YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

****
beterhans is Online
Contact beterhans:

beterhans

Contributor

Messages by beterhans

    

Re: HKStreet (Hi-Res Version) by fengkkkkkkkkk

 March 04, 2019, 01:09:08 pm View in topic context
 Posted by beterhans  in HKStreet (Hi-Res Version) by fengkkkkkkkkk (Started by fenzi4224615 March 02, 2019, 11:24:26 pm
 Board: Your Releases, 1.0+

the 16:9 one is too small :)
make the characters looks like giant.
    

Re: Jmorphman's WIP thread: Demitri FX are done! Time to update the palettes!!!

 March 01, 2019, 03:52:49 pm View in topic context
 Posted by beterhans  in Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

    

Re: Jmorphman's WIP thread: Demitri FX are done! Time to update the palettes!!!

 February 28, 2019, 02:03:32 pm View in topic context
 Posted by beterhans  in Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

    

Re: [Beterhans]Chun-Li JJ 2019 Major update V2.0!

 February 28, 2019, 07:37:33 am View in topic context
 Posted by beterhans  in [Beterhans]Chun-Li JJ 2019 Major update V2.0![May-2019] (Started by beterhans February 20, 2019, 06:12:45 pm
 Board: Your Releases, 1.0+

Best Chun-Li in Mugen! Love this character.

Glad you like her.

By the way
a Minor update on AI have been applied to all my 1.1 chars
you may re-download them again.


another minor update on chun-li
someone told me he like mistermach's stance edit. I've checked it and that was easy just replace the fist with hand
now I made her with fist when her is in P1's position, she will use sf4 hand stance when she is in P2's position.
    

Re: AceMillion's 2K19 Stage Thread: HD Hiphop

 February 26, 2019, 05:48:13 am View in topic context
 Posted by beterhans  in AceMillion's 2K19 Stage Thread: HD Hiphop (3/4/19) (Started by Ace-Million February 24, 2019, 06:59:11 pm
 Board: Your Releases, 1.0+

Looks awesome!
    

Re: Voltage-Zeroko-Pre Released

 February 25, 2019, 06:23:52 am View in topic context
 Posted by beterhans  in Voltage-Zeroko-Pre Released (Started by Precious February 24, 2019, 08:20:40 pm
 Board: Your Releases, 1.0+

Wow you really start to post here

Already got ur great work
    

Re: My request, need help

 February 23, 2019, 03:35:28 pm View in topic context
 Posted by beterhans  in My request, need help (Started by tokamina February 22, 2019, 01:17:06 pm
 Board: Requests

    

Re: [Beterhans]Chun-Li JJ 2019 Major update V2.0!

 February 23, 2019, 08:51:27 am View in topic context
 Posted by beterhans  in [Beterhans]Chun-Li JJ 2019 Major update V2.0![May-2019] (Started by beterhans February 20, 2019, 06:12:45 pm
 Board: Your Releases, 1.0+

    

Re: TVC Daigo temple (Cherry Blossoms) (1.1 Only) βeta (Update)

 February 22, 2019, 02:37:29 pm View in topic context
 Posted by beterhans  in TVC Daigo temple (Cherry Blossoms) (1.1 Only) βeta (Update) (Started by jafar December 25, 2018, 08:19:32 pm
 Board: Your Releases, 1.0+

feedback

can you create a lighter version?

some character which have large sff will crash on the stage.
    

Re: [Beterhans]Chun-Li JJ 2019 Major update V2.0!

 February 22, 2019, 02:08:08 pm View in topic context
 Posted by beterhans  in [Beterhans]Chun-Li JJ 2019 Major update V2.0![May-2019] (Started by beterhans February 20, 2019, 06:12:45 pm
 Board: Your Releases, 1.0+

    

Re: Who made Jmorphman's Chun-li SF4 Back-median kick?

 February 21, 2019, 05:42:45 pm View in topic context
 Posted by beterhans  in Who made Jmorphman's Chun-li SF4 Back-median kick? (Started by beterhans December 16, 2018, 06:52:21 am
 Board: Development Resources

    

Re: Who made Jmorphman's Chun-li SF4 Back-median kick?

 February 21, 2019, 02:17:53 am View in topic context
 Posted by beterhans  in Who made Jmorphman's Chun-li SF4 Back-median kick? (Started by beterhans December 16, 2018, 06:52:21 am
 Board: Development Resources

Someone bitchslap me! Seems I have not DLed last @Jmorphman 's Chun Li, so I don't know if this was added:
Spoiler, click to toggle visibilty

What you put(Kinteki Shuu) was not done by me at 100%. Her hitting feet is as in SF3, while the one you posted is kinda like in SF4.
Spoiler, click to toggle visibilty

If you find these useful, be my guest :)

Wah you should show off your sprite in my project thread
I’ll 100% put in.

yeah thats yours long time ago.

The close mid kick over head version is not in neither me or Jmophmans version

Thanks for sharing the sprite again.
    

Re: Who made Jmorphman's Chun-li SF4 Back-median kick?

 February 21, 2019, 12:12:11 am View in topic context
 Posted by beterhans  in Who made Jmorphman's Chun-li SF4 Back-median kick? (Started by beterhans December 16, 2018, 06:52:21 am
 Board: Development Resources

One last question

Who did CS on @Jmorphman chun-li ? is himself?

Since I took some part of the sprites...

It was all me; sometimes I've used previously CS'd characters and expanded on the CS and/or touched them up, but I always note when that happens. It didn't happen for Chun-Li, though!

Thanks for the reply Them I need to upload the file again :) and add you

by the way I expanded CS even more this time
It's really not easy work have to repeat the same thing over and over. Thanks for your work.

