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Mike Haggars BIG update (Read 20966 times)

Started by RΣDDBRIПK, July 20, 2018, 02:32:08 am
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Mike Haggars BIG update
#1  July 20, 2018, 02:32:08 am
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As all of you know, Mike Haggar was my first character ever for mugen. however since then i have learned quite a bit and believe he more than deserves an update.


First off, How do i make a walking/Running in intro? Looking to make some accurate(if possible) Final fight style intros.
Also,any ideas On what i could do with this?

Lets make mike Haggar GREAT Again
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Re: Mike Haggars BIG update
#2  July 20, 2018, 03:50:36 am
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You can make that an intro, nothing more intimidating than piledriving a shark in front of your enemy.
Re: Mike Haggars BIG update
#3  July 20, 2018, 03:52:09 am
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You can make that an intro, nothing more intimidating than piledriving a shark in front of your enemy.

An intro would be fantastic. should the shark explode upon landing?
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Re: Mike Haggars BIG update
#4  July 20, 2018, 04:15:39 am
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Re: Mike Haggars BIG update
#5  July 20, 2018, 04:44:40 am
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Re: Mike Haggars BIG update
#6  July 20, 2018, 05:08:50 am
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You can make that an intro, nothing more intimidating than piledriving a shark in front of your enemy.

An intro would be fantastic. should the shark explode upon landing?

Yeah, like a good explosion to mask the slam, and him saying a good line to his opponent.

Sounds like like a plan!
another intro idea i have for haggar is he could throw a random gang member from off screen finishing them off, the "GO!" symbol appears and haggar comes running in on screen.
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Re: Mike Haggars BIG update
#7  July 20, 2018, 05:26:59 am
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You can make that an intro, nothing more intimidating than piledriving a shark in front of your enemy.

An intro would be fantastic. should the shark explode upon landing?

Yeah, like a good explosion to mask the slam, and him saying a good line to his opponent.

Sounds like like a plan!
another intro idea i have for haggar is he could throw a random gang member from off screen finishing them off, the "GO!" symbol appears and haggar comes running in on screen.

That sounds really good!
Re: Mike Haggars BIG update
#8  July 20, 2018, 05:50:13 am
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Have an intro with him breaking oil drums with a spinning lariat versus Cody and Guy, it'll be easy to add on the other end provided they have the intro with each other

Have him do the spinning lariat for an intro with Zangief and Eagle as well for that matter for the same reason

I'll concur with piledriving random things with a large explosion, that's a quick minimal fuss thing to do that will give a lot of variety

And as always, no matter what you do make sure it feels beefy
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: Mike Haggars BIG update
#9  July 20, 2018, 06:13:37 am
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Have an intro with him breaking oil drums with a spinning lariat versus Cody and Guy, it'll be easy to add on the other end provided they have the intro with each other

Have him do the spinning lariat for an intro with Zangief and Eagle as well for that matter for the same reason

I'll concur with piledriving random things with a large explosion, that's a quick minimal fuss thing to do that will give a lot of variety

And as always, no matter what you do make sure it feels beefy
Thanks for the suggestions Speedpreacher. i will make sure everything feels as beefy as it can possibly be lol!
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Re: Mike Haggars BIG update
#10  July 22, 2018, 07:25:17 am
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What i have done so far.
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Re: Mike Haggars BIG update
#11  July 22, 2018, 07:41:08 am
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That's excellent!

lui

Re: Mike Haggars BIG update
#12  July 22, 2018, 08:52:13 am
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you can have the shark's tail bounce off when the explosion happens via seperate helper
Re: Mike Haggars BIG update
#13  July 22, 2018, 09:28:17 am
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sickk
Re: Mike Haggars BIG update
#14  July 22, 2018, 10:11:53 am
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Re: Mike Haggars BIG update
#15  July 23, 2018, 03:12:21 am
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That intro is fire. Love the creativity.
Re: Mike Haggars BIG update
#16  July 23, 2018, 05:11:02 am
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What can i say...im just good giving support.
Re: Mike Haggars BIG update
#17  July 26, 2018, 05:17:13 am
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Couldn't wait to show you this!

any Thoughts?

Notice how haggar and eagle shift a tiny bit before the round begins. Trying to get them to return to the starting position before the round starts. not sure if the shift is stage related.
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Re: Mike Haggars BIG update
#18  July 26, 2018, 07:02:32 am
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I used this code for my Raiden vs Zangief when he lands from the jump.

[State 194, Camera]
type = Helper
trigger1 = !numHelper(8999)
helperType = Normal
stateNo = 8999
ID = 8999
name = "Camera"
posType = P1
pos = 0, 0
facing = 1

[State 194, VelSet]
type = PosSet
trigger1 = Numhelper(8999)
trigger1 = Time = 0
x = helper(8999),pos x
y = 0

Try it in yours and Eagle's to see if they get in the correct position.

Hope to see some quotes from UMvC3 (and maybe MvC:I if possible) :P
Re: Mike Haggars BIG update
#19  July 26, 2018, 09:21:22 am
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I used this code for my Raiden vs Zangief when he lands from the jump.

[State 194, Camera]
type = Helper
trigger1 = !numHelper(8999)
helperType = Normal
stateNo = 8999
ID = 8999
name = "Camera"
posType = P1
pos = 0, 0
facing = 1

[State 194, VelSet]
type = PosSet
trigger1 = Numhelper(8999)
trigger1 = Time = 0
x = helper(8999),pos x
y = 0

Try it in yours and Eagle's to see if they get in the correct position.

Hope to see some quotes from UMvC3 (and maybe MvC:I if possible) :P
it worked! thanks knuckles.
Quotes from UMvC3 are already in. Haven't found any for MvC:I yet.
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Re: Mike Haggars BIG update
#20  July 26, 2018, 09:43:25 am
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I figured you guys would appreciate this.

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