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dealing with the stupid anti-author trigger in Werewood's character (Read 1343 times)

Started by Roman55, October 23, 2019, 05:00:05 am
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dealing with the stupid anti-author trigger in Werewood's character
#1  October 23, 2019, 05:00:05 am
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I downloaded Werewood/Borewood's Greed recently because 1) I don't care about community drama and 2) I remember it not being all that bad, but of course it's got this stupid trigger against certain characters by certain authors that causes an ear splitting noise whenever it encounters said character/author combinations.

Now I thought I got rid of it by removing every mention of the line of code labeled "Gatsby hair wax - answer to certain MUGEN Circle" in all the files but the override still happens. I'm kinda at my wits end here trying to figure out what actually causes it. Like I said I don't care about community BS and I'd like to just have my roster petty free k

Spoiler: character link (click to see content)
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Re: dealing with the stupid anti-author trigger in Werewood's character
#2  October 24, 2019, 08:53:06 am
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Ok, well I don't how many characters this could possibly happen against but here we go.

There is code bundled in groups of 3 states which detects the author and engages in the action.  You need to null all three states, the assertspecial, the changestate, and the selfstate.  You can just easily search for the word author in the files and find the relevant code.  Don't do anything with the code that detects whatever that other character is.  Seems to be for some kind of compatibility.

These groups of code exist (multiple times) in:
Custom_Experimental_TRF2_Greed_-2.txt
Custom_Experimental_TRF2_Greed_-3.txt
Custom_Experimental_TRF2_Greed_attacks.txt
Custom_Experimental_TRF2_Greed_attacks_Boss.txt
Custom_Experimental_TRF2_Greed_cmd.txt
Custom_Experimental_TRF2_Greed_cmd_Boss.txt
Custom_Experimental_TRF2_Greed_override.txt
Custom_Experimental_TRF2_Greed_override_boss.txt

So when you find the block of code, when you see type = Changestate, type = assertspecial, and/or type = selfstate, change it to type = null.  Lots of text editing, but it shouldn't take too long.  Also fun, I'm not sure why it makes any noise.  I don't see anywhere in that code that makes a sound, but maybe it's from one of the projectiles it spawns.
Re: dealing with the stupid anti-author trigger in Werewood's character
New #3  October 24, 2019, 07:30:46 pm
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Custom_Experimental_TRF2_Greed_attacks.txt
Custom_Experimental_TRF2_Greed_attacks_Boss.txt
That explains it. It wasn't as obvious to find in those files.

EDIT: When I got an opportunity to check it still does it. It's somewhere in those two files but it really is harder to find (also the only author code in those is a character that isn't effected). Why the hell did this guy have to make it so hard...
might as well shill: https://twitter.com/FraudKrew
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Last Edit: October 25, 2019, 12:06:02 am by Roman55