aadmi on July 24, 2008, 09:27:19 pm
It's 3 PM I was just taking a quick nappies happies. This one is simple! The chicken crossed the road because it wanted to prove to the possum it could actually be done!

I have a 3 jokes for you now:

Mugen, Eagle Talon, and A      y      u    m    i

fixed

DING..DING ..DING..

boy we're spamming his topic aren't we?... but since it's crazy Kooper it doesn't matter they are partners. ;D
Title: Re: Blaziken
Post by: Luis Alejandro on July 24, 2008, 09:47:37 pm
im gone for a day and you guys spam my release topic =/

Title: Re: Blaziken
Post by: Rōjenomu on July 24, 2008, 09:51:17 pm
this is nothing compared to your lucario thread
so why not  :bucktooth:
Title: Re: Blaziken
Post by: LaQuak on July 24, 2008, 09:54:10 pm
Dshiznet helpz0r me.
Title: Re: Blaziken
Post by: Luis Alejandro on July 24, 2008, 11:32:41 pm
this is nothing compared to your lucario thread
so why not  :bucktooth:
your really starting to annoy me.
and laquack, i cant im not home.

ppl, plz stop spamming my thread, and post feedback plz.
Title: Re: Blaziken
Post by: Ryon on July 25, 2008, 12:54:10 am
oh shit.. i never noticed but he HAS A CROTCH!! WTH?!
Title: Re: Blaziken
Post by: Rōjenomu on July 25, 2008, 01:02:11 am
nice feedback
Title: Re: Blaziken
Post by: LaQuak on July 25, 2008, 01:14:35 am
^ You are such an awesome dude teh simpelton. And what with you and boobs ROFL!

But yeah dude I noticed Blazikiens fire crotch (get it? Since hes a firetype pokemon, and its pretty much like a in real life chick with natural red hair i.e. red pubes, thus fire crotch!) a while ago before I was cool with Dshiznet and I was like "lol that is awesome"
Title: Re: Blaziken
Post by: MightyKombat on July 25, 2008, 02:59:00 am
I like how Blaziken references the lack of good feedback i his winquotes.

Although truth be told I think flamethrower shouldn't share a palette with B's main palette but w/e.
Title: Re: Blaziken
Post by: devilmanozzy on July 25, 2008, 03:41:31 am
Well the Character is pretty Awesome, and I'm looking forward to the other 2 your working on, but dude the "bush" looks weird on this character. Did it always look like that?!
Title: Re: Blaziken
Post by: StrikerMan780 on August 02, 2008, 04:51:46 am
Yep, that's the way it looks in the Canon pokemon games. Little tuft of feathers near the groin. Kinda funny if you ask me. ;P

As for feedback, it's a good character, but with much room for improvement. Though I realize it isn't finished yet.
Title: Re: Blaziken
Post by: Smash-Kun on August 02, 2008, 04:59:57 am
Stiiiiill waiting for that update.
Title: Re: Blaziken
Post by: Luis Alejandro on August 02, 2008, 05:05:10 am
I haven't been home all week, so your gonna have to wait.
Im gonna be home atleast by monday, hopefully.