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Marvel & DC Projects Thread (Current W.I.P: Iron Man) (Read 274555 times)

Started by RΣDDBRIПK, September 06, 2018, 07:16:33 pm
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#441  September 01, 2019, 08:27:23 pm
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Good the see the classic stance being put in, thanks !
I only put the classic stance in because it was requested. I personally don't like the classic stance because it just looks odd to me.
Can I just ask whats the use of the missiles  ?  I am not big on the MVC series and know very little about the chars, this is why I am asking.
T_T

It was a move in zvitors version so i added it to mine. The EX version will be based on Nano micro missiles from Infinity war. (The ones that he fired from his back to use against thanos on titan.)
Also seeing the update on the beam, if I fire Ryu's Super hadoken if the beam is 7 hits will it cancel the hadouken out ?
I still feel that beam is really op.

Its up to you, just my 2 cents.
Unibeam is made to eat projectiles. So while the the heavy and EX versions of unibeam would destroy super hadouken, Their hit count gets reduced based on the amount of times it collides with projectiles or opponents. so super hadouken is 5 hits vs. Strong unibeams 7 hits. Strong unibeam would have only 2 hits left to hit you cause of the limiter i have on all the variations. and to top it off, it already has extremely low damage.

So really in the end, its not at all overpowered but if you still think its overpowered then i completely understand.

Have you tried to implement a constant Autoturn to the missiles, and see if that works?

Like:

[State 1240, Always Turn]
type = Turn
trigger1 = p2dist X < -5

I have not yet. i will try this out and hope that it works lol.



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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#442  September 01, 2019, 08:56:03 pm
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Maybe its my lack of knowledge kicking in here,  but eating up something I spend bar on, its just something I cant wrap my head around.

I just imagine being zoned by IronMan from the other half of the screen even shooting my projectile wont do nothing.
What would I do against it ? Should I roll ? jump over it ? I know I cant parry it.
If I try to stuff it with jumping in, will Ironman have enough time to hit me with the repulsor blast ?

Most of the old school zoners(bar morrigan's laser bazooka) you can manover around their projectiles.
If you set up the missiles with the beam its gonna be a nightmare to counter.

This is just speculation though, until I test IronMan.


Looking forward to both Cap and Iroman

Thanks.





Last Edit: September 01, 2019, 09:02:38 pm by PeXXeR
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#443  September 01, 2019, 09:19:28 pm
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Maybe its my lack of knowledge kicking in here,  but eating up something I spend bar on, its just something I cant wrap my head around.

I just imagine being zoned by IronMan from the other half of the screen even shooting my projectile wont do nothing.
What would I do against it ? Should I roll ? jump over it ? I know I cant parry it.
If I try to stuff it with jumping in, will Ironman have enough time to hit me with the repulsor blast ?

Most of the old school zoners(bar morrigan's laser bazooka) you can manover around their projectiles.
If you set up the missiles with the beam its gonna be a nightmare to counter.

This is just speculation though, until I test IronMan.


Looking forward to both Cap and Iroman

Thanks.
Alright. i'll tell you what, i will make unibeam chargeable. so that way you have to fully charge it to use the multihit aspect of the beam. uncharged will be a single projectile fired from the core. (similar to ryus hadouken.) Hits for the charged unibeam will remain the same (3 to 7 hits respectively). EX Variations will allow you to use the multi hit beam without charging it but they will retain their original start up times. A comprimise to keep both of us happy lol.
Penguinz0 said:
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#444  September 01, 2019, 09:24:32 pm
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I do appreciate the notion Red, however I did not mean it in a negative way or anything. I hope you don't get me wrong.
I am just brainstorming with you along the way, it up you to decide what to do.

Edit: I am using Cyclops as a basis, from what I remember he's mental in MVC2.


Spoiler, click to toggle visibilty
Last Edit: September 01, 2019, 09:32:07 pm by PeXXeR
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#445  September 01, 2019, 09:37:31 pm
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I do appreciate the notion Red, however I did not mean it in a negative way or anything. I hope you don't get me wrong.
I am just brainstorming with you along the way, it up you to decide what to do.


