M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Strong FS on October 13, 2019, 03:09:20 pm
Title: [MUGEN 1.0 3D Stage] Amitaku Night by Strong FS
Post by: Strong FS on October 13, 2019, 03:09:20 pm
Hello group! Here I bring you some stages in 3D that I did for MUGEN 1.0 that I did in a very peculiar way. In this case I bring you the Amitaku Night stage, I hope you enjoy it a lot. Greetings!
Spoiler, click to toggle visibilty
MUGEN Version = 1.0
Scale = All (1280x720, 854x480 and 640x480) Depends of .def file :)
Title: Re: [MUGEN 1.0 3D Stage] Amitaku Night by Strong FS
Post by: Vegaz_Parrelli on October 16, 2019, 05:35:06 am
Wow...dope.
Title: Re: [MUGEN 1.0 3D Stage] Amitaku Night by Strong FS
Post by: 087-B on October 16, 2019, 05:58:29 am
Purty, very purty... O_O
Title: Re: [MUGEN 1.0 3D Stage] Amitaku Night by Strong FS
Post by: DeathScythe on October 16, 2019, 06:17:48 am
Looks cool from the video and screenshots. Have not tested yet, but: - If you in fact have different values for boundleft and boundright, this will give unfair advantage to one of the players (the one with more space, in this case, player 1). - It would be a lot better if the floor sprite was different from the one from kfm's stage. It also looks a bit blurry compared to the other sprites. - This one is just a nitpick, but would be cool if the camera moves up when the characters jump.
Other than that, awesome stage.
Title: Re: [MUGEN 1.0 3D Stage] Amitaku Night by Strong FS
Post by: Strong FS on October 16, 2019, 04:27:27 pm
Looks cool from the video and screenshots. Have not tested yet, but: - If you in fact have different values for boundleft and boundright, this will give unfair advantage to one of the players (the one with more space, in this case, player 1). - It would be a lot better if the floor sprite was different from the one from kfm's stage. It also looks a bit blurry compared to the other sprites. - This one is just a nitpick, but would be cool if the camera moves up when the characters jump.
Other than that, awesome stage.
Yeah, you're right, at the first point I think you can still change it manually, I recommend changing to p1startx = -150 p2startx = 150
The wooden floor doesn't really look too bad, but it's a good clarification. The High Jump thing is almost impossible to do (In this case) if you check the stage codes you will notice.