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Noctis

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Messages by Noctis

    

Re: Capcom vs Square Enix - C.P.T [Current: Alena Tsarevna]

 May 12, 2018, 09:34:09 am View in topic context
 Posted by Noctis  in Capcom vs Square Enix - C.P.T [Current: Alena Tsarevna] (Started by hatter July 30, 2016, 12:46:38 am
 Board: Projects

I'm a little embarrassed and flattered that my ideas for Alena are actually being used elsewhere. I hope your project continues to progress smoothly from here on out
    

Re: P2 enters on a Air state if it's grabbed in a canceled throw

 March 26, 2018, 06:23:01 am View in topic context
 Posted by Noctis  in P2 enters on a Air state if it's grabbed in a canceled throw (Started by Lurker March 25, 2018, 11:54:45 pm
 Board: M.U.G.E.N Development Help

If its a throw attack then you have no actual hitdefs anywhere, correct? And you added a nothitby? because otherwise he'll just be sent into a general gethit state and it'll break the grab.
    

Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)

 March 13, 2018, 01:05:13 am View in topic context
 Posted by Noctis  in CvSE Sprite Project (Tifa, Asura) (Started by hatter February 28, 2016, 04:46:44 pm
 Board: Sprite Projects

I was just thinking, but if you made his tattered robe with like 2 big tears at the bottom instead of what...7-8 little ones? It could save you some time down the road. Or just none at all. I don't think anyone would mind the lack of detail pertaining to that unless it would bother you personally.
    

Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)

 February 14, 2018, 07:38:04 am View in topic context
 Posted by Noctis  in CvSE Sprite Project (Tifa, Asura) (Started by hatter February 28, 2016, 04:46:44 pm
 Board: Sprite Projects

Sora is definitely a big one. Coding wise there's so much to him that its like neverending fun, but at the same time a huge hassle.
DEFINITELY can't wait to see where that goes.

Never heard of Tiki, but he's appealing to me so bring it on. I like new things


Edit:
The only few inspirations I noticed were some of Chun-Li's CvS sprite kicks.
    

Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)

 January 23, 2018, 01:09:56 am View in topic context
 Posted by Noctis  in CvSE Sprite Project (Tifa, Asura) (Started by hatter February 28, 2016, 04:46:44 pm
 Board: Sprite Projects

I'll be glad to help you if you ever have any problems code-wise. Lots of people would be happy to actually.
    

Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)

 January 16, 2018, 12:28:17 am View in topic context
 Posted by Noctis  in CvSE Sprite Project (Tifa, Asura) (Started by hatter February 28, 2016, 04:46:44 pm
 Board: Sprite Projects

Coincidentally, Asura and Tifa were some of my most desired characters for Mugen after Adell from Disgaea.
You're gonna have crazy fun coding them for sure.

Sprites are looking pretty good, too. The bouncing gives it a lot of life.
    

Re: Change the status of an opponent

 January 13, 2018, 02:00:39 am View in topic context
 Posted by Noctis  in Change the status of an opponent (Started by mrgamer123 December 25, 2017, 08:27:18 pm
 Board: M.U.G.E.N Development Help

oh cool, i didnt know snap was a thing. i should read the docs again. been 2 years since i touched mugen
    

Re: PalFX isn't working

 January 13, 2018, 01:56:02 am View in topic context
 Posted by Noctis  in PalFX isn't working (Started by Odb718 January 11, 2018, 04:16:43 pm
 Board: M.U.G.E.N Development Help

make sure there isn't a -2 palfx interfering (in the opposing character). perhaps something was missed as well

show the coding. it could help
    

Re: Custom Death Animation

 January 13, 2018, 01:53:10 am View in topic context
 Posted by Noctis  in Custom Death Animation (Started by mfgfgm December 25, 2017, 08:13:15 am
 Board: M.U.G.E.N Development Help

sure. i wrote it up on the spot. i wasnt bothered with the small details. it was just an idea for him to work with.
    

Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)

 January 12, 2018, 01:59:06 am View in topic context
 Posted by Noctis  in CvSE Sprite Project (Tifa, Asura) (Started by hatter February 28, 2016, 04:46:44 pm
 Board: Sprite Projects

AGH!! Happy to see this is still going on. Been quite a long time since I was around. Hope all is well!
    

Re: Custom Death Animation

 January 06, 2018, 08:35:52 pm View in topic context
 Posted by Noctis  in Custom Death Animation (Started by mfgfgm December 25, 2017, 08:13:15 am
 Board: M.U.G.E.N Development Help

use a changestate in -2 to a custom state for only when hes on the ground and he dies.

