You don't reset time in a state unless you move from that state to another one, and come back to it. Regardless, you can simply have two different triggers for that, both using time if you prefer.Code: trigger1 = !time || time=130 ; At time 0 or time 130
Okay, I tried it.It could work, but Togetic gets stuck a bit below the ground, and thus, he cannot really jump again...
Ok, since this isn't going to be as simple, open up a thread in the Dev Help section so we can continue there and stop clogging up this thread... even if it is kind of related. I can look into this further when I get home in about five hours.
Okay, I have made the thread in the Dev Help section now. In other news, I made the unique intro already and also did the regular version of Facade.Now, I am awaiting an answer in the Sprite Expansion request Thread, since I need for the powered version of Facade new sprites......okay, I need new sprites for Metronome as well, but I will worry about that later.
Ok cool. I saw the thread. If someone doesn't get to it before I do, I'll be sure to help you out. Talk to you later.
Ryon said, January 08, 2014, 05:05:29 amWow! Meowth is comming, this is basic in Pokemon series (I hope this one enter in Smash Bros)Trinitronity said, January 09, 2014, 08:31:10 pmAh, okay. I guess I will try to code a POKéMON for this project then...EDIT1:Okay, I kind of feel stupid right now, but how do I change the display name in the battle HUD?EDIT2: Damn, now I also noticed that the sprites are misaligned as well...not a good day... Togetic, maybe much like Togepi but this is amazing using the KFM moves, I want for download amigo
chuchoryu said, January 15, 2014, 08:26:23 pmTogetic, maybe much like Togepi but this is amazing using the KFM moves, I want for download amigoIt's pretty damn outdated, that pic.Also, Togetic does not have KFM moves. After all, he's not KFM.He has got the following moveset:-Hyper Beam (100% complete)-Facade (50% complete)-Fly (100% complete)-Metronome (0% complete)Also, I wont put a download link, until every move is finished, the winpose bug is fixed and all the placeholder sprites (like the menu with the KFM moves) is replaced. Please be patient there.
For now, i recommend you copy and paste Clefable's Metronome, code.all parts of it and the effects to.
I know that this game is just Pokemon based but, what about a few joke/parody characters from different series wich are hidden?They could be mistaken as Pokemons.- Chaotsu from Dragonball Z The abdridged series is pretty populair with the line where Nappa is calling Chaotsu a Pokemon)- Tony Tony Chopper from One Piece. A talking rendeer wich uses devil fruit powers. He could be the next talking one next to Meowth.
Ryon said, January 16, 2014, 01:09:08 amFor now, i recommend you copy and paste Clefable's Metronome, code.all parts of it and the effects to.Don't worry, I will only plan the system of Metronome. However, I actually want to add different attacks, in order to differentiate my Togetic from your Clefable even more.Omega said, January 16, 2014, 01:58:30 pmI know that this game is just Pokemon based but, what about a few joke/parody characters from different series wich are hidden?They could be mistaken as Pokemons.- Chaitsu from Dragonball Z The abdridged series is pretty populair with the line where Nappa is calling Chaitsu a Pokemon)For the love of god, that HAS to happen.
Yes.Well, except for the small icon. That's just his X and Y icon recoloured to fit the Gen III - V restricted icon palettes. Rom hacking tools can be useful
Might make the full-body Tyrunt sprite (subsequently the select screen portrait) a bit brighter. I think I made the colours too dark
Sweet. Is he really that small though? I'm thinking of Clefable's sprites in comparison and it just seems so small, lol. It could be accurate though. I'm not sure.
Tyrunt's pretty small. Technically smaller than Sandslash.http://veekun.com/dex/pokemon/tyrunthttp://veekun.com/dex/pokemon/SandslashScroll down to the bit with "Height".