Spoiler, click to toggle visibilty
I didn't take it in a negative way either. Its constructive criticism. I need to be open to any of it at all times. I will get to work on fixing up unibeam my friend. Your feedback is always appreciated.

@NDSilva:
Your suggestion semi-worked.

We are getting closer. We just need to time/position the turn correctly and we will be good.
Penguinz0 said:
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#446  September 01, 2019, 11:08:44 pm
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Thanks for the understanding Red.
Again, looking forward to both Cap and Ironman.




Re: Marvel Project Thread (Current W.I.P: Iron Man)
#447  September 02, 2019, 02:48:21 am
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@PeXXeR: What i have so far.

Everything is subject to change. (Charging speed, FX, Etc.) You will not be able to fire multiple projectiles like in the video. I just haven't got to the refinement part of that stage lol.
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#448  September 02, 2019, 01:30:11 pm
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That's looking great. Good stuff !
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#449  September 05, 2019, 12:03:21 am
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So i am thinking that in order for micro missiles to flip correctly we need to look at this and maybe modify it accordingly.

Code:
[State 1240, Guided Missile]
type = AngleSet
trigger1 = time
value = (atan(Vel Y/Vel X) + (3*pi/2)) *(-180/Pi)
This is the state i am currently using for angling the missiles. which i found here.
http://mugenguild.com/forum/topics/code-snippet-archive-43756.0.html

Alternatively, if anyone knows a better way of making sure projectiles always face the direction they are going, please post it here.
Penguinz0 said:
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#450  September 05, 2019, 02:34:20 am
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So i am thinking that in order for micro missiles to flip correctly we need to look at this and maybe modify it accordingly.

Code:
[State 1240, Guided Missile]
type = AngleSet
trigger1 = time
value = (atan(Vel Y/Vel X) + (3*pi/2)) *(-180/Pi)
This is the state i am currently using for angling the missiles. which i found here.
http://mugenguild.com/forum/topics/code-snippet-archive-43756.0.html

Alternatively, if anyone knows a better way of making sure projectiles always face the direction they are going, please post it here.

You could try these codes on this topic. http://mugenguild.com/forum/topics/autoaim-projectile-stuff--20068.0.html
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#451  September 05, 2019, 05:15:21 am
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this char is every day better, but it requires a hardworking to make him.

hence you deserve my congrats!
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#452  September 06, 2019, 05:13:45 am
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You could try these codes on this topic. http://mugenguild.com/forum/topics/autoaim-projectile-stuff--20068.0.html
I tried the codes here and they didn't work all too well. What i have seems to work so far. It's finding the way for it to work correctly is a pain. Its probably something so simple but it eludes my troglodyte mind. like i said, we're getting closer to solving this stupid little detail. Is there a way of detecting something that is facing a certain angle?

Penguinz0 said:
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#453  September 10, 2019, 12:05:16 am
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Penguinz0 said:
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#454  September 11, 2019, 11:51:13 pm
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Repulsor Spread W.I.P
Penguinz0 said:
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#455  September 16, 2019, 12:41:06 am
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If you can't fix the Micro Missile flipping problem thats ok he doesn't really need this move anyway because he already has a crouching missile attack.
Last Edit: September 16, 2019, 01:01:02 am by WBPA
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#456  September 16, 2019, 08:19:04 am
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If you can't fix the Micro Missile flipping problem thats ok he doesn't really need this move anyway because he already has a crouching missile attack.
Oh i am going to figure out how to get past this issue. one way or another. As i mentioned in an earlier post that this is the only thing sitting in my way to finishing this move.


Just for fun, here is the proton cannon super text using an Avengers font.
Penguinz0 said:
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#457  September 16, 2019, 08:24:57 am
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That looks really good, nice idea :D
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#458  September 16, 2019, 11:56:06 am
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If you can't fix the Micro Missile flipping problem thats ok he doesn't really need this move anyway because he already has a crouching missile attack.
Oh i am going to figure out how to get past this issue. one way or another. As i mentioned in an earlier post that this is the only thing sitting in my way to finishing this move.


Just for fun, here is the proton cannon super text using an Avengers font.


pretty good, as if it's really modern.
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#459  September 17, 2019, 01:26:09 am
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#460  September 17, 2019, 08:45:11 pm
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