[statedef -2]
[state -2, changestate]
type=changestate
trigger1=life<=0
trigger1=statetype!=A
value=90812
ctrl=0

and....

;custom death animation
[statedef 90812]
type=S
movetype=I
physics=S
anim=90812
ctrl=0
velset=0,0

[state 90812, changestate]
type=changestate
trigger1=animtime=0
value=5150
ctrl=0
    

Re: Change the status of an opponent

 January 06, 2018, 08:29:06 pm View in topic context
 Posted by Noctis  in Change the status of an opponent (Started by mrgamer123 December 25, 2017, 08:27:18 pm
 Board: M.U.G.E.N Development Help

A custom state with a posset's y value set to 0. You'll have to change them back to a gethit state accordingly, though. gl
    

Re: Help with clones

 January 06, 2018, 08:24:44 pm View in topic context
 Posted by Noctis  in Help with clones (Started by -Whiplash- December 28, 2017, 11:21:26 pm
 Board: M.U.G.E.N Development Help

You want a clone to attack after a certain amount of delay?

Spawn a helper....make it change state to its attack state after idk 200 ticks. When the attack ends, back to neutral state for another 200 ticks. It's pretty straightforward if you ask me. It's not to different from making an AI.
    

Re: Iirera by Metal Warrior and the Creative Studio

 December 21, 2017, 05:35:04 am View in topic context
 Posted by Noctis  in Iirera by Metal Warrior and the Creative Studio (Started by Izod1337 November 16, 2017, 06:46:50 pm
 Board: Sprite Projects

Very interested to see where you take this. I'd love to see those skills of her in play.
    

Re: Helper keeps disappearing/Stops working

 June 26, 2017, 11:04:26 pm View in topic context
 Posted by Noctis  in Helper keeps disappearing/Stops working (Started by Prime SC June 22, 2017, 03:50:54 am
 Board: M.U.G.E.N Development Help

How'd it go?
    

Re: How to code a homing attack?

 June 26, 2017, 11:00:15 pm View in topic context
 Posted by Noctis  in How to code a homing attack? (Started by QuickFist June 26, 2017, 06:24:48 pm
 Board: M.U.G.E.N Development Help

So you don't want an actual homing attack, you just want to match your opponents vertical velocity? Or fly to his location vertically? Not horizontally?
Just following your opponent vertically should be as simple as something like..

[state 0, velset]
type=velset
trigger1=1
y=enemynear,vel y
ignorehitpause=1

somethin' like that.
    

Re: How to limit fireballs?

 June 26, 2017, 10:56:15 pm View in topic context
 Posted by Noctis  in How to limit fireballs? (Started by QuickFist June 26, 2017, 05:49:15 pm
 Board: M.U.G.E.N Development Help

You only need 1 state if it fires 2 fireballs at once. Make it so you regain control after a certain amount of time has passed after the 2nd fireball. That way you just use the same state over and over repeatedly. Put a var trigger on the command itself. triggerall = var(5)<10
In statedef -2 have a varset to set var(5) back to 0 when you're no longer in that fireball state.

Y'all are making this too complicated.
    

Re: Tailspins like Tekken 7

 June 11, 2017, 01:25:03 am View in topic context
 Posted by Noctis  in Tailspins like Tekken 7 (Started by Tekkenthusiast June 09, 2017, 04:09:12 pm
 Board: M.U.G.E.N Development Help

Is the tailspin the hitting and spinning of the opponent and even after hitting the ground they can still be hit from another combo? Because thats as simple as setting your hitflag to hit downed/falling opponents. hitflag = MAFD
    

Re: Greetings... I have a bug with a Grab command.

 June 11, 2017, 01:22:57 am View in topic context
 Posted by Noctis  in Greetings... I have a bug with a Grab command. (Started by AVPboy June 08, 2017, 04:56:19 pm
 Board: M.U.G.E.N Development Help

If you use sprites other than the required sprites for a grab (i.e 5000,5001,5002,5010,etc.) in the animations, you'll get vanishing shit. Don't do that.
    

Re: TB LUCARIO LASER questions

 June 08, 2017, 05:28:01 am View in topic context
 Posted by Noctis  in TB LUCARIO LASER questions (Started by Tyrannosaurus rex May 17, 2017, 10:23:39 pm
 Board: M.U.G.E.N Development Help

I remember trying to do this a few years ago. I just assumed it was as simple as an angleset and an increasing/decreasing var that changes the hitboxes animation to another animation with hitboxes at an angle that matches the beam. itd be a lot of work if it worked, but less confusing.

oh.it does work. i just didnt want to put that much effort into it. oh well.