[State Helper]
type = Helper
trigger1 = animelem = 3
stateno = 0000
name = "Mist"
helpertype = Normal
pos = 0,0
postype = back
facing = 1
ownpal = 1
ignorehitpause = 1
[State Helper]
type = Helper
trigger1 = animelem = 3
stateno = 0000
name = "Mist"
helpertype = Normal
pos = -512,0
postype = back
facing = 1
ownpal = 1
ignorehitpause = 1
[State Helper]
type = Helper
trigger1 = animelem = 3
stateno = 0000
name = "Mist"
helpertype = Normal
pos = 512,0
postype = back
facing = 1
ownpal = 1
ignorehitpause = 1
[State Explod]
type = Explod
trigger1 = animelem = 3
anim = 0000
pos = 0,0
postype = back
facing = 0
vel = 4,0
sprpriority = 5
[State Explod]
type = Explod
trigger1 = animelem = 3
anim = 0000
pos = -512,0
postype = back
facing = 0
vel = 4,0
sprpriority = 5
[State Explod]
type = Explod
trigger1 = animelem = 3
anim = 0000
pos = 512,0
postype = back
facing = 0
vel = 4,0
sprpriority = 5