The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Strong FS on October 13, 2019, 03:09:20 pm

Title: [MUGEN 1.0 3D Stage] Amitaku Night by Strong FS
Post by: Strong FS on October 13, 2019, 03:09:20 pm
Hello group!
Here I bring you some stages in 3D that I did for MUGEN 1.0 that I did in a very peculiar way.
In this case I bring you the Amitaku Night stage, I hope you enjoy it a lot. Greetings!

Spoiler, click to toggle visibilty

(https://i.ibb.co/H2r2bPd/mugen001.png) (https://ibb.co/PY5YPWQ)
(https://i.ibb.co/7YYS3Qd/mugen002.png) (https://ibb.co/qyyDHC3)
(https://i.ibb.co/9VmBbNG/mugen003.png) (https://ibb.co/5nXCr62)
(https://i.ibb.co/nB7tsPd/mugen004.png) (https://ibb.co/r3xNGd8)

Download Link:
https://mega.nz/#!1AlQHCQC!P1sbTeQuQmogNsuKkOtPYNpbyo82QZMniixAtN91rpk

More 3D MUGEN Stage:
Title: Re: [MUGEN 1.0 3D Stage] Amitaku Night by Strong FS
Post by: Vegaz_Parrelli on October 16, 2019, 05:35:06 am
Wow...dope.
Title: Re: [MUGEN 1.0 3D Stage] Amitaku Night by Strong FS
Post by: 087-B on October 16, 2019, 05:58:29 am
Purty, very purty... O_O
Title: Re: [MUGEN 1.0 3D Stage] Amitaku Night by Strong FS
Post by: DeathScythe on October 16, 2019, 06:17:48 am
Looks cool from the video and screenshots. Have not tested yet, but:
- If you in fact have different values for boundleft and boundright, this will give unfair advantage to one of the players (the one with more space, in this case, player 1).
- It would be a lot better if the floor sprite was different from the one from kfm's stage. It also looks a bit blurry compared to the other sprites.
- This one is just a nitpick, but would be cool if the camera moves up when the characters jump.

Other than that, awesome stage.
Title: Re: [MUGEN 1.0 3D Stage] Amitaku Night by Strong FS
Post by: Strong FS on October 16, 2019, 04:27:27 pm
Looks cool from the video and screenshots. Have not tested yet, but:
- If you in fact have different values for boundleft and boundright, this will give unfair advantage to one of the players (the one with more space, in this case, player 1).
- It would be a lot better if the floor sprite was different from the one from kfm's stage. It also looks a bit blurry compared to the other sprites.
- This one is just a nitpick, but would be cool if the camera moves up when the characters jump.

Other than that, awesome stage.

Yeah, you're right, at the first point I think you can still change it manually, I recommend changing to
p1startx = -150
p2startx = 150

The wooden floor doesn't really look too bad, but it's a good clarification.
The High Jump thing is almost impossible to do (In this case) if you check the stage codes you will notice.

Especially thanks ^^
Wow...dope.

XDXDXDX

Purty, very purty... O_O

O_O
Title: Re: [MUGEN 1.0 3D Stage] Amitaku Night by Strong FS
Post by: OldGamer on October 17, 2019, 04:18:55 am
Hi Strong FS you forgot to add p3startx and p4startx

Here your code setting
Code:
[PlayerInfo]
p1startx = -150          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left
p2startx = 150
p2starty = 0
p2startz = 0
p2facing = -1

with your setting you can see there too close to each to other
(https://i.imgur.com/BSoDz1h.png)

here when I add new setting for p3startx and p4startx
Code:
p1startx = -130          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left
p2startx = 130
p2starty = 0
p2startz = 0
p2facing = -1
p3startx = -200          ;Starting x coordinates
p3starty = 0            ;Starting y coordinates
p3startz = 0            ;Starting z coordinates
p3facing = 1            ;Direction player faces: 1=right, -1=left
p4startx = 200
p4starty = 0
p4startz = 0
p4facing = -1

you can see there not so close to each other now :D
(https://i.imgur.com/ay1AZK1.png)
Title: Re: [MUGEN 1.0 3D Stage] Amitaku Night by Strong FS
Post by: Strong FS on October 18, 2019, 08:46:59 pm
Hi Strong FS you forgot to add p3startx and p4startx

Here your code setting
Code:
[PlayerInfo]
p1startx = -150          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left
p2startx = 150
p2starty = 0
p2startz = 0
p2facing = -1

with your setting you can see there too close to each to other
(https://i.imgur.com/BSoDz1h.png)

here when I add new setting for p3startx and p4startx
Code:
p1startx = -130          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left
p2startx = 130
p2starty = 0
p2startz = 0
p2facing = -1
p3startx = -200          ;Starting x coordinates
p3starty = 0            ;Starting y coordinates
p3startz = 0            ;Starting z coordinates
p3facing = 1            ;Direction player faces: 1=right, -1=left
p4startx = 200
p4starty = 0
p4startz = 0
p4facing = -1

you can see there not so close to each other now :D
(https://i.imgur.com/ay1AZK1.png)

Thanks for the Advertisement OldGamer ^^