    

Re: [Beterhans]Chun-Li JJ 2019 Major update V2.0!

 February 20, 2019, 07:14:40 pm View in topic context
 Posted by beterhans  in [Beterhans]Chun-Li JJ 2019 Major update V2.0![May-2019] (Started by beterhans February 20, 2019, 06:12:45 pm
 Board: Your Releases, 1.0+

Seems pretty OP with her cancels and multi-hit specials. Other than that it's a good effort especially with the Zoom effect which is common for your chars.

Also why does the Houyoku Sen have Guard Sparks when it hits?

Also why does the Houyoku Sen have Guard Sparks when it hits?
I prefer to see her legs other than sparks in this move so I choosed to use guard sparks :)

    

Re: Who made Jmorphman's Chun-li SF4 Back-median kick?

 February 20, 2019, 06:27:48 pm View in topic context
 Posted by beterhans  in Who made Jmorphman's Chun-li SF4 Back-median kick? (Started by beterhans December 16, 2018, 06:52:21 am
 Board: Development Resources

    

[Beterhans]Chun-Li JJ 2019 Major update V2.0![May-2019]

 February 20, 2019, 06:12:45 pm View in topic context
 Posted by beterhans  in [Beterhans]Chun-Li JJ 2019 Major update V2.0![May-2019] (Started by beterhans February 20, 2019, 06:12:45 pm
 Board: Your Releases, 1.0+

[2019 May]
Added some minor change for air parry
and My Website is online
Download link changed

Hi Guys
Thanks to  Dam Pir who triggered this update

project thread

http://mugenguild.com/forum/topics/beterhanss-wip-chuns-ai-renewed-185638.0.html

Updated
1 .CS (Extended by me based on Jmorphman's Chun)
2. New moves
3. zoomed supers
4. A.I frame works
5. Totally rewrote A.I.

===== PLEASE NOTE =====
This is a Pure 1.1 only character. you can't use her in 1.0 or win mugen.

In order to make zoom effect displayed correctly
please change the mugen.cfg in data folder
find
stagefit and systemfit
change the value to 1 or else the zoom effect will cut the lower part of the character.
====================


Here is the Video for her
https://www.youtube.com/watch?v=_bKCPG3Yq64




https://www.youtube.com/watch?v=XLxDmSYGogk






Download link
https://www.youtube.com/watch?v=_bKCPG3Yq64


Enjoy
    

Re: Who made Jmorphman's Chun-li SF4 Back-median kick?

 February 20, 2019, 04:50:51 pm View in topic context
 Posted by beterhans  in Who made Jmorphman's Chun-li SF4 Back-median kick? (Started by beterhans December 16, 2018, 06:52:21 am
 Board: Development Resources

One last question

Who did CS on @Jmorphman chun-li ? is himself?

Since I took some part of the sprites...
    

Re: Chun-Li Color Separation RE-Released

 February 20, 2019, 03:17:04 pm View in topic context
 Posted by beterhans  in Chun-Li Color Separation RE-Released (Started by Scramble February 17, 2019, 12:08:10 am
 Board: Resource Releases

    

Re: Beterhans's WIP (Re-writing Chun Li's AI)

 February 15, 2019, 09:07:18 am View in topic context
 Posted by beterhans  in Beterhans's WIP (Chun's AI re-newed) (Started by beterhans December 26, 2018, 07:29:47 am
 Board: Projects

    

Re: ChangeAnim2 Confusion

 February 15, 2019, 04:26:39 am View in topic context
 Posted by beterhans  in ChangeAnim2 Confusion (Started by Fighting Toys Freak January 16, 2019, 05:44:33 pm
 Board: M.U.G.E.N Development Help

Hey all,

I have intended to have any opponent that -- when in a get-hit, custom state -- changes its animation triggered by a series of animation element numbers instructed from the causative player's program. A piece of the code shows as follows:

Code:
[State 0, Turn]
type = ChangeAnim2
trigger1 = enemy(0), name = "char" && enemy(0), authorname = "authorname"
trigger1 = ID = (enemy(0), var(16))
trigger1 = enemy(0), Anim = 101
trigger1 = enemy(0), AnimElem = 2
value = 5002

[State 0, Turn]
type = ChangeAnim2
trigger1 = enemy(0), name = "char" && enemy(0), authorname = "authorname"
trigger1 = ID = (enemy(0), var(16))
trigger1 = (enemy(0), Anim = 101)
trigger1 = enemy(0), Anim = 101
trigger1 = enemy(0), AnimElem = 3
value = 5000

The rest of the trigger commands that I have examined from both state controllers executes fine; however, the last set of ones, i.e. the "enemy(0), AnimElem =" ones, has been the only problem, because the system presumably fails to recognize the code in-game at the specific moments.

I have tried to verify the implementation of the code in debug mode; however, the trigger command in question outputs nothing at the call of action:
Code:
[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = !IsHomeTeam && gethitvar(isbound) = 1
text = "ver = %d"
params = enemy(0), AnimElem = 2


Please propose any ideas as to how I can implement the desired effect from any opponent in the get-hit, custom state.

I consider all suggestions.

You may need to add
ignorehitpuase = 1

and don't use enemy(0)
enemy(0) will not 100% be the attacker.

use hitdef to pass the attacker's player ID to the target
them use PlayerID(xxxx),animtime

if you need example you can check my Morrigan or ryu
Why I use it because I want to make throw breakable by a 3rd party.
the guy who got hit need to know what the state of the attacker.

if the attacker got hit he need to do something else.