"Wall jumps (due to it being very un-KOF-like)"
Was wall jumping not a thing in KOF? I feel like I remember there being at least one character that could do it.
"Wall jumps (due to it being very un-KOF-like)"
Was wall jumping not a thing in KOF? I feel like I remember there being at least one character that could do it.
Looks good, buddy.
Seems like it's consistent at the moment.
Yes, the difficulty would be to keep consistence between kof/Kaphwan based sprites and the baggy-ones from Garou.
Even if Kim Kaphwan have few new baggy sprites as well, and Dong striker can be used as well.
Also, the good thing is both brothers have some common sprites in normal attacks...
Keep it up with the great work!
Hello!
[...]
You are now the Taekwondo character master! :D
Coding on this is really good. Do you code?
Your missing a kick - https://gyazo.com/84bcd46c61d28669b6370e3663092b7a - This can be his forward kick animation.
Rapid kick attack is a little unfinished. 5 frames is kinda low. Possibly needs 2 - 4 more. Leg also looks weird.
Hard kick seems very short. May need to be a bit longer.I agree. I'll probably give it a velset/veladd to give it a little push for both Dong Hwan and Jae Hoon's far kick.
It would be great if you got his walk forward and walk backward animations. This is the third character with almost the same walk.
That taunt has got to go... If you MUST use the taunt, use half of it so he kicks one time, and redo his face. Waving with his foot as a taunt is the most rememberable thing, however.The taunt sprites are straight from KOF'00 by SNK themselves.
"Like Jae Hoon, this is a KOF rendition of Dong Hwan NOT just a sprite conversion for MOTW.
That said, I'm aware of that move but decided to not implement it cuz it felt too Garou-esque-ish."
Garou characters are Garou esque. That is what king of the fighters is. A ax kick should be fine. If you look at other guest characters, Hyate has Kizuna Encounter wall bounce, Nakoruru has samurai showdown attacks, and Gai has a completely new combo system.
90% of KOF characters have a hold forward light kick or light punch attack.