The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Ninjakick on May 10, 2017, 11:57:01 am

Title: 7 Grand Dad
Post by: Ninjakick on May 10, 2017, 11:57:01 am
Hello all, this is the first character I've ever released.

Features:
-Many sprites made by me (bootleg quality)
-Flintstone
-Product Placement

Download
http://www.mediafire.com/file/yk6s8ze11by9mc4/Grand_dad.7z

Moves:
Specials
-Rocket Punch [D,DB,B,x}
-Star throw [D,DF,F,x]
-Spin to win [ D,DB,B,y]
-Double Kick [F,b(up close)]
-Slide Kick [D,DF,F,b]
Supers
-Star Barrage [D,DF,F,D,DF,F,x ]
-Generic KOF super [D,DF,F,D,DF,F,a]
L2 Supers
-DEATH BEAM [D,DF,F,D,DF,F, x+y]
Hypers
-??? [D,DB,B,D,DB,B, x+y]
Title: Re: 7 Grand Dad
Post by: Realra on May 10, 2017, 04:08:56 pm
Grand job on your first character.

Could use some more sounds and effects, seems kinda bare bones at the moment.
Title: Re: 7 Grand Dad
Post by: Dark Waifu on May 10, 2017, 04:51:28 pm
That's a pretty High Quality character you got there.
Title: Re: 7 Grand Dad
Post by: Superteletubbies64 on May 12, 2017, 10:46:27 pm
Feedback:

- All Specials except for Star Throw and the Grand Dead Hyper are misattributed as Normals. Star Barrage is attributed as a Special. You might want to fix that ASAP. Change the N in the attr in the HitDef to S (special) or H (hyper)
- No aerial Z move. I don't know if this is intentional or not.
- Star Barrage and Death Beam miss when close up.
- Grand Dead animation is too long.
- There's no Readme or movelist included in the download.

Is there any difference between the regular star and the 7-up?
Title: Re: 7 Grand Dad
Post by: MR. IBZS II on May 13, 2017, 12:07:17 am
7-Up does way less damage than the stars.

Grand Dead, assuming that's the really powerful grab Level 3, was kinda funny the first time but it does get a little annoying after a while due to it's length. Just a nitpick for me though.

Star Barrage and Death Beam's startup should probably be sped up a bit if you want it to not be useful at point blank too. Maybe have the head appear on hyper's activation and then shoot the projectile.

Crouching Mario Flintstone attack has way less cooldown than the standing one, which makes dwarfs it's standing variation completely.

Not too shabby for a first character. I agree with adding a couple more sounds, but it is very nice to have a fighting Grand Dad that isn't like NES Mario. Thanks a whole lot.
Title: Re: 7 Grand Dad
Post by: Superteletubbies64 on May 13, 2017, 12:10:20 am
7-Up does way less damage than the stars.

I compared both HitDefs and they were identical

Quote
Crouching Mario Flintstone attack has way less cooldown than the standing one, which makes dwarfs it's standing variation completely.

Standing version has about twice as much range and chains very well with his moves

Title: Re: 7 Grand Dad
Post by: The 14th Doctor on May 13, 2017, 01:21:29 am
GRAND DAD, FLEENTSTONES?! UGH, well, it's okay, though it does has some problems that others have already pointed out. Oh wait, that theme that is used for "???" is way too long even though you only hear like the first 20 seconds of it, this boosts the character's .snd file size to around 50 MB, maybe you can cut out some of the sound so it can decrease the file size. Also, the 7 up bottle turns into a flintstar when it get's hit. Oh, also there are many debug errors that are caused by something being put into an invalid state (Like state 9999, some things are put in that state even though it does not exist, which causes errors).
Title: Re: 7 Grand Dad
Post by: Ninjakick on May 13, 2017, 03:08:54 am
Thank you for all for your feedback. I will be sure to take all your criticisms into consideration in the next update of Grand Dad.